• XCOM V3: Hyphens are SO last decade
    5,000 replies, posted
given that firaxis are probably not comprised of twelve years olds no
[QUOTE=Takuat;47915361]DEATH TO ALL WHO INSULT XCOM VIGILO CONFIDO [t]http://i.imgur.com/ei19XfU.png[/t] Man I wonder if Firaxis knew that snaketits and ISISCOM would be a thing, considering the stuff they've released so far[/QUOTE] Shit, they might as well make this a G.I. Joe game with ninjas alongside big beefy guys with guns against [del]Cobra[/del] Vipers.
I would love to mod in suicide bombing missions. A mission where you hijack an airliner and crash it into a building could be fun too :v:
[QUOTE=Awesomecaek;47915753]I would love to mod in suicide bombing missions. A mission where you hijack an airliner and crash it into a building could be fun too :v:[/QUOTE] Nah, you hijack a "military spaceship" and crash it into a "high rise alien facility"
Suicide vests for rookies, if they go down they explode. Downside is that they still explode if they would normally have just been critically wounded.
[QUOTE=zpiscool;47914886]Graaaaar OpenXcom STILL doesn't accept the namelist. I've even removed the brackets from [Green]'s username and all.[/QUOTE] Are you using the 2014 milestone release or the nightly? The nightly moved around some folders, you put it in "common" instead of "data". I can also give you my list, it works for me.
This all begs the question though, how are they going to advance the use of Meld and from another point Mecs from what they've already achieved in the original game? Besides shrinking the technology of the Mecs and still allowing for the combat abilities of the larger mecs to be retained or strapping a more powerful gun on it, I can't really think of anything that can improve such a killing machine. How are things going to go one step ahead in that regard? That's what I'm interested in quite frankly, just how futuristic Firaxis will go with the ideas from Enemy Unknown/Enemy Within, I mean technically speaking in this game none of those previously mentioned advances exist, at least to our knowledge, but you'd have to think given 20 years of technology they could have stolen or researched, that they'd have come up with something FAR better, or at least on par with a middle ground XCOM team from the other reality.
[QUOTE=jonu67;47915989]This all begs the question though, how are they going to advance the use of Meld and from another point Mecs from what they've already achieved in the original game? Besides shrinking the technology of the Mecs and still allowing for the combat abilities of the larger mecs to be retained or strapping a more powerful gun on it, I can't really think of anything that can improve such a killing machine. How are things going to go one step ahead in that regard? That's what I'm interested in quite frankly, just how futuristic Firaxis will go with the ideas from Enemy Unknown/Enemy Within, I mean technically speaking in this game none of those previously mentioned advances exist, at least to our knowledge, but you'd have to think given 20 years of technology they could have stolen or researched, that they'd have come up with something FAR better, or at least on par with a middle ground XCOM team from the other reality.[/QUOTE] It can be simply "lost technology" to XCOM having to go into hiding. By the sound of it, you will also be mostly focusing on stealth, and big bulky loud MECs might be something that you start with and won't really be very to you.
I thought XCOM didn't develop MECs in this timeline--they were smashed along with everyone else when the ayys invaded.
[QUOTE=jonu67;47915989]This all begs the question though, how are they going to advance the use of Meld and from another point Mecs from what they've already achieved in the original game? Besides shrinking the technology of the Mecs and still allowing for the combat abilities of the larger mecs to be retained or strapping a more powerful gun on it, I can't really think of anything that can improve such a killing machine. How are things going to go one step ahead in that regard? That's what I'm interested in quite frankly, just how futuristic Firaxis will go with the ideas from Enemy Unknown/Enemy Within, I mean technically speaking in this game none of those previously mentioned advances exist, at least to our knowledge, but you'd have to think given 20 years of technology they could have stolen or researched, that they'd have come up with something FAR better, or at least on par with a middle ground XCOM team from the other reality.[/QUOTE] EU/EW never happened, 2 is an alternate scenario where where XCOM lost within the first few months.
[QUOTE=cyclocius;47915286]I like to imagine a mission wherein we set free a Brood of feral Chryssalids in an Alien base full of Advent Soldiers and dirty Alien scum. It becomes a three way battle as we try to shepherd our Biological WMD's into the Alien lines instead of our own, while also trying to mop up the zombies afterwards.[/QUOTE] given the whole "safety zones" ADVENT seems to be putting on i wouldn't put it past them having chryssalids hives out in the sticks to attack rural communities, even if they eventually go feral and attack any/everything.
[QUOTE=Rents;47916216]EU/EW never happened, 2 is an alternate scenario where where XCOM lost within the first few months.[/QUOTE] That's what this part was for. [QUOTE]That's what I'm interested in quite frankly, just how futuristic Firaxis will go with the ideas from Enemy Unknown/Enemy Within, I mean technically speaking in this game none of those previously mentioned advances exist, at least to our knowledge, but you'd have to think given 20 years of technology they could have stolen or researched, that they'd have come up with something FAR better, or at least on par with a middle ground XCOM team from the other reality.[/QUOTE]
[QUOTE=Hamaflavian;47916196]I thought XCOM didn't develop MECs in this timeline--they were smashed along with everyone else when the ayys invaded.[/QUOTE] That's probably how it'll turn out. Though MECs might end up returning in the mid-late game once your operation is strong enough to go full-on revolution war against Advent and the invaders.
While I'm at it, I'll admit, while the flying drone looked cool, and seemed to have some usage, given the height advantage provided, it's something our boys back in the old reality at the start could have made by slapping an Arc thrower on the side of a SHIV. ... In fact that's a damn fine idea, I wonder why they never thought of that, just imagine how many lives that small addition might have saved.
if there's one thing i want it's a replay feature so i can watch the battle realtime.
[QUOTE=jonu67;47916226]That's what this part was for.[/QUOTE] Why would they have come up with something better? Why would they have come up with anything at all except whatever crude jury-rigging they need to make use of their scavenged alien technology? Technological advance is more than just knowledge + time, it's a huge logistical endeavor that an XCOM gone rogue and driven underground probably wouldn't be capable of.
[QUOTE=Hamaflavian;47916542]Why would they have come up with something better? Why would they have come up with anything at all except whatever crude jury-rigging they need to make use of their scavenged alien technology? Technological advance is more than just knowledge + time, it's a huge logistical endeavor that an XCOM gone rogue and driven underground probably wouldn't be capable of.[/QUOTE] If Dr. Vahlen and her science team (Or any science team for that matter) is still alive I don't think it'll really matter if XCOM was driven underground, she'd figure something out in the twenty years given to her. Seriously, she was basically the Samantha Carter of the XCOM universe, in that she and her team could pretty much deliver miracles.
[QUOTE=CGNick;47914589][t]http://4o3.nl/15816.jpg[/t] First casualty of war. May you rest in SHIV Heaven, FACEPUNCH-1. Brave lad, 15 kills on the First Month Supply Barge. Other one scored 9. I love how good SHIVs can be in Long War.[/QUOTE] Oh cool im in there
[QUOTE=jonu67;47916566]If Dr. Vahlen and her science team (Or any science team for that matter) is still alive I don't think it'll really matter if XCOM was driven underground, she'd figure something out in the twenty years given to her. Seriously, she was basically the Samantha Carter of the XCOM universe, in that she and her team could pretty much deliver miracles.[/QUOTE] And their team depended on money and facilities provided by a council of nations that doesn't exist anymore. Look, XCOM runs on smashing-GI-Joe-action-figures-together logic, if Vahlen and her team are still doing secret science in XCOM 2 aboard the Avenger, I'm not going to complain, but it's hardly a plot hole if they aren't.
[T]http://i.imgur.com/uRBgbV2h.jpg[/t]
[QUOTE=roman117;47916875][T]http://i.imgur.com/uRBgbV2h.jpg[/t][/QUOTE] More like sexoids
[QUOTE=Rents;47916216]EU/EW never happened, 2 is an alternate scenario where where XCOM lost within the first few months.[/QUOTE] I'm wondering if that makes either of the games non-canon, in a way. Or is it the sort of series where there is no canon? Have they said if the bad ending of the first game is what happens, or is it outright just an alternate universe where nothing from the first game happened, other than the general idea?
[QUOTE=nightlord;47917035]I'm wondering if that makes either of the games non-canon, in a way. Or is it the sort of series where there is no canon? Have they said if the bad ending of the first game is what happens, or is it outright just an alternate universe where nothing from the first game happened, other than the general idea?[/QUOTE] Welcome to XCOM, where there is no canon and the hit chances don't matter.
Honestly I think XCOM was always a very "canonically loose" series, as even the original XCOM and then Terror from the Deep were kind of barely sequels and more of a sorta sensibly continuous reboot/DLC, not to mention all the games that followed, where pretty much not a single one had really visuals or gameplay or story that would strictly link it to the other ones. It's kinda odd to make "clean sequels" in the series when "losing" is a valid ending you can get within it, and it's not a "go load a save" thing, it's "it ends with this" thing. And imho it's 100% fine. Not every franchise needs to have a firmly binding continuity or game style.
[QUOTE=cloudcakes30;47915940]Are you using the 2014 milestone release or the nightly? The nightly moved around some folders, you put it in "common" instead of "data". I can also give you my list, it works for me.[/QUOTE] I'm downloading version 1.0 on their downloads page. Is that not the right one?
[QUOTE=zpiscool;47917180]I'm downloading version 1.0 on their downloads page. Is that not the right one?[/QUOTE] I tested and it works on both. Are you getting the same error I had? I can send you my namelist.
Text accompaniment to Range video: [url]http://ca.ign.com/articles/2015/06/09/meet-the-xcom-2-ranger-ign-first[/url] Analysis: -Data on stealth mechanic: all units start 'concealed' at the start of the game - ranger can stretch this out more than anyone. Also, can move stealthy and quicker through rough terrain if statted correctly - up to scaling walls. - Ranger's melee is hardcore banzi attacks, not throat cutting - Demoknight rather than Spy, as it were.
It's a few years old but I just found this great article: [URL="http://www.somethingawful.com/feature-articles/xcom-nigeria-panic/"]Why Damned XCOM is Abolished From Nigeria[/URL] [QUOTE]Earlier today, following the tragic incident at the gas station, it has been decided by the houses of congress and by myself that we will no longer be permitting the international meddlers of XCOM into the territory of Nigeria. All exploitative funding is immediately cut to the XCOM NGO so that our money may be better spent equipping our native anti-UFO force, which is tentatively called UFO Force. We have many soldiers and dogs already. So far our scientists have researched a weapon we call "machine gun on the back of a Toyota pickup" which we hope will be very effective. * XCOM ignored our pleas for help because we did not offer them scientists and instead went on UFO vacation to France. * XCOM never bothered to launch a satellite above our nation. We hear excuses, "Oh, sorry President Jonathan, half of our HQ is already satellite uplinks." This is not acceptable.[/QUOTE]
I still don't get why they keep saying this is the first time melee combat has ever been in XCOM. Didn't they pretty heavily advertise the mec-punch for Enemy Within? How does that not count? I can't imagine the machete working any differently than "walk up right next to the enemy, use melee ability for 100% to hit". Seems like it's basically the same thing, but with more upgrade options. [editline]9th June 2015[/editline] Also, looking at the HUD here, it looks like there's no Run-and-Gun. [IMG]http://assets1.ignimgs.com/2015/06/09/2kgmktxcom2screenshotranger-target-hudjpg-16bb7d_1670w.jpg[/IMG] That blobby icon is presumably Phantom (or maybe something like ghost armor?), and there's no way any of the other icons could be Run-and-Gun.
Maybe Heavies will get Run n' Gun.
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