they could have easily just moved it further down the skill tree or to another class or something
it's a bit early to say anything
[editline]9th June 2015[/editline]
i hope they expanded the international VA cast to more countries, that'd be wicked
[QUOTE=Sgt Doom;47912649]Imagine an old Dr. Vahlen, graduating from expressing horror at how willing EXALT were to play with their troops' DNA, to a commissar-like figure itching for genocide.[/QUOTE]
Nah. Vahlen's an academic, and therefore intelligent. Only idiots itch for genocide.
It occurrs to me that they're going to have a hard sell reveaing a big, dark secret that'll make Xcom seem like the good guys in the scenario they've created. If the lives of the average human being appear to be improved after peace with the alien invaders, what cartoon villain twist might there be to make the aliens the bad guys again? Matrix-style human harvesting? Plans to demolish the planet to create an intergalactic freeway?
According to a video IGN had with some devs people have been mysteriously disappearing when they go in to get gene therapy. The aliens have also been using aggressive tactics to force people living outside their communities to migrate into the cities.
So on the surface things seem to be okay but underneath it all the Aliens seem to still be perusing a shady agenda at the expense of human lives.
is it really that hard to imagine a situation where the architecture is utopic but the reality isnt
[QUOTE=Archimedes;47918122]According to a video IGN had with some devs people have been mysteriously disappearing when they go in to get gene therapy. The aliens have also been using aggressive tactics to force people living outside their communities to migrate into the cities.
So on the surface things seem to be okay but underneath it all the Aliens seem to still be perusing a shady agenda at the expense of human lives.[/QUOTE]
Interesting. I bet they're planning essentially a mass abduction to convert them into half-human-half-cyborg monstrosities to add to their army.
[QUOTE=archangel125;47918131]Interesting. I bet they're planning essentially a mass abduction to convert them into half-human-half-cyborg monstrosities to add to their army.[/QUOTE]
If humanity was as adept with psychic abilities as the Ethereal seemed to believe it's not hard to imagine that they're peeling humanity inside out to find all the best bits, both psychic and otherwise. The sectoids have clearly been enjoying the fruits of human growth hormones and dentistry I don't find it hard to imagine that the Etherals are making all the proper preparation for a bit of forced evolution so that they can become Ethereswole.
[QUOTE=archangel125;47918131]Interesting. I bet they're planning essentially a mass abduction to convert them into half-human-half-cyborg monstrosities to add to their army.[/QUOTE]
What if the Advent soldiers are the first "phase" of human integration?
[t]http://i.imgur.com/3Zr8hrq.jpg[/t]
She's standing in front of a fucking hole why can't she move to the car
One turn later she can go through said hole, but she can't move to a certain space in front of the car for some reason.
[QUOTE=cloudcakes30;47918481][t]http://i.imgur.com/3Zr8hrq.jpg[/t]
She's standing in front of a fucking hole why can't she move to the car
One turn later she can go through said hole, but she can't move to a certain space in front of the car for some reason.[/QUOTE]
One word,
fire.
[QUOTE=Linda,Octopus;47918555]One word,
fire.[/QUOTE]
If you build that armor that helps against poison and fire, can they move through it?
Bought this game a week and a half ago during a midweek madness sale for 13 bucks including all dlc. This game seriously rocks. I'm one of those people who abuses saves to make sure no one dies. Read a post ITT about noob rushing the skeleton key and realized I did just that, so reverted to a previous save before wasting too much time trying. Thanks for that. I was trying to beat some abduction mission and kept having a unit die. As soon as I killed the last enemy after so many tries, the game crashed while saving the game. I guess that's just XCOM, baby.
Anyway, I've loved lurking in this thread for the past week or so. You guys are awesome.
I've been trying to play on ironman but I'm too much of a wimp to handle that [I]and[/I] classic, so i've fallen to normal ironman
Open question: How do you, personally, color your soldier's armor? Do you have any sort of system to it?
For example, most times I color the squad that survives the first mission one color. From then on I color each soldier's armor based on class (heavy-yellow, sniper-purple, etc).
I always colour by class, support is white, assault is yellow, heavy is army green, sniper is navy blue.
Armor colors, I do Support white, Assault red, Sniper purple, and Heavy orange.
Sometimes I'll color code their hair to their rank as well. It goes from Colonel - red, going down cooler colors until it gets to Squaddie - purple.
I switch anyone who's been in a battle's armor color to black, and give my favorite soldiers different armor decos.
I only really bother color coding rookies and usually I make them all red with baseball caps so I know who should be the first one to go play tag with the Meld canisters. Everyone else usually gets some cool customization once they've begun to stand out among the crowd.
Sometimes though if a Rookie does especially well I let them keep their baseball cap.
When a Rookie starts out making all their shots, but misses the last important one.
[video=youtube_share;tRrykhd0xbY]http://youtu.be/tRrykhd0xbY[/video]
I actually don't mind the idea of gene splicing being a thing in the game.
You either give in to the whole EVOLUTION OF THE SPECIES rhetoric and use their fucked technology against them to survive, or you don't, and you have an agonizingly hard time with things. Mite b cool.
my absolutely least favorite part of EU/EW, the early game meta
it's so bullshit
[QUOTE=Derposaurus;47919188]Open question: How do you, personally, color your soldier's armor? Do you have any sort of system to it?
For example, most times I color the squad that survives the first mission one color. From then on I color each soldier's armor based on class (heavy-yellow, sniper-purple, etc).[/QUOTE]
I generally have a system (white for medics, light blue for arc throwers, red for assault, green for heavy, salmon for support, yellow for snipers) but I will violate it if I make pop-culture characters in order to match their colors. MECs get colored whatever.
I currently have my dudes looking like this but I'm thinking of switching to dark blue later on
[t]http://images.akamai.steamusercontent.com/ugc/29618720742543650/AD01D713242638B069BAC6AE4FDAA2351117DDD1/[/t]
I am honestly surprised only few people here in the thread seem to play The Long War mod.
I haven't finished a full playthrough with it yet, but it very quickly became [I]the[/I] way to play the game for me, mainly with the changes to classes and progression, and meta. It feels less like XCOM is some sort of janitorial GI Joe mercs and more like XCOM are already [I]the resistance[/I] that's doing it's best to survive, and it's not just about difficulty, but about how the different structures really change the feel.
I really like the broadened weapon selection and ability to enhance MIRVs and rebuild the destroyed one, the deepened interception and more difficult aircraft combat, the inevitable loss of many nations but ability to regain them...
I feel like The Long War mod is what takes XCOM from being a very good game to being a completely excellent one.
That, and the interceptor repair times are my main gripes. Civvie stupidity in terror missions is likely out of the mod devs' hands.
The Long War mod is good, but it has it's own set of major flaws. Granted though, it does make the game feel a bit more interesting.
[QUOTE=Derposaurus;47919188]Open question: How do you, personally, color your soldier's armor? Do you have any sort of system to it?
For example, most times I color the squad that survives the first mission one color. From then on I color each soldier's armor based on class (heavy-yellow, sniper-purple, etc).[/QUOTE]
Always uniform. I used to use different armour decos and headgear to distinguish each class, but the carapace armour decos are so goddamn cool, now everyone's a black-clad walking tank
[IMG]http://images.akamai.steamusercontent.com/ugc/34122320371921879/A644EFBD39BF526111DF3DF5F56D614DD28110D9/[/IMG]
[editline]10th June 2015[/editline]
[QUOTE=RichyZ;47921381]i feel like a lot of people really like all the changes except for the ridiculous enemy spamming
it gets really bad in some cases (exalt missions im looking at you)[/QUOTE]
I love Long War, the only thing that annoys me is EXALT snipers being able to crit my guys through full cover and smoke even after moving. That and the air game is a ballache, but once you get Laser cannons and some of the foundry upgrades for the interceptors it gets a fair bit easier. I wish there was a way to reduce repair times though, like a dedicated facility for it or being able to use alien alloys to patch them up quicker.
I think the thing with air game is that you are no longer expected to safeguard the sky and swat ufos like flies, it's more of about pretending you are doing something important and potentially rarely bring something down for (honestly quite massive) gain. It's kinda a side thing (which you admittedly just cannot ignore) to the main game which is mainly about responding to abductions, terrors, and dealing with Exalt.
I personally have basically quit playing XCOM and the Long War when the mission in chrysalis harbour popped up, because I spent good two hours on savescumming and trying to go through it with my star lineup, and it was just fucking IMPOSSIBLE with what I had.
FUCK chrysalis squads in the Long War, they are absolute and utmost bullshit.
I colour my soldiers completely randomly same as I do names. I'm really bad with names by the way - soldier's name was Imad and I changed it to Umad and gave nickname 'Quickscope'. Funnily enough he is the sniper and has more kills than anyone on the team and he obliterates anyone he can see. Also have a guy with surname White, I changed his armour colour to white and gave nickname Phosphorus([sp]Spec Ops The Line[/sp]). I still wish I had hats and armour tint but it's DLC-locked(thanks 2K). Does Enemy Within has any hats built-in or are they also locked behind the DLC?
Did my first Exalt mission the other day. They all surrounded my point. I realized the value of the rocket launcher. I blew up the point, but everyone else was reduced to one or two hp
would i have gotten more rewards if I didn't had captured both, or did I only need the one?
Also, I'm getting to the point where my fighters are being shot down. How best to upgrade fighters. Is the second weapon you get sufficient?
Currently I have this wonderous imballance where I have 16 scientists and 46 engineers. I'm wondering if that's an issue.
Red is for medics and green is for squadsight snipers. Blue is for arc thrower fellas. I really have the worst colouring scheme, because beyond that I usualy forget and think it an aspect of customization.
[QUOTE=Awesomecaek;47921657]I think the thing with air game is that you are no longer expected to safeguard the sky and swat ufos like flies, it's more of about pretending you are doing something important and potentially rarely bring something down for (honestly quite massive) gain. It's kinda a side thing (which you admittedly just cannot ignore) to the main game which is mainly about responding to abductions, terrors, and dealing with Exalt.
I personally have basically quit playing XCOM and the Long War when the mission in chrysalis harbour popped up, because I spent good two hours on savescumming and trying to go through it with my star lineup, and it was just fucking IMPOSSIBLE with what I had.
FUCK chrysalis squads in the Long War, they are absolute and utmost bullshit.[/QUOTE]I honestly found Newfoundland to be easier than I remember. The fastest scout I could find, with naught but an SMG and lightly armoured pants went and activated the transponder while the rest of the team hung back; sniping, double tapping and rocketing the shit out of anything and everything.
Had an amazing sniper with the rather convenient surname of Häyhä, my good luck German assault, and a couple of dakkatrons, whom i'm tempted to rename Gork and Mork and paint them green. Don't want to give the assault the rather unimaginative nicknames of Blitzkrieg or Panzer, so currently looking through names of German WW1 and 2 defensive lines and fortifications.
Terror missions are a much bigger pain in the arse, though, mainly because of the mix of chryssalids and a lot of other cunts. Any time when I have to decide whether I concentrate all fire in a turn on the chryssalids or another target is particularly problematic, especially when a cyberdisk is thrown into the mix.
[QUOTE=The Jack;47921740]Also, I'm getting to the point where my fighters are being shot down. How best to upgrade fighters. Is the second weapon you get sufficient?
Currently I have this wonderous imballance where I have 16 scientists and 46 engineers. I'm wondering if that's an issue.[/QUOTE]The phoenix cannon is rather pants, to be honest, but not nearly as pants as the basic missiles. Laser cannon is when things get interesting, but doesn't help with the survivability of the individual craft much.
[QUOTE=RichyZ;47921381]i feel like a lot of people really like all the changes except for the ridiculous enemy spamming
it gets really bad in some cases (exalt missions im looking at you)[/QUOTE]
I enjoy the new tactical additions but shit like 3 bar of health outsiders with fucking regenerating HP are not fun. It's the epitome of artificial difficulty and the devs are kind of assholes about it imo, "you're playing it wrong" ect.
in an older version of it I also got a solider NON CRITICALLY WOUNDED for LONGER then my entire vanilla campaign was.
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