• XCOM V3: Hyphens are SO last decade
    5,000 replies, posted
[QUOTE=RichyZ;47921381]i feel like a lot of people really like all the changes except for the ridiculous enemy spamming it gets really bad in some cases (exalt missions im looking at you)[/QUOTE] More enemies just means it's easier for my rocketeer to miss and hit something more important. Same guy I mentioned the last time managed to hit a floater mid-air with his rocketlauncher. He is still being tested for warp taint.
[QUOTE=Rahkshi lord;47921911]I enjoy the new tactical additions but shit like 3 bar of health outsiders with fucking regenerating HP are not fun. It's the epitome of artificial difficulty and the devs are kind of assholes about it imo, "you're playing it wrong" ect. in an older version of it I also got a solider NON CRITICALLY WOUNDED for LONGER then my entire vanilla campaign was.[/QUOTE] Tbh I am finding the 2 bar outsiders I have been running into in a way really fun boss battles because, after spending about as much time on killing one as cleaning the literally whole rest of the ufo's crew on killing the outsider, it's extremely rewarding when he finally goes down.
[QUOTE=Awesomecaek;47921982]Tbh I am finding the 2 bar outsiders I have been running into in a way really fun boss battles because, after spending about as much time on killing one as cleaning the literally whole rest of the ufo's crew on killing the outsider, it's extremely rewarding when he finally goes down.[/QUOTE] I haven't played it in several versions so I don't know if the balance has improved or not, I just remember not having fun.
[QUOTE=RocketRacer;47921726] Also have a guy with surname White, I changed his armour colour to white and gave nickname Phosphorus([sp]Spec Ops The Line[/sp]).[/QUOTE] Now just turn him into a flamethrower MEC and you're set.
[QUOTE=Hosenfuhrer;47922006]Now just turn him into a flamethrower MEC and you're set.[/QUOTE] Yeah I was thinking to bring the names and looks of my soldiers from when I finish EU to EW and make some adjustments to them. And will make obligatory Adam Jensen. For now I'm thinking to finish off EU that's on Easy, then play through EW on Easy to get a hand on things, and then try Normal EU or EW.
[QUOTE=Rahkshi lord;47921911]I enjoy the new tactical additions but shit like [B]3 bar of health[/B] outsiders with fucking regenerating HP are not fun.[/QUOTE] 3? What Long war are you playing? Outsiders have 10 HP to my knowledge.
[QUOTE=CGNick;47922050]3? What Long war are you playing? Outsiders have 10 HP to my knowledge.[/QUOTE] [I]I haven't played it in a long time[/I], they were way too op in the version I did play, I don't even think enemy within was out at that time. I haven't played it since for reasons I've gone into before here, that being I don't like the devs attitude to people saying it's too hard.
I guess I would feel more comfortable using MECs if it didn't sound like the process destroys any sense of personality your soldier had before the augmentation.
[QUOTE=Srgt. Shotup;47922393]I guess I would feel more comfortable using MECs if it didn't sound like the process destroys any sense of personality your soldier had before the augmentation.[/QUOTE] I only turn critically wounded soldiers into mecs, I feel like that should have been in the game as a second wave option, call it "we can rebuild them"
[QUOTE=CGNick;47922050]3? What Long war are you playing? Outsiders have 10 HP to my knowledge.[/QUOTE] If I am reading that [URL="http://www.ufopaedia.org/index.php?title=Alien_Life_Forms_(Long_War)"]wiki[/URL] right, Outsiders can reach up to 23HP through Alien Research, so, 4.5 bars :D [editline]10th June 2015[/editline] And regen 7 HP every turn. [editline]10th June 2015[/editline] Mechtoids can apparently reach 39 HP on lowest difficulty, which is nearly 8 bars of health, plus establish 13 HP PSI shields. And there is further Leadership upgrades that let them get even more health and things like Reactive Targeting Sensors (free counter-attack at the first person who fires on the on the turn) what the shit
Snipers should really start with both squadsight and shot on the run (though shot on the run canceling squadsight. Seriously, these guys are supposed to be trained elite soldiers from all over the world right? (i'd like to think the ridiculous miss ratio is from the over-sized weapons)
[QUOTE=The Jack;47922744]Snipers should really start with both squadsight and shot on the run (though shot on the run canceling squadsight. Seriously, these guys are supposed to be trained elite soldiers from all over the world right? (i'd like to think the ridiculous miss ratio is from the over-sized weapons)[/QUOTE] I disagree. At least for my playstyle, snipers are usually the very backbone of my team and with just squadsight mow down everything. Having shooting on the run on top of that would just make me field teams of nothing but snipers.
[QUOTE=The Jack;47922744]Snipers should really start with both squadsight and shot on the run (though shot on the run canceling squadsight. Seriously, these guys are supposed to be trained elite soldiers from all over the world right? (i'd like to think the ridiculous miss ratio is from the over-sized weapons)[/QUOTE] my last hero level sniper in a winning classic run had fucking over 500 kills, do you want me to be able to solo the game with one soldier?
[QUOTE=Rahkshi lord;47922836]my last hero level sniper in a winning classic run had fucking over 500 kills, do you want me to be able to solo the game with one soldier?[/QUOTE]Now I know what my Häyhä must achieve. I wish there was a genemod that does nothing but reduce fatigue.
[URL="http://www.ign.com/videos/2015/06/10/meet-the-xcom-2-specialist-ign-first"]Meet the Specialist[/URL]
Oh so it's a hacking robot that's not separately controllable, hmm. That gave me a sting of worry that they might be trying to really simplify things but we will see.
Real talk: Does anyone take Snap Shot? Squadsight is so useful I can't imagine swapping it out.
[QUOTE=Awesomecaek;47922924]Oh so it's a hacking robot that's not separately controllable, hmm. That gave me a sting of worry that they might be trying to really simplify things but we will see.[/QUOTE] Why would the gremlin be separately controlled? it's an aspect of the class, not a SHIV. [editline]10th June 2015[/editline] [QUOTE=Corndog Ninja;47923080]Real talk: [B]Does anyone take Snap Shot?[/B] Squadsight is so useful I can't imagine swapping it out.[/QUOTE] Exalt does. that's why I always rock them so hard, idiots.
uh snapshot is great [editline]10th June 2015[/editline] there are always going to be terrains and missions where your squadsight sniper is useless
[QUOTE=Kommodore;47923149]uh snapshot is great [editline]10th June 2015[/editline] there are always going to be terrains and missions where your squadsight sniper is useless[/QUOTE] I've literally only had like 2 times a squadsight sniper hasn't been able to destroy everyone from the starting zone. one I remember was a ufo mission with the first ethereal, i blew up the ufo wall with my heavy and then capped him with a doubletap squadsight plasma sniper who had literally not moved from the starting zone. smapshot is useless
[QUOTE=Kommodore;47923149]uh snapshot is great [editline]10th June 2015[/editline] there are always going to be terrains and missions where your squadsight sniper is useless[/QUOTE]Rarely happens for me. Even on the tight urban maps it can give quite a few tiles of additional range in the worst cases.
I like to have at least one of each, to cover each other's downsides. I'm also terrible at videogames, so do take this into account.
[QUOTE=Rahkshi lord;47923208]I've literally only had like 2 times a squadsight sniper hasn't been able to destroy everyone from the starting zone. one I remember was a ufo mission with the first ethereal, i blew up the ufo wall with my heavy and then capped him with a doubletap squadsight plasma sniper who had literally not moved from the starting zone. smapshot is useless[/QUOTE] like half of all maps block line of sight to the majority of the map from the landing zone so? [QUOTE=Sgt Doom;47923248]Rarely happens for me. Even on the tight urban maps it can give quite a few tiles of additional range in the worst cases.[/QUOTE] have you guys even tried snapshot
[QUOTE=Corndog Ninja;47923080]Real talk: Does anyone take Snap Shot? Squadsight is so useful I can't imagine swapping it out.[/QUOTE] I have two main snipers with one using snap shot. It's very useful for moving up and getting a better angle when my squad sight sniper can't see enemies around corners. Plus it's nice being able to advance and shoot/go into overwatch.
Battle scanners and disabling shot are both too good to pass up for me, so I get snap shot on the battle scanner sniper, and disabling shot on the squadsight one for vanilla. Squadsight really is the power perk, though, with the aim bonuses, safe shooting on targets, and synergy with archangel armor late in the game. Snap shot becomes pretty good when you rank up a bunch, but squadsight pretty much defines the sniper.
[QUOTE=Kommodore;47923276]have you guys even tried snapshot[/QUOTE]I have, I just prefer squadsight.
This is why I play Long War. So I can take both.
[QUOTE=cloudcakes30;47917341]I tested and it works on both. Are you getting the same error I had? I can send you my namelist.[/QUOTE] I added my Steam friendlist to the FP namelist and there's a few names on there with non-numerical/alphabetical symbols, mostly underscores "_" but a few others as well, does OpenXcom not like those either?
i would like to have long war's addons and stuff without the unnecessary spawns, ridiculous repair/sick times, or the insane difficulty.
I almost exclusively use Snapshot, just so i can charge my Snipers closer into enemies. [editline]10th June 2015[/editline] [QUOTE=codemaster85;47924150]i would like to have long war's addons and stuff without the unnecessary spawns, ridiculous repair/sick times, or the insane difficulty.[/QUOTE] Pretty much the reason why I am waiting for further developments or forks of it. New features look incredibly fun, but the fact that the enemy stats can get mad silly, is not in my favor. But it looks like they are balancing it better, so it'll become playable in eventuality.
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