• XCOM V3: Hyphens are SO last decade
    5,000 replies, posted
[QUOTE=Pilotguy97;47938675]AFAIK the entirety of EU/EW is non-canon in a sense, since XCOM 2 takes place in a world where XCOM loses shortly after (or even during) the tutorial mission. Also EU/EW share the same ending. EW just adds more ways to lose when it comes to endings.[/QUOTE] oh I thought EW changed the ending that leads into XCOM2 in one way or another. oh well
Xcom basically get raped by the aliens before we could get lasers. probably one of my restarted runs, sorry
I would like a situation where (sort of Within spoilers) [sp]XCOM were holding off the aliens alright initially with the help of the world's military, but then EXALT start fucking things up at the same time the Chrysalids and Mutons come out, and XCOM is overwhelmed. Doesn't really make sense otherwise if XCOM is still around 20 years later despite the entire scheme being a complete failure according to the IGN coverage.[/sp] In XCOM 2 I think it would be pretty cool if (EU ending) [sp]those big bad aliens the Ethereals talked about showed up and ADVENT had to fight them off while you carried out your operations. A win then could make sense. The Earth would be severely damaged afterwards though, but I'm guessing there's an alien conspiracy in ADVENT that will be revealed by the story, other than the one that it is run by aliens.[/sp]
[QUOTE=Mort Stroodle;47936984]From what I understand, UFO Defense is the easiest to get into of the three. Terror from the Deep is basically the same as UFO Defense, but way harder. Apocalypse is insanely complicated. From what I've heard anyway, I've only played the first one.[/QUOTE] Apocalypse is actually isn't as complicated as people say. I've been playing it for the past week and it's rather easy, up until the part where UFOs start steamrolling your aircraft, anyways.
Enforcer is clearly the best game in the series.
Go home Rents.
[QUOTE=Sergeant Stacker;47938125]Bought this while it's on sale with the DLC. I'm really liking this game so far, but it was a little frustrating when my entire squad missed one sectoid when they were only 3 squares away from it[/QUOTE] But they weren't flanking the Sectoid, were they? As in, shooting from behind or from the side, so that there is no cover between the Sectoid and your line of fire. And did the Sectoid happen to be in [I]full cover[/I] as well? And were all your guys shooting from awkward angles? Anyway, this is why one should perhaps take even a better look at the game options before starting game. Not sure if it can be done in the midst of the game (In Long War you can I think, at least some options) but there are things like [I]Aiming Angles[/I], which makes missing and hitting targets make more sense. But don't worry, u just bought the game anyway. Cinematic Mode is basically just that, you have an all-around increased chance to hit, with fighter jets in the sky as well. (As far as I know) I'm not sure if it's meant as the "Easy mode" cuz I've missed 94-96% shots too when experimenting with the setting. Must have missed some flank (yellow alien icon) shots as well, but that rarely happens. And also it's sometimes pretty fucking smart to go for ~45% shots, they CAN also hit. And they're the best when they do.
[QUOTE=DBFT;47938863]Apocalypse is actually isn't as complicated as people say. I've been playing it for the past week and it's rather easy, up until the part where UFOs start steamrolling your aircraft, anyways.[/QUOTE] the problems I have with apocalpyse are: weird and different from the other games so it confused me at first, and way too hard on turn based but way too easy on real time.
Wow, I never knew there was a XCOM-lite game on the Gameboy advance. [video=youtube;YmM9iCsgtkM]https://www.youtube.com/watch?v=YmM9iCsgtkM[/video] Looks like a pretty fun game.
One way to look at it is that, although X-COM defeated the alien menace, The second army came in (all at once, rather than one or two ships at a time, because their big brains weren't entirely dedicated to tech and psionics) Took over and targeted the X-COM bases, Who didn't really share their tech enough to recover it.
Did they ever specifically say that an early loss in the original EU and EW was canon? Because that wouldn't make sense with them saying that the Volunteers are alive. Maybe [sp]we won the first time by beating the temple ship, but without the volunteer we were weak, and they just sent another, larger armada to beat us.[/sp]
If X-COM did defeat the alien menace, I'd expect the reason the defeat came about is because humanity passed the test of showing great psionic potential and this gave good enough reason for the second wave, or even just the bulk of the alien forces to take over Earth in a blitzkrieg
They've specifically said in one of the articles on IGN (Can't remember which one exactly) that XCOM lost early on, before developing lasers etc. I'd guess that after a majority vote of no confidence in XCOM, when they were asked to disband, the few countries who still supported them (As the lose condition still has some countries backing XCOM) told them to go underground and prepare to resist the aliens in any way they could. At a guess, the volunteer is still alive because the soldier who would've been giving psi training and sent into the Gollop chamber never was, so never died. It may be an oblique hint from them saying that "Yes, psionics will return"
[QUOTE=The Jack;47939579]One way to look at it is that, although X-COM defeated the alien menace, The second army came in (all at once, rather than one or two ships at a time, because their big brains weren't entirely dedicated to tech and psionics) Took over and targeted the X-COM bases, Who didn't really share their tech enough to recover it.[/QUOTE] [QUOTE=Derposaurus;47939622]Did they ever specifically say that an early loss in the original EU and EW was canon? Because that wouldn't make sense with them saying that the Volunteers are alive. Maybe [sp]we won the first time by beating the temple ship, but without the volunteer we were weak, and they just sent another, larger armada to beat us.[/sp][/QUOTE] [QUOTE=Dr.Critic;47939627]If X-COM did defeat the alien menace, I'd expect the reason the defeat came about is because humanity passed the test of showing great psionic potential and this gave good enough reason for the second wave, or even just the bulk of the alien forces to take over Earth in a blitzkrieg[/QUOTE] It's already been stated that XCOM2 is set in an alternative universe where XCOM lost, the reality where XCOM won still exists but it's a separate universe.
I don't know why everybody keeps bringing up how Solomon mentioned that the volunteer survived. He said that last November, there's no reason at all that it would be relevant to XCOM 2. The point of that statement was to clear up a plot point that he didn't think had come across very well through the game, not to hint at a plot point of a game that wouldn't even be announced for another 6 months, that's sillly.
[QUOTE=Derposaurus;47939622]Did they ever specifically say that an early loss in the original EU and EW was canon? Because that wouldn't make sense with them saying that the Volunteers are alive. Maybe [sp]we won the first time by beating the temple ship, but without the volunteer we were weak, and they just sent another, larger armada to beat us.[/sp][/QUOTE] The Tweet saying the Volunteer is alive was from years ago IIRC, they probably changed the setting and scope of the game quite a bit since then.
[url]http://ca.ign.com/videos/2015/06/12/meet-the-xcom-2-sectoid-and-viper-ign-first[/url] Analysis: - Sectoid Abilities: Mindspin - Similar to mindfray, chance of complete mind control Psi-reanimate: Send the corpses of at least downed humans against you. -Viper Abilities: Retains venom spit, as well as previously mentioned abilities -Very first in engine animation shown (probably) -Plasma gun design changed significantly.
[QUOTE=Jeep-Eep;47939792][url]http://ca.ign.com/videos/2015/06/12/meet-the-xcom-2-sectoid-and-viper-ign-first[/url] Analysis: - Sectoid Abilities: Mindspin - Similar to mindfray, chance of complete mind control Psi-reanimate: Send the corpses of at least downed humans against you. -Viper Abilities: Retains venom spit, as well as previously mentioned abilities -Very first in engine animation shown (probably) -Plasma gun design changed significantly.[/QUOTE] For a second there I thought one of the Sectoids abilities was Meatspin and I got really confused.
[QUOTE=jonu67;47939834]For a second there I thought one of the Sectoids abilities was [B]Meatspin[/B] and I got really confused.[/QUOTE] Damn Xenos are using our most vital assets against us. First snaketits, now this....
can somebody help me, xcom refuses to launch now after working just today, i quit and came back and now it won't load at all. verified cache and still doesn't work.
Double check and see if it the directX shit installed.
[QUOTE=Swilly;47940429]Double check and see if it the directX shit installed.[/QUOTE] but it worked TODAY, nothing about my pc has changed, it just stopped even loading the fucking launcher. [editline]12th June 2015[/editline] nevermind, it decided to fucking fix itself apprently, cause it works again now and I didn't do anything.
[QUOTE=Derposaurus;47939622]Did they ever specifically say that an early loss in the original EU and EW was canon? Because that wouldn't make sense with them saying that the Volunteers are alive. Maybe [sp]we won the first time by beating the temple ship, but without the volunteer we were weak, and they just sent another, larger armada to beat us.[/sp][/QUOTE] At present it's a tweet from last year saying the volunteer may be alive. Now what that means is anyone's guess maybe it's been forgoteen, undone or is being used who knows. But my opinion now, after that Ign interview. Everything we did in EU / EW happened and X-com won, in that reality. The Volunteer did their thing at the end [sp] but instead of dying in that explosion [/sp] they were teleported into this alternate reality where the X-Com Initiative failed it's job and went underground partaking in small scale guerrilla warfare, however at some point through the campaign X-Com somehow discover Our volunteer (maybe an alien captive at this point who needs to be rescued), and they end up being a Gordon Freeman / Master Chief esque figure for the 'resistance', a hero who has won, can accomplish incredible feats against the aliens and installs a belief that the alien overlords can be overthrown. Naturally that could all be bollocks but plot wise I can see how that works, however this would make it that the volunteer is either an NPC or a has a failure state attributed to them if they die at all in missions.
[QUOTE=ScottyWired;47937501]Welp, that's my first soldier death and I've already gotten my first taste of this XCOM bullshit you're talking about. Sent my guy behind a car door, alien shoots it off when he moves because of Overwatch(?), guy now has 40% to hit with no cover. Alien dies, car explodes because it doesn't have a door, seriously hurts my guy. It's a chain reaction now, the car behind it explodes on the next turn and finishes him off :suicide:[/QUOTE] Cars are never cover. Cars knocked out my squadmates more than the actual aliens.
So thin men are actually thin women, how the fuck does a giant snake fit into a small suit
[QUOTE=ColdAsRice;47941051]So thin men are actually thin women, how the fuck does a giant snake fit into a small suit[/QUOTE] Genetic manipulation.... lots of it.
[QUOTE=ColdAsRice;47941051]So thin men are actually thin women, how the fuck does a giant snake fit into a small suit[/QUOTE] DNA-manipulation? Gene mods? Something of that sort, who knows, goddamn xenos.
XCOM is really the pre-space marines
There's this one thing I love about Long War.. [t]http://i.imgur.com/fUuC5WW.jpg[/t] Better kill those remaining aliens fast, or try blowing the back open, if it even can be blown open and retrieved. Maybe MECH punch.. :v: but I'm a long away from Mechs in this semi-recent save. [editline]12th June 2015[/editline] gosh darned.. whatever country this mission was in, stop trying to steal my meld substance!
I was playing EW the other day when Bradford randomly started saying "What do you mean you saw a snake? What the hell does that have to do with anything?". Maybe it was something after all. [editline]12th June 2015[/editline] Also [t]http://images.akamai.steamusercontent.com/ugc/29618903210752980/1E7A15740C99BBADE561B338B862B8BF07AD025C/[/t] [t]http://images.akamai.steamusercontent.com/ugc/29618903210753118/17E632BC01607E1F9A5BDC75F25B0AF333BC2CFD/[/t]
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