• XCOM V3: Hyphens are SO last decade
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[QUOTE=Bat-shit;47993341]Which one are those? [editline]18th June 2015[/editline] Also you mentioned on grenades being useless early game, I have to disagree on that. I know they don't destroy some sturdy objects, like Alien ship hulls notably (gotta use AP grenades where suited), but simple fences and boxes and thin-ish walls, and trashcans, and wooden benches. Stuff like that can be blown up easily, then followed by gunfire. Mostly Abduction missions I've noticed, for UFO landings/crashes I pack some AP's. [editline]18th June 2015[/editline] I pack HE grenades on Infantry troops like always, because they can shoot and throw a grenade in same turn. Or shoot and reload, or throw a grenade and reload.[/QUOTE] I know they can destroy such cover, but that's the problem: CAN destroy that cover, not won't. I find it irritating how I can't blow up a good amount of cover in the dead center of the explosive at times when it's stuff like crates at times. I know it has randomized damage, but come on, it's a crate, not an alien metal alloy. And yes, for those I have no problem with being hard as hell to destroy cause I does make more sense. Also as far as MECs, the Assault MEC and the Engineer MEC. 1 is great at tanking, other in explosives.
i cant decide if i should get rid of long war to wipe the tactical slate for XCOM 2 [editline]17th June 2015[/editline] to cleanse one's palette, i mean
[QUOTE=Kommodore;47993507]i cant decide if i should get rid of long war to wipe the tactical slate for XCOM 2 [editline]17th June 2015[/editline] to cleanse one's palette, i mean[/QUOTE] Given the rate of updates, I wouldn't ditch on LW entirely yet..
[img]https://pbs.twimg.com/media/CHts6llUEAAehN7.jpg[/img] ADVENT MEC units. Analysis: - Probable cyborg unit, given human mannerisms, suggestive design and name. - Degree of cybernetic conversion likely far more radical than the personnel fielded by the XCOM project in the prime timeline.
[QUOTE=Jeep-Eep;47996144][img]https://pbs.twimg.com/media/CHts6llUEAAehN7.jpg[/img] ADVENT MEC units. Analysis: - Probable cyborg unit, given human mannerisms, suggestive design and name. - Degree of cybernetic conversion likely far more radical than the personnel fielded by the XCOM project in the prime timeline.[/QUOTE] I'm betting the only thing left over is the brain.
I'm more interested in the backdrop than the MECs. Are we going to see more abandoned/overgrown buildings similar to the original buildings in EU/EW?
[QUOTE=CGNick;47993390]I know they can destroy such cover, but that's the problem: CAN destroy that cover, not won't. I find it irritating how I can't blow up a good amount of cover in the dead center of the explosive at times when it's stuff like crates at times. I know it has randomized damage, but come on, it's a crate, not an alien metal alloy. And yes, for those I have no problem with being hard as hell to destroy cause I does make more sense. Also as far as MECs, the Assault MEC and the Engineer MEC. 1 is great at tanking, other in explosives.[/QUOTE] Alright thanks, gonna roll with those then most likely. And good actually, leaves all my good Infantry-men "intact." Also I often bring a Rocketeer on Abduction missions too, so where blowing up covers isn't usually a problem for me, there are two other problems elsewhere, probably. :v: Still gathering surprisingly a lot of resources thanks to South Africa starting bonus whooo!
[QUOTE=Jeep-Eep;47996144][img]https://pbs.twimg.com/media/CHts6llUEAAehN7.jpg[/img] ADVENT MEC units. Analysis: - Probable cyborg unit, given human mannerisms, suggestive design and name. - Degree of cybernetic conversion likely far more radical than the personnel fielded by the XCOM project in the prime timeline.[/QUOTE] The only thing human in that most likely is just a brain and a spinal cord.
[url]http://www.gamespot.com/articles/xcom-2-will-add-looting-stealth-and-better-mod-sup/1100-642830[/url] First IGN article Analysis: Loot can be used to effect soldiers and weapons - suggest more than just guns and armor plate - maybe crafting style system? Expansions to stealth mechanics with late game abilities Multiple ammo types mentioned Gameplay source open allowing for total conversion Screens: [img]http://static2.gamespot.com/uploads/scale_super/1365/13658182/2889658-xcom_2_e3_screenshot_advent-mec.jpg[/img] [img]http://static2.gamespot.com/uploads/scale_super/1365/13658182/2889649-xcom_2_e3_screenshot_berserker_.jpg[/img] [img]http://static2.gamespot.com/uploads/scale_super/1365/13658182/2889645-xcom_2__e3_screenshot_concealment.jpg[/img] [video=youtube;FZsVZ1NduFE]https://www.youtube.com/watch?v=FZsVZ1NduFE&feature=youtu.be[/video] Analysis: Some higher quality demo footage.
Man I wish it was November already, so hyped for this.
[QUOTE=Jeep-Eep;47996144][img]https://pbs.twimg.com/media/CHts6llUEAAehN7.jpg[/img] ADVENT MEC units. Analysis: - Probable cyborg unit, given human mannerisms, suggestive design and name. - Degree of cybernetic conversion likely far more radical than the personnel fielded by the XCOM project in the prime timeline.[/QUOTE] This could mean that somehow the Aliens learned from the human MEC development... which brings about the question; when did the Aliens exactly win over? At least we got up to a couple of MECs before losing..
[QUOTE=CGNick;47993031]Those are some of my main gripes, which I think Long War just didn't balance properly. So no, it's not about coming up with a strategy to get by late-game enemies at all, you end up having to follow a Meta instead of allowing the user to make their own solutions around a problem.[/QUOTE] My only real gripe besides how hard it is to break into the air game early on, is self-repairing units like Outsiders and Cyberdisks. Outsiders have only given me one issue so far, where two of them wiped out my remaining three units because I decided not to restart the mission with an awful discovery early on. It boiled down to one sniper versus one Outsider, where I simply could not out-damage his healing even with criticals (thanks to reloading.) And every time I've run into a cyberdisk in early game, it's been this really awful "ha ha unless you pour everything into me THIS ONE TURN, I will throw a grenade that will do 4-6 damage to all your units and expose them, or pick someone for death."
[QUOTE=Bat-shit;47996462]which brings about the question; when did the Aliens exactly win over?[/QUOTE] officially, within the first few months. xcom never progressed past conventional weapons, which also means no MECs.
[QUOTE=Bat-shit;47996462]This could mean that somehow the Aliens learned from the human MEC development... which brings about the question; when did the Aliens exactly win over? At least we got up to a couple of MECs before losing..[/QUOTE] Remember that the aliens had the Mechtoid as well, so they also had the technology probably sooner than humies. Not to mention the floaters that are part alien, part machine. And besides XCOM MEC-research was only possible because of Meld and XCOM needs Meld to make them in the first place, while aliens have a huge abundance of it. Meld is/was a rare resource to humans while it was probably very common resource to the aliens. So I'd imagine the aliens used their expertise they had on Mechtoids and just converted them to work with input from probably human brains [sp]probably mind controlled by aliens[/sp], if they aren't completely autonomous or remotely controlled.
[QUOTE=CGNick;47993390]I know they can destroy such cover, but that's the problem: CAN destroy that cover, not won't. I find it irritating how I can't blow up a good amount of cover in the dead center of the explosive at times when it's stuff like crates at times. I know it has randomized damage, but come on, it's a crate, not an alien metal alloy. And yes, for those I have no problem with being hard as hell to destroy cause I does make more sense. Also as far as MECs, the Assault MEC and the Engineer MEC. 1 is great at tanking, other in explosives.[/QUOTE]Ah bugger, spent my scant resources on an infantry MEC; should've turned my Blitzkrieg into one instead.
Just as an aside, they're doing another retweet for screenshot - likely a berserker given the text.
[QUOTE=Jeep-Eep;47996144][img]https://pbs.twimg.com/media/CHts6llUEAAehN7.jpg[/img] ADVENT MEC units. Analysis: - Probable cyborg unit, given human mannerisms, suggestive design and name. - Degree of cybernetic conversion likely far more radical than the personnel fielded by the XCOM project in the prime timeline.[/QUOTE] So this is pretty much an example of what Shen said when he went lets not go too far in EW since there's no human in sight but its very clearly a MEC. I hope we get an example of a completely gene modded human as well.
[QUOTE=Takuat;47997075]gene modded human as well.[/QUOTE] (Evolved Sectoid)
[QUOTE=RocketRacer;47997123](Evolved Sectoid)[/QUOTE] The Pectoid is a gene modded Sectoid, not a gene modded human. It's very likely that the Advent soldiers are gene modded to at least some extent. That may be another reason for them to only be showing their mouths (apart from the obvious "complete totalitarian, faceless mooks for the equally faceless hidden alien overlords" thing) and the reason they seem to bleed orange blood (or it could be meld?)
[QUOTE=RocketRacer;47997123](Evolved Sectoid)[/QUOTE] Oh right, yeah, we probably won't then although I do hope they explore more gene modded humans outside of that, especially considering it's a hybrid with more of a focus on psy .
Gamespot E3 starting now.
Started up a new Enemy Within Game on Classic, let's see where the Steam vents are... [t]http://i.imgur.com/OlgyIkG.png[/t] Fuck.
[QUOTE=IrishBandit;47998162]Started up a new Enemy Within Game on Classic, let's see where the Steam vents are... [t]http://i.imgur.com/OlgyIkG.png[/t] Fuck.[/QUOTE] That's not too bad. Try to get to it from the begining. Use the one next it for normal power and the one underneath for elerium generation. I reckon those mecs may possibly be entirely robot, without the brain in the jar. Then again, it is XCOM, and we love brains in jars. Also. That guy said total conversions. The game is sold. There are no doubts left.
[QUOTE=IrishBandit;47998162]Started up a new Enemy Within Game on Classic, let's see where the Steam vents are... [t]http://i.imgur.com/OlgyIkG.png[/t] Fuck.[/QUOTE] What's wrong with that? That's usually my favorite spot for vents. Means you can build a workshop right off the bat to the right of your first lift, and have room for your workshop block, lab block, sat block, and generator block.
[QUOTE=Mort Stroodle;47998279]What's wrong with that? That's usually my favorite spot for vents. Means you can build a workshop right off the bat to the right of your first lift, and have room for your workshop block, lab block, sat block, and generator block.[/QUOTE] There's usually more than one Steam vent.
[QUOTE=IrishBandit;47998343]There's usually more than one Steam vent.[/QUOTE] Doesn't really matter unless you were planning to waste space by making two unconnected thermal generators. Then again maybe that's necessary for Classic, I haven't played much of it.
[QUOTE=Jeep-Eep;47998136]Gamespot E3 starting now.[/QUOTE] did they show anything new
[QUOTE=Kommodore;47998362]did they show anything new[/QUOTE] Other than indirectly (probably) nixing XCOM having MECs at release and it having more enemies both new and old than EU shipped with, not really.
Technically MECs were their own class. Is it possible that we'll get some kind of revamped MEC for the fifth class? I imagine they would have to heavily change them to justify teasing that class for so long.
[QUOTE=Mort Stroodle;47998685]Technically MECs were their own class. Is it possible that we'll get some kind of revamped MEC for the fifth class? I imagine they would have to heavily change them to justify teasing that class for so long.[/QUOTE] I actually don't want MECs as a class, cause they are just so unbalanced. Plus it wouldn't make sense for a guerrilla styled XCOM to have something as brutish as a MEC.
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