• XCOM V3: Hyphens are SO last decade
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[QUOTE=joshuadim;47856172]I have a genuine question: why does the snakemen have boobs? [sp]haha just curious[/sp][/QUOTE] Likely to Nurse hybrids.
Custom campaign AND classes??? They have won 2015
[QUOTE=Mort Stroodle;47856086]Looks like the new class is probably machete-wielding soldier, given that they focused so much on the machete guy in the trailer. That or the machete is a new addition to the assault.[/QUOTE]My blitzkrieg train of pain assault absolutely needs a bayonet of some sort.
[QUOTE=Destroyox;47855929][B]Neural Rehabilitation Center:[/B] This building allows for captured ADVENT soldiers and Hybrids to be "persuaded" into joining our cause. Upon success the selected captives become new Recruits. (Basically a glorified torture chamber where you completely fuck with their minds and use heavy brainwashing to turn them to your side. This is something I'd love to see).[/QUOTE] You can have hybrids join your side? I wonder how the humans will react to when fighting alongside aliens for freedom?
What to expect from IGN [quote]Over the next month IGN will reveal huge details about XCOM 2, uncovered during our visit to Firaxis’ Maryland studio. Tomorrow you’ll get an in-depth overview and interview with Creative Director Jake Solomon that’ll highlight the major new features, including: Four of the five new soldier classes New enemies: Evolved Sectoids, snake-lady Vipers, and Advent soldiers Stealth-infused tactics, including using cover for concealment and looting fallen enemies and allies A mobile base: a flying aircraft carrier called the Avenger Procedurally generated maps and the technology that powers them Mod support, including official mod tools and Steam Workshop integration One-on-one multiplayer Following that, we’ll have a Rewind Theater examination of all the details in today’s trailer reveal with Solomon and Lead Producer Garth DeAngelis. And, later this week we’ll go in-depth with Solomon and DeAngelis on the reasons behind the bold move to take XCOM from a multiplatform series to a PC exclusive, and how XCOM 2 will be tailored to take advantage of that single platform’s strengths – followed by Firaxis’ exciting plans to support modders and their work. [/quote] Analysis: -Snakewoman official name is the Viper -Evolved Sectoids are the official name -Official mod tools to be expected -You loot both fallen foes and allies.
[QUOTE=Jeep-Eep;47856337]What to expect from IGN Analysis: -Snakewoman official name is the Viper -Evolved Sectoids are the official name -Official mod tools to be expected -You loot both fallen foes and allies.[/QUOTE] One-on-one multiplayer. Please let there be support for some form of Coop. Or atleast I hope mods can be ran in Multiplayer.
[QUOTE=CGNick;47856347]One-on-one multiplayer. Please let there be support for some form of Coop. Or atleast I hope mods can be ran in Multiplayer.[/QUOTE] It sounds good in theory till you realize it wouldn't work and would be a huge clusterfuck.
So... [sp]do the snakewomen lactate?[/sp]
[QUOTE=Superkilll307;47856384]It sounds good in theory till you realize it wouldn't work and would be a huge clusterfuck.[/QUOTE] Unless you each only get to pick two to three units and have to work together to clear the maps. I see it being more co-op with friends if they did have a co-op mode. That way you guys are willing to wait on each other to make moves and such.
[QUOTE=XanaToast.;47856195]Really hoping ballistics last much longer into the game or act as a sidegrade, because damn them guns is sexy. And it'd make sense for the stealth elements; you can't stick a suppressor on a gun that fires slow moving loud ass bright green globs of plasma.[/QUOTE] Personally I'm hoping that they'll do something about the whole accuracy thing. Having shots miss is kind of a staple of XCOM, that I accept, but one way they could distinguish the weapons more would be if stuff like shotguns and sniper rifles were high-damage and single shot, but automatic/multi-shot weapons rolled accuracy on each of the shots fired, kind of like how the game Ironcast does it. That way, even if the first shot with an assault rifle misses, it is still possible for the next four or five to hit. Plus, weapons that fire fewer shots have an increased risk-reward element since they'd probably hit harder per shot, but the potential of a missed shot would make them a bit more dangerous to use. Come to think of it, having the different weapon "tiers" be more like sidegrades, like how the very first XCOM did, would probably make things more interesting. For instance, regular ballistic weapons would have average penetration against armour and middle-of-the-road accuracy, while lasers would be more accurate but suck against armour, and plasma would likely excel against armour but their slower projectile nature would make them less accurate. That'd probably be how it could work, unless XCOM 2 still sticks with laser being flat-out better than bullets and plasma being flat-out better than laser, which would be a pity. [QUOTE=Ricenchicken;47856398]Unless you each only get to pick two to three units and have to work together to clear the maps. I see it being more co-op with friends if they did have a co-op mode. That way you guys are willing to wait on each other to make moves and such.[/QUOTE] Co-op mode would probably require a unified turn for your group, so that while you are moving your units, your friends can move theirs at the same time. That way you wouldn't be stuck with a Crendor being all "I must consider every possible action..." while everyone else has moved their men and made their plans. (spoiler alert, don't play Civ 5 with wowcrendor)
[QUOTE=ironman17;47856401]Personally I'm hoping that they'll do something about the whole accuracy thing. Having shots miss is kind of a staple of XCOM, that I accept, but one way they could distinguish the weapons more would be if stuff like shotguns and sniper rifles were high-damage and single shot, but automatic/multi-shot weapons rolled accuracy on each of the shots fired, kind of like how the game Ironcast does it. That way, even if the first shot with an assault rifle misses, it is still possible for the next four or five to hit. Plus, weapons that fire fewer shots have an increased risk-reward element since they'd probably hit harder per shot, but the potential of a missed shot would make them a bit more dangerous to use. Come to think of it, having the different weapon "tiers" be more like sidegrades, like how the very first XCOM did, would probably make things more interesting. For instance, regular ballistic weapons would have average penetration against armour and middle-of-the-road accuracy, while lasers would be more accurate but suck against armour, and plasma would likely excel against armour but their slower projectile nature would make them less accurate. That'd probably be how it could work, unless XCOM 2 still sticks with laser being flat-out better than bullets and plasma being flat-out better than laser, which would be a pity.[/QUOTE] They could have it so you have multiple firing modes for rifles, with burst and auto firing more bullets but each bullet fired has a lower hit chance than the last. That way you can use single shot at range to conserve ammo/increase accuracy, and switch to burst or full auto when you get close.
[QUOTE=CGNick;47856347]One-on-one multiplayer. Please let there be support for some form of Coop. Or atleast I hope mods can be ran in Multiplayer.[/QUOTE] From what the picture said before, it doesn't say anything about Co-op. I'm sure mods will make it possible. I'm interested in the multiplayer because as the picture on the previous page stated, "mix-and-match squads of humans and aliens", which I don't think was the case in Enemy Unknown.
[QUOTE=Janus Vesta;47856438]They could have it so you have multiple firing modes for rifles, with burst and auto firing more bullets but each bullet fired has a lower hit chance than the last. That way you can use single shot at range to conserve ammo/increase accuracy, and switch to burst or full auto when you get close.[/QUOTE] Perhaps. The notion of an automatic weapon's accuracy decreasing after each shot in the volley would certainly be realistic/authentic at least, although in that case the effect would need to subtract less accuracy per shot if your target isn't moving or if you aren't moving, since recoil's enough of an accuracy-hog without aiming at a moving target or aiming while running. It'd add to the iconic difficulty of XCOM, introducing a mechanic to compensate the RNG whilst not making it too easy, in addition to adding a more tactical element in terms of weapon choice. Do you risk going full-ham dice-in-the-air with a single-shot plasma cannon, or do you decide to play things safe with a multi-shot burst laser that can't do shit against armour? [QUOTE=Magikoopa24;47856447]I'm interested in the multiplayer because as the picture on the previous page stated, "mix-and-match squads of humans and aliens", which I don't think was the case in Enemy Unknown.[/QUOTE] From what I remember I think you COULD mix-and-match squads in Enemy Unknown multiplayer.
[QUOTE=Jeep-Eep;47856337]What to expect from IGN Analysis: -Snakewoman official name is the Viper -Evolved Sectoids are the official name -Official mod tools to be expected -You loot both fallen foes and allies.[/QUOTE] One can only wonder how extensive the mod tools can be
[QUOTE=roman117;47856391]So... [sp]do the snakewomen lactate?[/sp][/QUOTE] And thus the hentai begins, even though its been around for a while. [editline]1st June 2015[/editline] I kinda hop we do get propaganda. I wanna go Starship Troopers. "ARE YOU DOING YOUR PART? WOULD YOU LIKE TO KNOW MORE?"
[QUOTE=Ricenchicken;47856398]Unless you each only get to pick two to three units and have to work together to clear the maps. I see it being more co-op with friends if they did have a co-op mode. That way you guys are willing to wait on each other to make moves and such.[/QUOTE] Whats the point? Either you use the same strategy anyway since its one squad or you cant co-ordinate any everything goes to shit Good in theory but not in practice.
So, considering that we are terrorists now, does that mean that our troopers are now literally a bunch of people who never held a gun in their hands? Can we have troops who are not all buff as hell due to years of military experience? And above all, can I use Child Soldiers as [del]suicide troops[/del] explosive specialists?
XCOM is coming out the month I leave bootcamp :D I won't have to wait!
[QUOTE=gufu;47856592]So, considering that we are terrorists now, does that mean that our troopers are now literally a bunch of people who never held a gun in their hands? Can we have troops who are not all buff as hell due to years of military experience? And above all, can I use Child Soldiers as [del]suicide troops[/del] explosive specialists?[/QUOTE] I hope not. If my highly trained special forces soldiers can't hit the broad side of a barn from the inside, imagine how bad untrained civilians will be at aiming.
Picked up the Enemy Unknown complete pack, and I'm starting with the base game before I do Enemy Within so I don't have to deal with Exalt or anything like that on my first go. Unfortunately, during the tutorial thing where you start research on the arc projector, the camera locked up and I had to alt+f4 and lost my save :c Aaanyway, any advice? My current tactic ingame is to do what I call The Slinky - Have half of your squad on overwatch, while the other half moves up. Next turn, Do the same - People who moved go on overwatch, The overwatch from last turn move up past them, like a slinky.
that's pretty much the safest way of moving your squad up
[QUOTE=roman117;47856648]I hope not. If my highly trained special forces soldiers can't hit the broad side of a barn from the inside, imagine how bad untrained civilians will be at aiming.[/QUOTE] Nah, they are gonna be so bad, it's gonna wraparound, and turn them into great shooters. I've know the way X-Com plays.
[QUOTE=lintz;47856668]that's pretty much the safest way of moving your squad up[/QUOTE] The safest way it the Conga Line. Move everyone in a straight line for one action and overwatch with everyone.
Seeing this thread so up and alive makes me happy. It's good seeing so many people interested in XCOM.
My nomination for XCOM 2's opening quote; As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master. -Commissioner Pravin Lal, "U.N. Declaration of Rights"
[QUOTE=joshuadim;47856280]You can have hybrids join your side? I wonder how the humans will react to when fighting alongside aliens for freedom?[/QUOTE] I made it up, I just hope that is a feature.
Ah yes, the Planetary Datalinks from Alpha Centauri.
[QUOTE=Superkilll307;47856790]My nomination for XCOM 2's opening quote; As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master. -Commissioner Pravin Lal, "U.N. Declaration of Rights"[/QUOTE] Too edgy.
[QUOTE=ThePinkPanzer;47856845]Too edgy.[/QUOTE] How? [editline]2nd June 2015[/editline] I think it fits with the oppression theme. Especially the bit about the masters.
[QUOTE=ironman17;47856479]Perhaps. The notion of an automatic weapon's accuracy decreasing after each shot in the volley would certainly be realistic/authentic at least, although in that case the effect would need to subtract less accuracy per shot if your target isn't moving or if you aren't moving, since recoil's enough of an accuracy-hog without aiming at a moving target or aiming while running. It'd add to the iconic difficulty of XCOM, introducing a mechanic to compensate the RNG whilst not making it too easy, in addition to adding a more tactical element in terms of weapon choice. Do you risk going full-ham dice-in-the-air with a single-shot plasma cannon, or do you decide to play things safe with a multi-shot burst laser that can't do shit against armour? From what I remember I think you COULD mix-and-match squads in Enemy Unknown multiplayer.[/QUOTE] That'll probably happen considering how Solomon liked from LW and he said this in an old interview [quote]RPS: Yeah, or you could end up with a sort of ‘Revenge of the Sith’ situation where it’s just a parade of fanservice and no real heart. Is there anything you personally regret or wish you’d done differently, anything you look at and think ‘oh God, why?’ Jake Solomon: I don’t have any major regrets, it’s just more that now that the game is a finished product and I’ve played it enough, and to hear feedback, to really evaluate it, I think that the weapons, I think they’re interesting, but not as interesting as I’d like. The classes are certainly interesting, but then the weapons… Like, Laser weapons are not much more than more powerful conventional weapons. Then the Plasma weapons are not much more than more powerful Laser weapons, so it’s kind of a lost opportunity there. We’ve got some really cool stuff, like in the armour, the Ghost stuff and the jet packs, but the weapons didn’t do that, and I think that that’s sort of a missed opportunity. Anything that doesn’t add to replay value, where it’s like the game objectives are the same every time, and so you have to do the same hard gate to beat the game… That’s fine, but it’s one of those things where I wish I’d found a way to maybe make that a little more random or at least have an option where you have to do different things to beat the game, or multiple victory conditions, or something that would allow the game to feel much more organic. Things like that, anything where it sort of feels like the game doesn’t feel as organic, those are the things that you kind of give a hard look to, and say ‘people are playing the game a lot, and these are the sort of things that maybe wear thin after a while.’ I was playing Borderlands 2, and their weapons system, which is straightforward but they do such a good job of it, and I just think that that kind of stuff is really interesting, and it makes a lot of sense for games, even like XCOM.[/quote] [url]http://www.rockpapershotgun.com/2013/01/14/firaxis-jake-solomon-post-mortems-xcom-part-one/[/url]
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