You can get some really unlucky spawns with terror missions.
I've found that having a bunch of SHIVs is pretty useful, since you can move them fast and recklessly and it doesn't matter if they get busted up. Plus they move so quickly you can use them as cavalry.
[QUOTE=Jamie1992GSC;48066334]How is that a terrible decision? Its a good thing. Makes it the same as the original.[/QUOTE]
80% of the civies will die after the first turn
[QUOTE=Pigbear;48066382]80% of the civies will die after the first turn[/QUOTE]
That's a major exaggeration. Unless you're playing Long War, in which case the amount of enemies to civilians would probably actually allow them to thin 80% of the civilian horde in the first alien turn.
yeah that never happened to me in vanilla
i can sympathize with the frustration but terror missions being tense is what makes them terror missions
[QUOTE=Taggart;48066459]That's a major exaggeration. Unless you're playing Long War, in which case the amount of enemies to civilians would probably actually allow them to thin 80% of the civilian horde in the first alien turn.[/QUOTE]
I can if i'm really lucky only rescue 20% of the civies, Not even in long war, Usually the only civies I can rescue are right next to the drop point
[QUOTE=CGNick;48066027]Alright soldiers, grab the flamethrowers, this thread needs purging alright.[/QUOTE]
Clearly exterminatus is the only viable option by now.
The xenos taint have spread too far to be contained.
My only problem with terror missions are the zombies, they have too much health and do too much damage on high difficulties. I remember playing one on Impossible and even with a critical attack the zombie remained with one health point and then the zombie proceed to kill my soldier without any effort. I mean terror missions can be easy and sometimes not, depend if the Chryssalid decide to get close to you or just ignore you and start killing civilians far from you.
I always wanted XCom to take the idea from Xenonauts, and have armed civvies. Terror Missions in Texas are actually a race between you and civvies to see who kills aliens first.
Also, stop giving tits to everything. Monsume-Com is not worth it.
[QUOTE=gufu;48066554]I always wanted XCom to take the idea from Xenonauts, and have armed civvies. Terror Missions in Texas are actually a race between you and civvies to see who kills aliens first.
Also, stop giving tits to everything. Monsume-Com is not worth it.[/QUOTE]
Get a terror mission in Texas. Scramble team and send them on their way.
Halfway there the HQ sends a new message, ordering the team to return since the local rednecks took care of the aliens.
Yeah. This should be a feature.
Terror missions aren't that bad, you just have to target the aliens without much regard for the civvies. Slowly advancing trying to grab every one won't do you any good, because once you advance past them they're pretty much 100% safe as long as you don't let aliums break the line. I do think that making you lose at least one or two civvies before you have any possible chance to get to them is kind of bullshit though. Like, if I do everything completely perfectly, I should get a perfect score. If you literally can't even reach them in that amount of time though, that's not fair or based on skill. You might as well just start me off with two less civilians at that point, because I cannot possibly react to floaters on the other side of the map in the first turn.
[QUOTE=gufu;48066554]I always wanted XCom to take the idea from Xenonauts, and have armed civvies. Terror Missions in Texas are actually a race between you and civvies to see who kills aliens first.
Also, stop giving tits to everything. Monsume-Com is not worth it.[/QUOTE]
Always sort of wondered why you never saw any military or police actively resisting the aliens on terror missions. I guess for the sake of gameplay and simplicity were simply supposed to assume that the military is devastated/fighting the aliens in the distance, similar to how everyone seemingly clears out and doesn't try to investigate downed UFOs.
Also, Xenonauts calculates hit chance per bullet.
[QUOTE=Archimedes;48067108]Always sort of wondered why you never saw any military or police actively resisting the aliens on terror missions. I guess for the sake of gameplay and simplicity were simply supposed to assume that the military is devastated/fighting the aliens in the distance, similar to how everyone seemingly clears out and doesn't try to investigate downed UFOs.[/QUOTE]
You're being sent in (in terror sites) where the alternative is shelling/airstriking the site. With XCOM heading in, there's a minor chance that there will be survivors and some standing structures afterward.
[QUOTE=gufu;48066554]Also, stop giving tits to everything.[/QUOTE]
It won't be long until they even give tits to Humans.
[QUOTE=Sir Whoopsalot;48066007]Does that insect have BREASTS?[/QUOTE]
[url=http://oglaf.com/isle-of-tits/]Never question things having breasts[/url] (NSFW).
ha ha ha boobies
I wonder if you can coordinate with a country's military or local militias somehow.
[QUOTE=A B.A. Survivor;48068537]I wonder if you can coordinate with a country's military or local militias somehow.[/QUOTE]
Secure the full support of america after killing aliens in a terror mission
Here's your reward!
get a Sgt. Sniper with less than 70 aim, XCOM gets the cream of the crop to defend humanity with alright.
[QUOTE=gufu;48066554]Also, stop giving tits to everything.[/QUOTE]
You do realize they would have to rebuild the entire game, right?
XCom 2 has tits on it's bullets.
[QUOTE=jonu67;48065987]Hey guys I think I found the new Chryssalid design.
[t]http://i.imgur.com/86zdfTR.png[/t]
:suicide:[/QUOTE]
[URL="https://www.youtube.com/watch?v=RZg1c3BAjbk"]Fuck this. Purge the Thread.[/URL]
Did someone say Heresy?
[IMG]http://i.imgur.com/wBQXB0f.gif[/IMG]
[sp]Also if you play original XCOM and don't execute soldiers for friendly fire you're a heretic[/sp]
[QUOTE=Destroyox;48069708]Did someone say Heresy?
[IMG]http://i.imgur.com/wBQXB0f.gif[/IMG]
[sp]Also if you play original XCOM and don't execute soldiers for friendly fire you're a heretic[/sp][/QUOTE]
I once executed a guy in xcom 2012 with an alien grenade because his panic shooting killed a friendly
[QUOTE=ColdAsRice;48068695]Secure the full support of america after killing aliens in a terror mission
Here's your reward!
get a Sgt. Sniper with less than 70 aim, XCOM gets the cream of the crop to defend humanity with alright.[/QUOTE]
Hey, that man graduated top of his class in the navy SEALs and has over 300 confirmed kills
[QUOTE=ColdAsRice;48068695]Secure the full support of america after killing aliens in a terror mission
Here's your reward!
get a Sgt. Sniper with less than 70 aim, XCOM gets the cream of the crop to defend humanity with alright.[/QUOTE]
suddenly I hope that someone makes a mod for XCOM 2 that replaces the Melee class with Macho Man.
[editline]28th June 2015[/editline]
er
a class rather
[editline]28th June 2015[/editline]
help id no't remember is melee its own class
Wouldn't it be so dumb to have a melee class? We should have one.
[QUOTE=Pigbear;48066382]80% of the civies will die after the first turn[/QUOTE]
Uhhhh.....what?? Long War as Taggart says lets them thin our the Civvie numbers quite drastically on the first couple of turns but even then 80% of them in the first turn is still QUITE a stretch.
[QUOTE=Pigbear;48066494]I can if i'm really lucky only rescue 20% of the civies, Not even in long war, Usually the only civies I can rescue are right next to the drop point[/QUOTE]
To be honest Civies aren't REALLY the major importance of the mission. Once you get them behind your front line like Mort Stroodle said. They are safe. You just need to push a frontline and keep it held. Your mens lives are more important. At-least that's how I see it anyway.
[QUOTE=Mort Stroodle;48066992]Terror missions aren't that bad, you just have to target the aliens without much regard for the civvies. Slowly advancing trying to grab every one won't do you any good, because once you advance past them they're pretty much 100% safe as long as you don't let aliums break the line. [b]I do think that making you lose at least one or two civvies before you have any possible chance to get to them is kind of bullshit though. Like, if I do everything completely perfectly, I should get a perfect score. If you literally can't even reach them in that amount of time though, that's not fair or based on skill. You might as well just start me off with two less civilians at that point, because I cannot possibly react to floaters on the other side of the map in the first turn.[/b][/QUOTE]
What you've gotta remember is that the aliens terror mission is just that. They strike a city without warning. They hit whilst the city was going about it's everyday life. People were totally unaware.
They landed, started shooting, killing, exploding and every other manner of things. You then get the call whilst the terror mission is IN progress and you get to the terror mission an hour or MANY hours AFTER the first report of them attack was made. Meaning you land anywhere from an hour to half a day or even near on almost a full day into them terrorizing this city. Population is scattered, people have been killed and damage has been caused. As is evident by the dead people and destruction around the map. Potentially THOUSANDS of civilians have already been killed whilst you was flying to that terror site. Hell the terror site could be only a small section of the bigger picture where you are fighting the biggest section of them and you are making the smaller of the forces retreat by eliminating the biggest of their strike force.
You can't seriously expect to save EVERY single civilian every single time on every single terror mission especially when aliens have the time, ground, tech and numbers advantage.
[QUOTE=ReligiousNutjob;48069788]I once executed a guy in xcom 2012 with an alien grenade because his panic shooting killed a friendly[/QUOTE]
Once one of my Rookies panicked and decided to do a 360 and then turned around to magdump into the VIP we were escorting. I threw her into a penal legion and made her do the most dangerous jobs and actions until she died.
She made it to Lieutenant somehow :v:
Suicidal mania is invincible mode.
[url]http://www.3news.co.nz/entertainment/xcom-2-art-director-greg-foerstch-e3-interview-2015062814#axzz3eOGF3tEw[/url]
Art director interview:
Analysis:
-There is apparently 'a lot' of procedural mechanics, implying more than just maps.
What's the name of the music genre that has those modern as fuck bassy bloopy noises? It's mostly Michael McCann that does it for games like Deus Ex: Human Revolution and now X-COM, but I swear I heard it somewhere else before.
You can hear it the most in the HQ theme;
[media]https://www.youtube.com/watch?v=xd2n7IJEp8Q[/media]
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