• XCOM V3: Hyphens are SO last decade
    5,000 replies, posted
that's just a synth, it's not really a genre [editline]28th June 2015[/editline] i guess try searching for synthwave
i hope they do a base invasion again and don't send literally every rookie in instead of your well-equiped colonels
So on my first time playing this i didn't have much of a clue on what i was doing so my run was pretty short. Now on my second run, deciding i have enough knowledge to plan ahead, i've prepared a bunch of sattelite uplinks in a star pattern in order to put that one facility that gives adjacent bonus in the middle of all the uplinks. Then i made the horrible mistake of mixing up hyperwave relay with sattelite nexus and placing the former instead of the latter in the middle of all the sattelite uplinks. [I]Fuck.[/I] I can't even demolish the bloody thing god damn it. [QUOTE=Pigbear;48074041]why not just place 4 satellite nexuses next to eachother 4 nexuses should be enough to cover the whole world[/QUOTE] I suppose i'm doing that on my next run :v: On this run i didn't even research the nexus yet, which i guess contributed to me thinking the relay was the thing i was looking for. I'm still new to the game i'm still figuring out what facility positionings would be best.
why not just place 4 satellite nexuses next to eachother 4 nexuses should be enough to cover the whole world
[QUOTE=Pigbear;48074041]why not just place 4 satellite nexuses next to eachother 4 nexuses should be enough to cover the whole world[/QUOTE] 2 nexuses and 2 uplinks is enough to give you global coverage, as long as they're in a square. But if you're like me and inevitably lose two continents then 4 Uplinks is enough.
[QUOTE=Jeep-Eep;48073557][url]http://www.3news.co.nz/entertainment/xcom-2-art-director-greg-foerstch-e3-interview-2015062814#axzz3eOGF3tEw[/url] Art director interview: Analysis: -There is apparently 'a lot' of procedural mechanics, implying more than just maps.[/QUOTE] They've already talked about those, like with procedural objectives that are never the same. Honestly it seems like any article that isn't from IGN has 0 new content and just repeats what we've already heard.
[QUOTE=Mort Stroodle;48074157]They've already talked about those, like with procedural objectives that are never the same. Honestly it seems like any article that isn't from IGN has 0 new content and just repeats what we've already heard.[/QUOTE] I rather suspect that it might be rather more than just procedural objectives, especially as they mentioned it in a section related to story.
Procedural Snake Tits. Every Viper is created based on DeviantArt-inspired Original Character algorithms.
[QUOTE=Jeep-Eep;48073557][url]http://www.3news.co.nz/entertainment/xcom-2-art-director-greg-foerstch-e3-interview-2015062814#axzz3eOGF3tEw[/url] Art director interview: Analysis: -There is apparently 'a lot' of procedural mechanics, implying more than just maps.[/QUOTE] I wonder if this means that some story events can have varying outcomes, especially with multiple objective missions. Also from the article [QUOTE]I love fan art, and I cannot wait see what people do with our characters, like The Viper in this demo. Seeing that fan art, man, nothing gets me more jazzed. [/QUOTE] That's interesting.
i bet he regrets saying that [editline]28th June 2015[/editline] or he loves R34
[QUOTE=MrHeadHopper;48073576]What's the name of the music genre that has those modern as fuck bassy bloopy noises? It's mostly Michael McCann that does it for games like Deus Ex: Human Revolution and now X-COM, but I swear I heard it somewhere else before. You can hear it the most in the HQ theme; [media]https://www.youtube.com/watch?v=xd2n7IJEp8Q[/media][/QUOTE] Anything used in an official form of media and not intended to be released alone is listed as Soundtrack.
[QUOTE=gufu;48074472]Procedural Snake Tits. Every Viper is created based on DeviantArt-inspired Original Character algorithms.[/QUOTE] I would actually like this.
[QUOTE=The Jack;48078627]I would actually like this.[/QUOTE] not sure if sarcastic or not aware of what OCs look like
[QUOTE=Pigbear;48078635]not sure if sarcastic or not aware of what OCs look like[/QUOTE] I think that the neon colors would provide a bonus to Aim.
[QUOTE=gufu;48078662]I think that the neon colors would provide a bonus to Aim.[/QUOTE] At the cost of the sight of an OC snakewoman permanently blinding you.
seeing one causes your entire squad to panic as long as it's in sight
[QUOTE=XanaToast.;48078834]seeing one causes your entire squad to panic as long as it's in sight[/QUOTE] Or drop all other tasks and focus on exterminating the OC Viper, no matter the costs.
[QUOTE=Sunkite;48078948]Or drop all other tasks and focus on exterminating the OC Viper, no matter the costs.[/QUOTE] "Screw this sectopod, we have to destroy that... THING"
Can we have a gag option of Vipers randomly charming one of your squad members?
I'm gonna have to bring out the flamethrowers again, aren't I.
[QUOTE=Sir Whoopsalot;48079307]Can we have a gag option of Vipers randomly charming one of your squad members?[/QUOTE] NO [editline]29th June 2015[/editline] [QUOTE=CGNick;48079318]I'm gonna have to bring out the flamethrowers again, aren't I.[/QUOTE] YES
[QUOTE=CGNick;48079318]I'm gonna have to bring out the flamethrowers again, aren't I.[/QUOTE] Flamethrowers wont cut it anymore. We're gonna need some napalm to fix this mess.
dunno if anyone's said anything yet but this dude blatantly looks like an evolved thin man [IMG]http://i.imgur.com/5Ib5ruL.png[/IMG] check the neck edit: I knew I couldn't possibly have been the only one to notice this but I don't remember anyone posting about it :(
I don't really get In The Zone. Like, how often is a late-game sniper going to be more useful picking off low-health, uncovered targets, when they could be dealing ~30 damage in a turn to any unit regardless of whether they're cover or if they can one-shot them?
I've been able to take out more then 6 enemies in a single turn with my in the zone sniper and could still reload in the same turn multiple times. Most of the time double tap is better though.
[QUOTE=gufu;48074472]Procedural Snake Tits. Every Viper is created based on DeviantArt-inspired Original Character algorithms.[/QUOTE] From 100% flat to screen obscuring.
[QUOTE=Turnips5;48079565]dunno if anyone's said anything yet but this dude blatantly looks like an evolved thin man [IMG]http://i.imgur.com/5Ib5ruL.png[/IMG] check the neck edit: I knew I couldn't possibly have been the only one to notice this but I don't remember anyone posting about it :([/QUOTE] The joke's on us when he's a legitimate human that's just gene-modded. Or, knowing the community, someone probably shagged a Thinman.
[QUOTE=S'Arais;48079926]The joke's on us when he's a legitimate human that's just gene-modded. Or, knowing the community, someone probably shagged a Thinman.[/QUOTE]Considering what thinman spit does, I don't want to imagine the damage other bodily fluids would do.
[QUOTE=Sgt Doom;48080021]Considering what thinman spit does, I don't want to imagine the damage other bodily fluids would do.[/QUOTE] Maybe our bodily fluids are dangerous to them?
Those glasses are 20 years out of style.
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