• XCOM V3: Hyphens are SO last decade
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[QUOTE=Jamie1992GSC;48086325]I agree, fatigue is pretty bullshit as are the the repair times. I bumped the fatigue down to about 15% of its scalar value and added 2 hours per command level. So now usually after a mission my troops are ready for combat again after 20-30 hours. (Which is still questionable but hey I roll with it) And left the repair hours at around 90 or so, so a raven near destruction takes almost 4-5 days to be fully repaired. Not sure why you struggle with resources. Alloys and Elerium come relatively easily providing you keep hammering the UFO's enough. Meld can be a bitch if you stay ontop of the aliens. Ofcourse you only get decent meld if the aliens are more advanced than you. The more meld you get from a container. The better off they are than you. The less you get from one the worse off they are and the more resources they've expended on sending aliens on missions and such. But hey. Can't win them all right? :v: As for wounded. Always ALWAYS get medics in the field to heal troops before finishing a mission, even if it means leaving a stray xeno running around. If the medic has field surgeon. It cuts down the time they stay out of action for if they are healed before RTB'ing. Seriously ALWAYS take one medic and keep them behind the front lines. I always do and it works absolute wonders. Rocketeers and Shotguns are the way to go. At-least it is what go me through it all the time. I struggle more with Thin Men than Chrysillids. In the original games they used to be a threat till you got flying armour but in this interation of the game. I've never have a single problem with them.[/QUOTE] Odd, once I got my aircraft upgraded a bit I was shooting down everything but the cargo ships pretty consistently and was still getting a piss-poor trickle of resources. As for the healing, sometimes you've got your medic sitting on 3 uses of his kit only, to found out that little Sectoid who's face you just melted off was the last of them. So because I don't get a chance to employ the kit I've got, the game decides "nope, time out corner for Zhang!". And I've always treated the healing items as temporary; they heal for that mission, but wounds sustained should really still count towards the recovery time. As long as that recovery time is still sane. But I'm not complaining about the mechanics, just the insane times LW seems to impose. Which I've modded down a bit.
[QUOTE=Linda,Octopus;48086222]Unless you're playing Impossible difficuilty or something shitty like that [sp]LW[/sp] I don't know how or why you'd ever have trouble with the chryssalid hive mission.[/QUOTE] Even on LW I/I, the mission isn't hard at all. You can easily get away with about 40 kills on it.
It depends 100% on how highly leveled your crew is when you get the mission. It's random what time you get it, so you could get it early game and get your shit fucked up.
I brought a bunch of flamethrower MECs to the hive mission and only one of them got swarmed and died. Jetboot MECs are invaluable to quickly get up and activate the transponder.
I believe I finished that mission first time with no losses. (granted, On normal, and I might have had damage roulette on) You don't actualy need to go into the ship, so a squadsight sniper, along with good use of having half your team overwatch/shoot whilst the others dash you should do well. Then again, You might be playing impossible ironman longwar and have only heavy squadies in your army. Kinda hope the next game makes/allows us send out multiple skyrangers at once and form squads presets for this very reason. It'd also force you to distribute armour and weapons better, so that you wouldn't get by with the minimum equipment numbers of high level equipment for six people, and you'd need to build/capture more.
on the fishing village I usually go, 2 assault, 1 engineer, 1 gunner, 1 infantry, 1 scout, most of the time I've got enough for 7 troops and I just pick up a sniper. Then you just roll with 3x shotguns, saw, battle rifle, and an smg for the scout. [sp]Just take your time through the mission, avoid the whale, and then just box strat the chrysallids [/sp]
To be fair I was only playing on Normal LW, but I managed to get through the entire thing without taking casualties. 30+ aliens killed, and the hardest part was the careful slog back to the ship after setting up the air strike.
Where do you edit the repair times for airplanes in LW? And should I wait with editing untill every plane is repaired, or is that irrelevant?
[QUOTE=Sunkite;48089068]Where do you edit the repair times for airplanes in LW? And should I wait with editing untill every plane is repaired, or is that irrelevant?[/QUOTE] Go to [b]C:\Program Files (x86)\Steam\steamapps\common\XCom-Enemy-Unknown\XEW\XComGame\Config[/b] Or whichever drive/destination you installed X-Com to, either way find that directory for your longwar install and open up the [b]DefaultGameCore.ini[/b] and inside look for [b]INTERCEPTOR_REPAIR_HOURS=[/b] Change that to whatever. Nothing less than 80 or it causes bugs. And it shouldn't matter cause once they have repaired fully the new repair hours takes over and they won't ever take anymore than the new value but if you want you can always wait to make sure then set the new value.
It'd be neat if the aliums could shoot down your Skyranger. Would add a lot of tension to come back after a really hot mission and then just get attacked by a UFO midflight, causing you to tank and wait for rescue from HQ. Would only really work on EU, though I can see it happening on X-COM 2 if the rescue consists of the big ship coming down and landing ontop of the alien dudes.
Gonna be playing xcom enemy unknown for the first time; got it during the steam sale with enemy within and all the other dlc for like, 5 bucks. What should I be expecting, and is there any tips you folks can provide?
[QUOTE=MrHeadHopper;48091421]It'd be neat if the aliums could shoot down your Skyranger. Would add a lot of tension to come back after a really hot mission and then just get attacked by a UFO midflight, causing you to tank and wait for rescue from HQ. Would only really work on EU, though I can see it happening on X-COM 2 if the rescue consists of the big ship coming down and landing ontop of the alien dudes.[/QUOTE] I remember accidentally sending my defenseless Skyranger filled with elites to intercept an enemy UFO back in old XCOM. Wasn't fun. :v: Also two things: To that guy who said a bunch of pages earlier that he wanted to tear up the alien's habitat, you can already do that in Apocalypse. And, does anybody have a link to the stream they did recently like a week ago? (the one that said that the skyranger gets to the extraction zone in 2 turns or whatev), I seem to have missed it.
[QUOTE=Laferio;48091465]Gonna be playing xcom enemy unknown for the first time; got it during the steam sale with enemy within and all the other dlc for like, 5 bucks. What should I be expecting, and is there any tips you folks can provide?[/QUOTE] Expect to lose a lot of soldiers early on Expect a lot of bullshit misses on your part and bullshit critical hits on the enemies' part As for tips: Don't play iron man on your first playthrough Don't use Long War for your first playthrough, but definitely get it later, once you're used to the difficulty When in doubt, always play it safe Never split the party Never underestimate focus fire; it's better to kill one muton than slightly injure 5 HEAT rounds save lives
[QUOTE=Laferio;48091465]Gonna be playing xcom enemy unknown for the first time; got it during the steam sale with enemy within and all the other dlc for like, 5 bucks. What should I be expecting, and is there any tips you folks can provide?[/QUOTE] Do NOT under any circumstance rush evacuation of civilians of terror missions!!! Your Guys matter the most!
[QUOTE=OmniConsUme;48091564]Do NOT under any circumstance rush evacuation of civilians of terror missions!!! Your Guys matter the most![/QUOTE] On the flipside don't ignore them entirely. What I try to do is move my squad towards civilians, and send one guy out to actually grab a few, then move the squad again.
[QUOTE=Laferio;48091465]Gonna be playing xcom enemy unknown for the first time; got it during the steam sale with enemy within and all the other dlc for like, 5 bucks. What should I be expecting, and is there any tips you folks can provide?[/QUOTE] The first time you kill an alien with a grenade Dr. Valen will tell you to try to avoid killing with grenades because it destroys the bodies. Ignore her, there are plenty of alien corpses to be had and early on grenades can be your best friends. Get satellites in the air ASAP. You need them for funding and for detecting UFOs.
[QUOTE=Laferio;48091465]Gonna be playing xcom enemy unknown for the first time; got it during the steam sale with enemy within and all the other dlc for like, 5 bucks. What should I be expecting, and is there any tips you folks can provide?[/QUOTE] Always have a backup plan when you can't afford to trust the RNG. A big mistake people make is that they'll equate a high chance to hit, like 80%, with a guarantee to hit. That's not how it works, there's always going to be a chance to miss unless it's 100% (I've heard of the game fudging 99.5%'s to be displayed as 100%, but I've never seen a 100% shot miss) . If it's a matter of "kill this alien, or a soldier is likely to get shot", then you can't afford to beat around the bush with hit chances. Grenades are your friends, always have one in reserve to use when you need a guaranteed kill. [editline]30th June 2015[/editline] Also, build a workshop asap. You'll need one to get a satellite uplink, which you need to launch satellites, which you need to make $$.
[QUOTE=Alsojames;48091500]Don't play iron man on your first playthrough[/QUOTE] I disagree. I found it extremely fun to play Iron Man mode on my first time through, as it meant my experience of the in-game war mirrored that of XCOM itself. I was clawing for every advantage, learning new things, and losing a lot of men to stupid mistakes, all because I had no idea what I was doing or what was coming next. It just felt so much more true to life than the alternative.
[QUOTE=Janus Vesta;48091769]The first time you kill an alien with a grenade Dr. Valen will tell you to try to avoid killing with grenades because it destroys the bodies.[/QUOTE] Uh, I believe that explosives destroy the weapon fragments. Not bodies. Everything else is proppa roight though.
[QUOTE=Mort Stroodle;48092019]That's not how it works, there's always going to be a chance to miss unless it's 100% (I've heard of the game fudging 99.5%'s to be displayed as 100%, but I've never seen a 100% shot miss) . If it's a matter [/QUOTE] Actually you can miss 100% shots. And I've had a 100% chance to hit miss. It's due to the way Xcom handles the % chances. The value it uses is not a variable that handles purely me and CGNick had this coversation WAY WAY back. If I recall he has also had a 100% miss. It is possible it is just stupidly LOW for it to happen.
[QUOTE=Chiv;48092682]Uh, I believe that explosives destroy the weapon fragments. Not bodies. Everything else is proppa roight though.[/QUOTE] They destroy both, iirc
[QUOTE=Jamie1992GSC;48093040]Actually you can miss 100% shots. And I've had a 100% chance to hit miss. It's due to the way Xcom handles the % chances. The value it uses is not a variable that handles purely me and CGNick had this coversation WAY WAY back. If I recall he has also had a 100% miss. It is possible it is just stupidly LOW for it to happen.[/QUOTE] Yeah, I'm fairly sure the actual aim is considered to be a float so it works nicely with diagonals (Example: 45.7) while on the HUD of the game it gets rounded. So 45.7 gets turned to 46, when in reality it's still 45.7. Soooo, 99.5 can get rounded to a 100%. At least that's what I think is happening.
[QUOTE=Robinate;48093218]They destroy both, iirc[/QUOTE] No that's only in long war.
[QUOTE=Janus Vesta;48091769]The first time you kill an alien with a grenade Dr. Valen will tell you to try to avoid killing with grenades because it destroys the bodies. Ignore her, there are plenty of alien corpses to be had and early on grenades can be your best friends. [B]Get satellites in the air ASAP. You need them for funding and for detecting UFOs.[/B][/QUOTE] Build satellites ASAP but never launch them straight away, wait till a day or 2 before the council review comes up then use them on countries you are about to lose. Make sure you deploy fighters to a continent before you deploy a satellite (or imeditately after launch as you'll be reacting to events in the early game rather than being proactive). If it detects an alien ship and you haven't got interceptors on standby then you won't get to raid the ship for loot which will put you back in the tech department (it's not a game ending catastrophe), however if a ship goes uncontested and it leaves then you run a high risk of a battleship coming along and destroying the satellite which can be a game over event. Lastly, you can deliberately leave a continent free of satellites and use them to farm abduction missions / rewards (ranked soldiers for example). But that's not something i recommend you try out as a novice cause it will probably go tits up.
[QUOTE=Laferio;48091465]Gonna be playing xcom enemy unknown for the first time; got it during the steam sale with enemy within and all the other dlc for like, 5 bucks. What should I be expecting, and is there any tips you folks can provide?[/QUOTE] Never dash, always have your troops in heavy cover if possible, Flashbangs are good when trying to capture aliens alive, always have atleast 1 soldier with a medkit during missions
Keep your heavies and supports alive. They're the lynchpin of any squad, providing insurance in the case of the heavy and scouting and medical support in the case of the Support.
[QUOTE=Jamie1992GSC;48093040]Actually you can miss 100% shots. And I've had a 100% chance to hit miss. It's due to the way Xcom handles the % chances. The value it uses is not a variable that handles purely me and CGNick had this coversation WAY WAY back. If I recall he has also had a 100% miss. It is possible it is just stupidly LOW for it to happen.[/QUOTE] that's literally what I said Anyway that only applies if the numbers match up to be between like 99.5% and 99.9%, which isn't usually the case. When you see it as 100%, it's usually because you've got enough buffs to well-exceed the 100% mark.
[QUOTE=Mort Stroodle;48094475]that's literally what I said Anyway that only applies if the numbers match up to be between like 99.5% and 99.9%, which isn't usually the case. When you see it as 100%, it's usually because you've got enough buffs to well-exceed the 100% mark.[/QUOTE] You were stating that there is always a chance to miss unless it was 100%, at which point solidifying that you've never seen 100% chance to hit miss anyway but have heard that it can be displayed incorrectly. Which is true 99.5% can indeed be rounded up due to the way the game handles it's values and bumps them up or rounds them up to the nearest 1.0 decimal place. in this case that 0.5 would be 1.0. IE 99.5 would become 100. Leaving a 0.5% chance of actually missing but not actually showing it. Seeing at 100% means it's either 100% or over or you are lucky enough that you manage to not get boned by that 0.5% but it doesn't show 100% when it's only when the buffs throw it over. I was merely confirming that you can indeed miss 100% shots. Infact CGNick from what I recall once had one of his Assault troops miss 3 100% shots in a row. :v:
[QUOTE=Jamie1992GSC;48094521]Infact CGNick from what I recall once had one of his Assault troops miss 3 100% shots in a row. :v:[/QUOTE] [URL="http://facepunch.com/showthread.php?t=1250486&p=47344369&viewfull=1#post47344369"]Good times[/URL].
[QUOTE=CGNick;48094743][URL="http://facepunch.com/showthread.php?t=1250486&p=47344369&viewfull=1#post47344369"]Good times[/URL].[/QUOTE] Well you say [b]good[/b] times. I'm imagining at the time of it's occurrence many words of the cursing variety were thrown around. :v:
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