[QUOTE=Pigbear;48184854]why would you do that to yourself[/QUOTE]
Gotta prove the XCOM canon wrong. I don't need no stinkin' laser/plasma guns to win.
[QUOTE=CGNick;48184947]Gotta prove the XCOM canon wrong. I don't need no stinkin' laser/plasma guns to win.[/QUOTE]
have fun storming the [DEL]castle[/DEL] temple ship
In The Zone snipers are fucking insane.
Get a MECdude with a grenade launcher and break the cover for a couple aliens and you can have one guy wipe out literally every hostile in the map if he's got a good enough sniper rifle. I'm playing on Classic too and I've pretty much had no casualties after this guy got his skill.
Edit: Huh I am gold member???
[QUOTE=CGNick;48184738]Alright so, I'm going for a no-tech run of XCOM:EW. Obviously you gotta research specific things which are objective related: Make Arc Thrower - Capture Xeno - Capture Outsider - Research shard - Research Relay - Firestorm. Those are the only techs I'm researching since you need them to progress the story, so I'm only using things you can afford to do from the beginning without researching anything: Such as grenades, medkits, officer training school, and absolutely no better guns or armor.
And I just finished the XCOM Base Defense and fuckin' hell. I lost 1 of my normal guys and 6 blue shirts. Shooting Mectoids with ballistic weapons is a nightmare. Thankfully the overall contingent of enemies is lighter the sooner you get the mission. I haven't even met EXALT yet.
Also I'm doing this on Classic Ironman.[/QUOTE]
Didn't someone attempt this before? I remember someone posted a particular screenshot where they were at the stage in the game where they were trying to kill Sectopods with ballistic weapons in an urban map or something to that effect
[QUOTE=CGNick;48184738]Alright so, I'm going for a no-tech run of XCOM:EW. Obviously you gotta research specific things which are objective related: Make Arc Thrower - Capture Xeno - Capture Outsider - Research shard - Research Relay - Firestorm. Those are the only techs I'm researching since you need them to progress the story, so I'm only using things you can afford to do from the beginning without researching anything: Such as grenades, medkits, officer training school, and absolutely no better guns or armor.
And I just finished the XCOM Base Defense and fuckin' hell. I lost 1 of my normal guys and 6 blue shirts. Shooting Mectoids with ballistic weapons is a nightmare. Thankfully the overall contingent of enemies is lighter the sooner you get the mission. I haven't even met EXALT yet.
Also I'm doing this on Classic Ironman.[/QUOTE]
I remember doing the same thing in UFO Defense. I got surprisingly far in and could regularly win battles, but could never catch a commander for some reason and quit.
[QUOTE=Dr.Critic;48185227]Didn't someone attempt this before? I remember someone posted a particular screenshot where they were at the stage in the game where they were trying to kill Sectopods with ballistic weapons in an urban map or something to that effect[/QUOTE]
I remember that too, but I also remember that post had SHIVs I think. In any case I'm going bare-bones on this. I still find it hilarious that I had my Base Defense before I even met exalt.
A bit of XCOM 2 fanart that isn't the viper for once:
[img]http://img05.deviantart.net/f452/i/2015/192/f/b/xcom___the_pink_squad_2035ad_by_sirtiefling-d90urnu.jpg[/img]
[img]http://puu.sh/iWM6T/b2da12a939.jpg[/img]
There isn't such thing as XCOM2 fanart without the viper, Jeep-Eep
[QUOTE=Jeep-Eep;48187785]A bit of XCOM 2 fanart that isn't the viper for once:
[img]http://img05.deviantart.net/f452/i/2015/192/f/b/xcom___the_pink_squad_2035ad_by_sirtiefling-d90urnu.jpg[/img][/QUOTE]
Flight of the Valkyries I see.
[QUOTE=Cows Rule;48187992]Flight of the Valkyries I see.[/QUOTE]
He did the same for EU.
You know, I really hope you can level up troopers by means other than killing lmaos in XCOM2-- it's kind of a pain to level supportive classes when you basically have to ration enemy health for them to get any XP.
[QUOTE=joshuadim;48179390][QUOTE=ZestyLemons;48179346][img]http://puu.sh/iVyUq/e1a20ade02.png[/img]
[I]fuckkk[/I]
Why 2 months jesus christ, they weren't even knocked unconscious.[/QUOTE]
Because Long War logic[/QUOTE]
It's mainly because they decided that recovery times would be based on hitpoints lost rather than proportions, an assault who loses 5 HP (after armour) and still had 5 HP after takes about the same recovery time as a sniper who loses 5 HP (after armour) and is on their last 1 HP
a class with high max health can be out for ungodly amounts of time because it isn't linear, each HP lost makes it go up even further.
[QUOTE=wat_am_i_doin;48188242]You know, I really hope you can level up troopers by means other than killing lmaos in XCOM2-- it's kind of a pain to level supportive classes when you basically have to ration enemy health for them to get any XP.[/QUOTE]
It'd be nice if you got XP for healing your guys, but did you really have leveling problems with your support? My support was available for every single mission since I started the game because of the classes' tendency to not get hurt. No recovery time means they're always present, so they get paced pretty evenly with offensive classes that get hurt often.
[QUOTE=Jeep-Eep;48187785]A bit of XCOM 2 fanart that isn't the viper for once:
[img]http://img05.deviantart.net/f452/i/2015/192/f/b/xcom___the_pink_squad_2035ad_by_sirtiefling-d90urnu.jpg[/img][/QUOTE]
I'd be down to use females more often in XCOM 2 if they actually looked like this. Whenever I try to customize females they always end up looking wrong, mostly because the 'exposed neck thing whenever they wear a helmet' is tons more visible on them than on males.
[QUOTE=ReligiousNutjob;48188857]It's mainly because they decided that recovery times would be based on hitpoints lost rather than proportions, an assault who loses 5 HP (after armour) and still had 5 HP after takes about the same recovery time as a sniper who loses 5 HP (after armour) and is on their last 1 HP
a class with high max health can be out for ungodly amounts of time because it isn't linear, each HP lost makes it go up even further.[/QUOTE]
long war is just chalk full of artificial difficulty isn't it
[QUOTE=Pigbear;48190193]long war is just chalk full of artificial difficulty isn't it[/QUOTE]
if it wasnt in the game, i would totally just play longwar only.
I'm glad XCOM 2 will be out before I've got the patience and experience to play Long War.
[QUOTE=wat_am_i_doin;48188242]You know, I really hope you can level up troopers by means other than killing lmaos in XCOM2-- it's kind of a pain to level supportive classes when you basically have to ration enemy health for them to get any XP.[/QUOTE]
All soldiers get XP if you successfully complete the mission.
Source: [url]http://xcom.wikia.com/wiki/Soldier[/url]
I agree that it would be nice for other actions to grant XP, especially considering 60xp per mission is paltry late game.
[t]https://dl.dropboxusercontent.com/u/111996868/2015-2/Games/2015-07-13_00001.jpg[/t]
ghost armor is beautiful
[editline]13th July 2015[/editline]
and why are they even congregating like that?
Thin mints are always busy caressing the ground when I interrupt them and these guys seem to be having a jolly old chat
[QUOTE=ScottyWired;48191780][t]https://dl.dropboxusercontent.com/u/111996868/2015-2/Games/2015-07-13_00001.jpg[/t]
ghost armor is beautiful
[editline]13th July 2015[/editline]
and why are they even congregating like that?
Thin mints are always busy caressing the ground when I interrupt them and these guys seem to be having a jolly old chat[/QUOTE]
When they are spawned, they are placed in a tight cluster. When you expose them they scatter. When you've not been seen, you don't trigger the free move.
So yes, ghost armor is beautiful.
Hahahhahahah, you really DON'T need better armor, weapons OR equipment to beat the aliens. I just assaulted the Overseer ship and I CANNED everyone on it:
[t]http://images.akamai.steamusercontent.com/ugc/443952665466911983/0A0336F1E6A5355F594A7CB4B5C9FCD5F1A8F61F/[/t]
Boop.
[t]http://images.akamai.steamusercontent.com/ugc/443952665466912418/EAA4FABD7023826F0D2B7F15BE92646DFB3629BF/[/t]
I was able to take this thing out in just 2 turns, that's usually how long it takes me to just kill these things with Plasma, I'm not even kidding.
And of course as for the ethereal and it's 2 body guards, well, let's just say they ate some nice Shredder and about 2 normal rocket follow-ups:
[t]http://images.akamai.steamusercontent.com/ugc/443952665466912784/94B44FA7FCC2D96C93F17E7C1443CA8D75F0756A/[/t]
Pigbear, get ready to eat your own words.
I'm starting to regret making that bet...
How does one unlock/open dev console in the Long War?
[sp]fuck zhang mission[/sp]
[QUOTE=Awesomecaek;48194442]How does one unlock/open dev console in the Long War?
[sp]fuck zhang mission[/sp][/QUOTE]
Check optional files in the nexus mod page, there is a file to activate the developer console.
[QUOTE=Wunce;48190435]All soldiers get XP if you successfully complete the mission.
Source: [url]http://xcom.wikia.com/wiki/Soldier[/url]
I agree that it would be nice for other actions to grant XP, especially considering 60xp per mission is paltry late game.[/QUOTE]
Oh, interesting.
And no, I never had problems actually leveling supports, but I found it odd that killing was the only thing that seemed to count towards leveling.
Did anybody notice the posters in the records store?
[t]http://i.imgur.com/gpYEBrE.jpg[/t]
[QUOTE=Awesomecaek;48195062]Did anybody notice the posters in the records store?
[t]http://i.imgur.com/gpYEBrE.jpg[/t][/QUOTE]
Sadly they're usually on fire or a pile of rubble so I can't say I have.
I'm in the lategame portion of the game with the best possible equipment for my dudes and I get a Thin Man council mission
Cue my sniper getting critted twice for 24 total damage, reviving with full HP thanks to medicine man and getting critted for 29 total [I]again[/I] leaving him at 1 HP by the end of the mission thanks to medicman's medicine spam.
Thinking about cosplaying as an EXALT Operative for a con I'm going to.
If I decide to do it, I hope there are enough XCOM players there so that it won't go over everyone's heads.
Any suggestions on how I should act in order to stay in character?
If anyone tries to take a picture of you, jam a syringe of poison into your neck.
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