The final assault on the Temple Ship, the ballistic run is over...
And humanity won:
2 Bullet Swarm heavies, 2 Double tap snipers, 1 Crit Assault, 1 Combat Support. Getting them into position:
[t]http://images.akamai.steamusercontent.com/ugc/443952665468142186/4FD26B47811E7F06C17BA1A998ACDF617198EA80/[/t]
Heavy #1 mind controls 1 of the elite mutons, the other one steps into the Uber's vision, rifts it, moved the support and assault to each other ethereal and kept them as bait, and the 2 snipers just unloaded as much as they could, leaving it on 1 HP:
[t]http://images.akamai.steamusercontent.com/ugc/443952665468142889/3FCEB1E51501C348DBC37363354235F64679FB1E/[/t]
2nd muton misses his buddy, each ethereal grabs a soldier to mind control and once their turn ends, the rift just finishes the Uber off:
[t]http://images.akamai.steamusercontent.com/ugc/443952665468143878/2A6A16776F21656722AD73515B1BA0635FA7B48E/[/t]
Had to kill the mind-controlled elite too in order to actually let the Cutscene roll. And in it's glory it did:
[t]http://images.akamai.steamusercontent.com/ugc/443952665468145229/AE66F6F076E4968360CB9E2E6E2CC6E432A0E5AA/[/t]
And thus ends my ballistic run. A challenge to say the least.
[t]http://images.akamai.steamusercontent.com/ugc/443952665468145617/136090C2DD702BF74A7D7E01AF4E643C4EBB689B/[/t]
Again, I don't need no stinkin Laser/Plasma guns.
...Take it PigBear
Fuck
dakka 4 lyfe
See, you're cheating, because even story research is still research.
[QUOTE=gufu;48196169]See, you're cheating, because even story research is still research.[/QUOTE]
Well obviously I gotta do some form of research to make the campaign move on. If the idea for me was to endlessly do mission after mission just shooting aliens until the year 2035 with no chance of them stopping, that wouldn't be much of an endgame. My run was just for a fun challenge to see if I can do with without any custom gear, and it turns out that it is very much possible.
Hey, you couldn't win the original without any research and therefore you should try to follow the original as much as possible, even if that means not winning. Ever.
[QUOTE=CGNick;48196195]Well obviously I gotta do some form of research to make the campaign move on. If the idea for me was to endlessly do mission after mission just shooting aliens until the year 2035 with no chance of them stopping, that wouldn't be much of an endgame. My run was just for a fun challenge to see if I can do with without any custom gear, and it turns out that it is very much possible.[/QUOTE]
What was your final death-count, by the way?
[QUOTE=TBot Alpha;48196923]What was your final death-count, by the way?[/QUOTE]
1, I lost a support on the base defense and if you wanna count the Blueshirts, I lost 6 of those as well.
YOU SEE IVAN, IF YOU HOLD RIFLE LIKE PEESTOL
[IMG]http://i.imgur.com/TYqzF4L.png[/IMG]
YOU STRONGER THAN RECOIL FOR FEAR OF HITTING FACE
On a side note, this guy went three times into overwatch with a pistol because i kept forgetting to switch back to rifle
It didn't help that his model glitched and it lookes like he was holding a rifle.
[QUOTE=LtBubbles;48197373]YOU SEE IVAN, IF YOU HOLD RIFLE LIKE PEESTOL
[IMG]http://i.imgur.com/TYqzF4L.png[/IMG]
YOU STRONGER THAN RECOIL FOR FEAR OF HITTING FACE
On a side note, this guy went three times into overwatch with a pistol because i kept forgetting to switch back to rifle
It didn't help that his model glitched and it lookes like he was holding a rifle.[/QUOTE]
That glitch is the best. I hope they keep it for XCOM 2 because it is hilarious, specially when you switch weapons again and you're still using a sniper rifle as a pistol, even in the killcams and shit.
its a long war bug
[QUOTE=Kommodore;48197490]its a long war bug[/QUOTE]
no it isn't, happens in vanilla too all the time
if u say so, i only remember seeing it a lot after switching
[QUOTE=Kommodore;48197553]if u say so, i only remember seeing it a lot after switching[/QUOTE]
Happens all the damn time, I've never played long war.
[QUOTE=Taggart;48197514]no it isn't, happens in vanilla too all the time[/QUOTE]
I can confirm this, more than once have I had a sniper one-hand his/her plasma sniper.
I can also confirm. To this day it still saddens me that it's only a graphical glitch.
I'm trying to do the fucking mission on the dam in Long War. Had to retry like three times so far and I'm still nowhere near finishing it. If I take it slow and safe, I can't actually reach the truck in time (too many mutons at the end to just dash for it when the timer is low) and if I try to rush it, I inevitably get blasted by some muton grenadier who explodes my cover and a mectoid who then mows down my squad. Is there any trick to this except hoping you get a break so the mutons don't throw 4 grenades at my frontline troops who are in cover and smoke?
been playing on and off for a few weeks now since xcom 2, going all right i spose, first battleship of the game turns up i have 3 interceptors on deck to take it out, one with a phoenix cannon and 2x defense matrix. Send my best fighter up, have to use defense to get it in close, scores a hit but has to retreat, send up the next fighter. Aliens don't miss a single shot, my guy does not land a single hit, has to retreat. Last pilot, give him the the remaining defense buff. Scores 4 consecutive hits but also takes a battering meaning i have to retreat leaving that alien ship to do what ever it likes, battleship destroys a satellite a day or something later.
I could not face palm and bloody harder even if i tried. Who ever hired these pilots should be fucking shot.
[img]http://i.imgur.com/zG4jic0.jpg[/img]
terror missions are my least favorite things
[QUOTE=Pigbear;48198409]terror missions are my least favorite things[/QUOTE]
Speaking of, I just did one.
A floater was flying to my squad then just stopped living in midair and fell to the ground. No bullets fired or any overwatch animations or notifications.
[editline]e[/editline]
Okay, now this is happening.
[t]http://i.imgur.com/F5KNyfd.jpg[/t]
The whole UI is zoomed in, but the pause menu (and the menus inside like the save menu) are fine.
[QUOTE=cloudcakes30;48198513]Speaking of, I just did one.
A floater was flying to my squad then just stopped living in midair and fell to the ground. No bullets fired or any overwatch animations or notifications.[/QUOTE]
Had a pod of 4 floaters all kill themselves by trying to jump the L shaped no-go zone on some highway map.
[QUOTE=Wunce;48190435]All soldiers get XP if you successfully complete the mission.
Source: [url]http://xcom.wikia.com/wiki/Soldier[/url]
I agree that it would be nice for other actions to grant XP, especially considering 60xp per mission is paltry late game.[/QUOTE]
[QUOTE]The latter-game bonuses greatly favor a transition to a "second generation" squad, even if the first-generation Colonels are still alive and well. A Second Wave second-generation squad can easily possess an average of 100+ Will stats and 85 (Heavy) to 120 (Support and Sniper) Aim stats. Of course, all of this is greatly complicated in Impossible Ironman playthrough, [B][I]where staff rotation may occur "naturally."[/I][/B][/QUOTE]
That's a helluva euphemism if I ever heard one
Isn't anyone else kinda bothered regarding XCOM losing the war in EU/EW?
Taking Impossible Ironman as the game's 'real' difficulty, XCOM still has a pretty easy first victory against the aliens due to the fact that they reverse engineer anything that they field in a matter of days i.e being capable of creating a teeny tiny hover plane that brings down massive alien [B]BATTLESHIPS[/B] in a couple of shots.
You then have your soldiers spend 10 days in a jar and come out with better psionic abilities than most of their dedicated commanders, you're actively deploying better weaponry & armor than that of their heaviest ground troops, you have nigh-on indestructible mechanized troops that are able to go toe to toe with an automated alien tank, you manufacture an armor in 15 or so days with significantly improved flight functionality compared to the fuck-up that is the Floater... We can just go on and on.
The only unit that matches a regular XCOM soldier in raw power is an uber super Ethereal who is supposed to be the leader of all the aliens XCOM just fucking [I]annihilated[/I] in a matter of months.
It's nice to be the underdog, but I don't see how XCOM would ever lose an all out war, specially if they weren't restricted to fielding just 4-6 dudes at a time.
The "not seeing how XCOM could lose an all out war" is kind of a weird argument since XCOM is like an incredibly gamey game designed to be won and the plot is really just there as a kind of backdrop, so of course XCOM wins?
[editline]13th July 2015[/editline]
like im really not that hung up on the canon, ever. it's just there to serve a purpose.
[QUOTE=Kommodore;48199740]The "not seeing how XCOM could lose an all out war" is kind of a weird argument since XCOM is like an incredibly gamey game designed to be won and the plot is really just there as a kind of backdrop, so of course XCOM wins?
[editline]13th July 2015[/editline]
like im really not that hung up on the canon, ever. it's just there to serve a purpose.[/QUOTE]
I wouldn't really care, but I started thinking about it because XCOM 2 is built off of XCOM losing and being forced into hiding. I just find it weird that such a ridiculously strong organization could lose anything, really.
I haven't even beaten the game once. I've been playing for 110hs now, just testing different difficulties and Second Wave settings.
I like to imagine it's the result of an inexperienced players rush to the alien base assault and then failing to defend XCOM HQ during the alien counter attack the following month. That's the only scenario I can think of where XCOM effectively loses everything they would need to research and manufacture items necessary to progress through the story.
That plus council members willing to completely give up on helping defend earth in the XCOM universe, the loss of XCOM HQ and everything they poured their money into would pretty much mean the end of all support for the project, leading to a nice set up for XCOM 2.
[QUOTE=deltasquid;48198290][img]http://i.imgur.com/zG4jic0.jpg[/img][/QUOTE]
reverse terror missions in xcom 2 please
[QUOTE=MrHeadHopper;48199784]I wouldn't really care, but I started thinking about it because XCOM 2 is built off of XCOM losing and being forced into hiding. I just find it weird that such a ridiculously strong organization could lose anything, really.
I haven't even beaten the game once. I've been playing for 110hs now, just testing different difficulties and Second Wave settings.[/QUOTE]
well, like he said. gamey game is gamey-- XCOM lost the war because outside of a game, their soldiers wouldn't be indefatigable terminators, alien tech would be hard to reverse-engineer, and the ayylmaos themselves wouldn't be totally incompetent dumbasses performing advanced tactics like moving out of cover to trigger overwatch, then inching over another square to end their turn out in the open.
It's a bit [I]odder[/I] that they'd lose the war and then (apparently) win it guerilla-style, but that also boils down to the fact that the setting is just there to give the game some flavor beyond moving units around until they reach the optimal position for you to click on AI-controlled units.
If I've learned anything from TV and movies, it's that the secret council that oversees the secret organization will drop all support and go for the idiot strategies the very second it looks as though the heroes aren't doing as well as before.
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