• XCOM V3: Hyphens are SO last decade
    5,000 replies, posted
[QUOTE=Jmir 54;48199911]reverse terror missions in xcom 2 please[/QUOTE] I thought that was the whole concept though?
I'm surprised nobody at Firaxis mined the cringey-joke goldmine presented by sending only SHIVs on missions involving interactions with friendly NPCs.
[QUOTE=Jmir 54;48199911]reverse terror missions in xcom 2 please[/QUOTE] I'm pretty sure literally every mission you're going to do in XCOM 2 is a reverse terror mission, with the advent/black tactical dudes getting the 'XCOM TERRORIZING SOMETHING' alert every time you come out of stealth.
I think it would be interesting to have a mod to play as ADVENT in Xcom2, could provide some interesting scenarios.
Ramping up the difficulty for myself after finishing my first Enemy Within play, which I did after my first Enemy Unknown play. Classic Ironman, with Marathon, Absolute Critical, Not Created Equally, Hidden Potential, and Training Roulette. Starting base in Asia. Slingshot and Progeny off this time because fuck 'em. Let's do this shit. [editline]14th July 2015[/editline] WELP. [B][I][URL="https://dl.dropboxusercontent.com/u/111996868/2015-2/Games/classicironman%20%281%29.jpg"]It[/URL] [URL="https://dl.dropboxusercontent.com/u/111996868/2015-2/Games/classicironman%20%282%29.jpg"]was[/URL] [URL="https://dl.dropboxusercontent.com/u/111996868/2015-2/Games/classicironman%20%283%29.jpg"]fun[/URL] [URL="https://dl.dropboxusercontent.com/u/111996868/2015-2/Games/classicironman%20%284%29.jpg"]while[/URL] [URL="https://dl.dropboxusercontent.com/u/111996868/2015-2/Games/classicironman%20%285%29.jpg"]it[/URL] [URL="https://dl.dropboxusercontent.com/u/111996868/2015-2/Games/classicironman%20%286%29.jpg"]lasted[/URL].[/I][/B]
[t]http://i.imgur.com/T0y74XR.jpg[/t] [t]http://cdn.hark.com/images/000/939/482/939482/original.jpg[/t]
[QUOTE=MrHeadHopper;48199630]Isn't anyone else kinda bothered regarding XCOM losing the war in EU/EW? Taking Impossible Ironman as the game's 'real' difficulty, XCOM still has a pretty easy first victory against the aliens due to the fact that they reverse engineer anything that they field in a matter of days i.e being capable of creating a teeny tiny hover plane that brings down massive alien [B]BATTLESHIPS[/B] in a couple of shots. You then have your soldiers spend 10 days in a jar and come out with better psionic abilities than most of their dedicated commanders, you're actively deploying better weaponry & armor than that of their heaviest ground troops, you have nigh-on indestructible mechanized troops that are able to go toe to toe with an automated alien tank, you manufacture an armor in 15 or so days with significantly improved flight functionality compared to the fuck-up that is the Floater... We can just go on and on. The only unit that matches a regular XCOM soldier in raw power is an uber super Ethereal who is supposed to be the leader of all the aliens XCOM just fucking [I]annihilated[/I] in a matter of months. It's nice to be the underdog, but I don't see how XCOM would ever lose an all out war, specially if they weren't restricted to fielding just 4-6 dudes at a time.[/QUOTE] [QUOTE=ScottyWired;48202113]Ramping up the difficulty for myself after finishing my first Enemy Within play, which I did after my first Enemy Unknown play. Classic Ironman, with Marathon, Absolute Critical, Not Created Equally, Hidden Potential, and Training Roulette. Starting base in Asia. Slingshot and Progeny off this time because fuck 'em. Let's do this shit. [editline]14th July 2015[/editline] WELP. [B][I][URL="https://dl.dropboxusercontent.com/u/111996868/2015-2/Games/classicironman%20%281%29.jpg"]It[/URL] [URL="https://dl.dropboxusercontent.com/u/111996868/2015-2/Games/classicironman%20%282%29.jpg"]was[/URL] [URL="https://dl.dropboxusercontent.com/u/111996868/2015-2/Games/classicironman%20%283%29.jpg"]fun[/URL] [URL="https://dl.dropboxusercontent.com/u/111996868/2015-2/Games/classicironman%20%284%29.jpg"]while[/URL] [URL="https://dl.dropboxusercontent.com/u/111996868/2015-2/Games/classicironman%20%285%29.jpg"]it[/URL] [URL="https://dl.dropboxusercontent.com/u/111996868/2015-2/Games/classicironman%20%286%29.jpg"]lasted[/URL].[/I][/B][/QUOTE] I'm sorry, you were saying? ScottyWired's loss there is about canon (maybe not quite that early).
[QUOTE=Craigewan;48202991]I'm sorry, you were saying? ScottyWired's loss there is about canon (maybe not quite that early).[/QUOTE] Didn't a guy earlier in this thread beat a Ironman Impossible game using nothing but [I]conventional weaponry[/I]? If we're gonna start cherry picking like this then this is gonna go nowhere lol.
[QUOTE=MrHeadHopper;48203011]Didn't a guy earlier in this thread beat a Ironman Impossible game using nothing but [I]conventional weaponry[/I]? If we're gonna start cherry picking like this then this is gonna go nowhere lol.[/QUOTE] Well that guy's playthrough just isn't canon then :^) [editline]15th July 2015[/editline] sadly, because that kicked ass and should be what every XCOM player aspires to be
[QUOTE=MrHeadHopper;48203011]Didn't a guy earlier in this thread beat a Ironman Impossible game using nothing but [I]conventional weaponry[/I]? If we're gonna start cherry picking like this then this is gonna go nowhere lol.[/QUOTE] According to steam, just over a quarter of players have actually beaten XCOM. (Global Achievement Stats). 1.1% have done so on Impossible.
I dunno what's the point behind arguing XCOM couldn't have lost. The whole idea behind XCOM staying functional relies on the fact that the lmaos were unaware of it or didn't consider it important enough until it was too late, and probably didn't really in-depth understand functioning of human society. Failing XCOM has ending where the faceless bald guy who does transmissions with you gets puppeteered by a lmao and tells you you got canned. In the XCOM2 canon, the aliens presumably didn't really [I]beat[/I] XCOM, hell, they seem to be trying to pitch the "aliens were innocent and humans attacked them" angle, so for all we know their approach could have been different. They could have just been observing without any overt operations, without terror missions. They went straight for the governments, mind-controlled the right people and took over without firing a single shot, XCOM got cancelled from high up without getting anything to react to, game over. XCOM1 and XCOM2 are simply a different scenario, get over it. They like to mention game statistics and shit, but that's rather pointless when you go and look that game completion statistics aren't that much better for pretty much any other moderately difficult game like Shovel Knight or any other.
I thought the idea for Xcom 2 was that the Aliens hit harder, and instead of slowly ramping up opposition to test us, they just dropped in Muton Elites, Sectoid Commanders riding Sectopods and entire battalions of Thin Mints. Xcoms only option to survive was to go underground, that's it. Why do people even care about Xcom canon/story anyway? It's a way to simulate an Alien Attack.
[QUOTE=cyclocius;48204432]I thought the idea for Xcom 2 was that the Alien shit harder,[/QUOTE] uh huh
I dunno why I even bothered bringing it up, I guess I just like to think about things? Besides, a story for the game is pretty much obligatory otherwise shit wouldn't make sense. There's a reason why the aliums have a hierarchy and stuff
It's better than the setup for terror from the deep. "hey we have these advanced weapons but the aliens seem gone and keeping this elite military force running costs too much, SCRAP EVERYTHING. Oh shit the aliens are back and even stronger shit why did we throw away our fucking heavy plasma weapons?!"
I thought it was that they didn't have any elerium/alloys to maintain their weapons, and the new underwater conditions meant they'd have to modify them to work effectively underwater, which they didn't have the elerium/alloys to do?
[QUOTE=cyclocius;48204432]I thought the idea for Xcom 2 was that the Aliens hit harder, and instead of slowly ramping up opposition to test us, they just dropped in Muton Elites, Sectoid Commanders riding Sectopods and entire battalions of Thin Mints. Xcoms only option to survive was to go underground, that's it. Why do people even care about Xcom canon/story anyway? It's a way to simulate an Alien Attack.[/QUOTE] Story is important for immersion for me. I actually got tons of questions regarding the plot and lore of Xcom. Such as how much free will do the lesser aliens have from the Ethereals, or are they all just manufactured clones who only obey? Is The Bureau and modern Xcom canonically related? Is it the Zudjari from The Bureau the Ethereal's are calling the "greater threat" and thats why they want us as hosts so they can fight them? What was it like for the Sectoids, Mutons, and Thin Men when the Ethereals first approached them before bringing them in the fold? Stuff like that
[QUOTE=Jmir 54;48205711]Story is important for immersion for me. I actually got tons of questions regarding the plot and lore of Xcom. Such as how much free will do the lesser aliens have from the Ethereals, or are they all just manufactured clones who only obey? Is The Bureau and modern Xcom canonically related? Is it the Zudjari from The Bureau the Ethereal's are calling the "greater threat" and thats why they want us as hosts so they can fight them? What was it like for the Sectoids, Mutons, and Thin Men when the Ethereals first approached them before bringing them in the fold? Stuff like that[/QUOTE] I really do like the subtle alien lore you get from the research reports. I'm actually pretty eager for the autopsies on the remastered races in XCOM 2. Also maybe the Ethereals are looking for a race as psionically powerful as they are without needing external modifications i.e humans. Anyone that doesn't have a psionic gift gets turned into a modified mess made for combat, with Sectoid Commanders being a weird exception.
[QUOTE=Jmir 54;48205711]Story is important for immersion for me. I actually got tons of questions regarding the plot and lore of Xcom. Such as how much free will do the lesser aliens have from the Ethereals, or are they all just manufactured clones who only obey? Is The Bureau and modern Xcom canonically related? Is it the Zudjari from The Bureau the Ethereal's are calling the "greater threat" and thats why they want us as hosts so they can fight them? What was it like for the Sectoids, Mutons, and Thin Men when the Ethereals first approached them before bringing them in the fold? Stuff like that[/QUOTE] Aren't thin men and sectoids the same base species, modified to be distinct? Same with floaters and mutons.
[QUOTE=Mort Stroodle;48206185]Aren't thin men and sectoids the same base species, modified to be distinct? Same with floaters and mutons.[/QUOTE] The Uber-Ethereal refers to them as distinct species. Sectoids were "brilliant," but "shackled by their own cowardice," which prevented them from "receiving the gift." Thin Men proved to be loyal, but lacked the [I]innate capability[/I] to "receive the gift." He doesn't even mention Floaters, though, so they're as likely to be Mutons as anything else. :P [QUOTE=MrHeadHopper;48205940]I really do like the subtle alien lore you get from the research reports. I'm actually pretty eager for the autopsies on the remastered races in XCOM 2. Also maybe the Ethereals are looking for a race as psionically powerful as they are without needing external modifications i.e humans. Anyone that doesn't have a psionic gift gets turned into a modified mess made for combat, with Sectoid Commanders being a weird exception.[/QUOTE] That's pretty much what the game says. The Uber-Ethereal actually calls himself "the greatest failure of the Ethereal Ones, we who failed to ascend as They thought we would." Basically, some nameless progenitor race or collective of races (the actual Ethereal Ones) attempted to "uplift" the race the game calls Ethereals, but for some reason the Ethereals just weren't [I]quite[/I] capable of making the jump to another form of existence. So they "were cast out" (the game's own words), and "seek redemption" by testing other races to see if they're more worthy. It's really quite interesting writing . . . while I don't necessarily think it's possible to fully integrate the game's mechanics and setting, the background lore is really quite subtle and well-done compared to the game's story. (It's also a massive rip-off of or variation on [I]Childhood's End[/I], but as far as I'm concerned games would really be a lot better if they nicked more from classic fiction.)
[QUOTE=wat_am_i_doin;48206517]The Uber-Ethereal refers to them as distinct species. Sectoids were "brilliant," but "shackled by their own cowardice," which prevented them from "receiving the gift." Thin Men proved to be loyal, but lacked the [I]innate capability[/I] to "receive the gift." He doesn't even mention Floaters, though, so they're as likely to be Mutons as anything else. :P [/QUOTE] I'm talking about the autopsy dialogue. The ethereals genetically altered them to be very different from each other, but they share the same structure and came from the same initial race (possibly humans, consider how humanoid they are).
Beaglerush is currently talking about his Long War submod he's been working on with WastelandGhost on stream for anyone interested after giving up on his TMX. I missed most details but starting with 12 troops on deployment, start with more than just PFCs, like a couple of officers etc., customizable pod size, aliens have a full action on activation, other integrated sub mods.
[QUOTE=Mort Stroodle;48206873]I'm talking about the autopsy dialogue. The ethereals genetically altered them to be very different from each other, but they share the same structure and came from the same initial race (possibly humans, consider how humanoid they are).[/QUOTE] I'm pretty sure they are their own distinct species that were conquered by the ethereals [i]and then[/i] genetically toyed with to get the best out of them. I don't recall there being anything mentioned about every alien coming from the same species, just that the ethereals found them and started using them for their own purposes.
Beaglerush's Tuesday Morning campaign went out with a weird bang involving "Hey now you're a rock star", "Final Countdown", and embracing death [IMG]http://i.imgur.com/oz9SRj8.png[/IMG] it was pretty fucking funny
[QUOTE=Awesomecaek;48204166]In the XCOM2 canon, the aliens presumably didn't really [I]beat[/I] XCOM, hell, they seem to be trying to pitch the "aliens were innocent and humans attacked them" angle, so for all we know their approach could have been different.[/QUOTE] That would make sense except for the fact that they are saying XCOM 2 is the result of a failed game of XCOM 1. You don't play as a faceless organisation and then turn into XCOM in EU/EW, you start off as XCOM already approved and supported by earths nations right at the start. XCOM lost fast and early either due to incompetence or difficulty level, earth didn't get a chance to get used to the idea that we could put up a fight (due to the elite organisation they formed being wiped out) so we just gave up within the first two months or so and accepted our new alien overlords. The presence of alien propaganda claiming humans were the bad ones doesn't really mean they are trying to take a more peaceful approach, it just means they are trying to ease the population into assimilation and being ruled by aliens.
[QUOTE=Tea Guy;48207660]I'm pretty sure they are their own distinct species that were conquered by the ethereals [i]and then[/i] genetically toyed with to get the best out of them. I don't recall there being anything mentioned about every alien coming from the same species, just that the ethereals found them and started using them for their own purposes.[/QUOTE] Just looked into it, Mutons and floaters are from the same species, but I couldn't find any direct talk about thins and sectoids being the same. [QUOTE]During the autopsy, we also noted a variety of ritualistic markings and unusual tattoos, which imply some sort of past tribal structure among the Muton species. We've also noticed a number of distinct similarities between the genetic structure of the Muton and Floater specimens. Although I can only guess as to the alien's intentions, it certainly appears that the Floaters may have at one time been Mutons themselves. If the aliens have been experimenting with the Muton physiology, perhaps the Floaters are a byproduct of their less successful attempts at genetic manipulation.[/QUOTE] I think there was a research image ingame somewhere of a sectoid and a thin man side by side, with similar nervous systems, accompanied by text about similar physiology between aliens, but I can't find it. In any case, the devs wanted to keep their origins ambiguous.
Does anyone know how to replicate the XCOM font? I'm doing it for this picture I've made; [T]http://i.imgur.com/Cp6z3Sg.png[/T]
The aliens must have at least some form of free thought or else the Ethereals wouldn't have been kind of enough to include big entertainment holo-consoles on a lot of ships. But at least they aren't playing computer games. [img]http://puu.sh/iZCni/fe7db02387.jpg[/img]
[QUOTE=JCDentonUNATCO;48208761] But at least they aren't playing computer games. [img]http://puu.sh/iZCni/fe7db02387.jpg[/img][/QUOTE] You god damn judgmental piece of shit I'll do what I want.
Ok I think I'll settle for this. If anyone knows how to make better text or thinks it looks bad please tell me. [IMG]http://i.imgur.com/vzcJnzc.png[/IMG]
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