[QUOTE=Tea Guy;48207769]That would make sense except for the fact that they are saying XCOM 2 is the result of a failed game of XCOM 1. You don't play as a faceless organisation and then turn into XCOM in EU/EW, you start off as XCOM already approved and supported by earths nations right at the start.
XCOM lost fast and early either due to incompetence or difficulty level, earth didn't get a chance to get used to the idea that we could put up a fight (due to the elite organisation they formed being wiped out) so we just gave up within the first two months or so and accepted our new alien overlords.
The presence of alien propaganda claiming humans were the bad ones doesn't really mean they are trying to take a more peaceful approach, it just means they are trying to ease the population into assimilation and being ruled by aliens.[/QUOTE]
But is it even canonically possible to "lose" vanilla XCOM in first 2 months without failing literally every mission?
[editline]15th July 2015[/editline]
I feel like considering the very limited spotlight time they get in interviews at E3, they felt like it's easier to just say that this is one of the very few cases where the sequel isn't built on you successfully beating the previous game without going into details of "WELL AND HELLUVA LOT OF THINGS ARE NOW ENTIRELY DIFFERENT TOO, NOW".
Keep in mind that a lot of intricacies like this are beyond the scope of a lot of players and also, they might have wanted to not to spoil many things just yet.
We don't even know if the new Sectoids and new SnakeLady are what came in at the beginning this time or emerged after the occupation began (although we know there's at least one humanoid thin mint I guess).
[img]http://puu.sh/iZHzq/0616cc8ba4.png[/img]
god please no
that's when you just give up at life
[QUOTE=Awesomecaek;48209177]But is it even canonically possible to "lose" vanilla XCOM in first 2 months without failing literally every mission?[/QUOTE]
If you fail to defend the alien counter attack on XCOM HQ then you pretty much lose the game since there's no HQ for the fail state video to play (which is why you get to retry if you lose).
The aliens have had 20 years to do whatever they please involving genetic modification, I think it's safe to assume that without XCOM hampering their affairs they would have mastered making their thin mints more human while using human dna to enhance sectoids.
As for snake lady, I like to imagine that the snake bradford mentions while you're in the geoscape in EU/EW was their first attempt at snake soldiers, but didn't really get anywhere because XCOM whooped their asses before they could get anything useful out of it.
[QUOTE=Tea Guy;48209543]If you fail to defend the alien counter attack on XCOM HQ then you pretty much lose the game since there's no HQ for the fail state video to play (which is why you get to retry if you lose).
The aliens have had 20 years to do whatever they please involving genetic modification, I think it's safe to assume that without XCOM hampering their affairs they would have mastered making their thin mints more human while using human dna to enhance sectoids.
As for snake lady, I like to imagine that the snake bradford mentions while you're in the geoscape in EU/EW was their first attempt at snake soldiers, but didn't really get anywhere because XCOM whooped their asses before they could get anything useful out of it.[/QUOTE]
Pretty sure that bradford line was just a completely silly joke line. I can't imagine somebody on XCOM staff seeing a snake-soldier of any kind, reporting it to Bradford, and then having nothing come of it.
[QUOTE=Mort Stroodle;48209843]Pretty sure that bradford line was just a completely silly joke line. I can't imagine somebody on XCOM staff seeing a snake-soldier of any kind, reporting it to Bradford, and then having nothing come of it.[/QUOTE]
I know, but it'd be fun if that was the case.
I really like how when you beat the game you get to check your stats while this music plays:
[video]https://youtu.be/ztpwb6kOMUc?list=PLc5Ywe-KmiGMa_ChG42NyRw7kS_pmKmtK[/video]
It gives a great sense of accomplishment.
I hope they do something similar for the end of XCOM2.
Isn't anyone else kind of intrigued as to how they will handle MEC troopers in XCOM 2? It's likely that there won't even be any, but in XCOM you deliberately set them up to have a life after the war is over with the base augments.
Mr. Engineer also keeps talking about what gene modded soldiers will become after the war is done with in spooky tones.
Wouldn't it be neat if you got a recruit every now and then that was able to interface with MEC suits by default? Of course they should still make him useful for regular ground combat somehow so they're not completely useless w/o MEC suit tech.
[QUOTE=MrHeadHopper;48212078]Isn't anyone else kind of intrigued as to how they will handle MEC troopers in XCOM 2? It's likely that there won't even be any, but in XCOM you deliberately set them up to have a life after the war is over with the base augments.
Mr. Engineer also keeps talking about what gene modded soldiers will become after the war is done with in spooky tones.
Wouldn't it be neat if you got a recruit every now and then that was able to interface with MEC suits by default? Of course they should still make him useful for regular ground combat somehow so they're not completely useless w/o MEC suit tech.[/QUOTE]
MEC's are a little out of XCOM's league seeing as how they are mostly a rag tag group of resistance fighters using varied equipment just to fight back.
Though something along the lines of recovering an advent MEC and then hollowing out the chest cavity and legs to make a powered armor suit would be pretty neat and slightly more viable :v:
[editline]15th July 2015[/editline]
Then again depending on if advent MECS are pure robot or brain in a jar, you might just be able to hack them and use them as temporary units.
[QUOTE=Tea Guy;48212103]MEC's are a little out of XCOM's league seeing as how they are mostly a rag tag group of resistance fighters using varied equipment just to fight back.
Though something along the lines of recovering an advent MEC and then hollowing out the chest cavity and legs to make a powered armor suit would be pretty neat and slightly more viable :v:[/QUOTE]
Hack-reprogram an Advent MEC and keep the dude inside as a pet. He'll be screaming for help while his suit guns down his comrades. Then you bring him home and play "here comes the aeroplane" with army rations
[editline]15th July 2015[/editline]
or noxious chemicals
[QUOTE=Wunce;48211218]I really like how when you beat the game you get to check your stats while this music plays:
[video]https://youtu.be/ztpwb6kOMUc?list=PLc5Ywe-KmiGMa_ChG42NyRw7kS_pmKmtK[/video]
It gives a great sense of accomplishment.
I hope they do something similar for the end of XCOM2.[/QUOTE]
I agree, I hope we get to see the stats against a overly patriotic background with a pile of dead LMAO's and then some badass XCOM dudes with a flag or something ontop.
[QUOTE=Viper123_SWE;48212152]I agree, I hope we get to see the stats against a overly patriotic background with a pile of dead LMAO's and then some badass XCOM dudes with a flag or something ontop.[/QUOTE]
CONGRATULATIONS, YOU ARE THE BADDEST DUDE
[QUOTE=Mort Stroodle;48209843]Pretty sure that bradford line was just a completely silly joke line. I can't imagine somebody on XCOM staff seeing a snake-soldier of any kind, reporting it to Bradford, and then having nothing come of it.[/QUOTE]
Either the autopsy or interrogation of a thin mint states that they have reptilian eyes and segmented skeletons similar to a snake's, and that they were heavily modified from some other form to appear human. Vipers are the true form of thin men, before all the gene scrambling that made them able to infiltrate human society.
[QUOTE=Tea Guy;48212103]MEC's are a little out of XCOM's league seeing as how they are mostly a rag tag group of resistance fighters using varied equipment just to fight back.
[/QUOTE]
Also, given their comments on ADVENT gene therapy, they might have ideological objections as well.
[QUOTE=Jeep-Eep;48212862]Also, given their comments on ADVENT gene therapy, they might have ideological objections as well.[/QUOTE]
Didn't pretty much everyone in XCOM 1 also object but ultimately did it anyways since it was a good tool for winning the war? You hear non-stop concerns about "the future of our modified troops" from the doctor & engineery guys.
Besides, there [I]might[/I] be a significant difference to take into account between ADVENT's genetic modification that might very well be the reason for the new Sectoid enemy *hint hint* and the combat implants that XCOM issued out.
Edit: Did anyone else go to great lengths to make their Volunteer look as rad as possible?
[img]http://i.imgur.com/RA2irQY.jpg[/img]
Gotta be honest, i don't like the look of the MEC's in EW. The look like jellybeans with a head and robotic limbs bolted onto the side. I'd much rather more conventional mechs where the occupant either sit's in side or just has power Armour around them. The small head even with the biggest helmet on just never looks right.
[QUOTE=Fr3ddi3;48213665]Gotta be honest, i don't like the look of the MEC's in EW. The look like jellybeans with a head and robotic limbs bolted onto the side. I'd much rather more conventional mechs where the occupant either sit's in side or just has power Armour around them. The small head even with the biggest helmet on just never looks right.[/QUOTE]
Would be cool with mech suits and more options regarding armament.
Where is my WH40K style chainsaw arm, damnit.
[QUOTE=Fr3ddi3;48213665]Gotta be honest, i don't like the look of the MEC's in EW. The look like jellybeans with a head and robotic limbs bolted onto the side. I'd much rather more conventional mechs where the occupant either sit's in side or just has power Armour around them. The small head even with the biggest helmet on just never looks right.[/QUOTE]
I actually REALLY dig XCOM:EW MECs, their animations and designs, mainly because they are a very rare case of the bipedal robot looking at least so-so structurally and mechanically sound, which is oftentimes not the case at all with various mech designs.
[QUOTE=Awesomecaek;48213882]I actually REALLY dig XCOM:EW MECs, their animations and designs, mainly because they are a very rare case of the bipedal robot looking at least so-so structurally and mechanically sound, which is oftentimes not the case at all with various mech designs.[/QUOTE]
The body looks fine but the exposed head looks ridiculous (particularly on gen 3 MECs), even if you slap a helmet on them. At least give them a bubble canopy like the TR and NC MAX exosuits in Planetside 1.
[t]http://i.imgur.com/qZrGsZL.jpg[/t][t]http://i.imgur.com/Hxhza6B.jpg[/t]
Yeah I agree exposed head is silly but then again you can put a helmet on them.
I guess the idea was you won't lose the well known faces of your favourite soldiers but a bubble canopy wouldn't hurt that.
I think the MECs look fine as long as you give them a full helmet, my personal favorite is this one:
[t]http://i.imgur.com/2mMPGGR.jpg[/t]
Sucks that the targeting hologram thing clips with the helmets though.
i'm like 80% sure an XCOM 2 expansion will have mechs given all the rigamarole over their not being included
[QUOTE=IrishBandit;48214713]I think the MECs look fine as long as you give them a full helmet, my personal favorite is this one:
[t]http://i.imgur.com/2mMPGGR.jpg[/t]
Sucks that the targeting hologram thing clips with the helmets though.[/QUOTE]
I wish upgrading your MEC from 1 to 2 also gave you the option to use the old MEC's look as an extra armor deco option. I like the way they look, but if you field more than one MEC in a group they all end up looking samey and kind of bland.
Specially if you take into account that MECs have a linear as heck weapon progression path and always field the same weaponry.
[url]http://www.themarysue.com/interview-garth-deangelis-xcom-2-diversity/[/url]
Some data on XCOM 2 character design:
-Female versions of ADVENT units confirmed - those with a keen ear might have noticed that one of the ADVENT troopers in the demo had a female voice - it was a blink and miss thing though
-Viper apparently enhanced with human genetics - choice of female design was inspired by the sexual dimorphism of Terran snakes.
-Squad customization can be exported and shared with the world
Edit:
[url]http://www.lazygamer.net/genre/strategy-genre/how-xcom-2s-new-mechanics-make-it-even-more-emotional/[/url]
Analysis:
-multiple customizable personality poses.
From the Gameinformer E3 2015 XCOM 2 Article:
[IMG]http://i.gyazo.com/1ec56509f63d65ca376b823bfe361aa7.png[/IMG]
Evolved sectoids confirmed to be derived from Human and sectoid DNA
Also snek confirmed for female
[IMG]http://i.gyazo.com/bac0f7ecd4b99597c4933f4267b74913.png[/IMG]
[QUOTE=Jeep-Eep;48215086]Analysis:
-multiple customizable personality poses.[/QUOTE]
Get ready for NWA album cover posing.
[editline]15th July 2015[/editline]
You can also change a soldier's gender. I wonder if/how that will be explained ingame.
why would that need to be explained?
[editline]15th July 2015[/editline]
it's the same as changing their hair or skin color or voice or face?
[QUOTE=Kommodore;48215310]why would that need to be explained?
[editline]15th July 2015[/editline]
it's the same as changing their hair or skin color or voice or face?[/QUOTE]
I didn't say it had to be explained.
Customizing a soldier's aesthetics could be legitimized within the game's world with like alien gene technology.
It'd feel shoehorned imo. There's no possible justification in-game for the commander to be facially reconstructing their soldiers, changing their race, or changing their sex. You could come up with technologies that would do it, but it's not going to provide any tactical advantage and would be a huge human rights violation. It should remain as a non-canon, fun side thing.
Well, maybe I want to be the perpetrator of human rights violations, you don't know me!
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