• XCOM V3: Hyphens are SO last decade
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Now I am tempted to do a SHIV only playthrough. I am pretty sure it's moderately easy to mod the game to let a SHIV carry an arc thrower but making the Chosen SHIV might be a bit hard.
Can someone tell me how the probability of a soldiers starting country is set up in long war's config file?
[QUOTE=Awesomecaek;48252302]Now I am tempted to do a SHIV only playthrough. I am pretty sure it's moderately easy to mod the game to let a SHIV carry an arc thrower but making the Chosen SHIV might be a bit hard.[/QUOTE] I'm sure it's possible to make SHIVs able to be psionic
[QUOTE=VOSK;48252480]Can someone tell me how the probability of a soldiers starting country is set up in long war's config file?[/QUOTE] It's on a weight system, so its like: Country 1: 60 Country 2: 50 Country 3: 10 Country 4: 5 So you add all that up and get 125. So the chances for a soldier to be from Country 1 is 60/125 (48%), Country 2 is 50/125 (40%), C3 10/125 (8%), C4 5/125 (4%). You can adjust it from the DGC.ini at like line 1075 and down.
[QUOTE=CGNick;48252515]It's on a weight system, so its like: Country 1: 60 Country 2: 50 Country 3: 10 Country 4: 5 So you add all that up and get 125. So the chances for a soldier to be from Country 1 is 60/125 (48%), Country 2 is 50/125 (40%), C3 10/125 (8%), C4 5/125 (4%). You can adjust it from the DGC.ini at like line 1075 and down.[/QUOTE] However, one of the soldiers in the starting mission will always have the nationality of the Xcom base's country, doesn't matter if you set that nation to 0 chance.
Does the name generator website work with the latest version of Long War (Beta 15f)?
Tried to complete the dock level with shivs (and a jetpack sniper) only. Without killing anything. [t]http://i.imgur.com/pLFPu7S.jpg[/t] [I]Like putting together a jigsaw.[/I] Oh wait, the airstrike. [t]http://i.imgur.com/XOmUtd5.png[/t] Shit.
Oooh slight issue with the FP rework. Apparently the bonus aim for the special chars (Zhang, Doorn, Annette) don't apply. Looking into how to fix it. [editline]20th July 2015[/editline] Alright so, apparently it's hard-coded that they start with 65 Aim. So unless someone knows how to edit those UPK files with the PatcherGUI and what not, we'll just have to go on a limb and say that they are gifted in other areas more (Such as the will bonus and the free perk they get).
[IMG]http://i57.tinypic.com/2vd050g.jpg[/IMG] Not the most colorful bunch i admit, but i like going for a black ops / ODST look. For that reason alone i havent even augmented anyone.
[QUOTE=Fr3ddi3;48254364]Not the most colorful bunch i admit, but i like going for a black ops / ODST look. For that reason alone i havent even augmented anyone.[/QUOTE] When did Beckett get a sex change?
Alright, I'm gonna start a new campaign with the FP names! Let's see who's first to die.
[QUOTE=joshuadim;48254472]Alright, I'm gonna start a new campaign with the FP names! Let's see who's first to die.[/QUOTE] Me.
[QUOTE=CGNick;48254457]When did Beckett get a sex change?[/QUOTE] Carley Beckett, had to be creative with the soldiers i was given :v:, same with Carmen Mitchell and Gemma Hammond. For some reason this game decided every single recruit i hired would be female so i rolled with it.
And our first contestants up the firing blocks are: jonu67 Conro101 Craigewan Kommodore Swilly Pinhead! bloboo cutthecrap
[IMG]http://images.akamai.steamusercontent.com/ugc/439449889356127772/227125DE4845A7551A54376DBC9FB68A08F8F870/[/IMG] WHAT IN THE LIVING FUCK IS THAT!? AAAAAAAAAAAAAAAAAAH!!!
That's Long War's way of saying mission failed.
[QUOTE=Devil Traitor;48254573][IMG]http://images.akamai.steamusercontent.com/ugc/439449889356127772/227125DE4845A7551A54376DBC9FB68A08F8F870/[/IMG] WHAT IN THE LIVING FUCK IS THAT!? AAAAAAAAAAAAAAAAAAH!!![/QUOTE] [i][b]That's XCOM, baby![/b][/i]
[QUOTE=Awesomecaek;48246642]Stargate is a very cool universe and still barely used in games but sadly anything worthwhile done in it is bound to be a massive content sink if it's meant to be worth anything.[/QUOTE] Probably not, actually. Lets see. We'd need: SG1 - The facility. You don't really need to base build, since the base has been there for a while. But you're probably going to be infiltrated/invaded a few times. - As for research. They don't actually majorly upgrade much in this series. Apart from a staff-proof plate, an attachment for one type of enemy, space ships, and the means of protecting from ghoul infiltration. - A bunch of real world military equipment. Guns. Explosives, Outfits. Field Tents. - Archaeological equipment. - A stargate - Jaffa. - Villains in fancy egyptian duds - Staff weapon, zat, the hand thing -Common primitive village things - Some egyptian ruins - Some snake ships. You don't need the entirity. Just the interior. Asguard/replicator stuff can come later. Individual ghoul lords too. Ori stuff can come... maybe. I don't think that's all that much. The biggest challenge would be the necromantic rituals designed to get Don S. Davis to do the voice of the commander. Attlantis is quite simillar. There's not much you need to add on. - A new gate -Ancient buildings Wraith buildings (ok. That one's a bitch) -Wraith weapons -Wraith powers, Which is mostly the vampirism, regeneration, healing and illusion. -The wraith. Drone and not-Drone. Then a queen. -Primitive weapons. (bows. crossbows. Spear. slingshots. They get attacked with this stuff far more often than SG1) -Projectile weapons (Every culture that isn't primitive uses the same weapons. Geni, Satedan, random others. Triple barreled shotgun is the one that sticks out the most) It's not easy, but it's certainly not extremely difficult (unless you want to throw in [I]everything[/I].)
Oh the first UFO contact in the new game! This shouldn't be too ha- [IMG]http://images.akamai.steamusercontent.com/ugc/448456945066507882/553AE257073F63D3C1ADB466FC294A9C96B48A5B/[/IMG] Oh [editline]20th July 2015[/editline] It's a fucking abductor and it landed are you kidding me Long War [editline]20th July 2015[/editline] Welp, time to start a new fucking campaign because this one is fucked already
no send me in cap'n
[QUOTE=The Jack;48254609]Probably not, actually. Lets see. We'd need: SG1 - The facility. You don't really need to base build, since the base has been there for a while. But you're probably going to be infiltrated/invaded a few times. - As for research. They don't actually majorly upgrade much in this series. Apart from a staff-proof plate, an attachment for one type of enemy, space ships, and the means of protecting from ghoul infiltration. - A bunch of real world military equipment. Guns. Explosives, Outfits. Field Tents. - Archaeological equipment. - A stargate - Jaffa. - Villains in fancy egyptian duds - Staff weapon, zat, the hand thing -Common primitive village things - Some egyptian ruins - Some snake ships. You don't need the entirity. Just the interior. Asguard/replicator stuff can come later. Individual ghoul lords too. Ori stuff can come... maybe. I don't think that's all that much. The biggest challenge would be the necromantic rituals designed to get Don S. Davis to do the voice of the commander. Attlantis is quite simillar. There's not much you need to add on. - A new gate -Ancient buildings Wraith buildings (ok. That one's a bitch) -Wraith weapons -Wraith powers, Which is mostly the vampirism, regeneration, healing and illusion. -The wraith. Drone and not-Drone. Then a queen. -Primitive weapons. (bows. crossbows. Spear. slingshots. They get attacked with this stuff far more often than SG1) -Projectile weapons (Every culture that isn't primitive uses the same weapons. Geni, Satedan, random others. Triple barreled shotgun is the one that sticks out the most) It's not easy, but it's certainly not extremely difficult (unless you want to throw in [I]everything[/I].)[/QUOTE] I always thought how much SG-1 Reminds me of X-com and opposite when im playing x-com. Really hope something like this maybe happens in the future.
[QUOTE=Kommodore;48254713]no send me in cap'n[/QUOTE] I'm not sending you to die soldier I'll make sure you fight another day in another universe (new game)
[QUOTE=joshuadim;48254665] Welp, time to start a new fucking campaign because this one is fucked already[/QUOTE] for real tho that's not how that works just ignore it [QUOTE=joshuadim;48254731]Ayy whaddaya know, new game and Kommodore is still in the first mission, grats soldier[/QUOTE] praise gupta
Ayy whaddaya know, new game and Kommodore is still in the first mission, grats soldier [editline]20th July 2015[/editline] [IMG]http://images.akamai.steamusercontent.com/ugc/448456945066534698/63674F802005BC09928C01218DA279FB1BCF42D3/[/IMG]
[QUOTE=joshuadim;48254731]Ayy whaddaya know, new game and Kommodore is still in the first mission, grats soldier [editline]20th July 2015[/editline] [IMG]http://images.akamai.steamusercontent.com/ugc/448456945066534698/63674F802005BC09928C01218DA279FB1BCF42D3/[/IMG][/QUOTE] you really didn't need to make a new game. there aren't significant penalties for skipping over a mission in long war, unlike vanilla.
[QUOTE=The Jack;48254609]Probably not, actually. Lets see. We'd need: SG1 - The facility. You don't really need to base build, since the base has been there for a while. But you're probably going to be infiltrated/invaded a few times. - As for research. They don't actually majorly upgrade much in this series. Apart from a staff-proof plate, an attachment for one type of enemy, space ships, and the means of protecting from ghoul infiltration. - A bunch of real world military equipment. Guns. Explosives, Outfits. Field Tents. - Archaeological equipment. - A stargate - Jaffa. - Villains in fancy egyptian duds - Staff weapon, zat, the hand thing -Common primitive village things - Some egyptian ruins - Some snake ships. You don't need the entirity. Just the interior. Asguard/replicator stuff can come later. Individual ghoul lords too. Ori stuff can come... maybe. I don't think that's all that much. The biggest challenge would be the necromantic rituals designed to get Don S. Davis to do the voice of the commander. Attlantis is quite simillar. There's not much you need to add on. - A new gate -Ancient buildings Wraith buildings (ok. That one's a bitch) -Wraith weapons -Wraith powers, Which is mostly the vampirism, regeneration, healing and illusion. -The wraith. Drone and not-Drone. Then a queen. -Primitive weapons. (bows. crossbows. Spear. slingshots. They get attacked with this stuff far more often than SG1) -Projectile weapons (Every culture that isn't primitive uses the same weapons. Geni, Satedan, random others. Triple barreled shotgun is the one that sticks out the most) It's not easy, but it's certainly not extremely difficult (unless you want to throw in [I]everything[/I].)[/QUOTE] I was thinking of a sort of non-canon stargate sideline where it's something similar to Stargate Universe [sp]Except you know, not garbage[/sp], since they are also on a Ship, exploring planets here and there. Idk, setting the same events like the original series is though, but using the universe (queue the pun) of Stargate can work still. So while just remaking SG-1 in XCOM 2 is doable, it's gonna be a ballsy challenge, but just making a mod that's set in the Stargate universe, it would be a lot more doable.
Welp someone died and got quad panic chained (including you Kommodore >:( ) [editline]20th July 2015[/editline] Rest in piece haloguy234
i think i'm gonna do a definitive losing run of Long War in prep for XCOM 2, ie ballistic only like Nick did and all the second wave options that make the strat layer eventually unwinnable enabled, basically just to see how long i hold out and maybe to have one or two soldiers in mind to carry some flavor forward into my first XCOM 2 run also bc a full Long War campaign feels like it takes an irl year
SGU was great. It just didn't start off well, and chloe/scott were bad characters who took too much screen time. Andrea wasn't great either It'd probably be very interesting, but perhaps the most resource intensive of all. Given the nature of the unknown universe and the variety of aliens in it.(jokes, It'll probably just be the blue guys over and over again) It also has massive potential for X-COM -The base building mechanic is there, because you're uncovering new parts of the ship. It's probably even more in depth, since you're going to need to reclose things off when they get damaged in fighter attacks. -Research is everywhere. Because everything is new. -You'd be able to recruit crew only in very rare intervals. So loosing a crewmember would be a lot worse. -Running out of resources would cause death. Most importantly and since we're not getting a season 3, we could just carry shit on from there.
[QUOTE=The Jack;48255088]SGU was great. It just didn't start off well, and chloe/scott were bad characters who took too much screen time. Andrea wasn't great either It'd probably be very interesting, but perhaps the most resource intensive of all. Given the nature of the unknown universe and the variety of aliens in it.(jokes, It'll probably just be the blue guys over and over again) It also has massive potential for X-COM -The base building mechanic is there, because you're uncovering new parts of the ship. It's probably even more in depth, since you're going to need to reclose things off when they get damaged in fighter attacks. -Research is everywhere. Because everything is new. -You'd be able to recruit crew only in very rare intervals. So loosing a crewmember would be a lot worse. -Running out of resources would cause death. Most importantly and since we're not getting a season 3, we could just carry shit on from there.[/QUOTE] Still, I'd rather not actually canon-base it, just Universe integrate it. Plus if we went for a Season 3 interpretation of Universe, we'd have to drown it in drama between the characters and have little to no action.
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