• XCOM V3: Hyphens are SO last decade
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Indubitably. That would be more than enough reason to have aliens try to join your organization.
New article [url]http://uk.ign.com/articles/2015/06/02/xcom-2-welcoming-our-new-alien-overlords[/url] [img]http://oyster.ignimgs.com/wordpress/stg.ign.com/2015/06/XCOM2_ADVENT_CheckPoint.jpg[/img] [img]http://oyster.ignimgs.com/wordpress/stg.ign.com/2015/06/XCOM2_Soldiers_MedArmorGuerilla.jpg[/img] [img]http://oyster.ignimgs.com/wordpress/stg.ign.com/2015/06/XCOM2_City_Center.jpg[/img] [img]http://oyster.ignimgs.com/wordpress/stg.ign.com/2015/06/XCOM2_ADVENT-Propaganda_Center_Atrium.jpg[/img] [img]http://oyster.ignimgs.com/wordpress/stg.ign.com/2015/06/XCOM2_Viper.jpg[/img] [img]http://oyster.ignimgs.com/wordpress/stg.ign.com/2015/06/XCOM2_Sectoid.jpg[/img]
I'd like to see more thing like the Covert Ops in EW, but possibly player controlled. Would be interesting to see how well it could be executed.
With the new stealth system, it's entirely possible for them to design playable Covert Operations, though they should still probably have the option to auto-resolve.
Called it that the Sword-wielder was the new Assault class.
so snakewoman doesn't really have boobs they are just bumps on them to make them look more human? boring
[QUOTE=Pigbear;47861122]so snakewoman doesn't really have boobs they are just bumps on them to make them look more human? boring[/QUOTE] They'll always have them were it matters. In the porn
[QUOTE=Pigbear;47861122]so snakewoman doesn't really have boobs they are just bumps on them to make them look more human? boring[/QUOTE] Either that or the concept artist didn't draw the nipples because they weren't ready to fully render snake titties and bump up the age rating. That said however we have an enemy designed to zombify you through egg-based face-rape, so perhaps the point is moot. Still, another explanation would be that the chest-bumps are perhaps weirdly-placed poison sacs of some sort.
IGN article is up:[url]http://ca.ign.com/articles/2015/06/02/xcom-2-welcoming-our-new-alien-overlords?page=1[/url] Analysis: -Four of 5 classes shown so far: Sharpshooter: Like sniper, but with more pistol emphasis Ranger: Like assault but with more melee options Grenadier: Seems to trade out at least the rocket for a grenade launcher, no talk on suppressive weapons yet. Specialist: Controlled the drone, designated 'Gremlin' shown in trailer. Like support in other ways -Articles on both Ranger and Specialist to come next week. -More customization options, including both gender and nationality, as well as options unlocked by experience. -Early alien dash can be circumvented by ambushes and other tools -More destructibility: [quote]including by fire that spreads, acid that melts through floors, and exploding barrels[/quote], with AI changes to match -Secondary objectives can be accomplished and be followed by an extract and still be a victory. Extracts can be from anywhere on the map. -Loot will be lost if not grabbed within a few turns, becoming fragments -Aliens are high-tier foes now - it will be some time before even sectoids are a negligible threat. -Vipers have a froglike tongue as well as venom, constriction and firepower. -Advent are the new low-level threat, and wield magnetic weapons. -Models and textures in Trailer are ingame versions -Many EU foes will be back -Territory control will be important in Strategy Layer Upcoming articles: Impossible Ironman is Canon: Why Earth Had to Lose the War for XCOM 2 to Happen. (next week) Why XCOM 2 Had to be a PC-Only Game. (Friday) XCOM 2’s Procedurally Generated Maps (Later this week) XCOM 2 Enemy Profiles (Later this month) XCOM 2 and The Potential For Mods.
Important stuff from that article Classes [quote]First of all, we have a new team of battle-hardened XCOM soldier classes that are similar to Enemy Unknown’s, but distinct. The Sharpshooter shares a lot of DNA with EU’s Sniper, but can also specialize in using a pistol as a primary weapon instead of a last resort. The Ranger is the evolution of the Assault class, still specializing in close combat with shotguns and the like, but now comes equipped with XCOM’s first lethal melee weapon: a machete-like blade. The Grenadier? He (or she) blows things up, much like the Heavy. The Specialist replaces Support, and uses a hovering drone called a Gremlin both in combat to stun enemies and buff allies, and out of combat to pull off tricks like long-range hacking. There’s also a fifth mystery class that Firaxis is saving for reveal closer to launch.[/quote] Soldier customization [quote]We can now swap genders and set nationalities to our liking – if you want an all-female, all-Portuguese team, you can do that. What’s more, we’ll be able to tweak the look of the right and left arms, torso, pants, and headgear individually, drawing from a larger selection of pieces designed to give this version of XCOM a more ragtag, scavenged look and feel. “When that stuff came online I got caught in the trap of customizing rookies, which was a huge mistake,” Solomon confessed. “We try to make it easier for the player to customize, but you can spend a lot more time customizing your soldiers, which you should not do unless you have relative certainly you’re either going to re-load when they die or that are going to survive. So, don’t do that on rookies because you’ll have wasted a lot of time.” Veteran soldiers will have unique cosmetic upgrades unlocked to visually emphasize how hardcore they are, he added.[/quote] how to win missions [quote]Just as importantly, we’ll have a greater range of options for success on each mission. According to Solomon, every mission will have a dynamically generated objective – in addition to simply killing all the alien forces, of course – that will prompt us to hack a terminal, extract a VIP, or other types of not-yet-disclosed goals. If you can get in, accomplish your secondary goal, and call for extraction (which you can now do almost anywhere on the map), you can still count that mission in the win column without necessarily being able to take out the meanest hostile on the map – as long as you didn’t lose too many soldiers and pieces of equipment in the process.[/quote] Loot [quote]Inventory is set to be much more important this time around, too. “Loot is a thing now,” said Solomon. “One thing for the soldiers is that they have to make do with the things they’re recovering from the battlefield.” This doesn’t extend to the kind of on-battlefield inventory management X-COM: UFO Defense fans remember, but rather a sort of “backpack” into which you can throw loot items recovered from fallen enemies or allies. Once you return them to base, you’ll be able to equip them for the next mission. What that loot is hasn’t been detailed yet, but we can see in the trailer that XCOM soldiers have in some cases literally duct-taped upgrades to their weapons. Loot will serve an important function on the battlefield, too: in the same way that Enemy Within added the Meld resource to incentivize us to charge our soldiers into danger (instead of slowly advancing your troops at an ultra-conservative pace) by putting an expiration timer on valuable collectables, XCOM 2’s loot will have a countdown. If you don’t reach loot items within a few turns, they’ll explode into less-valuable weapon fragments, which is what happens to gear in Enemy Unknown if you don’t take the aliens alive. So there’ll be increased risk attached to the best rewards, because the Advent soldier or alien who just dropped something shiny might have still-living friends in the area. [/quote] Sectoids [quote]Case in point: the Sectoids have taken this opportunity to incorporate human DNA into their own, rapidly changing their species from four-foot-tall imps into imposing seven-foot-tall monsters with beady eyes and a brand-new set of unsettling pearly whites. Worse, they’ve enhanced their psionic abilities to include mind control from the get-go, making them extremely dangerous for any one soldier to take on by themselves. Despite their more human-like legs, Sectoids have apparently not yet evolved the ability to wear pants, but still have greyish-pink skin and an otherworldly glow emanating from their internal organs. Though we saw an XCOM Ranger slice through a Sectoid with a melee attack in the trailer, Solomon assured me that a move like that would only be possible in-game if the Sectoid had already been softened up. [/quote] Vipers [quote]In addition, the XCOM 2 trailer showed us the snake-like female Vipers (a clear reference to the Snake Men of X-COM: UFO Defense), who have the capability to not just immobilize and slowly crush a soldier with a constriction ability similar to Enemy Within’s Seekers, but can also yank them right out of cover with a frog-like tongue. Beyond that, background images hint at the return of the psionically powerful four-armed Ethereals, and we’re told many other XCOM enemies will be back along with a complement of all-new alien invaders. [/quote] Advent [quote]Obviously, this kind of creature would render the early game a miserable, punishing experience wherein the typical XCOM rookie would be ground to a pulp if there was more than one or two in play at once. Hence, we have a new form of fodder against whom our lowly recruits can prove themselves and level up: the Advent. So far we’ve seen two ranks of these (probably) human collaborators, whom Solomon clarified have no direct relation to the Exalt forces from Enemy Within. These rank-and-file troopers wear black armor, wield magnetic weaponry, and maintain order in the alien-controlled cities. We’ll have more on the aliens and the Advent later this month in our XCOM 2 Enemy Profiles. [/quote]
[QUOTE=Jeep-Eep;47861184]-More customization options, including both gender and nationality, as well as options unlocked by experience.[/QUOTE] Paused reading right here. Sold.
Hope they give us the ability to create a basic uniform for all rookies to have this time around.
[QUOTE=Kartoffel;47861404]Paused reading right here. Sold.[/QUOTE] You shouldn't have stopped right there, because it gets better: [Quote]What’s more, we’ll be able to tweak the look of the right and left arms, torso, pants, and headgear individually, drawing from a larger selection of pieces designed to give this version of XCOM a more ragtag, scavenged look and feel.[/quote]
I don't know about you guys but even with this little amount of information I already feel like XCOM 2 is going to be GOTY. [editline]2nd June 2015[/editline] [QUOTE=roman117;47861419]You shouldn't have stopped right there, because it gets better:[/QUOTE] Yes, thank you Firaxis!
and now to feed my hype I download EU + EW to play on my laptop
Also, judging by the concept art posted on this page, you'll be able to give all of your operatives headscarves, thus becoming SPACE ISIS.
Hey maybe you can raid alien convoys to get soldiers/supplies since air combat wouldn't really be an option
Man what the fuck happened to EW while I didn't play it third abduction set in this entire fucking game, all three are difficult so I naturally pick the one that's going to give me a soldier to replace those I lost to the outsider squad wipe 2 turns into movement and I activate a pod of thin men and floaters at the same fucking time by the fourth turn, everyone (who was in full cover AGAIN due to the outsider really rattling me) has been critted by the thin men and is dead I now have five rookies left in my barracks. It's the THIRD MONTH OF THE GAME. Every single ranking soldier I've had, including three Sergeants gained via missions, has been killed by the worst dicerolls I have ever seen. [I]That's XCOM, baby.[/I]
So when's the Solomon stream?
customization rules everything around me
Not sure, what twitch channel was it on?
Absolutely goddamn everything about XCOM 2 looks fucking incredible I've never been this hyped about a game before. And Firaxis has such an incredible track record- other than Beyond Earth I can't really think of the last time they really put out something bad or disappointing. This has hella potential and will probably end up being game of the year for me.
So, to keep Xcom 2 completely fresh, I think I'm going to attempt a media black out until the game releases. With all this early/first batch info coming out, I more or less have already made up my mind that I'll get it. Unless the game is bogged down with undesirable shit (Shit DLC plans, Poor performance issues, Etc.)
I hope that machete upgrades to a vibroblade or something cool
Guess it's time to play EW for the next 6 months exclusively.
Seems like MEC soldiers haven't been revealed or are not returning... shame I liked those.
[QUOTE=thisguy123;47862155]Seems like MEC soldiers haven't been revealed or are not returning... shame I liked those.[/QUOTE] I think they'll be back you just have to work towards it again. As i said earlier in the thread, aliens taking over likely meant all of xcom's gains had been confiscated. It's the perfect excuse to put us back at the beginning with bullets and bullet proof vests rather than plasma rifles and titan armour.
[QUOTE=thisguy123;47862155]Seems like MEC soldiers haven't been revealed or are not returning... shame I liked those.[/QUOTE] MEC troopers are probably too overt for guerilla-tactics XCOM. Plus, we haven't even heard of meld in this game. I fear MECs and gene mods might be gone for good. Let's hope I'm proven wrong in the coming months.
[QUOTE=thisguy123;47862155]Seems like MEC soldiers haven't been revealed or are not returning... shame I liked those.[/QUOTE] I'm hoping the 5th class is some form of evolved MEC and the reason they're waiting till closer to release is because it's a mid game research that unlocks it as a class or something.
Considering that Aliums use Gene-therapy, there is no way our Rag-Tag team of [del]Terrorists[/del] Rebels are not going to reuse that tech.
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