• XCOM V3: Hyphens are SO last decade
    5,000 replies, posted
[QUOTE=krakadict;48313399][url]http://www.gamespot.com/articles/xcom-2-exclusive-class-reveal-the-chryssalid/1100-6429038/[/url] Ayy you ready?[/QUOTE] Ofuk. Burrowing. Producing three from infection. 'lids just got scarier.
I love that warty texture on the legs, extremely high fidelity.
Holy christ [quote]you're walking along, and a chryssalid literally jumped out of the ground and took me down. I had no idea they were there. They are nightmarish. They are very terrifying. We wanted to push them further.[/quote] Also, when I saw "exclusive class reveal" I thought it was gunna be the secret class and was like "holy shit we ARE terrorists." Was disappointed.
Although I'm inferring from the article that a Chryssalid's melee attack isn't an instakill anymore?
They never were? There was always a chance of them just stabbing your dudes without killing them? In any case, even more XCOM 2 hype!
[QUOTE=Viper123_SWE;48313547]They never were? [B]There was always a chance of them just stabbing your dudes without killing them? [/B] In any case, even more XCOM 2 hype![/QUOTE] Well then apparently I have never been lucky enough to have that happen :v:
Ho boy, Lurking Crysis are upon us. Positive side: They appear not as killy, and there is time limit to kill the Cocoon.
I hope the secret class is a Pyromancer because that shit needs to be killed with fire. Just burn the whole city down if the lids get in.
[QUOTE=IrishBandit;48313909]I hope the secret class is a Pyromancer because that shit needs to be killed with fire. Just burn the whole city down if the lids get in.[/QUOTE] We need necromancers too so we can use the corpses of fallen aliens as shields.
"cocoon does not get destroyed by XCOM within a to-be-determined amount of turns, then three chryssalids can pop out. We now have chryssalids running more rampant than in Enemy Unknown. They found a way to breed faster, to multiply more. " No No No No No No
As hyped as I am for XCOM 2, I can't help but feel that the dev team is just tacking on extra difficulty without actually seeing what would make the game better.
They're meant to be more brittle and going by the poison thing have lowered the damage they deal on single turns so I think it's fine IMO. It seems they've changed them from fast, tanky, heavy hitting melee units to drones who have power in numbers, kinda making a bigger divide between them and something like berzerkers.
[QUOTE=ReligiousNutjob;48313980]As hyped as I am for XCOM 2, I can't help but feel that the dev team is just tacking on extra difficulty without actually seeing what would make the game better.[/QUOTE] I don't think an actual game dev would just arbitrarily tack on difficulty, remember that early game aliens are meant to be like boss characters.
They probably aren't all universaly stronger than their EU/EW versions. There's probaby a fun few weaknesses added to em. All my FP ratings on the fact that you can lure a beserker to her demise quite easily.
[QUOTE=krakadict;48313399][url]http://www.gamespot.com/articles/xcom-2-exclusive-class-reveal-the-chryssalid/1100-6429038/[/url] Ayy you ready?[/QUOTE] Looks like I need to wear a dieper when playing XCOM 2...
[QUOTE=krakadict;48313399][url]http://www.gamespot.com/articles/xcom-2-exclusive-class-reveal-the-chryssalid/1100-6429038/[/url] Ayy you ready?[/QUOTE] [b]Rookie has panicked![/b]
So does this mean that Chryssalids are invulnerable while burrowed? What would happen if an explosion happened to hit the place where they were hiding?
I can't really see 'lids outside of terror missions, and since those are absent from XCOM2 for obvious reasons, I wonder how those ultimate terror-machines are going to be used by the aliens. Or are they just sorta stray now, inhabiting wastelands outside of cities and outposts? Because that would be cool as fuck.
[QUOTE=gudman;48314630]I can't really see 'lids outside of terror missions, and since those are absent from XCOM2 for obvious reasons, I wonder how those ultimate terror-machines are going to be used by the aliens. Or are they just sorta stray now, inhabiting wastelands outside of cities and outposts? Because that would be cool as fuck.[/QUOTE] I'm thinking Combine headcrab canisters, not fired out of a missile but being used where rebels are. Though it would be interesting to see lids getting deployed an attacking Advent and Xcom indiscriminantly.
[QUOTE=Pigbear;48313414]YESYESYESYESYESYES[/QUOTE] NOPENOPENOPENOPENOPENOPENOPE
[QUOTE=krakadict;48313399][url]http://www.gamespot.com/articles/xcom-2-exclusive-class-reveal-the-chryssalid/1100-6429038/[/url] Ayy you ready?[/QUOTE] Many things change, but not even snake tits can change the chryssalid.
[QUOTE=krakadict;48313399][url]http://www.gamespot.com/articles/xcom-2-exclusive-class-reveal-the-chryssalid/1100-6429038/[/url] Ayy you ready?[/QUOTE] Burrowing under the ground huh? [video=youtube;KcsLaSBWG9k]https://www.youtube.com/watch?v=KcsLaSBWG9k[/video] Right, now I know who my main squad member is going to be. Burt MOTHERFUCKING Gummer.
Little let down by the new Cryssalid design. It looks good, but it's not as drastic a redesign as the muton.
[QUOTE=gudman;48314630]I can't really see 'lids outside of terror missions, and since those are absent from XCOM2 for obvious reasons, I wonder how those ultimate terror-machines are going to be used by the aliens. Or are they just sorta stray now, inhabiting wastelands outside of cities and outposts? Because that would be cool as fuck.[/QUOTE] Maybe they send them into the Avenger when it's landed?
[QUOTE=Skyward;48314833]Little let down by the new Cryssalid design. It looks good, but it's not as drastic a redesign as the muton.[/QUOTE] They said it's because they don't have any elements of human DNA, so they're just evolved a bit. That evolution being a tougher looking exterior and thicker fangs, it's fine by me.
[QUOTE=MrHeadHopper;48314956]They said it's because they don't have any elements of human DNA, so they're just evolved a bit. That evolution being a tougher looking exterior and thicker fangs, it's fine by me.[/QUOTE] They look absolutely terrifying aesthetically.
[QUOTE=Rahkshi lord;48314058]I don't think an actual game dev would just arbitrarily tack on difficulty, remember that early game aliens are meant to be like boss characters.[/QUOTE] I think that: Aliens will be rare at the start of the game because the aliens have moved onto other planets looking for more life to enslave - the Aliens on Earth are effectively a garrison force so there's not many of them. As the game goes on the Aliens begin to notice that XCOM are getting stronger & challenging their rule and they begin to move more forces to stop them. The final mission will be to repel the Alien battlefleet from taking back Earth in one big battle. I think the game difficulty could scale well if it follows this sort of story (as XCOM grow stronger, the Aliens pay more attention to Earth).
I wish they would change the base building element of the game. Although I'm not a purist who worships the old base management from the original games but in Enemy Unknown it wasn't really enjoyable nor were engaging. I always disliked it, also the air combat was boring as hell. At least in original games I could push some buttons. Hope they will revamp those systems a bit.
[QUOTE=junker154;48315233]I wish they would change the base building element of the game. Although I'm not a purist who worships the old base management from the original games but in Enemy Unknown it wasn't really enjoyable nor were engaging. I always disliked it, also the air combat was boring as hell. At least in original games I could push some buttons. Hope they will revamp those systems a bit.[/QUOTE] Well the base this time is a giant alien ship so that shakes things up a bit. *excavating hull*
[QUOTE=Jmir 54;48315313]Well the base this time is a giant alien ship so that shakes things up a bit. *excavating hull*[/QUOTE] XCOM found it buried under a lot of sand, you have to pay to have the rooms emptied before you can build new stuff in it.
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