I tell you what, even though we might not get MECs, or alien squadmates in single-player... I can tell you without a doubt they'd probably be one of the big "popular" mods released.
This is probably one of the few games I'm letting myself get hyped for this year.
with firaxis you're never really at risk of getting a bad game. it's more a question of having to wait for their expansions for a game to really take off.
You know, it would be pretty cool (100% probably not part of the game though) if you had to manage rebel forces all across Earth in the meta game. So while you had your super elite squad that you control, you could send pilfered supplies, weapons, money, etc. to various rebel forces who slowly grow in influence and eventually destabilize the alien regime. Would make the battlefields and full revolutions be more, you know, plausible.
[IMG]http://41.media.tumblr.com/fc2ca7fe6a646b39e8c8cf354dd7be1c/tumblr_nsj98cOTGQ1ucl1h2o1_1280.png[/IMG]
[editline]3rd August 2015[/editline]
This is how we beat the ayys
[QUOTE=Jrose14;48366749]You know, it would be pretty cool (100% probably not part of the game though) if you had to manage rebel forces all across Earth in the meta game. So while you had your super elite squad that you control, you could send pilfered supplies, weapons, money, etc. to various rebel forces who slowly grow in influence and eventually destabilize the alien regime. Would make the battlefields and full revolutions be more, you know, plausible.[/QUOTE]
I want multiple squads that you can deploy simultaneously to different missions. It's not 1 squad with 93 other soldiers sitting in the barracks with their thumb up their ass that way.
[QUOTE=Fr3ddi3;48367511]I want multiple squads that you can deploy simultaneously to different missions. It's not 1 squad with 93 other soldiers sitting in the barracks with their thumb up their ass that way.[/QUOTE]
Maybe where its like you can send multiple squads and you control one squad directly in the tactical overlay while the others, based on ranks and gear equipped, have a certain percentage to succeed or fail/live or die.
[QUOTE=joshuadim;48367592]Maybe where its like you can send multiple squads and you control one squad directly in the tactical overlay while the others, based on ranks and gear equipped, have a certain percentage to succeed or fail/live or die.[/QUOTE]
I would rather control all of them, so once you finish the mission with one squad it goes onto the next. That would remove having to make a choice of which country you help, but it might work in xcom 2. Just a guess of course.
I'd like to see more Covert Operations stuff where you send one or two guys off to spread propaganda or spy on Advent and then sometimes they take heat and need extraction.
I'm really happy because what you guys are describing is basically a 3d Liberal Crime Squad with more lasers and aliens.
[QUOTE=joshuadim;48367592]Maybe where its like you can send multiple squads and you control one squad directly in the tactical overlay while the others, based on ranks and gear equipped, have a certain percentage to succeed or fail/live or die.[/QUOTE]
RNG's obviously part of the game but it's always shitty to lose good troops to autoresolve.
Would be nice to see some action other than your chosen 6 combating the alien threat tho.
I don't really think I want to manage more squads honestly but your reserve troops definitely need something to do.
Every time I see this scene I wish I could have Bradford as a soldier during the base defense.
[t]http://i.imgur.com/sMOc6uk.jpg[/t]
To master CQC, you must first understand the dangers of close range.
Um. I copied my entire XCOM Steam folder over from my notebook to my desktop and also copied the saves from the game, and went back to playing (deleting the old XCOM folder on the desktop, without steam noticing the shuffle) . The game runs, but some things went very, very wrong.
The first anomaly I noticed is that the drum mags which you have infinite of in Long War by default and are thusly worthless on the market, are worth 48 credits a piece on grey market... so, infinite money for me. Long War was never fair, so I will take it. For once it's unfair for the aliens.
It still goes downhill from here. People randomly lost some of their perks, almost everyone is eligible for low level promotion and for some reason, no matter who is it, one of the three options in the promotion is Pyrokinesis (I don't even have psy lab yet).
[editline]4th August 2015[/editline]
Also in combat I found out a perfectly plain and normal chick on my team has Reactive Sensors now.
[QUOTE=Awesomecaek;48371077]Um. I copied my entire XCOM Steam folder over from my notebook to my desktop and also copied the saves from the game, and went back to playing (deleting the old XCOM folder on the desktop, without steam noticing the shuffle) . The game runs, but some things went very, very wrong.
The first anomaly I noticed is that the drum mags which you have infinite of in Long War by default and are thusly worthless on the market, are worth 48 credits a piece on grey market... so, infinite money for me. Long War was never fair, so I will take it. For once it's unfair for the aliens.
It still goes downhill from here. People randomly lost some of their perks, almost everyone is eligible for low level promotion and for some reason, no matter who is it, one of the three options in the promotion is Pyrokinesis (I don't even have psy lab yet).
[editline]4th August 2015[/editline]
Also in combat I found out a perfectly plain and normal chick on my team has Reactive Sensors now.[/QUOTE]
Pics or you're a lying ayy
[QUOTE=Wunce;48370628]Every time I see this scene I wish I could have Bradford as a soldier during the base defense.
[t]http://i.imgur.com/sMOc6uk.jpg[/t]
To master CQC, you must first understand the dangers of close range.[/QUOTE]
Too bad fun Brad is gone and he got redesigned into something else. I'm still hoping he has cool lines, but he looks a lot more serious and his voiceacting is something straight out of a Battlefield 4 objective announcer, so I wouldn't really count on it.
[QUOTE=MrHeadHopper;48371213]Too bad fun Brad is gone and he got redesigned into something else. I'm still hoping he has cool lines, but he looks a lot more serious and his voiceacting is something straight out of a Battlefield 4 objective announcer, so I wouldn't really count on it.[/QUOTE]
Well, we haven't really seen anything at all yet, so we can still hope to have a fun Bradford
[QUOTE=Awesomecaek;48371077]Um. I copied my entire XCOM Steam folder over from my notebook to my desktop and also copied the saves from the game, and went back to playing (deleting the old XCOM folder on the desktop, without steam noticing the shuffle) . The game runs, but some things went very, very wrong.
The first anomaly I noticed is that the drum mags which you have infinite of in Long War by default and are thusly worthless on the market, are worth 48 credits a piece on grey market... so, infinite money for me. Long War was never fair, so I will take it. For once it's unfair for the aliens.
It still goes downhill from here. People randomly lost some of their perks, almost everyone is eligible for low level promotion and for some reason, no matter who is it, one of the three options in the promotion is Pyrokinesis (I don't even have psy lab yet).
[editline]4th August 2015[/editline]
Also in combat I found out a perfectly plain and normal chick on my team has Reactive Sensors now.[/QUOTE]
This probably means you have a higher version of Long War installed, and you opened up an older version save. (Example: Your game is B15F, while save is B15C or something of the sort.) Essentially, this happens when they move around perk positions to make room for other ones, like Dead Eye a few months ago. Some of your soldiers are eligible because some of the perks they had are moved/don't exist anymore and the game resets it so you can promote them again.
[QUOTE=joshuadim;48367592]Maybe where its like you can send multiple squads and you control one squad directly in the tactical overlay while the others, based on ranks and gear equipped, have a certain percentage to succeed or fail/live or die.[/QUOTE]
Nah I'd want full control over the missions and it'd add a whole new dynamic to the game.
You have 3 missions to chose from and 18 soldiers. But you only have 6 colonels and 20 rookies (i know bare with me me :v: ).
You can take on as many missions as you want. you can put all your eggs in 1 basket and send all 6 colonels on a single mission to 'guarantee' you'll succeed while you ignore the other 2 missions. OR you send 2 rookie teams on suicide missions, or you split your colonels up to lead 3 rookie teams out in the field.
You can then add in squad leader benefits which increase rookie performance but absolutely destroys morale if they die in the field. Or perhaps a squad experience system which gives minor passive bonuses the more successful they are. Like each squad member confers 5% reduction from critical hits for every 5 missions the squad survives without fatalities.
Deployment / extraction time would also be a factor too so you can have missions come up while teams are still RTB. Then you can have missions where a skyranger gets shot down and you have to send out another squad to rescue the survivors giving you 2 squads to control at once. from different start points. There's a lot they could do with the multiple teams idea. I just feel that the computer handling your soldiers is too much RNG.
[QUOTE=CGNick;48371339]This probably means you have a higher version of Long War installed, and you opened up an older version save. (Example: Your game is B15F, while save is B15C or something of the sort.) Essentially, this happens when they move around perk positions to make room for other ones, like Dead Eye a few months ago. Some of your soldiers are eligible because some of the perks they had are moved/don't exist anymore and the game resets it so you can promote them again.[/QUOTE]
Well I figured something like that must have happened but I don't get it, because I had 15e on the notebook the save comes from and I have 15e on the desktop I am on, and most importantly, I have copied both the save and the game files from one computer to another without any other manipulation so I don't get how could this happen.
So does anyone think XCOM2 will see a special edition of any kind?
[QUOTE=Cows Rule;48371904]So does anyone think XCOM2 will see a special edition of any kind?[/QUOTE]
I hope collectors edition comes with an Avenger ship figurine
I hope we get some more gameplay during gamescom.
[QUOTE=Takuat;48372419]I hope we get some more gameplay during gamescom.[/QUOTE]
We can expect streams at 1200 and 0915 PDT on the 6th. The first is likely mostly in German.
I hope environmental destruction is a bit more in-depth. Luring berzerkers under an RF:G-esque mountain held up by a few remaining breadsticks, then blasting the remaining supports to make some red pancake would be amazing.
I hope there's gore.
I'll be at Gamescom and I'm going to the XCOM 2 booth. If there is anything shown there that isn't revealed during the stage event, I'll be sure to report it here.
[QUOTE=Robinate;48372633]I'll be at Gamescom and I'm going to the XCOM 2 booth. If there is anything shown there that isn't revealed during the stage event, I'll be sure to report it here.[/QUOTE]
Youre doing gods work son, get as much info as you can
[img]http://sinus.cz/~milan/a_little_while.png[/img]
[editline]4th August 2015[/editline]
it keeps happening
[QUOTE=MrHeadHopper;48371213]Too bad fun Brad is gone and he got redesigned into something else. I'm still hoping he has cool lines, but he looks a lot more serious and his voiceacting is something straight out of a Battlefield 4 objective announcer, so I wouldn't really count on it.[/QUOTE]
Yeah, I hope they change that before the game is released. Dorky Brad best Brad
[QUOTE=joshuadim;48373209]Yeah, I hope they change that before the game is released. Dorky Brad best Brad[/QUOTE]
I suspect it might not be final lines - just something thrown together for the demo.
I'll be disappointed if there isn't a CLOSE RANGE reference in Xcom2.
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