• Fallout V23: "I got another thread that needs your help."
    5,002 replies, posted
[QUOTE=Trainbike;49239341]I don't understand the T-60 tbh. Nothing about it makes much sense. The game still states that the T-51 was the most advanced suit of power armour that the pre-war US had, but then there's the T-60 which is apparently better and was [I]also[/I] deployed before the war? And despite being deployed before the war, it's only ever been seen in Boston. Plus why would it look more like the T-45 instead of building upon the T-51 or have an entirely brand new design? That last one can just be put down to Bethesda trying to push their own vision of power armour though, but it just seems weird.[/QUOTE] They wanted a set of power armor that's inbetween the T-51 and the X-01 So they decided to just put one there and to hell with the lore. Just like half the other things they added to Fallout 4.
[QUOTE=MightyLOLZOR;49239350]I wish the unique power armor pieces were actually good. I just got the Piezonucleic power armor torso, but my X-01 is still tons better.[/QUOTE] I wish there were more legendary Power Armour pieces in general. You can only get like 6 different pieces all with set effects, and none of those are X-01.
So I just figured the command player.sexchange exists, but is there one for the player name?
[QUOTE=hypno-toad;49239238]Looks like the armor formula was decoded, just quoting for general interest Haven't seen an armor system that intricate since Morrowind, honestly unexpected coming from Bethesda. Would also explain why legendary enemies can blast right through your armor if you're in the range of 50-100 armor. Seems that armor values around 1-20 are basically worthless, and once you start getting into the 50-100 range you're generally "well protected." If you want to reliably negate damage from deathclaws and heavy-hitters like that you need an armor rating in the 300 range or so.[/QUOTE] that's nuts. It seems that Bethesda's armor calculations are starting to become better at the backend calculations but at the cost of being less friendly face-value-wise for the general player who'd want to figure out how to be protected better. Skyrim's Armor Rating shit was weird enough with the damage resistance being based off of not only how much armor rating you had, but also how many armor pieces you would have worn.
[QUOTE=Trainbike;49239341]I don't understand the T-60 tbh. Nothing about it makes much sense. The game still states that the T-51 was the most advanced suit of power armour that the pre-war US had, but then there's the T-60 which is apparently better and was [I]also[/I] deployed before the war? And despite being deployed before the war, it's only ever been seen in Boston. Plus why would it look more like the T-45 instead of building upon the T-51 or have an entirely brand new design? That last one can just be put down to Bethesda trying to push their own vision of power armour though, but it just seems weird.[/QUOTE] I wish they'd given it a more clear backstory, but "two teams of dudes working on power armor, one focused on the T-51b while the other made the T-45 as a quick cheap power armour to serve until the T-51 was complete, and then the T-60 once they were done that" is a sufficient explanation for me.
[QUOTE=_charon;49239446]I wish they'd given it a more clear backstory, but "two teams of dudes working on power armor, one focused on the T-51b while the other made the T-45 as a quick cheap power armour to serve until the T-51 was complete, and then the T-60 once they were done that" is a sufficient explanation for me.[/QUOTE] Plus it was apparently put into service just [I]before[/I] the nukes hit, so I suppose it's a little understandable that not every place had it, it wasn't a armour mass produced for war like the T-45 and T-51b, it was mostly used domestically, generally speaking it shouldn't be in as great a number as we actually see it in game though I could totally see the BoS during the ten year period finding a cache of old unused or mostly used suits of T-60 but I don't think they actually explain it very well, if at all.
The most philosophical question you can ask yourself in this game is why's the writing so unbelievably shit in some places. Genuinely makes me sad.
The existence of the X-01 doesn't make any sense either. The X-01 is literally Enclave armor, it even says in the description of it during the loading screen that it was made after the war by the remnants of the US government. The X-01 shouldn't be some random spawn, it should be associated to the Enclave, but it isn't because Bethesda decided to shit allover that and wipe them out of existence on the East coast. It would've made for a really interesting string of quests too. Since they toyed that much with the lore they should have just said the T-60 was made by the BoS and changed the game intro to only have T-45 power armor. The Enclave could make their own power armor so why not the BoS? I love Fallout 4 but it's full of so many inconsistencies and missed opportunities. It's sad, really.
[QUOTE=Trainbike;49239341]I don't understand the T-60 tbh. Nothing about it makes much sense. The game still states that the T-51 was the most advanced suit of power armour that the pre-war US had, but then there's the T-60 which is apparently better and was [I]also[/I] deployed before the war? And despite being deployed before the war, it's only ever been seen in Boston. Plus why would it look more like the T-45 instead of building upon the T-51 or have an entirely brand new design? That last one can just be put down to Bethesda trying to push their own vision of power armour though, but it just seems weird.[/QUOTE] They should have just said it was an updated T-45 design that was being considered for deployment in the war, but only a few test pieces were sent to Boston before the bombs fell. Mention that some suits were shipped out of Boston for testing to open the ability to get it in later games.
Living the imperial guardsman dreams running around with combat armor over the fatigues, and a bayonetted combat shotgun
[QUOTE=haloguy234;49239521]The existence of the X-01 doesn't make any sense either. The X-01 is literally Enclave armor, it even says in the description of it during the loading screen that it was made after the war by the remnants of the US government. The X-01 shouldn't be some random spawn, it should be associated to the Enclave, but it isn't because Bethesda decided to shit allover that and wipe them out of existence on the East coast. It would've made for a really interesting string of quests too. Since they toyed that much with the lore they should have just said the T-60 was made by the BoS and changed the game intro to only have T-45 power armor. The Enclave could make their own power armor so why not the BoS? I love Fallout 4 but it's full of so many inconsistencies and missed opportunities. It's sad, really.[/QUOTE] I think the whole X-01 spawning in places it shouldn't be thing is just more of a gamey thing than anything else, because even the loading screens say it was developed after the bombs fell by the Enclave. Which is a pity, because New Vegas got it so right.
[QUOTE=jonu67;49239536]I think the whole X-01 spawning in places it should be is just more of a gamey thing than anything else, because even the loading screens say it was developed after the bombs fell by the Enclave. Which is a pity, because New Vegas got it so right.[/QUOTE] I dream of the day Bethesda goes back to the Morrowind loot system, where it's all/mostly hand-placed and logical. It's just more fun that way tbh.
[QUOTE=haloguy234;49239521]The X-01 shouldn't be some random spawn, it should be associated to the Enclave, but it isn't because Bethesda decided to shit allover that and wipe them out of existence on the East coast. It would've made for a really interesting string of quests too.[/QUOTE] The East Coast Enclave had different armor than the West Coast. I'm betting money that they'll bring them back in DLC.
[QUOTE=KaptonJack;49239545]The East Coast Enclave had different armor than the West Coast. I'm betting money that they'll bring them back in DLC.[/QUOTE] The East Coast Enclave armour was retconned Advanced Power Armor Mk. II from Fallout 2. I'm betting the X-01 Mk. II is a retcon of the retcon.
Hey. How about those aliens, huh? [video]https://youtu.be/I4PytxXXIEQ[/video] Also some minor brotherhood shit, including a WHOLE segment where my mic didn't record but oh well it has a fight in a radiation storm SO I GUESS THAT'S OKAY THEN.
[QUOTE=Dom Pyroshark;49239495]The most philosophical question you can ask yourself in this game is why's the writing so unbelievably shit in some places. Genuinely makes me sad.[/QUOTE] 1. It's probably rushed. There's so much stuff that you see they tried or had planned out (underwater stuff, more Broadsider mods), but Beth just needs to take 5-7 years for their next game please 2. Fire that Emil Pagliarulo fuck. His writing has been known for trash fucking since Fallout fucking 3. He's lead written FO3, Skyrim, and now FO4, and it's just terrible in most places, and in others it shines so fucking bright (Piper, Nick, some of the beginning of the game, and other quests) to the point where I don't even think he had any involvement with the good writing in the games, just the terrible parts. Hell I bet there's this really good writer at Bethesda Game Studios who's desperate to get his/her work into the game without fucking Emil making an editing pass on it, and they're happy that Nick and Piper got into the game intact.
[QUOTE=_charon;49239555]The East Coast Enclave armour was retconned Advanced Power Armor Mk. II from Fallout 2. I'm betting the X-01 Mk. II is a retcon of the retcon.[/QUOTE] I'm betting the "black devil" armor got reconned to be X-02 or something. I'd love to see Hellfire armor come back.
[QUOTE=Janus Vesta;49239525]They should have just said it was an updated T-45 design that was being considered for deployment in the war, but only a few test pieces were sent to Boston before the bombs fell. Mention that some suits were shipped out of Boston for testing to open the ability to get it in later games.[/QUOTE] According to the art book the T-60 started out as a reimagining of the T-45 but became so different in design that they made it its own armor.
[QUOTE=haloguy234;49239521]The existence of the X-01 doesn't make any sense either. The X-01 is literally Enclave armor, it even says in the description of it during the loading screen that it was made after the war by the remnants of the US government. The X-01 shouldn't be some random spawn, it should be associated to the Enclave, but it isn't because Bethesda decided to shit allover that and wipe them out of existence on the East coast. It would've made for a really interesting string of quests too. Since they toyed that much with the lore they should have just said the T-60 was made by the BoS and changed the game intro to only have T-45 power armor. The Enclave could make their own power armor so why not the BoS? I love Fallout 4 but it's full of so many inconsistencies and missed opportunities. It's sad, really.[/QUOTE] it's funny that the enclave returning in 3 was completely inappropriate lore-wise, but them returning in a remnants-type fashion similar to New Vegas in 4 would have worked perfectly and allowed the X-01 to convincingly spawn. yet they didn't do it [QUOTE=Dom Pyroshark;49239495]The most philosophical question you can ask yourself in this game is why's the writing so unbelievably shit in some places. Genuinely makes me sad.[/QUOTE] I can't think of a single moment that stuck to me as being well written, and that's a shame because even Fallout 3 had nuggets of worthwhile writing in between all the "abortion of science" and "so you fight the good fight with your voice?" there are sure as hell entertaining characters and well developed environments, but events and general characterization is so lazy and underdone also why the hell does my character need to be charismatic to find true love why am i convincing my companions via a 'persuasion attempt' to love me?
Amazing: [IMG]https://dl.dropboxusercontent.com/s/77dnypc3dugh2by/2015-12-04_01-30-22.png?dl=0[/IMG]
[QUOTE=WillerinV1.02;49239585]it's funny that the enclave returning in 3 was completely inappropriate lore-wise, but them returning in a remnants-type fashion similar to New Vegas in 4 would have worked perfectly and allowed the X-01 to convincingly spawn. yet they didn't do it I can't think of a single moment that stuck to me as being well written, and that's a shame because even Fallout 3 had nuggets of worthwhile writing in between all the "abortion of science" and "so you fight the good fight with your voice?" there are sure as hell entertaining characters and well developed environments, but events and general characterization is so lazy and underdone also why the hell does my character need to be charismatic to find true love why am i convincing my companions to love me?[/QUOTE] Why do we irl convince people to love us? :v:
[QUOTE=haloguy234;49239521]The existence of the X-01 doesn't make any sense either. The X-01 is literally Enclave armor, it even says in the description of it during the loading screen that it was made after the war by the remnants of the US government. The X-01 shouldn't be some random spawn, it should be associated to the Enclave, but it isn't because Bethesda decided to shit allover that and wipe them out of existence on the East coast. It would've made for a really interesting string of quests too. Since they toyed that much with the lore they should have just said the T-60 was made by the BoS and changed the game intro to only have T-45 power armor. The Enclave could make their own power armor so why not the BoS? I love Fallout 4 but it's full of so many inconsistencies and missed opportunities. It's sad, really.[/QUOTE] I said that last thread, yeah. I'm enjoying myself well enough but there's a bunch of places where I'm just like "Why? Why did you do this?" -Four dialogue option limit/voiced protag forcing dialogue choices to be really simplistic and formulaic, there are times where I really want to have expanded dialogue but am forced into the same question/positive/negative/impartial or sarcastic options -[sp]Sea monster hunt being a Chinese submarine, which while an interesting idea is a really boring quest on its own and I feel like we're WAY overdue for a proper mutant sea monster hunt in fallout[/sp] -Power armor being a random spawn -Lack of clever and fun unique item drops at the end of bases, even with the legendary system it's super disappointing to have nothing at the end of a winding dungeon aside from a chest with a pipe weapon and some ammo. Like hell, you already do this in some dungeons. Why not more? -[sp]Robot races being nothing more than a glorified raider outpost[/sp] -[sp]Combat zone being nothing more than a glorified raider outpost[/sp] -It really does have the same problem that Skyrim did that when presented with an interesting quest, you're way too often pointed at a dungeon fulla raiders and told "it's in there somewhere" -and a minor gripe with the companion system, the way it works with minor events in the world winning them over or driving them away, you're predisposed to spending more time with companions you don't like or agree with; assuming you're going for the perks. I genuinely think the "triggered by certain important events" system NV had did this better albeit with the possible risk that you'll be permanently locked out of companion quests towards the end of the game. Arguably you aren't supposed to get EVERY companion in one playthrough, though.
[QUOTE=Simplemac3;49239636] -and a minor gripe with the companion system, the way it works with minor events in the world winning them over or driving them away, you're predisposed to spending more time with companions you don't like or agree with; assuming you're going for the perks. I genuinely think the "triggered by certain important events" system NV had did this better albeit with the possible risk that you'll be permanently locked out of companion quests towards the end of the game. Arguably you aren't supposed to get EVERY companion in one playthrough, though.[/QUOTE] I think a combination of both systems would work best. You have character specific scenes that have a greater effect on your relationship, as well as the little things that they like or dislike. That way you can build up a relationship slowly just by being around each other and there are things that give the relationship a push, plus it would help fix the problem New Vegas had where some of the companions' triggers could be broken very easily. Like, why does Raul not get his trigger set if you've already heard a line of dialogue? He hasn't heard it yet, it's a new outlook to him. Don't talk to these random old people before you go up Super Mutant Mountain or you permanently break his quest.
[video=youtube;03Rllk7i33M]https://www.youtube.com/watch?v=03Rllk7i33M[/video]
So I found a raider praying near a freshly dug grave. [t]http://images.akamai.steamusercontent.com/ugc/389922548151911855/60A563013D0A98C40B62637EA53496DC26954E76/[/t]
[QUOTE=jonu67;49239717][video=youtube;03Rllk7i33M]https://www.youtube.com/watch?v=03Rllk7i33M[/video][/QUOTE] god fucking damn that cait bit got me good.
[QUOTE=jonu67;49239717][video=youtube;03Rllk7i33M]https://www.youtube.com/watch?v=03Rllk7i33M[/video][/QUOTE] Might wanna warn people it contains some pretty big spoilers.
I wish the vault boy icons on the pip boy and the perk chart were animated in the same style as the SPECIAL PSA videos. These look better and fit more with the vault boy style itself. For example, look how unfittingly realistic that mr. handy looks compared to the vault boy : [IMG]http://i.imgur.com/woOm11F.jpg[/IMG] Why couldn't they use this one ? [IMG]http://i.imgur.com/jb8rNFw.jpg[/IMG]
[QUOTE=Jamie1992GSC;49239852]Might wanna warn people it contains some pretty big spoilers.[/QUOTE] nah, tbh it really doesn't You could accidentally kill anyone and figure out they're a synth so it's not that big of a deal to know that truth. Besides, the true spoiler isn't knowing the twist, it's usually the repercussions of it.
[QUOTE=StoneRabbit;49239861]I wish the vault boy icons on the pip boy and the perk chart were animated in the same style as the SPECIAL PSA videos. These look better and fit more with the vault boy style itself. For example, look how unfittingly realistic that mr. handy looks compared to the vault boy : [IMG]http://i.imgur.com/woOm11F.jpg[/IMG] Why couldn't they use this one ? [IMG]http://i.imgur.com/jb8rNFw.jpg[/IMG][/QUOTE] Really weird how the SPECIAL videos' art was soooo goood, and then the perk chart is crap except for the reused art. Why not just reuse the SPECIAL assets?
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