• Fallout V23: "I got another thread that needs your help."
    5,002 replies, posted
[QUOTE=Rents;49303296]Amazing, they can't detect you during the VATS attack, so you can be in front of them but further away, then attack with VATS and punch them in the face for a sneak attack.[/QUOTE] Can you target multiple enemies and stab-teleport from one to another?
i found another glitch [media]http://www.youtube.com/watch?v=xEKyvyXm6QM[/media]
[QUOTE=brenz;49303267]Can helmets be in legendary quality? And not just any helmet, I mean any headgear.[/QUOTE] I've got a legendary helmet I bought off a vendor, only one I've seen. :\
is there a mod that allows for all clothing and armor choices to be found as legendary? I'm tired of only finding raider, leather, combat, and synth armor. I want to find an Assassin's Clean Black Suit or a Chameleon Fedora
[QUOTE=Everything;49303342]Can you target multiple enemies and stab-teleport from one to another?[/QUOTE] Yeah, but only if they're in range from where you start, you can't pull a Nightcrawler and teleport from dude to dude across a room murdering people sadly.
[QUOTE=Atlascore;49303402]Every other AAA RPG on the market has a voiced protagonist[/QUOTE] And there's no other AAA RPG that plays like a Bethesda one.
[QUOTE=redBadger;49300632]I'd much rather Glory as a companion over deacon. Deacon is just an annoying stalker[/QUOTE] Actually bother taking him along and getting to know him and it becomes apparent that Deacon is an absolute genius of a character. [sp]You can't trust everyone.[/sp]
Deacon reminds me way too much of how I was in high school. A sarcastic habitual liar piece of shit who never trusted anyone. For me, he represents everything I worked hard to grow out of. It's uncomfortable to see all that again from a second person perspective.
[QUOTE=Atlascore;49303516]As far as dialogue goes that's not true at all, and even if it were it would still be a terrible excuse. I mean let's look at the Witcher 3, that game has a HUGE amount of voiced dialogue, something like 2-4 times more than Fallout 4, and it was made by a company that doesn't have the monetary resources that Bethesda has.[/QUOTE] The Witcher 3 is a linear story with an open world put on top so there's shit to do when you don't go for main quests. It also rarely had more than four responses to any dialogue, very much like another game people keep criticizing for the same design decision. It also had the same budget as Skyrim, about 80 million dollars, and was developed by a [I]larger[/I] team, not a smaller one. I get that people are willing to criticize Bethesda (there's a lot of shit they do wrong) but claiming developers like CDPR are somehow a small group of underdogs is retarded. CDPR is huge by now.
[QUOTE=Tuskin;49303332]Railroad [sp]So I wanted to know what would happen if I attacked them the first time I saw them, I wiped out the HQ, but PAM is still friendly, though she is standing here twirling her hands like shes in attack mode[/sp][/QUOTE] That's because shes not a combat robot. She just locks up and won't talk to you, and she's part of a side objective
Bethesda games are pretty much the definition of Jack of All Trades. You can expect them to have a ton of features but they're not going to be as fleshed out as if they were the main focus of the game. The modding scene is here to further develop the features you want to see fleshed out, or add ones you wish the game had. As long as the games are approached with an open mind and played for what they are, they're great. I feel like a lot of people are angry at the game because it's not catering to them rather than it being legitimately bad. It's not unreasonable to expect the game to function exactly like one of the previous iterations but it trying some new stuff like a voiced protagonist isn't a bad thing. Not every sequel has to be the exact same.
ok so there needs to be voice options like in the saint's row games fuck around with pitch to make it deeper or higher mods pls
[QUOTE=TheRealRudy;49303686]I respect your opinion and I totally get your point, but to me, the voice does limit the roleplaying. What if you wanted to roleplay as some kind of bodybuilder black guy? Or as a old ginger man with a Scottish background? Or some dude with a really deep and evil voice? You can make your character change to fit and look like that, but the voice then completely breaks all those characters. You can't have one voice that fits all player character, and the problem really doesn't lie in the responses, that's another different kind of problem on it's own. You can't have multiple people record all the lines, multiple per gender too, even something the size of Bethesda that's impossible to do, or some really big triple A company. If you really want to have multiple voices that account for multiple player character situations, you're going to have a lot of work on your plate to make all of that work, hence why it's never been done before. You shouldn't change it back into something like having time freeze and the NPC sucking you into another dimension with eyes to talk with you, but I think a balance can be made. Like, try to apply a player voice to New Vegas's dialog, a perfect example of how an Fallout dialog system should be. Not only does it remove the sense of roleplaying, but it would change the players character really into "the courier" as in you will always be the courier, same way as that you will always be "commander Shepard" in Mass Effect, something Fallout really should avoid.[/QUOTE] They can hire multiple VAs. The male player character doesn't need to be voiced by Terry Crews, Liam Neeson, Steve Blum, and Nolan North (although that would be fucking awesome options). I'm honestly tired of seeing the same faces in movies, and the same voices in games. There's got to be [b]some[/b] voice actors out there that are quality and not super expensive.
[QUOTE=CompanionMube;49300846]legendary baseball bat with hilarious damage - check [t]http://i.imgur.com/JgX4uY5.jpg[/t] 1/257 HP - check [t]http://i.imgur.com/FigXsuv.png[/t] dumb animal hat and letterman - check [t]http://i.imgur.com/jgdJPGM.jpg[/t] okay, it's time to take out my 80's top songs vinyl and repeatedly die against raiders[/QUOTE] What mod makes the lettermans jacket a standalone part? I would love to wear it over the flannel shirt outfit. Also, who in here made those awesome small trader houses? The ones with the window for the trader? I'm trying to make sunshine tidings awesome and I need some good places for my traders.
[QUOTE=Pops;49303711]ok so there needs to be voice options like in the saint's row games fuck around with pitch to make it deeper or higher mods pls[/QUOTE] I'm just waiting for the mod that replaces every line with a random DMX sound bite. [editline]13th December 2015[/editline] [QUOTE=jazxsora;49303722]What mod makes the lettermans jacket a standalone part? I would love to wear it over the flannel shirt outfit. [/QUOTE] [url]http://www.nexusmods.com/fallout4/mods/3571[/url] Also while I'm at it, you should also get this [url]http://www.nexusmods.com/fallout4/mods/2693/[/url]
[QUOTE=Ganerumo;49303708]The modding scene is here to further develop the features you want to see fleshed out, or add ones you wish the game had.[/QUOTE] [QUOTE]It's not unreasonable to expect the game to function exactly like one of the previous iterations but it trying some new stuff like a voiced protagonist isn't a bad thing.[/QUOTE] You can't really say both of these at the same time when the Voiced Protag completely fucks modded dialogue's immersion.
Literally proving my point of people being disappointed in the game because it's not what they want, and not because it's a bad game. [QUOTE=gk99;49303767]You can't really say both of these at the same time when the Voiced Protag completely fucks modded dialogue's immersion.[/QUOTE] It's only a matter of time before a mod is made that replaces all the player dialogue with a blank file. Also previous games already had mods that added new dialogue and it just made NPCs silent. It's not that shocking. You guys are acting like putting voice on the protagonist will somehow kid the modding scene or make it worse.
[QUOTE=gk99;49303767]You can't really say both of these at the same time when the Voiced Protag completely fucks modded dialogue's immersion.[/QUOTE] A lot of mods with dialogue don't voice them at all, though. Obviously re-used voicelines and bad quality recordings from the mod creator are also common.
[QUOTE=Ganerumo;49303724] [url]http://www.nexusmods.com/fallout4/mods/3571[/url] Also while I'm at it, you should also get this [url]http://www.nexusmods.com/fallout4/mods/2693/[/url][/QUOTE] Thanks man. Now I can truly make my character look like myself.
When GECK comes out there needs to be a mod that refaces all the trees in the glowing sea to be bent away from the crater, It might just be me cherry picking but its kind of annoying to see a tree that was somehow blasted towards the crater.
I can't wait for the inevitable Garrus companion, there's already so much voicework to draw on.
Fallout 1 is my favorite game of the series and you don't hear me complain that Fallout 4 doesn't play like Fallout 1. I also didn't complain that Fallout 2 and New Vegas don't play like """""true fallout games""""", I just didn't like some of the features in them and that didn't stop me from enjoying them when I got around to play them - it just means that they ultimately ranked lower on my personal list, in a series that's still stellar apart from two mediocre spin-offs. Important part is, I still got to enjoy New Vegas and Fallout 2. I liked the fact Obsidian went for a story where you can practically kill anyone and still have the story progress. I liked the fact it had a different "evil" faction than the Enclave. I liked the weird intentional dissonance between the misery of the post-war world and the wild west heritage of the area. I liked the NCR evolving and showing different facets. I still liked Fallout 3 better, for different reasons. Does that mean I automatically hate New Vegas or dismiss it as a fallout game ? No, it means I liked it less, personally, and even though I liked it less, it still ranks high because it's not a bad game, and it's still Fallout.
[QUOTE=Ganerumo;49303810]Fallout 1 is my favorite game of the series and you don't hear me complain that Fallout 4 doesn't play like Fallout 1.[/QUOTE] Honest question, you keep repeating that but you never went further about why Fallout 1 is your favourite game. You just say that, but every time someone raise any of the points that made Fallout 1 great (freedom of choice, plenty of rpg elements, focus on plot instead of gameplay and world building, etcetera) you complain about it. So what's about Fallout 1 that you love so much that neither F2 and NV had but F3 and F4 do? Because i honestly can't think about anything
Leave it for a fucking Vertibird to crash into the area while I was mid-conversation with the Brother at the ampitheater. Ended up having them all dying.
I'm also wondering, most people I know think that Fallout 2 is the best game in the series (or at least from the old games), not 1.
I want a mod that introduces a voiced companion who interrupts you as you take a breath to say something/reads your facial expression. Kind of like an exaggerated version how Strong interrupts in this video at :40 [media]https://www.youtube.com/watch?v=Q38KO87af8Y[/media]
[QUOTE=FlakTheMighty;49303020]Bethesda logic, let's have multiple different entries for one setting - even if they share a value. ... or the stuff for the decals iMaxSkinDecalsPerFrame= iMaxDecalsPerFrame= uMaxDecals= bDecals= bSkinnedDecals= uMaxSkinDecals= uMaxSkinDecalsPerActor=[/QUOTE] I assume your bashing was directed towards how they divide skin decals and regular decals. One issue I can think of just off the top of my head is that: Say you're taking down a raider camp, and let's say uMaxDecals is set at a ridiculously low number just for the sake of argument. You start by bombarding it with a couple of explosives that leave scorch marks everywhere (world decals) and then you take out a minigun and go berserk on the NPCs, leaving them decapitated and bloodied (skin decals). What happens is that if uMaxDecals, uMaxSkinDecals and uMaxSkinDecalsPerActor are all merged together, those previous scorch marks from the explosives are magically going to disappear, since new decals needed to be created on the NPCs. NPCs usually have very little surface area vs the environment, and at a certain point decals are just gonna overlap each other and you're not gonna be able to tell much difference if a dude has 100 or 200 blood splatters on him because he's just completely covered in blood anyway. To avoid wasting away our "decal budget" on these guys we can just divide them up into uMaxDecals and uMaxSkinDecals. And then to avoid having one guy soak them all up we can also define uMaxSkinDecalsPerActor. I know it's cool and hip to bash at Bethesda, and sometimes they deserve it, but this is actually good design so at least take a minute before shitting all over them
If they were going to sink so much effort into the protagonist having a voice they should have given us a selection to choose from, with each voice having a few phrases and a brief description of how they generally deliver their lines. I can't be bothered to do a second play-through because ill just be playing the same cookie cutter character with a different face, multiple voices would have helped negate this imo
[QUOTE=DeEz;49303864] I know it's cool and hip to bash at Bethesda, and sometimes they deserve it, but this is actually good design so at least take a minute before shitting all over them[/QUOTE] Bethesda gets as much unneeded hate as Blizzard does (WoW specifically) on this forum IMO
[QUOTE=Glent;49303854]I'm also wondering, most people I know think that Fallout 2 is the best game in the series (or at least from the old games), not 1.[/QUOTE] [QUOTE=Ruh-roh;49303840]Honest question, you keep repeating that but you never went further about why Fallout 1 is your favourite game. You just say that, but every time someone raise any of the points that made Fallout 1 great (freedom of choice, plenty of rpg elements, focus on plot instead of gameplay and world building, etcetera) you complain about it. So what's about Fallout 1 that you love so much that neither F2 and NV had but F3 and F4 do? Because i honestly can't think about anything[/QUOTE] Fallout 1 had a self-contained, limited feel to it that I genuinely liked. It's a rather short game, in a very small environment, where each location rarely has more than five quests (most of which are solved on the spot, within minutes of getting them). The game is built around a simple framework that plays with its own limitations and manages to make amazing things out of practically nothing. Fallout 2 felt like they tried shoving way too much into the same framework to the point it became a caricature. Less original and interesting designs, more real world and lazy designs. It's a prime example for me of Quality beating Quantity by a long shot. The story was also not nearly as interesting, I was never really fond of the Enclave and while the original premise of the Vault Dweller founding his own village was a nice concept, the shoehorning of Vault 13 into the story and the way the Enclave functioned felt like fan fiction to me. It lacked the same ingenuity that Fallout 1 had, and the Enclave didn't feel nearly as unique and threatening as the Master.
Sorry, you need to Log In to post a reply to this thread.