• Fallout V23: "I got another thread that needs your help."
    5,002 replies, posted
Maybe there isn't a reason at all and they just wanted a bunch of different accents for some variety
I just [sp]resolved the problem with Institute scientists locking themselves in Bioscience, not sure if asking them to be assassinated for it is a right choice.[/sp]
Just did the quest in [sp]Vault 81[/sp][sp] and I am wondering what the point of the cure is? I mean, I get that the kid was bit and all fucked up, but I was wearing full max repaired power armor the whole time while fighting the mole rats. I got hit like 3 or 4 times. They kept saying "Oh, you won't need power armor here". Well apparently I did. In any case, I gave the antidote directly to Austin and I am still expecting to die horribly. Is there any way to tell if I am infected? What happens if I am, and I don't choose the use the cure for myself?[/sp]
[QUOTE=Zenreon117;49306779]Just did the quest in [sp]Vault 81[/sp][sp] and I am wondering what the point of the cure is? I mean, I get that the kid was bit and all fucked up, but I was wearing full max repaired power armor the whole time while fighting the mole rats. I got hit like 3 or 4 times. They kept saying "Oh, you won't need power armor here". Well apparently I did. In any case, I gave the antidote directly to Austin and I am still expecting to die horribly. Is there any way to tell if I am infected? What happens if I am, and I don't choose the use the cure for myself?[/sp][/QUOTE] [sp]Go into your pipboy and look at your status screen. You'll see that you have an active effect, it's Molerat Disease and it permanently reduces your HP by 10 points. It's not a big deal.[/sp]
[QUOTE=Zenreon117;49306779]Just did the quest in [sp]Vault 81[/sp][sp] and I am wondering what the point of the cure is? I mean, I get that the kid was bit and all fucked up, but I was wearing full max repaired power armor the whole time while fighting the mole rats. I got hit like 3 or 4 times. They kept saying "Oh, you won't need power armor here". Well apparently I did. In any case, I gave the antidote directly to Austin and I am still expecting to die horribly. Is there any way to tell if I am infected? What happens if I am, and I don't choose the use the cure for myself?[/sp][/QUOTE] check status effects on your pipboy :ninja:'d
[QUOTE=Ganerumo;49306744]Well Allistair Tenpenny was confirmed to actually be from Great Britain, so it's not impossible that there was a ship at some point that made its way through the Atlantic with a bunch of Europeans onboard. This could be where Cait, Moriarty, the Bobrov Brothers and other such characters come from. It's not out of the question that some ships were repaired and used to sail across the Atlantic in search of survivors or in search of not-so-fucked-up lands.[/QUOTE] Lets not forget the whole beached ship of [sp]Norwegian Ghoul Raiders[/sp]
[QUOTE=ColdWave;49306810]Lets not forget the whole beached ship of [sp]Norwegian Ghoul Raiders[/sp][/QUOTE] [sp]Since they're ghouls I guess they've been stranded there since the war. Either that or they really fucked up the passage through the Atlantic and got fucked in radiation storms. It wouldn't surprise me if a lot of sailors ended up ghoulified and that's why Tenpenny hates ghouls so much[/sp]
[QUOTE=Vodkavia;49306884]can i get the delivererererer without committing to the railroad?[/QUOTE] The level of commital is minimal. I basically showed up, let a guy vouch for me, and got the gun. I still haven't triggered any irreversible commital, I think. Also, on the topic of [sp]molerate disease[/sp] OH WELL
[QUOTE=Vodkavia;49306884]can i get the delivererererer without committing to the railroad?[/QUOTE] Yes. Just do the first mission up till you get the Deliverer, then fuck off and leave the railroad. (Or go kill them all)
So yeah i'm in the process of making my own sound replacement mod for the chaingun. The BRRRRRRRT must live on.
If Obsidian does anything with the fallout franchise it might as well be a top-down turn by turn game with little to no voice acting. Obsidian has never been comfortable with first person and third person shooters as demonstrated with New Vegas and Alpha Protocol, while their more traditional RPGs are usually miles above in terms of quality and execution. Pillars of Eternity was done with a budget of like three million dollars and the game is choke full of dialogue simply because it has close to no voice acting outside of main quest and companion stuff.
My new favorite glitch. Not quite "mess of limbs" like what happened in FO3 once for me, but close enough. [t]http://images.akamai.steamusercontent.com/ugc/395552769148945930/F7AC0936BA63F2C361740E93461DB47C38127570/[/t]
[QUOTE=TheRealRudy;49306934]What the fuck are you spitting out?[/QUOTE] The shooting portion of new vegas isn't exactly the most stellar aspect of the game by any criteria. Alpha Protocol's combat was abysmal.
[QUOTE=Ganerumo;49306940]The shooting portion of new vegas isn't exactly the most stellar aspect of the game by any criteria.[/QUOTE] It took its shooting mechanics almost completely unchanged from Fallout 3. Pretty much the only significant difference is that New Vegas has iron-sight aiming and Fallout 3 has that zoom-in thing. [editline]13th December 2015[/editline] [QUOTE=TheRealRudy;49306966]You have always Bethesda to thank for that, what Obsidian did to it is actually improve it so much with ironsights, better accuracy, etc. I can only imagine they do the same even more with Fallout 4's shooter mechanics if they think it's up for improvement.[/QUOTE] I like New Vegas too, but the shooting in 3 and New Vegas really wasn't spectacular, and iron-sights were only a bandaid. Both games had some dodgy problems with hit detection, hipfiring especially.
Anything's better than F3's combat, and NV's combat being an improvement over it doesn't make it that much better compared to other FPS and TPS games out there. Mods for both games managed to make the combat feel a lot more responsive and enjoyable by adding shit as simple as a grenade hotkey and sprinting, so you can't honestly blame Gamebryo/Bethesda for that one. The engine, even at the time, was more than capable of having decent combat mechanics, better than what New Vegas had to offer. Obsidian has only made two shooters in their entire career - New Vegas, a FPS/TPS hybrid, and Alpha Protocol, a TPS. Alpha Protocol has notoriously abysmal combat. In comparison to how tight the combat usually is handled in their other games (which were all traditional RPGs), it's fair to say that Obsidian is far more comfortable with more traditional RPG mechanics than they are with Third Person Shooters and First Person Shooters.
Well, I don't really know what the problem is, because if they just 1:1 Fallout 4's shooting mechanics then they're good to go. They don't have to do anything themselves.
[QUOTE=Samiam22;49306968]It took its shooting mechanics almost completely unchanged from Fallout 3. Pretty much the only significant difference is that New Vegas has iron-sight aiming and Fallout 3 has that zoom-in thing.[/QUOTE] Well to be fair they also threw in their own version of Damage Threshold (which they reused in a lot of variations in Pillars of Eternity where the system worked tremendously better), drastically reduced the spray of most weapons and nearly negated it when using iron sights. It makes it a bit more bearable than Fallout 3's system, but it's still really dodgy and clearly an afterthought of either games. The fact Obsidian didn't bother improving the system any further than overhauling damage resist, fixing some accuracy numbers and putting in iron sights (which, by the way, is a really easy thing to do in Gamebryo as mods figured it out before New Vegas even entered development, it's literally just an animation swap). [editline]13th December 2015[/editline] [QUOTE=Samiam22;49306989]Well, I don't really know what the problem is, because if they just 1:1 Fallout 4's shooting mechanics then they're good to go. They don't have to do anything themselves.[/QUOTE] Point being that Obsidian is a lot more comfortable with traditional RPGs and the shooting mechanics are a perfect example of that. If they made a new Fallout game I'd much rather see them do an actual RPG rather than try to apply their usual routine onto a framework that doesn't really suit them.
Dunno why but I actually enjoy the voiced protagonist. However I do find the dialogue lacking, and Stat /perk relayed options not being there to be a shame. I want my intelligence/black widow/whatever options to be used more than once in the game...
[QUOTE=NapyDaWise;49307003]Dunno why but I actually enjoy the voiced protagonist. However I do find the dialogue lacking, and Stat /perk relayed options not being there to be a shame. I want my intelligence/black widow/whatever options to be used more than once in the game...[/QUOTE] I think having a voiced protagonist is fine, I just think we need more than two voices and more than four options in dialogue.
Ideally there should have been three VAs for each sex. I think four options would have been fine with that many voice actors as long as each voice actor is basically assigned a different direction, so you can have the same lines spoken with different voices and emotions.
[QUOTE=NapyDaWise;49307003]Dunno why but I actually enjoy the voiced protagonist. However I do find the dialogue lacking, and Stat /perk relayed options not being there to be a shame. I want my intelligence/black widow/whatever options to be used more than once in the game...[/QUOTE] I like a voiced protagonist because its 2015 and playing a game without one feels really out of place.
I'm fine with only one VA for each sex though. There's room for improvement but the way it currently is is fine. The Male VA is neutral enough to fit most faces and shows enough emotion when needed to be entertaining. Courtenay Taylor is fucking great as usual.
[QUOTE=Ganerumo;49306990] The fact Obsidian didn't bother improving the system any further than overhauling damage resist, fixing some accuracy numbers and putting in iron sights (which, by the way, is a really easy thing to do in Gamebryo as mods figured it out before New Vegas even entered development, it's literally just an animation swap).[/QUOTE] I'm sure they could have, but New Vegas was literally made in less than a year. There are plenty of complete oversights present in New Vegas now, stuff that could have been fixed by a GECK first-timer, stuff like a door in McCarran leading outside, but you can't go back inside that way because the door vanishes. I know a lot of people are tired of hearing about the cut New Vegas dev time and end up dismissing it as an excuse, but New Vegas [I]really[/I] was rushed out the door. The fact that it stands as a complete game is a testament to Obsidian's competency, in my opinion [editline]14th December 2015[/editline] [QUOTE=Gatekeeper828;49307021]I think having a voiced protagonist is fine, I just think we need more than two voices and more than four options in dialogue.[/QUOTE] The problem with getting more than one voice actor is not simply that there is more voice actors, but that you have to make sure your protagonist's voice actor(s) are top-notch. It is a really bad idea for the protagonist's voice to be second-rate, and I'd rather have one good voice actor than 3 mediocre ones.
The whole "it's bethesda's fault" excuse for Obsidian works both ways. They had to deal with Bethesda's engine and usual issues but they also had a lot of the work already done. One year was clearly not enough to develop the game and they did some admirable work with how little time they were given, although I wish some of the effort went into more interesting things (like actually developing the Legion instead of mostly dismissing them due to time constraints and focusing so much on the NCR and House). All in all I'd honestly say New Vegas and Protocol are on the bottom of Obsidian's list (not counting Dungeon Siege III which was outsourced by Obsidian anyway). Doesn't mean that they're bad since all of their games are really damn good, it just means the other titles they worked on fared considerably better on a lot of aspects, which I think notably stems from the fact they were more traditional RPGs.
[QUOTE=Samiam22;49307047]The problem with getting more than one voice actor is not simply that there is more voice actors, but that you have to make sure your protagonist's voice actor(s) are top-notch. It is a really bad idea for the protagonist's voice to be second-rate, and I'd rather have one good voice actor than 3 mediocre ones.[/QUOTE] Troy Baker can be great as long as you get him to actually give a shit about the role (he's horrendous when he doesn't care). Shame he was busy with The Phantom Pain when Fallout 4 was being worked on. Nolan North has a surprisingly good range too. [url=https://www.youtube.com/watch?v=1xoKuRblWtI]Earth Spirit[/url], [url=https://www.youtube.com/watch?v=9qiJ9VWyv9o]Gyrocopter[/url] and [url=https://www.youtube.com/watch?v=9UousVNJaIM]brewmaster[/url] are good examples of rather different sounding characters he's voiced.
The trouble with doing that is that Obsidian knew that most players would have a bitter relationship with the Legion, and while characterising them more and removing some of the more completely immoral parts about them, more players would have liked them, but it might not have been worth it considering players are far more likely to side with the NCR because they're, on principle, considerably more familiar, and that would have been a whole lot of wasted resources on Obsidian's part. Pretty much all of the writers have said that they would like to have made the Legion considerably more human, but it was because of that short dev time that they decided to cut losses and just portray them as the bad guys.
That feeling when idiot savant randomly procs when you kill a Mirelurk Queen +1784 XP
Yeah it's pretty obvious the Legion had to be severely cut down and simplified to meet deadlines. Would have loved to see them actually be interesting and not just a caricature. [editline]13th December 2015[/editline] [QUOTE=TheRealRudy;49307065]This, cut it out already will you. Posts like this confirms to me you do know anything on what your taking about. New Vegas isn't "on the bottom" of their list, it's the total opposite, it's one of their best games they've ever made and they still are to this day recognised because of their work on titles like New Vegas.[/QUOTE] I find it pretty hard to imagine that New Vegas is somehow better than Kotor 2 or Pillars of Eternity to be brutally honest with you
[QUOTE=Ganerumo;49307074]Troy Baker can be great as long as you get him to actually give a shit about the role (he's horrendous when he doesn't care). [/QUOTE] Any examples? Cause he is one of the best voice actors in the world at the moment, and I can't remember him being bad in any roles.
[QUOTE=Chains!;49307085]Any examples? Cause he is one of the best voice actors in the world at the moment, and I can't remember him being bad in any roles.[/QUOTE] He was awful in the Silent Hill 2 remake, though that entire remake was awful.
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