Fallout V23: "I got another thread that needs your help."
5,002 replies, posted
[QUOTE=Bat-shit;49308048]Yeah like I figured... no revolver actually worthy of using in FO4 :-(
Super weird as fuck, because in NV I looked forward to finding myself a double-action revolver, which were rarer and obviously better than single-action revolvers.[/QUOTE]
Double-action blows, SA is the way to go.
[editline]13th December 2015[/editline]
[QUOTE=DONUT KING;49308070]D:[/QUOTE]
It corrupts saves so be careful
[url]http://www.nexusmods.com/fallout4/mods/3184/[/url]
[QUOTE=fulgrim;49308045]Oh man thats an awesome idea, they could even have a terminal with short back-stories on a few of the cryopod occupants, with several corrupted records, but no specification what occupant each entry correlated to..... so you could pick one that suited your character, or decide that your record was one of the corrupted ones and make your own up.
Have the vault experiment be about seeing the reactions of people from all walks of life to a post-nuclear world- one occupant was a priest, one a war veteran, one was a serial killer brought down to the vault in chains on the day of the blast, one was a parent of four, one was a renowned scientist, one was a Chinese POW, a robco sales executive etc etc[/QUOTE]
wasn't that the basis for a bunch of cut companions in Fo2?
[QUOTE=bananarBanana;49308061]yeah I mean compare it even to skyrim where for the most part the fact that you're the last dragonborn isn't brought up [I]that[/I] much in dialog[/QUOTE]
They did surprisingly little with the fact that you've over 200 years old, honestly. There's like a couple of instances with characters and they just go "oh... neat" and some small things, but apart from the [sp]Vault-Tec[/sp] rep there's hardly much.
[QUOTE=Ganerumo;49308075]In Fallout 1 you have to find a water chip to help your vault as your sole motivation for the first act of the main quest and you can't divert from that.
In Fallout 2 you have to find the GECK to help your village as your sole motivation for the first act of the main quest and you can't divert from that.
In Fallout 3 you have to find your dad as your sole motivation for the first act of the main quest and you can't divert from that.
In Fallout New Vegas you have to find Benny as the sole motivation for the first act of the main quest and you can't divert from that.
In Fallout 4 you have to find your son as your sole motivation for the first act of the main quest and you can't divert from that.
Stop acting like having a specific goal is new to Fallout 4 when it's been around since Fallout 1, like seriously.[/QUOTE]
You're comparing actions and goals to melodramatic forced backstory
You can simplify every game out there to "you need to do x". Every game has a goal. The difference between Fallout 1, 2 and NV from 3 and 4 is that your motivation is not implied by the game designer regardless of how you personally feel about it.
You have to go after the water chip and the geck for your vault/village, sure. But how you feel about them is up to you - you're not implied to be some sort of galant hero doing it out of unending kindness in your heart, it's quite the opposite in F1 by the way and you find out more and more as the time progress
In NV what you feel about and do with Benny is totally up to you - and you don't even need to go after him yourself. You can let him goof around and get caught by the legion if you don't want to bother and kick straight into the end game
In 3 and 4, not only your entire reactions to the plot point are already laid out for you, your actions matter little to change it - it's like watching a movie where someone already said if you're going to like it or not
Don't oversimplify things just to prove a "it's all the same!" point. You keep doing that and it doesn't do your arguments any favor.
[QUOTE=Ganerumo;49308075]In Fallout 1 you have to find a water chip to help your vault as your sole motivation for the first act of the main quest and you can't divert from that. You can also ignore the task at hand and doom your vault to certain death.
In Fallout 2 you have to find the GECK to help your village as your sole motivation for the first act of the main quest and you can't divert from that. You can also ignore the task at hand and doom your village to certain death.
In Fallout 3 you have to find your dad as your sole motivation for the first act of the main quest and you can't divert from that. You can also follow your father's advice and not look for him, and make with what you've got.
In Fallout New Vegas you have to find Benny as the sole motivation for the first act of the main quest and you can't divert from that. You can also drop the job and ignore Benny and move on with your life.
In Fallout 4 you have to find your son as your sole motivation for the first act of the main quest and you can't divert from that. You can also forget about Shaun and move on with your life.
Stop acting like having a specific goal is new to Fallout 4 when it's been around since Fallout 1, like seriously.[/QUOTE]
The problem is there are a lot of scenes that orbit 100% you and your family that are nigh impossible to not go through. Also if you compare the 2 Bethesda games to the 3 others, you might notice that some things are done very differently.
For instance, as you yourself said, in Fallout 1 and 2 you can literally say fuck it to the actual premise and that'll have consequences, while in Fallout 4 you can merely "pretend" that it's not a part of it and ignore the parts where you character goes "WHERE'S MAH SSOOOONN"
Also that's the second time within like an hour people have seemingly purposefully ignored the second halves of Fallout 1 and 2, where the initial premise is set up in a way that feels important and even logical, but ultimately leads to the second, and more important, part of the story. You can totally 100% ignore the Master but that actually has some goddamn repercussions. The world works with it's own rules, it's a complete world. Where in Fallout 3 and 4, the world is completely hanging by what you do within the main quest. It won't change unless you do something. And that's just really dumb.
Oh my GOD, I am so fucking lucky. I was beating myself over not getting the Pip-Boy edition ever since they ran out everywhere.
But then yesterday, my friend finds one in the corner of a very big store in central Stockholm. One left. It's not even cataloged on the website. No raised price either.
I bolted in there just now and it was still there, and now it's MINE. ALL MINE. HELL YEAH.
Only downside is it's for XBOX One. The only console I own now is a PS2. I sold my PS4 a few days ago.
I'll just sell the game itself on eBay or something. Win-win anyway!
[QUOTE=bananarBanana;49307781]I'm 99% sure theres at least one point in both the caesar and house main quests where a dialogue option to refuse to do what they ask results in them turning hostile[/QUOTE]
if you refuse to help Caesar during his questline (refusing to destroy the BoS, or refusing to kill Kimball) he basically says "mark my words you piece of shit, defy me again and I'll have my praetorians kill you."
then if you do it again he'll say "I warned you about disobedience, time to die" and they'll attack.
also if you've committed any crimes against the Legion (foiling the Omertas plan, or breaking the Great Khan alliance) he'll confront you about it, and committing any more will turn them hostile as well.
[QUOTE=I am Error;49308116]Also that's the second time within like an hour people have seemingly purposefully ignored the second halves of Fallout 1 and 2, where the initial premise is set up in a way that feels important and even logical, but ultimately leads to the second, and more important, part of the story. You can totally 100% ignore the Master but that actually has some goddamn repercussions. The world works with it's own rules, it's a complete world. Where in Fallout 3 and 4, the world is completely hanging by what you do within the main quest. It won't change unless you do something. And that's just really dumb.[/QUOTE]
The world is also practically frozen into place in Fallout 2 and New Vegas because from a gameplay standpoint developers quickly realized forcing an irreversible time limit on the player in an open world game isn't a bright idea.
It sort-of-kind-of-but-not-really works in Fallout 1 because it's a short game and actually getting the water chip doesn't take that long even if you fumble around and get lost (you can also increase the time further by paying water merchants), and you have more than enough time to stop the super mutants (especially in the official patch version which increases the limit from 1 to 13 years), but ultimately the fact that it actually throws a game over at you if you take too long instead of implying that shit will get fucked if you don't hurry it up like what Fallout 2/3/4/New Vegas/Skyrim/every other RPG in existence does was just annoying for everyone involved and not really a solid design decision.
Morrowind still has my favorite thing concerning this where if you kill any character important to the main quest the game just throws a "you fucked up now, good job" message at you and prompts you to reload (which you can ignore and, as the game puts it, persevered in the doomed world you have created). The only instance where this doesn't happen is killing Vivec at a specific point in the story which allows you to soldier on and work around your stupid decision.
[QUOTE=Ganerumo;49308168]The world is also practically frozen into place in Fallout 2 and New Vegas because from a gameplay standpoint developers quickly realized forcing an irreversible time limit on the player in an open world game isn't a bright idea.
It sort-of-kind-of-but-not-really works in Fallout 1 because it's a short game and actually getting the water chip doesn't take that long even if you fumble around and get lost (you can also increase the time further by paying water merchants), and you have more than enough time to stop the super mutants (especially in the official patch version which increases the limit from 1 to 13 years), but ultimately the fact that it actually throws a game over at you if you take too long instead of implying that shit will get fucked if you don't hurry it up like what Fallout 2/3/4/New Vegas/Skyrim/every other RPG in existence does was just annoying for everyone involved and not really a solid design decision.[/QUOTE]
Sure it could've been done better, hell a lot better nowdays, but the fact that nobody is even trying is disappointing. It feels like modern game designers are too afraid that people might miss content.
[QUOTE=Ganerumo;49308168]The world is also practically frozen into place in Fallout 2 and New Vegas because from a gameplay standpoint developers quickly realized forcing an irreversible time limit on the player in an open world game isn't a bright idea.
It sort-of-kind-of-but-not-really works in Fallout 1 because it's a short game and actually getting the water chip doesn't take that long even if you fumble around and get lost [B](you can also increase the time further by paying water merchants)[/B], and you have more than enough time to stop the super mutants (especially in the official patch version which increases the limit from 1 to 13 years), but ultimately the fact that it actually throws a game over at you if you take too long instead of implying that shit will get fucked if you don't hurry it up like what Fallout 2/3/4/New Vegas/Skyrim/every other RPG in existence does was just annoying for everyone involved and not really a solid design decision.
[/QUOTE]
If I remember right, this was double-edged because while it made the wait to find the water chip longer, it also shortened the time Master could take to find Vault 13. Because of well, following the water caravans.
[QUOTE=I am Error;49308187]Sure it could've been done better, hell a lot better nowdays, but the fact that nobody is even trying is disappointing. It feels like modern game designers are too afraid that people might miss content.[/QUOTE]
Dead Rising is a series that's entirely built around having a limited time frame for everything and it has four games.
Majora's Mask is also built around the concept but it's worked around because you can be a time lord and rewind time.
Also while very minor Mass Effect 2 had at least one moment where you had to act quickly or you could lose your ship's crew.
[QUOTE=purvisdavid1;49308196]If I remember right, this was double-edged because while it made the wait to find the water chip longer, it also shortened the time Master could take to find Vault 13. Because of well, following the water caravans.[/QUOTE]
It did
[QUOTE=Ruh-roh;49308201]It did[/QUOTE]
Not that it was relevant in the patched version of the game since the master would take years in-game to actually find the vault, and the game doesn't have enough content to sustain playing for that long and still have things to do.
Definitely a nice touch though.
[QUOTE=Ganerumo;49308197]
Also while very minor Mass Effect 2 had at least one moment where you had to act quickly or you could lose your ship's crew.[/QUOTE]
It had nothing to do with time but number of missions
You could take as long as you wanted just mining planets or even during the missions just goofing around and nothing would happen unless you did more than 5 missions before trying to rescue your crew
[QUOTE=Ganerumo;49308216]Not that it was relevant in the patched version of the game since the master would take years in-game to actually find the vault, and the game doesn't have enough content to sustain playing for that long and still have things to do.
Definitely a nice touch though.[/QUOTE]
It wasn't that long iirc
You're probably thinking about Fallout 2 that also had a time limit before your tribe got slaughtered by the Enclave. It took freaking ages and i don't think anyone ever got it without actively trying to, but it was there
[QUOTE=fulgrim;49307928]I think it's a little unfair to say people disappointed with fallout 4 for being fallout 3+ just had unrealistically high expectations.
I can accept that it was never going to be new vegas 2, and although i will admit part of the reason im so disappointed is that it's pretty clear we aren't going to see another game that does what new vegas did for a very long time, it's not the sole reason, or even the biggest reason.
I just think Bethesda should have mixed things up a bit to create more of a difference between 3 and 4.
You leave the vault looking for your family member [sp] he's a middle aged guy have you seen him? [/sp] and find yourself in a hostile urban wasteland, populated by a large faction of super mutants, a large faction of direction-less raiders, two smaller factions of mercs- one group law-bringers and one group bloodthirsty generic mercs.
One half of the map is scorched wasteland, one half is urban ruins. All water is irradiated and there are two main cities, both with their own little gimmick, both are fairly small.
Which game was i just describing, fallout 3 or 4?
For fucks sake the ending of the brotherhood of steel quest-line is to [sp] go grab a mcguffin and then escort liberty prime to the[/sp] [del] purifier [/del] institute, [sp] then you have your climatic ending and see some ending slides that don't really relate to anything you chose to do throughout the game[/sp] that's not *close* to [sp] fallout 3's ending, it basically IS fallout 3's ending [/sp]
All the new stuff is just optional gameplay content like settlement building and raidant quest givers.
The end result just feels like im playing fallout 3 but with much better combat, way more fleshed out followers, much less to say, and hundreds of lore-unfriendly mods.[/QUOTE]
IMO it seems like Fallout 4 is basically what Bethesda wanted Fallout 3 to be
Late in fallout's dev cycle they had to dramatically alter the map to be more expanded because the POI density was as dense as Oblivion, which was too much for a wasteland. They also had to completely redo the entire downtown of DC due to performance constraints and gameplay concerns.
Now with fo4 it seems like beth gets to make the game they wanted fo3 to be from the start. Better POI density and areas, plus an urban zone that actually is open and feels urban vs forcing players to go through endless tunnels.
[QUOTE=Ruh-roh;49308221]It had nothing to do with time but number of missions
You could take as long as you wanted just mining planets or even during the missions just goofing around and nothing would happen unless you did more than 5 missions before trying to rescue your crew[/QUOTE]
Always thought it was time based. When I played the game my crew got snatched when I was going to Legion's loyalty mission and by the time I completed the mission and went to secure them they had all died.
I'm not usually one for the french, but Curie gives me the tingle in the dingle.
[QUOTE=TheRealRudy;49308000]I actually made a post about that a few pages ago. Like I said, a lot of this could be done in a mod[/QUOTE]
TBH people moaning about voiced protag making it impossible to mod lines is kind of silly. Just do what every other mod did for Skyrim - subtitles on, silent dialog. Or better yet, make a mod that makes the player silent through the whole game. Then you can even jump in and improve the dialog system.
i feel like the only guy who gets all annoyed by curies voice
i hate french accents
I am no fan of Frenchies neither but the fact she is robot makes everything all fine.
I hate how there are some areas that are just empty with no items in them, and probably have no quest significance e.x the construction site in the institute (If you don't know where that is, its the door next to the stairs between robotics and synth retention, through the door and to the left is a door that leads to an elevator). I feel like Bethesda could've just cut those rooms out and allocate them to something else.
Curie quest spoilers - I just [sp]wish we could keep her as[/sp] a Miss Nanny, [sp]I'm not really a fan of Synth Curie.[/sp]
[QUOTE=jonu67;49308325]I just [sp]wish we could keep her as[/sp] a Miss Nanny, [sp]I'm not really a fan of Synth Curie.[/sp][/QUOTE]
Only the thing what they are inside matters~
"Just walk away if you want, shoot them in the face if you want."
It's not difficult, people.
[QUOTE=Ardosos;49308348]"Just walk away if you want, shoot them in the face if you want."
It's not difficult, people.[/QUOTE]
but what if I just want to be an unhelpful prick *without* killing them
[QUOTE=Ardosos;49308348]"Just walk away if you want, shoot them in the face if you want."
It's not difficult, people.[/QUOTE]
Not only does it not work in multiple cases, but that's also really dumb.
"I disagree with you so here have a face full of lead."
[QUOTE=Oicani Gonzales;49308340][t]http://i.imgur.com/y0tdlzJ.jpg[/t]
[HATE CHOICE][/QUOTE]
to be fair, here you have the good angel-dialogue option(number 4), the more neutral ones (1 and 2) and the more aggressive one (3). If you dont wanna help at all you just walk away, thats far more rude than saying ''no im not gonna help u'' anyway lol
So apparently the Xperia Z5 doesn't fit the Pip-Boy. The only other phone I have laying around is a spare iPhone 4S, but it's SIM-locked. That's a bummer. But hey, at least I have a nice replica.
I also bought the Christmas sweater a few days ago. So, I guess the look is completeted.
[t]https://scontent-ams3-1.cdninstagram.com/hphotos-xap1/t51.2885-15/e35/12338987_499465493559311_1160237473_n.jpg[/t]
He was saying shooting them is something you can do if really hate that there's no "Fuck off" option. Otherwise you can take the advise of Lord Humungus and "Just walk away"
Why bother with dialogue? Walking away or shooting people in the face, the magnum opus of Bethesda's writing
And people defending this is why they will never ever fix it. Good news, Emil! You will keep your job forever.
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