Fallout V23: "I got another thread that needs your help."
5,002 replies, posted
So according to Vault Wiki a high-poly chinese assault rifle was found in the game files. I wonder why the cut it.
I hope that guy who's remaking the Riot Armor also remakes the Robobrain. That's an omission that really makes me sad
[QUOTE=Conro101;49316837]I hope that guy who's remaking the Riot Armor also remakes the Robobrain. That's an omission that really makes me sad[/QUOTE]
Brain powered robots are super fucking cool. Cyberdogs and Robobrains both
Can I see this cut rifle?
[QUOTE=myng;49316947]Can I see this cut rifle?[/QUOTE]
[t]http://vignette4.wikia.nocookie.net/fallout/images/f/f9/FO4-assaultrifle-proto.png/revision/latest?cb=20151204071834[/t]
Bethesda's thinking was probably along the lines of "if we have too many weapons that can be modified to hell(ish) and back it'll turn into a clusterfuck where nobody will be able to determine which weapon people are holding and everyone'll just get confused".
At least, that's what it feels like to me - seeing as the things we have are [I]"fairly"[/I] (in big fuckin air quotes) distinguishable when you look/listen to them. Just so you know what you're being attacked by, and that translated into the weapons you can actually use.
[QUOTE=Jcorp;49317002]Bethesda's thinking was probably along the lines of "if we have too many weapons that can be modified to hell(ish) and back it'll turn into a clusterfuck where nobody will be able to determine which weapon people are holding and everyone'll just get confused".
At least, that's what it feels like to me - seeing as the things we have are [I]"fairly"[/I] (in big fuckin air quotes) distinguishable when you look/listen to them. Just so you know what you're being attacked by, and that translated into the weapons you can actually use.[/QUOTE]
i think if that were true the combat rifle vs combat shotgun problem wouldn't be there
[QUOTE=Agent 47;49317046]i think if that were true the combat rifle vs combat shotgun problem wouldn't be there[/QUOTE]
Good point, actually.
Well fuck if I know then
I hope the ability to shoot weapons out of peoples hands is added back in by mod, DLC, or just an update.
[QUOTE=Atlascore;49317039]The Chinese AR should've been the assault rifle, and the current assault rifle should've been something else, maybe a machine gun that shoots 50., that ammo type is criminally underused in this game.[/QUOTE]
the new assault rifle looks a lot more like the light machine gun from NV than the one from fallout 3
[QUOTE=Atlascore;49317039]The Chinese AR should've been the assault rifle, and the current assault rifle should've been something else, maybe a machine gun that shoots 50., that ammo type is criminally underused in this game.[/QUOTE]
That was probably going to be the case. The game files refer to the cut rifle as an Assault Rifle, while the actual ingame Assault Rifle is referred to as a Machine Gun in the files.
[QUOTE=FlakTheMighty;49317093]I hope the ability to shoot weapons out of peoples hands is added back in by mod, DLC, or just an update.[/QUOTE]
there should be a unique revolver added that lets you shoot off peoples hats/helmets in VATS
[QUOTE=Atlascore;49317133]You can shoot weapons out of peoples hands, but it requires using pistols and the Gunslinger perk rank 4+ (Level 27).[/QUOTE]
Rifleman seems to do the same at lower ranks though
So I wondered what would happen if I used 'killall' console command in [sp]The institute. Suddenly synths spawned everywhere[/sp]
[url]https://imgur.com/a/J4SJN[/url]
Images related to the spoiler
Anyone else miss actual unique weapons? Why does Bethesda always fuck that part up? While in New Vegas we get uniques that are actually fucking unique.
I mean it would have been so easy to make unique weapons with this new mod system too, all you have to do is make named weapons come with a unique mod, sort of like the Kremvh's Tooth.
That would have been so awesome.
Ever since I found out that settlers have unlimited ammo as long as they have one bullet, I've taken to re-arming the Minutemen to be actually useful with combat rifles.
The only thing is I wish the random Minutemen patrols could have their uniforms and weapons changed.
[QUOTE][IMG]http://images.akamai.steamusercontent.com/ugc/403434072394410152/D369912B2F5C27D91F45D913A7446440F6D39569/[/IMG]
[IMG]http://images.akamai.steamusercontent.com/ugc/403433703414562365/CF9A4A295285AD9E0A57F0793A068603D3424143/[/IMG][/QUOTE]
Edit: -Redacted, I'm an idiot-
[QUOTE=Atlascore;49317281]Unique weapons are awesome, I don't know why Bethesda had such a hard time with them in F4, their last game, Skyrim, had a ton of unique weapons.[/QUOTE]
Actually no, Like Fallout 4's lack of unique looking weapons Skyrim also had a lack of weapons that were unique, most were just named generic weapons with enchants, which is pretty much exactly like Fallout 4.
And in fact there were [URL="http://www.nexusmods.com/skyrim/mods/33292/?"]mods[/URL] [URL="http://www.nexusmods.com/skyrim/mods/35770/?"][x][/URL] specifically to rectify how crap it was, besides DLC weapons which don't count and like one or two specific instances, there aren't any unique looking weapons in Skyrim at all.
[QUOTE=Lizzrd;49307386]Wow jeez did first person shooters kill your family and rape your house?[/QUOTE]
To be fair FO4 is actually also a really good third person shooter too when it comes to things other than looting.
[editline]14th December 2015[/editline]
[QUOTE=jonu67;49317312]Actually no, Like Fallout 4's lack of unique looking weapons Skyrim also had a lack of weapons that were unique, most were just named generic weapons with enchants, which is pretty much exactly like Fallout 4.
And in fact there were [URL="http://www.nexusmods.com/skyrim/mods/33292/?"]mods[/URL] [URL="http://www.nexusmods.com/skyrim/mods/35770/?"][x][/URL] specifically to rectify how crap it was, besides DLC weapons which don't count and like one or two specific instances, there aren't any unique looking weapons in Skyrim at all.[/QUOTE]
But at least it somewhat made sense in Skyrim because you could argue that enchanting something doesn't change appearance.
[QUOTE=gk99;49317349]But at least it somewhat made sense in Skyrim because you could argue that enchanting something doesn't change appearance.[/QUOTE]
I don't really mind it as much in Skyrim, because despite the fact the weapons were generic "draugr sword # 1" at least sometimes they'd come with interesting enchantments, but I feel as though unique weapons should have a personal touch, which is why I like those mods.
As an example, the survivalists rifle.
[t]http://i.imgur.com/eyiXN8c.jpg[/t][t]http://i.imgur.com/R7u72NF.png[/t]
This could have easily worked with the new modding system Bethesda put in place, unique mods could easily be used to add that personal unique TOUCH to weapons.
[QUOTE=Atlascore;49317376]What.
[url]http://uesp.net/wiki/Skyrim:Artifacts[/url]
There are quite a few weapons that have unique models.[/QUOTE]
Daedric Artifacts don't count, they are always unique in every game, and most of those are DLC weapons, and even then that list is really fucking small compared to something like New Vegas.
Look through this[URL="http://elderscrolls.wikia.com/wiki/Unique_Weapons_(Skyrim)"] list[/URL] and tell me how many named unique weapons exist that are just generic looking normal weapons.
And comparatively there really isn't that much there, weapons wise, either way I'm talking about the huge number of named weapons in the game that are just generic enemy weapons with a name and if you are lucky sometimes a meh enchant.
I'm listening to every single one of Nick Valentine's voice lines.
If [sp]the kellogg voice line[/sp] isn't in there, I'll die :vs:
[QUOTE=Minelayer;49317382]I'm listening to every single one of Nick Valentine's voice lines.
If [sp]the kellogg voice line[/sp] isn't in there, I'll die :vs:[/QUOTE]
I just made the best decision I've made in the past year; I decided to look through [sp]Kellogg's[/sp] voice lines instead, and it was the first one I listened to!
[QUOTE=Atlascore;49317430]You're arguing semantics here, they're still unique weapons, and you said "there aren't any unique looking weapons in Skyrim at all." which is literally false.[/QUOTE]
Did you even read what I said before that?
[QUOTE] besides DLC weapons which don't count and like one or two specific instances[/QUOTE]
This is you arguing semantics by pointing out what I clearly pointed out, by pointing out that I didn't point out what you are trying to point out but I did actually point that out.
So suck it.
Oh BOY do I have a story to tell you guys. Kind of long, and rate me dumb if you consider any of it to be spoilers.
So, like, X6 was hanging around here for some reason?
[t]http://i.imgur.com/bI5ldcd.jpg[/t]
And then a brotherhood vertibird flew in and he got really mad so he started crouching after it while saying mean things.
[t]http://i.imgur.com/xJikinM.jpg[/t]
A couple scribes and a knight got dropped off, and a dog. And then X6 went sideways and flew up into the air for some reason?
[t]http://i.imgur.com/NIexV5n.jpg[/t]
Turned around and he'd already run off. Where to?
[t]http://i.imgur.com/LQTGCln.jpg[/t]
Oh boy, this will end GREAT. So... things, happened I guess?
[t]http://i.imgur.com/PViLefD.jpg[/t]
And then the knight fell off and I spent like three whole minutes looking for him, only to find him walking around underwater with no helmet.
[t]http://i.imgur.com/kcxKFyf.png[/t]
By this point I kinda got bored and went to, you know, that place, because I needed to do a few things, and apparently X6 is there also??
[t]http://i.imgur.com/V1dMDQ9.jpg[/t]
Man, what was in that water I drank? Radiation I guess, but still. [I]What even.[/I]
It feels strangely satisfying to see fallout 4 pc settle on the same metascore as new vegas
Now if it only dropped one point below
[QUOTE=Atlascore;49317467]Did you even play Skyrim? A lot of those artifacts are in the base game, it's not just one or two.
Also why not count artifacts? Artifact weapons are literally just extra special [I]unique weapons[/I] with lore behind them.[/QUOTE]
No, no I didn't play Skyrim, nope never, never played it, despite the fact I can actually talk about the game in detail, nope... Never played it dude, don't even own the game, wtf is a Skyrim even?
Also, the artifacts themselves aren't unique in the respects that I value uniqueness, they are in every Elder Scrolls game, by this point it's more tradition than anything else.
When I was talking about unique looking weapons, I was talking about the vast number of weapons that are just named generic NPC swords with shitty enchantments.
New Vegas on the other hand did this all correctly, as I had pointed out before.
[QUOTE=Zezibesh;49317470]It feels strangely satisfying to see fallout 4 pc settle on the same metascore as new vegas
Now if it only dropped one point below[/QUOTE]
I doubt the "bad" (because they're still fairly favourable) reviews will last long enough before the mods fix the most glaring issues and people go back to giving 99 scores because Bethesda
It's quite funny seeing diehard Bethesda fans like Gopher that always complained about how New Vegas added very little over F3 suddenly asking F4 to re-add some of the stuff just like it were in NV though.
[QUOTE=Zezibesh;49317470]It feels strangely satisfying to see fallout 4 pc settle on the same metascore as new vegas
Now if it only dropped one point below[/QUOTE]
It would have if there wasn't half a dozen "10/10 BEST GAME A+ 100/100" reviews of FO4.
There are way more mixed reviews for FO4 than for F:NV, but most major sites give it perfect or near perfect scores, as per usual.
[editline]15th December 2015[/editline]
[QUOTE=Ruh-roh;49317510]I doubt the "bad" (because they're still fairly favourable) reviews will last long enough before the mods fix the most glaring issues and people go back to giving 99 scores because Bethesda
It's quite funny seeing diehard Bethesda fans like Gopher that always complained about how New Vegas added very little over F3 suddenly asking F4 to re-add some of the stuff just like it were in NV though.[/QUOTE]
Userscore is completely seperate from the core metascore, which just counts critic reviews. And those aren't going to be changing significantly now, unless there's some outlier who is really late to the party.
[QUOTE=Atlascore;49317532]So you're just putting an arbitrary limit on what's unique or not? That's really dumb, them being in previous games doesn't make them non-unique within Skyrim, they're still [I]weapons[/I], that appear nowhere else (unique), share no model with any other weapon (unique), and some of which have special affects seen on no other weapon (also unique).
But whatever, let's just end this argument, it's off-topic.[/QUOTE]
Yes, is it strange to put an arbitrary limit on weapons I've previous held in previous Elder Scrolls games that are unique because of lore reasons, because I could name a few supposed "legendary" weapons in Skyrim that are generic named weapons despite the fact they are supposed to be unique lore filled weapons, either way, the actual number of unique weapons that exist in Skyrim is an outlier, a very small statistic held up by DLC and generic weapons, they certainly did it better than Fallout 4, but not by much.
And yes, let's end this off topic argument, It was a silly argument you brought up over semantics anyway.
A lot of people were raiding the metacritic score (or at least there were rumors of such), I wouldn't put much stock in it.
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