Fallout V23: "I got another thread that needs your help."
5,002 replies, posted
Y'know what's weird is this game gets really easy, even on survival. It's weird how it has a rubber-banding system where enemies stay the level they were when you first encountered them even though there's infinite leveling for the player, it doesn't make any sense, eventually you're just going to one-shot everything.
[QUOTE=LolzMan1325;49317672]Y'know what's weird is this game gets really easy, even on survival. It's weird how it has a rubber-banding system where enemies stay the level they were when you first encountered them even though there's infinite leveling for the player, it doesn't make any sense, eventually you're just going to one-shot everything.[/QUOTE]
Survival is the worst excuse of a "difficult" mode in recent gaming. If anything the increased drops (Bethesda for fucks sake, you reduce drops in harder difficulties, not increase them) makes the game easier. And their idea of a challenge are bulletsponge enemies (terrible) which end up being useless because you already have tons of OP legendaries anyway.
The rate which your limbs and health recover even in Survival is ridiculous. You can cripple your legs and go back to walking in less than a minute. What's even the goddamn point.
Am I the only one that thinks FO4 is a good game?
[QUOTE=Zender Troop;49317801]Am I the only one that thinks FO4 is a good game?[/QUOTE]
yep, the only one
[QUOTE=Zender Troop;49317801]Am I the only one that thinks FO4 is a good game?[/QUOTE]
Yes, between all 7 billion people in the planet, you're the only one who likes a mainstream game with a huge community.
[QUOTE=Ardosos;49317616]A lot of people were raiding the metacritic score (or at least there were rumors of such), I wouldn't put much stock in it.[/QUOTE]
Yeah, I think /v/ did it on purpose with a bunch of shit meme reviews and some actual legitimate negative reviews came from /r/games, who had a massive hate circlejerk for the game before it was even out.
It's funny because I couldn't ever in my mind rate FO4 as a bad game. It's a fucking terrible RPG, but its a pretty good first person shooter and fulfills all the requirements of a "game" to a T, it just doesn't provide the classic Fallout experience.
[editline]15th December 2015[/editline]
[QUOTE=Ruh-roh;49317796]Survival is the worst excuse of a "difficult" mode in recent gaming. If anything the increased drops (Bethesda for fucks sake, you reduce drops in harder difficulties, not increase them) makes the game easier. And their idea of a challenge are bulletsponge enemies (terrible) which end up being useless because you already have tons of OP legendaries anyway.
The rate which your limbs and health recover even in Survival is ridiculous. You can cripple your legs and go back to walking in less than a minute. What's even the goddamn point.[/QUOTE]
Here is what survival needed to be:
Give the player hunger, thirst, and sleep deprivation like in New Vegas.
Make ammo much rarer and make most enemies spawn with melee weapons instead (seriously, 200 years into the future and the wasteland is buried in working guns).
Make medical items much rarer as well. I wasn't even to Diamond City before I had 100+ stimpaks, and you will be drowning in jet by the end of the game if you don't huff it like a fucking junkie.
Make bullets do a lot of damage to players and NPCs, but mostly limb damage. If I get shot in the leg, I shouldn't be able to use that leg until it heals.
Stimpaks don't heal you anymore. Instead, they restore your limb condition for a duration of time.
You permanently regain health easiest by seeing a doctor. They can restore your limbs.
Make splints that you must apply to damaged limbs that will restore them fully over time.
Make it so that the player heals naturally through a combination of factors. Instead of just eating or taking meds or whatever, the player should regen health at varying rates depending on how their condition. If they have satisfied their thirst, hunger, and sleep fully they will heal quicker. If they have not, they will heal slower.
In fact, that will be the first mod I make once the GECK finally rears its head.
[QUOTE=Zender Troop;49317801]Am I the only one that thinks FO4 is a good game?[/QUOTE]
this post is doing my head in because i don't think there's a single post in this entire thread that implies anyone here doesn't like fallout 4 to at least some extent
[QUOTE=BananaFoam;49317968]Give the player hunger, thirst, and sleep deprivation like in New Vegas.
Make ammo much rarer and make most enemies spawn with melee weapons instead (seriously, 200 years into the future and the wasteland is buried in working guns).
Make medical items much rarer as well. I wasn't even to Diamond City before I had 100+ stimpaks, and you will be drowning in jet by the end of the game if you don't huff it like a fucking junkie.
Make bullets do a lot of damage to players and NPCs, but mostly limb damage. If I get shot in the leg, I shouldn't be able to use that leg until it heals.
Stimpaks don't heal you anymore. Instead, they restore your limb condition for a duration of time.
You permanently regain health easiest by seeing a doctor. They can restore your limbs.
Make splints that you must apply to damaged limbs that will restore them fully over time.
Make it so that the player heals naturally through a combination of factors. Instead of just eating or taking meds or whatever, the player should regen health at varying rates depending on how their condition. If they have satisfied their thirst, hunger, and sleep fully they will heal quicker. If they have not, they will heal slower.
In fact, that will be the first mod I make once the GECK finally rears its head.[/QUOTE]
that doesn't sound like fun at all. what if you got shot a bunch in the middle of a big battle while enemies are still around? you'd be fucked when they gangbang you while you're trying to heal
[QUOTE=Ruh-roh;49317796]Survival is the worst excuse of a "difficult" mode in recent gaming. If anything the increased drops (Bethesda for fucks sake, you reduce drops in harder difficulties, not increase them) makes the game easier. And their idea of a challenge are bulletsponge enemies (terrible) which end up being useless because you already have tons of OP legendaries anyway.
The rate which your limbs and health recover even in Survival is ridiculous. You can cripple your legs and go back to walking in less than a minute. What's even the goddamn point.[/QUOTE]
Yeah that's something I hated/didn't understand about "hardcore mode" in NV:
"this is hard because healing items are less potent, very immersive amirite"
[QUOTE=BananaFoam;49317968]Yeah, I think /v/ did it on purpose with a bunch of shit meme reviews and some actual legitimate negative reviews came from /r/games, who had a massive hate circlejerk for the game before it was even out.
It's funny because I couldn't ever in my mind rate FO4 as a bad game. It's a fucking terrible RPG, but its a pretty good first person shooter and fulfills all the requirements of a "game" to a T, it just doesn't provide the classic Fallout experience.
[editline]15th December 2015[/editline]
Here is what survival needed to be:
Give the player hunger, thirst, and sleep deprivation like in New Vegas.
Make ammo much rarer and make most enemies spawn with melee weapons instead (seriously, 200 years into the future and the wasteland is buried in working guns).
Make medical items much rarer as well. I wasn't even to Diamond City before I had 100+ stimpaks, and you will be drowning in jet by the end of the game if you don't huff it like a fucking junkie.
Make bullets do a lot of damage to players and NPCs, but mostly limb damage. If I get shot in the leg, I shouldn't be able to use that leg until it heals.
Stimpaks don't heal you anymore. Instead, they restore your limb condition for a duration of time.
You permanently regain health easiest by seeing a doctor. They can restore your limbs.
Make splints that you must apply to damaged limbs that will restore them fully over time.
Make it so that the player heals naturally through a combination of factors. Instead of just eating or taking meds or whatever, the player should regen health at varying rates depending on how their condition. If they have satisfied their thirst, hunger, and sleep fully they will heal quicker. If they have not, they will heal slower.
In fact, that will be the first mod I make once the GECK finally rears its head.[/QUOTE]
Dunno about some of that, like I agree with most of it, because a lot of those very ideas were just part of Project Nevada and FWE but one of the things I don't agree with would be Stimpacks not healing you anymore and instead healing limbs and only limbs, that hits the lore unfriendly button, no thanks, why not just make them heal LESS than what they possibly could heal and rework the perks that involve Stimpacks, so you could eventually get them to vanilla levels of healing, but no further than that, also why not just reimplement Doctors bags, or Hydra as a fast lore friendly alternative to regaining the function of your limbs?
[QUOTE=LolzMan1325;49318156]Yeah that's something I hated/didn't understand about "hardcore mode" in NV:
"this is hard because healing items are less potent, very immersive amirite"[/QUOTE]
uh i don't think you quoted the right guy
anyway, i had no problems with how healing items worked in NV hardcore anyway. doctor bags and hydras for limb restoration or go to a doctor. sleeping 1 hour to heal a broken leg or shoving a stimpack on it and getting better made no sense
hardcore mode had other problems (like the rates not being restrictive enough or food healing negating the point of the slower regeneration anyway) but this was something they did right in my opinion.
hardcore being an option instead of "the highest tier in difficulty" was another good idea too - you never felt forced to use it to get the "hardest experience" anyway and you could still use it on easy if you disliked the bullet sponge enemies from very hard.
[QUOTE=salty peanut v2;49318059]that doesn't sound like fun at all. what if you got shot a bunch in the middle of a big battle while enemies are still around? you'd be fucked when they gangbang you while you're trying to heal[/QUOTE]
Then don't run out into the middle of the battlefield? Don't engage large groups of enemies without backup or good equipment?
You know, strategize and pick your battles instead of running in and blasting everything away because you are FPS god.
not sure who it was that posted that Clint Eastwood character a while ago but i've joined your cause. gonna be Blondie for a while
[t]http://images.akamai.steamusercontent.com/ugc/644376656657456719/8ADFC7F1373963B23D267B716ECE450992069D76/[/t]
there's a cut model modded back in on the Nexus called Maxson's Cape which is ALMOST like his poncho, and can even come in green, but it clips badly with the Drifter's outfit, to my dismay
[QUOTE=BananaFoam;49318267]Then don't run out into the middle of the battlefield? Don't engage large groups of enemies without backup or good equipment?
You know, strategize and pick your battles instead of running in and blasting everything away because you are FPS god.[/QUOTE]
And what if you aren't using guns? For melee/unarmed players, it is either stealth or the game is literally unplayable. The tradeoff with those playstyles is that while you do a lot of damage and never use ammo, you [I]will[/I] take a lot more damage.
And now the game's unwinnable for them because the enemy had the idea to shoot you while you were charging and now your leg's broken.
I have over 100 hours in the game and now I'm starting to get tired of it, I'll get on for like 10 minutes and get off, it's usually anything involving the Institute that makes me do this. I just find the Institute area so boring and lifeless, especially how most people there are stuck up and grumpy.
[QUOTE=:3c;49318387]I have over 100 hours in the game and now I'm starting to get tired of it, I'll get on for like 10 minutes and get off, it's usually anything involving the Institute that makes me do this. I just find the Institute area so boring and lifeless, especially how most people there are stuck up and grumpy.[/QUOTE]
I have the same issue, the Institute lacks any semblance of depth. My low performance in the institute doesn't help either.
[QUOTE=Samiam22;49318330]And what if you aren't using guns? For melee/unarmed players, it is either stealth or the game is literally unplayable. The tradeoff with those playstyles is that while you do a lot of damage and never use ammo, you [I]will[/I] take a lot more damage.
And now the game's unwinnable for them because the enemy had the idea to shoot you while you were charging and now your leg's broken.[/QUOTE]
That's the natural consequence of a realism mod--it makes things realistic. So no wonder you'd get fucked up if you charge into a gun battle with a baseball bat. The only way I can think of to counteract it is to make guns and ammo very rare, so that while gun-wielding enemies are very dangerous, you only deal with them in small numbers or on their own. If energy weapons are commensurately even rarer, then your choice of weapon specialization would follow a gradient of low-versatility/practical to high-versatility/impractical, with melee/unarmed at one end, energy weapons at the other, and guns in the middle.
I may not be able to kill that Institute hack, but I found a way to get back at him.
[QUOTE][IMG]http://images.akamai.steamusercontent.com/ugc/403434072395118084/1E3F026227FB3193B2474C9878B77AF20BACC0DB/[/IMG][/QUOTE]
[sp]I have no son. Take this you prick.[/sp]
I waited in Vault 81 and Preston sprinted out of the classroom out of nowhere holding his laser musket. I don't even have him as a companion what the fuck.
[media]http://www.youtube.com/watch?v=BiQXTQjb8XA[/media]
[QUOTE=TalonAran;49318902]I waited in Vault 81 and Preston sprinted out of the classroom out of nowhere holding his laser musket. I don't even have him as a companion what the fuck.[/QUOTE]
He was trying to find you because he got word of another settlement that needed your help.
I know the pipe weapons are usually kinda trash mid-late game, but I'll be damned if this one isn't actually pretty nice.
[t]http://i.imgur.com/dE6KYys.png[/t]
Fire rate on the pipe revolver rifle is great, better than the bolt actions. It's a good balance between strength and speed, with quite good recoil to boot.
It's meant for mid range, the short scope is only because the chameleon effect makes the reflex sight useless.
[QUOTE=MissingGlitch;49318915]He was trying to find you because he got word of another settlement that needed your help.[/QUOTE]
I can't help but imagine him running past the settlement in his search for the general.
[QUOTE=G3rman;49318869]I may not be able to kill that Institute hack, but I found a way to get back at him.
[sp]I have no son. Take this you prick.[/sp][/QUOTE]
Lol I went around and did that
[t]http://images.akamai.steamusercontent.com/ugc/395552769156259667/349C9A56262FE5247B4D4DD844A0D5061DB936B6/[/t]
I'm not sure if I should, I like having a non-devoured soul.
Vault 81 spoiler
[sp]The dogmeat duplication glitch works on the vault 81 serum, so you can save the kid and yourself using the great scientific mind of dogmeat.[/sp]
I always though it was annoying that, in the Vault 81 quest, [sp] Curie tells you the only reason she can't make more of the serum is because she lacks the materials. I'm pretty sure a quick fetch quest to one of the hospitals would've solved that issue.[/sp]
He's finally living the dream.
[t]http://images.akamai.steamusercontent.com/ugc/403434072395306336/E04EEAD2138BEFFAFDED50A3D7A27FDD86EEB2ED/[/t]
[sp]Also just had my battle for the Castle, pretty sweet. I wish that happened more often.[/sp]
[QUOTE=G3rman;49318869]I may not be able to kill that Institute hack, but I found a way to get back at him.
[sp]I have no son. Take this you prick.[/sp][/QUOTE]
[sp]I'm disappointed there was no "You're no son of mine. [ATTACK]" dialogue option at any point.[/sp]
Just take the Vault 81 [sp]disease[/sp] like a man damnit.
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