• Fallout V23: "I got another thread that needs your help."
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[QUOTE=Conro101;49321703]honestly, I feel like they spent all their time on Vault 81, and then near the game's release one of the level designers found a sticky note that says "more vaults" "oh, yeah, other vaults" and he made 75 and 95 in an afternoon by himself[/QUOTE] 95 wasn't so bad, but 75, I don't even know what that vault's purpose was. All I remember was shooting up a bunch of BoS and gunners.
[QUOTE=Saza;49321695]Yep, some writers got minor details wrong, I guess that means he [I]hates[/I] that series.[/QUOTE] He is pointing out how the writer doesn't care about the series and it's consistency, when did he say he hated it? Nice hyperbole.
[QUOTE=Samiam22;49321715]95 wasn't so bad, but 75, I don't even know what that vault's purpose was. All I remember was shooting up a bunch of BoS and gunners.[/QUOTE] Well 75 is definitely the more egregious of the two, it's like a fucking maze, the experiment is boring, that terminal entry people are complaining about, you can see through the ceiling at one point if that vault was made by more than 3 people I'd be extremely surprised
[QUOTE=Max;49321734]He is pointing out how the writer doesn't care about the series and it's consistency, when did he say he hated it? Nice hyperbole.[/QUOTE] It's a small mistake (and to be honest, one I'd expect from Bethesda's writers, really). I don't see how that makes them completely uncaring about the series and/or consistency. I'm willing to put money that they're still very passionate about it, and to think because they made a mistake in lore (that most players wouldn't actually notice) makes them null and void is absurd. Go ahead and disagree with me, but know this: I'm not defending their choice in writing.
[QUOTE=Saza;49321774]It's a small mistake (and to be honest, one I'd expect from Bethesda's writers, really). I don't see how that makes them completely uncaring about the series and/or consistency. I'm willing to put money that they're still very passionate about it, and to think because they made a mistake in lore (that most players wouldn't actually notice) makes them null and void is absurd. Go ahead and disagree with me, but know this: I'm not defending their choice in writing.[/QUOTE] That could work for Todd or even Emil (as much as i hate his retarded writing) but i don't think Pete Hines is as passionate about the game and the lore as you think he is. He loves the money it brings though, if that's what you're thinking about.
[QUOTE=Oicani Gonzales;49321804]how spooky is the museum of witchcraft i'm literally the world's biggest pussy and i don't feel like getting jumpscared[/QUOTE] Somewhat. [sp]There is a small jumpscare in that a body falls from the roof at one point, and then you fight a deathclaw at the end, but it's nothing major. You'll live[/sp]
[QUOTE=Samiam22;49321715]95 wasn't so bad, but 75, I don't even know what that vault's purpose was. All I remember was shooting up a bunch of BoS and gunners.[/QUOTE] [sp]Apparently it was supposed to be like some super soldier program using children. They'd run them through all sorts of military drills and when they turned 18 they'd "harvest" their genetic material under the guise of having them go into the wastes and make it safer for everyone. Then clone more I'd assume because its never stated. The smart ones with low aggresson would be invited to join the science team running the experiment and if not kill them.[/sp] But yeah there is like 2 terminals in the whole place that actually say anything about whats was supposed to go on in 75 and even then its vague. It never even tells you how the vault fell, there's a hint but that's it.
[QUOTE=Oicani Gonzales;49321804]how spooky is the museum of witchcraft i'm literally the world's biggest pussy and i don't feel like getting jumpscared[/QUOTE] It's fairly quiet, but there'll be one big surprise waiting for you. Shoot up some psycho and get your ass in there, fun awaits!
[QUOTE=Senscith;49321811][sp]Apparently it was supposed to be like some super soldier program using children. They'd run them through all sorts of military drills and when they turned 18 they'd "harvest" their genetic material under the guise of having them go into the wastes and make it safer for everyone. Then clone more I'd assume because its never stated. The smart ones with low aggresson would be invited to join the science team running the experiment and if not kill them.[/sp] But yeah there is like 2 terminals in the whole place that actually say anything about whats was supposed to go on in 75 and even then its vague. It never even tells you how the vault fell, there's a hint but that's it.[/QUOTE] If only killing children in video games could be less controversial. I'm now having thoughts of that vault instead being full of enemy children armed with assault rifles, who communicate with military jargon and handsigns, attempting to bring down the player.
[QUOTE=Saza;49321695]Yep, some writers got minor details wrong, I guess that means he [I]hates[/I] that series.[/QUOTE] I'm not talking about the writer's error, I mean how Pete Hines reacted to it. Also I never said [I]hates[/I], I said doesn't really care.
It'd be awesome if you could have two followers at once instead of just one. I'd love to hear the conversations and banter between specific followers, like Nick and Deacon, or Nick and Danse, or Danse and Hancock, etc. Also, more followers in general would be great. Does anyone know when the GECK will come out for FO4? I seriously want to design my own settlement without having to rely solely on the workshop. I want to add my own foliage and rocks and junk, not just be able to scrap that extra stuff on the ground.
[QUOTE=Saza;49321774]It's a small mistake (and to be honest, one I'd expect from Bethesda's writers, really). I don't see how that makes them completely uncaring about the series and/or consistency. I'm willing to put money that they're still very passionate about it, and to think because they made a mistake in lore (that most players wouldn't actually notice) makes them null and void is absurd. Go ahead and disagree with me, but know this: I'm not defending their choice in writing.[/QUOTE] Well then he can simply say "Shit sorry about that, it is a mistake in our game that has x million lines of text but you are absolutely right Jet is supposed to be a post war drug" and then not even change anything. Instead he goes for the "you can't prove its wrong" route and then is flippant about something he worked on. No one really cares about the line being wrong, it is the attitude to something being wrong and how quickly a very minor but factual mistake is dismissed in a game where lore is king like Fallout.
[QUOTE=TAU!;49321873]It'd be awesome if you could have two followers at once instead of just one. I'd love to hear the conversations and banter between specific followers, like Nick and Deacon, or Nick and Danse, or Danse and Hancock, etc. Also, more followers in general would be great. [/QUOTE] I imagine most of them would refuse to work together due to their differing allegiances (except like Strong and Codsworth)
[QUOTE=Senscith;49321811][sp]Apparently it was supposed to be like some super soldier program using children. They'd run them through all sorts of military drills and when they turned 18 they'd "harvest" their genetic material under the guise of having them go into the wastes and make it safer for everyone. Then clone more I'd assume because its never stated. The smart ones with low aggresson would be invited to join the science team running the experiment and if not kill them.[/sp] But yeah there is like 2 terminals in the whole place that actually say anything about whats was supposed to go on in 75 and even then its vague. It never even tells you how the vault fell, there's a hint but that's it.[/QUOTE] The thing about that Vault though is... [sp]They're running a fucking eugenics program and then... they're what, cloning the kids? Or making test-tube babies with the harvested DNA? I don't fucking get it. If they're trying to refine the gene pool, then what the entire damn vault is missing is a breeding program, not this... nonsensical harvesting bullshit. If they're cloning the kids from harvested tissue, that makes no fucking sense because they're using the same genetic stock over and over, and giving the kids physical training during life isn't going to change their goddamn genes.[/sp] Either I'm missing out on something fundamental or the entire vault's premise is absolutely goddamn retarded to a frankly shocking degree.
Finally got that fucking cunt bastard of an achievement, Benevolent Leader. Behold! Hangman's Alley! Happiest place in the Commonwealth! [t]http://i.imgur.com/MZjAQv1.jpg[/t] [t]http://i.imgur.com/cfAiEBd.jpg[/t] [t]http://i.imgur.com/NrDtCxV.jpg[/t] [t]http://i.imgur.com/UvAWK8s.jpg[/t]
[QUOTE=ElectricSquid;49321956]The thing about that Vault though is... [sp]They're running a fucking eugenics program and then... they're what, cloning the kids? Or making test-tube babies with the harvested DNA? I don't fucking get it. If they're trying to refine the gene pool, then what the entire damn vault is missing is a breeding program, not this... nonsensical harvesting bullshit. If they're cloning the kids from harvested tissue, that makes no fucking sense because they're using the same genetic stock over and over, and giving the kids physical training during life isn't going to change their goddamn genes.[/sp] Either I'm missing out on something fundamental or the entire vault's premise is absolutely goddamn retarded to a frankly shocking degree.[/QUOTE] Its what I picked up from it from what little I managed to read from terminals. I suppose they [sp]Could be manipulating genes, figuring out which ones make a clone of Big Boss and putting it all together and make a new person.[/sp] The empty vaults seem really lame, there is little interesting stuff going on for them, 95 seems like its specifically for [sp]Cait[/sp] and not much aside from that. While a lot of the mechanics of FO4 are fantastic, any sort of story really falls completely flat in the game.
[QUOTE=ElectricSquid;49321956] Either I'm missing out on something fundamental or the entire vault's premise is absolutely goddamn retarded to a frankly shocking degree.[/QUOTE] Bethesda's writers are retarded. I like to think that they looked at New Vegas with its cool Vaults (Vault 11) and decided to just give up altogether. Fo4 has just one Vault as far as I'm concerned, Vault 81. That one I really enjoyed, even though Bethbryo's patented "scale shit to 1/100 size" thing continues to turn everything a bit ridiculous.
[QUOTE=Oicani Gonzales;49321804]how spooky is the museum of witchcraft i'm literally the world's biggest pussy and i don't feel like getting jumpscared[/QUOTE] [sp]its not spooky how you think but it is indeed scary[/sp]
Vault 75 and 95 were decent concepts. Why are people even getting confused at 75 ? [sp]It's a super soldier program in collaboration with the army. It was designed to create perfect soldiers through eugenics and selective breeding over the course of several generations, with the aim of delivering the final result, the sampled genetic material from each generation and the archives to the army once vault tec has given the all-clear signal. Except the war fucked shit up way worse than vault tec anticipated, the all-clear signal never came, and the experiment kept going until one of the research team guys went rogue and supposedly burned down the archives to sabotage the project. There was no cloning involved or anything, they just kept beefing the kids up over and over with selective breeding.[/sp] [editline]15th December 2015[/editline] [QUOTE=gudman;49322014]Bethesda's writers are retarded. I like to think that they looked at New Vegas with its cool Vaults (Vault 11) and decided to just give up altogether. Fo4 has just one Vault as far as I'm concerned, Vault 81. That one I really enjoyed, even though Bethbryo's patented "scale shit to 1/100 size" thing continues to turn everything a bit ridiculous.[/QUOTE] What's so special about Vault 11 ? It's just another weird social experiment that backfired, and like most of vault tec's experiments it's just pointlessly sadistic. Vault 81 is a genuine surprise considering how the rest of the vaults are usually handled since fallout 1.
[QUOTE=Ganerumo;49322068]Vault 75 and 95 were decent concepts. Why are people even getting confused at 75 ? [sp]It's a super soldier program in collaboration with the army. It was designed to create perfect soldiers through eugenics and selective breeding over the course of several generations, with the aim of delivering the final result, the sampled genetic material from each generation and the archives to the army once vault tec has given the all-clear signal. Except the war fucked shit up way worse than vault tec anticipated, the all-clear signal never came, and the experiment kept going until one of the research team guys went rogue and supposedly burned down the archives to sabotage the project. There was no cloning involved or anything, they just kept beefing the kids up over and over with selective breeding.[/sp][/QUOTE] oh, dammit you're right, I meant to complain about 95. why are these vaults numbered so similarly
Vault 95 is also pretty straight forward and simple, though. It's an experiment [sp]regarding the true efficiency of rehab in the most extreme possible situations[/sp]
[QUOTE=Ganerumo;49322068] What's so special about Vault 11 ? It's just another weird social experiment that backfired, and like most of vault tec's experiments it's just pointlessly sadistic.[/QUOTE] The way in which the story is told and all the tiny details surrounding it that are never explained, you just see around in the vault posters and backstroy It helps that the story is way better than LOL SUPER MUTANT SERUM or GARY CLONES XD but i don't expect you to admit this, after all it wasn't written by Bethesda which is a terrible, terrible flaw.
[QUOTE=Ruh-roh;49322225]The way in which the story is told and all the tiny details surrounding it that are never explained, you just see around in the vault posters and backstroy It helps that the story is way better than LOL SUPER MUTANT SERUM or GARY CLONES XD but i don't expect you to admit this, after all it wasn't written by Bethesda which is a terrible, terrible flaw.[/QUOTE] I didn't even mention the gary vault or the super mutant vault, I was solely talking about the vaults with an actual plausible (albeit sadistic) social experiment.
[QUOTE=Ganerumo;49322237]I didn't even mention the gary vault or the super mutant vault, I was solely talking about the vaults with an actual plausible (albeit sadistic) social experiment.[/QUOTE] supermutant vault ? You talk about 87 right ? Oh god,this is THE vault that makes the most non sense and you can see how they have been stretching it so the supermutant could appears ALL over the capital wasteland. Why a vault testing FEV especially? Why most of the vault is irradiated and why is there so much super mutant "just because of vault 87" ? I tought the super mutant conversion succeeded 1/4 of times likes fallout 1 said ? Why the supermutant are able to move in this little vault ? How do they leave the vault ? How they can bring him new humans if the vault entrance is closed,they just go by Little lamplight ? So much unanswered question,and some of them are probably because i havent noticed them so please correct me :ohno:
The main entrance to Vault 87 isn't closed, it's just doused in radiation so anyone who's not a ghoul or a super mutant can't go through without dying. I always assumed they brought their victims somewhere else and not directly to vault 87. It's still one of the dumbest vaults and it widely makes no sense.
[QUOTE=Vasili;49321415] lol whatever nerd who cares about your rpg lore!! thanks vice president of bethesda[/QUOTE] to be honest, it can still make sense. All the drugs in fallout are renames of actual drugs just replace jet with meth and it makes a lot more sense. Yes, jet is made from cow dung, but its not like meth wasn't a thing from pre-war. iirc, the main reason they have names like "jet", "psycho", and "medx" is due to them worrying about people being sensitive to a game where you do meth and heroin to fight evil monsters in 1997-8.
[QUOTE=Ganerumo;49322314]The main entrance to Vault 87 isn't closed, it's just doused in radiation so anyone who's not a ghoul or a super mutant can't go through without dying. I always assumed they brought their victims somewhere else and not directly to vault 87. It's still one of the dumbest vaults and it widely makes no sense.[/QUOTE] That what i meant by closed , the entrance is totally irradiated to the point where it could kill a human in only 10 seconds .. and i don't remember if we can see the FEV vats in the vault ? :p
[QUOTE=Suttles;49322333]to be honest, all the drugs in fallout are renames of actual drugs just replace jet with meth and it makes a lot more sense. Yes, jet is made from cow dung, but its not like meth wasn't a thing from pre-war. iirc, the main reason they have names like "jet", "psycho", and "medx" is due to them worrying about people being sensitive to a game where you do meth and heroin to fight evil monsters in 1997-8.[/QUOTE]Just Med-X I believe; it was gonna be morphine but Australia didn't like that.
[QUOTE=TheRealRudy;49322401]Not wanting to be the devil's advocate, but I think Vault 108 with the Gary clones is one of the most unique and memorable vaults in the entire series.[/QUOTE] I was sad that fo4 and fnv had NO garys. Fo4 has the hidden wooden blocks all over the place that spell GARY, but no actual Garys. :(
Jet has no relation with real life drugs (unless you want to count jenkem as 'inspiration' and jenkem wasnt even a thing back then) Jet is Jet since the old days where you could kill children openly in the game (unless you were in germany) and throw rape innuendo and even thinking about abortion pipboy pictures before scrapping them. Censorship wasn't holding them back when they designed it. They wanted it to be a new, fucked up drug from the new days since the beginning. The only change for the new games is Med-X which was supposed to be morphine like Jad Hinto said. [QUOTE=TheRealRudy;49322401]Not wanting to be the devil's advocate, but I think Vault 108 with the Gary clones is one of the most unique and memorable vaults in the entire series.[/QUOTE] Give me all the boxes you want but i hate that vault and i hate the mindless idiots that go around repeating GARY GARY GARY XP LOL every time someone says something about memorable fallout moments. It's not my kind of humor it seems. I know i'm the minority on this one though.
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