Fallout V23: "I got another thread that needs your help."
5,002 replies, posted
So, let me get this straight. I can either [sp]side with the institute and everyone else must die[/sp], or I can [sp]side with any other faction and the institute must die[/sp], and there are no other options?
[QUOTE=Everything;49323037]So, let me get this straight. I can either [sp]side with the institute and everyone else must die[/sp], or I can [sp]side with any other faction and the institute must die[/sp], and there are no other options?[/QUOTE]
Yes, except [sp]The Institute doesn't destroy the Minutemen, just the Railroad and BoS, and Railroad and BoS endings also both destroy each other in addition to the Institute. Minutemen ending has to destroy the Institute, with others being optional.[/sp]
I really like the Minutemen (besides Preston of course) and what they stand for. They are the only group that cares about the Commonwealth in theory. Since I seem to be the only Minuteman that just means I care about the Commonwealth.
Also, if I get Deacon's perk and he becomes hostile, do I keep it?
[QUOTE=elowin;49323052]Yes, except [sp]The Institute doesn't destroy the Minutemen, just the Railroad and BoS, and Railroad and BoS endings also both destroy each other in addition to the Institute. Minutemen ending has to destroy the Institute, with others being optional.[/sp][/QUOTE]
[sp] this is still the most dumb thing bethesda could have made. Really. Destroying a piece of technology free of radiation ? With crops,documents and research ? BoS became dumb and i'm disappointed by the BoS,even if it's the ONLY most developed faction in all fallout 4,because this faction has been on every fallout. Destroying the prydwen made me very sad. Seriously. It has been built from scratch. Four year scavenging,four year building. This is the ONLY post post war construction that succeeded in the fallout serie as i know. This is one of the biggest project in the fallout serie and it has succeeded. And i have to destroy it ? Disappointing,just.. Losing such a big war machines.[/sp]
As people pointed out the big problem with the skill system is that in a game where most of the actions are directly related to player skill and no longer related to just dice rolls, the use of traditional skills basically takes away some of the rewarding aspect of the game and replaces it with frustration.
It's a system that works best in a traditional RPG and loses a lot of its value when it's applied to a modern game. If the skills in New Vegas had worked on a 0 to 5 basis instead of 1 to 100 there really wouldn't have been much difference, even down to stuff like skill checks since skill checks weren't calculated on anything and flat numbers set in advance (and these flat numbers were rarely anything else than 30/50/75/90).
The new perk system is no different than the former skill system, except you get to level things from 0 to 5 instead of 1 to 100, which makes no difference for a lot of people since the majority of players would usually just put 20 points at a time in a single skill and call it a day (and there really wasn't much of a reason to do anything else in 3 or New Vegas). As for the roleplaying aspect, the different skills are still there (sometimes fragmented over several perks), so if you're used to utilizing them as a roleplaying tool, it's still doable here - if your character is a really classy doctor who loves pugilism and is a womanizer, level up the unarmed, doctor and lady killer perks like you would have leveled up speech, unarmed and medicine in new vegas or 3.
Jesus fucking christ why does the game not autosave when you load an interior
[QUOTE=Hatley;49323190]Jesus fucking christ why does the game not autosave when you load an interior[/QUOTE]
Make sure you didn't disable the option
I wonder if it's possible to [sp]barge into Fort Hagen and sequence break, ala FO3 and Tranquility Lane.[/sp]
"Getting A Clue" Spoilers
[QUOTE=Hatley;49323247]I wonder if it's possible to [sp]barge into Fort Hagen and sequence break, ala FO3 and Tranquility Lane.[/sp]
"Getting A Clue" Spoilers[/QUOTE]
I tried before and the elevator down to the first area where [sp]Kellogg actually starts talking to you[/sp] is just locked and unusable.
You can do a bunch of sequence breaks throughout the game but I don't think that's one of them.
[QUOTE=Hatley;49323247]I wonder if it's possible to [sp]barge into Fort Hagen and sequence break, ala FO3 and Tranquility Lane.[/sp]
"Getting A Clue" Spoilers[/QUOTE]
[sp] tried it on my last playthrough, the elevator to go down is blocked off and you can't go further into the building, also if you go to virgils cave before memory den he just isn't there, pretty bullshit tbh [/sp]
[QUOTE=Nemisis116;49323262][sp] tried it on my last playthrough, the elevator to go down is blocked off and you can't go further into the building, also if you go to virgils cave before memory den he just isn't there, pretty bullshit tbh [/sp][/QUOTE]
You remind me .. 111k of voice line in fallout 4 ? Someone should make a mod that list every voiceline triggers that happens in a playtrought ..
(you reminded me of this because i tought it would need more voiceline if you skipped diamond city,minuteman and all that shit)
That's a damn shame. The amount of freedom you had was one of my favourite aspects of FO3 and NV, like the dozen ways you could call Ricky out on his bullshit in Honest Hearts.
[QUOTE=Hatley;49323247]I wonder if it's possible to [sp]barge into Fort Hagen and sequence break, ala FO3 and Tranquility Lane.[/sp]
"Getting A Clue" Spoilers[/QUOTE]
It is. One of my friends was avoiding the main quest and happened to stumble into it while exploring.
[QUOTE=Nemisis116;49323262][sp] tried it on my last playthrough, the elevator to go down is blocked off and you can't go further into the building,... [/sp][/QUOTE]
Now I'm confused. Same friend never went to Diamond City until late game and so he never [sp]saved Nick[/sp]. However, he did just say that the game skipped those quests. I never asked if he actually met [sp]Frosted Flakes[/sp].
I think the only sequence break you can do is [sp]getting straight to Valentine and ignoring Preston, Diamond City and this whole thing[/sp], after that you're railroaded into the normal quests.
You can still acquaint yourself to all the locations and areas that will be important to the MQ before you actually need to go there (which would for instance allow you to skip the annoying [sp]dogmeat search sequence where the game drops yao guais and packs of dogs at you[/sp]) but you can only access them for the MQ's intended purpose when you get to that point in the game.
Wasn't it the same in New Vegas ? I don't remember being able to skip any part of the MQ after you get to Benny (everything before that is skippable).
[QUOTE=Hatley;49323286]That's a damn shame. The amount of freedom you had was one of my favourite aspects of FO3 and NV, like the dozen ways you could call Ricky out on his bullshit in Honest Hearts.[/QUOTE]
The best dialog were on the fucking Dead money man. Christine especially and dean. Sooo much ways to get them to be with you,like you,or hate you,or get them to talk about them.
Hey who would win in a fight, the brotherhood+liberty prime or optimus prime and like 3 other Autobots?
[QUOTE=ColonelCorn;49323287]It is. One of my friends was avoiding the main quest and happened to stumble into it while exploring.[/QUOTE]
Eyyuup, same. Did that fairly early on, too.
[media]http://imgur.com/a/HAG6h[/media]
Hey guys, I've been making guard barracks.
Most of my settlements, like the ones pictured here, have 0 food & water. Yet, they never complain, and there are no Warning-icons in DATA-menu, they're "happy"
Why? Because Sanctuary and one other settlement is producing insane amounts of surplus food&water, enough for other settlements!
did you guys know that when a settlement you've already allied is in trouble and Preston asks you to do something about it, it's technically supposed to be [I]your[/I] fault for the settlements troubles?
Apparently a settlement doesn't give out quests for help unless they don't have their needs met. And when you ally with them, you're supposed to build them stuff to meet the requirements for them to be happy (food, beds, water, defense)
Problem is, there are settlements where the beds are "owned" and the NPCs (after a while) can't sleep on them, including the NPCs that are supposed to own those beds. Finch farm, The Slog, Abernathy Farm, and a couple other places have this issue.
But those beds still count towards the bed number in the workshop stats, so the UI tells you every need is met. This leads to the happiness being permanently stuck to 60 and quests constantly being given out by those settlements.
Bear in mind that this is all that I've witnessed so far. The quests still might be given out even if all settlements are completely happy. But it's something I've noticed after receiving the same radiant quests from the same settlements with their happiness permanently stuck at 60 even though all needs were met.
[QUOTE=Sableye;49323351]LP is 40 feet tall while OP is 28[/QUOTE]
Yeah but the difference in agility is what matters here, Optimus Prime and a couple of the Autobots with him are about as agile as an Athletic human, a bit slower mind you due to being bigger, but still agile as fuck for their size, whereas Liberty Prime moves like a Robot would but a bit more fluent, but in terms of agility, Liberty Prime hasn't really got much going for him.
However his Laser and Nukes might be what gives him the advantage here.
Lets have a poll! Because everyone loves polls right? right?
[URL="http://strawpoll.me/6276384"]As it turns out fp can't embed long polls well, so just click here[/URL]
For the sake of legendary effects, do synths count as humans or robots?
[QUOTE=Hatley;49323468]For the sake of legendary effects, do synths count as humans or robots?[/QUOTE]
Gen 1 and 2 are robots, gen 3 are indistinguishable from humans and count as such.
[QUOTE=Hatley;49323468]For the sake of legendary effects, do synths count as humans or robots?[/QUOTE]
stealthboy and pickpocket a grenade into them no one will guess who did it
[QUOTE=Ganerumo;49323306]I think the only sequence break you can do is [sp]getting straight to Valentine and ignoring Preston, Diamond City and this whole thing[/sp], after that you're railroaded into the normal quests.
You can still acquaint yourself to all the locations and areas that will be important to the MQ before you actually need to go there (which would for instance allow you to skip the annoying [sp]dogmeat search sequence where the game drops yao guais and packs of dogs at you[/sp]) but you can only access them for the MQ's intended purpose when you get to that point in the game.
Wasn't it the same in New Vegas ? I don't remember being able to skip any part of the MQ after you get to Benny (everything before that is skippable).[/QUOTE]
You can skip to the parts that it makes sense for you to be able to skip to, like with Benny.
[QUOTE=ClarkWasHere;49323436]did you guys know that when a settlement you've already allied is in trouble and Preston asks you to do something about it, it's technically supposed to be [I]your[/I] fault for the settlements troubles?
Apparently a settlement doesn't give out quests for help unless they don't have their needs met. And when you ally with them, you're supposed to build them stuff to meet the requirements for them to be happy (food, beds, water, defense)
Problem is, there are settlements where the beds are "owned" and the NPCs (after a while) can't sleep on them, including the NPCs that are supposed to own those beds. Finch farm, The Slog, Abernathy Farm, and a couple other places have this issue.
But those beds still count towards the bed number in the workshop stats, so the UI tells you every need is met. This leads to the happiness being permanently stuck to 60 and quests constantly being given out by those settlements.
Bear in mind that this is all that I've witnessed so far. The quests still might be given out even if all settlements are completely happy. But it's something I've noticed after receiving the same radiant quests from the same settlements with their happiness permanently stuck at 60 even though all needs were met.[/QUOTE]
That kinda explains why I only get quests for two places.
[QUOTE=-Iker-;49323462]Lets have a poll! Because everyone loves polls right? right?
[URL="http://strawpoll.me/6276384"]As it turns out fp can't embed long polls well, so just click here[/URL][/QUOTE]
You forgot Valentine
[editline]a[/editline]
Wait no you just put him at nick for some reason
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