Fallout V23: "I got another thread that needs your help."
5,002 replies, posted
While waiting for the inevitable romance everyone mod, I chanced upon some interesting comments on a Fallout 4 video about what Strong might say after kinky time.
[QUOTE]SO THAT IS WHAT MACK BET MEANT BY "MILK".
MY ASS FEELS VERY STRONGER.
STRONG THINKS HUMAN FEEL FUNNY, IN GOOD WAY.[/QUOTE]
It's video game romance. That's why. I'm going to ramble with lots of italics while I wait for people to respond to a post of mine in a different forum:
It's sad to say that, but it's easier if you separate video game choices and interaction from video game storytelling, which will seem kinda obvious but will help explain why video game romance is so... stiff. Look at movies: they tell this vast, intensely intricate stories. There's no interaction, you aren't [I]doing[/I] anything. Now look at games: they can also tell these vast, intricate stories, but why then do games like Fallout come under fire for having poor stories? Well (in this case it [I]is[/I] that the actual story is pretty weird) I think a part of it is because we don't have the technical or manpower capabilities to create even a simple semblance of the kind of [I]free, dynamic, interactive[/I] feeling real life gives us, or the same feelings that movies give us as we watch characters seemingly make meaningful decisions that cause meaningful consequences.
So how does romance tie into that? Well the intrigue of romance in real life is the collection of choices and interactions and [I]promise[/I]. Again, the tools and manpower are not there yet to create a truly dynamic game environment, so putting that promise and thrill into a video game isn't possible when (on the meta level) we know that there are very few possibilities and very few ways to think outside of the box. Fallout 4 is a very bad example of this because the whole romance thing is just flavor for getting companion perks, with the assumption that the vast majority of their fanbase has no problem with "RPing" a recently widowed character that has sex with literally every one of his new friends, and none of them care, as well as being headcanon/fantasy facilitating fanservice, but this is a pretty relevant time to talk about this because it sparks a lot of rightful confusion.
As an aside, I think the recent popularity of open, freeroam games is a reflection of this same mechanic becoming better known. While narrative freedom is still very difficult, even in games exclusively designed around the concept, we are finding ways to create that [I]real[/I] sense of freedom and thrill in as many ways as possible with current technology.
[QUOTE=iAmaNewb;49243611]While waiting for the inevitable romance everyone mod, I chanced upon some interesting comments on a Fallout 4 video about what Strong might say after kinky time.[/QUOTE]
[B]MILK OF HUMAN KINDNESS IS SALTIER THAN STRONG EXPECT[/B]
how come i cant romance father??
[QUOTE=kyle877;49243566]Care to explain your first point?[/QUOTE]
Alright.
Fallout (at least in the East Coast) is a setting where there's only a few civilised places, and those places aren't very big. Outside of those few settlements, there aren't many friendly people, in fact it's usually hostile wildlife or something. To get my point as short as possible, take Cait for instance. She admits to you that you're the only one who has ever shown her any kind of compassion, so I think it would be fair to say she'd latch on regardless of your gender.
Even if her case is more extreme than, say, [sp]Hancock's or Danse's[/sp], that one idiom "plenty of fish in the sea" doesn't really apply when there aren't many fish in the sea. Contrast this to Mass Effect's universe, where there are many inhabitated galaxies all full of civilians, it makes sense that Garrus wouldn't be interested romantically with Shephard. There are plenty of turians (or whatever he likes) to choose from.
Personally, though, the fact that all romanceable companions are bi is perhaps stretching it a bit. I agree that it doesn't make sense for [sp]Garvey[/sp] to be bi, but for [sp]Cait, Curie, Hancock (perhaps) and Danse[/sp], it does.
[QUOTE=kyle877;49243187]Y'know, I find the "Everyone is bi~" thing incredibly offensive. It's like saying "Straight people don't exist" and it's also a shitty way of writing a character. Instead of everyone being bi, I should try to romance Cait and have her be like "nah no dik m8" or Nick, on my female character, should go "Nicky likey dickey." I want that, because that's sticking to a proper character concept. Not saying that characters can't be bi, too, but don't fucking shoehorn that into every fucking character.
It's offensive from a writer's standpoint.[/QUOTE]
I dunno man, it's the post apocalypse. Beggars can't be choosers.
I'm really trying to make extensive use of the settlement system, and I want all the available settlements to be sitting at around 18-20 settlers before my run is over. So I really don't appreciate it when the game fucks out and suddenly decides to say X number of settlements are lacking Y resource and happiness [I]plummets[/I].
I have Sanctuary set up to provide water to the rest of my settlements, so when the game randomly decides it has no water EVERY damn settlement suddenly starts losing happiness. I have to fast travel there just to get the game to register the fact that, yes, it does in fact have the resources that have been there for the past 25 fucking hours. UGH. If I do another run through, I'm not touching this buggy ass system with a ten foot pole.
[QUOTE=Chains!;49234823][video=youtube;3pg4Th-TuV4]https://www.youtube.com/watch?v=3pg4Th-TuV4[/video][/QUOTE]
it's not the elevator that moves inside of the world, it's the world that moves around the elevator
just get finished with long egregious scrap everything in new settlement process
virtibird random encounter
nuke it, doesn't kill, realize i'm too close
mysterious stranger blows it up
lands on me
[QUOTE=Samiam22;49243672]Alright.
Fallout (at least in the East Coast) is a setting where there's only a few civilised places, and those places aren't very big. Outside of those few settlements, there aren't many friendly people, in fact it's usually hostile wildlife or something. To get my point as short as possible, take Cait for instance. She admits to you that you're the only one who has ever shown her any kind of compassion, so I think it would be fair to say she'd latch on regardless of your gender.
Even if her case is more extreme than, say, [sp]Hancock's or Danse's[/sp], that one idiom "plenty of fish in the sea" doesn't really apply when there aren't many fish in the sea. Contrast this to Mass Effect's universe, where there are many inhabitated galaxies all full of civilians, it makes sense that Garrus wouldn't be interested romantically with Shephard. There are plenty of turians (or whatever he likes) to choose from.
Personally, though, the fact that all romanceable companions are bi is perhaps stretching it a bit. I agree that it doesn't make sense for [sp]Garvey[/sp] to be bi, but for [sp]Cait, Curie, Hancock (perhaps) and Danse[/sp], it does.[/QUOTE]
I'm not saying "No characters need to be bisexual," so like you said, it's okay for certain characters to be bi. The fact is, though, that all the companions are bi for the express reason of... uhh... wish fulfillment I guess? Not wanting to rule anything out? I don't know why, but it's a shitty writing practice and it's shittier that if they didn't do this, people would get their panties up in a bunch.
Also the excuse of "It's the post-apocalypse" for people being sexually promiscuous is terrible, too. If I spent 15 years in the wilderness, I wouldn't instantly want to fuck the next person I saw, even if they were a guy. I'm straight, and no amount of time in that sort of a shitty situation would change that.
[QUOTE=General J;49243805]just get finished with long egregious scrap everything in new settlement process
virtibird random encounter
nuke it, doesn't kill, realize i'm too close
mysterious stranger blows it up
lands on me[/QUOTE]
Little do the wastelanders know the BoS vertibirds combat efficiency ratings comes from number of hostiles eliminated during fiery crashes
Can anyone tell me the best mod for removing the limit on settlement building?
[QUOTE=rinoaff33;49242642][t]http://u.cubeupload.com/amiavamp/ScreenShot0.png[/t]
If my calculations are correct, this turret is over a hundred thousand times further away than the radius of the observable universe.[/QUOTE]
[t]http://i.imgur.com/V6Qi3M1.jpg[/t]
It's a fair jaunt, yeah.
[QUOTE=Rents;49243872][t]http://i.imgur.com/V6Qi3M1.jpg[/t]
It's a fair jaunt, yeah.[/QUOTE]
How bad do you want that military grade circuit board? :v:
heavy combat armour makes me look so fat, it's hilarious
[QUOTE=Mellowbloom;49243937]heavy combat armour makes me look so fat, it's hilarious[/QUOTE]
You wearing Army Fatigues under it? They make you look extra fluffy for whatever reason.
was the broadsider intended to be so good against mirelurks? it is kind of fitting.
Doubt there's many things that can survive the raw force of an enormous ball of lead smashing them apart.
Speaking of which, where does one find more cannonball ammo?
[QUOTE=Sgt Doom;49244042]Doubt there's many things that can survive the raw force of an enormous ball of lead smashing them apart.
Speaking of which, where does one find more cannonball ammo?[/QUOTE]
Gun stores
[QUOTE=CertainDOOM;49243973]was the broadsider intended to be so good against mirelurks? it is kind of fitting.[/QUOTE]
Sounds like I need to get me a Captain's hat, eye-patch and a peg leg and go all "Davy Jones" on some Mirelurks.
[QUOTE=Spectre1406;49244045]Gun stores[/QUOTE]Do they show up only at a certain level? Haven't seen any so far.
Not sure about that but good neighbour and diamond city usually stock heaps. I got it around level 12 I think and haven't had any issues finding ammo.
Hands down my favourite weapon in the game when fully upgraded though.
[QUOTE=Sgt Doom;49244042][B]Dude[/B] there's many things that can survive the raw force of an enormous ball of lead smashing them apart.
[/QUOTE]
I thought this is what that had said and it took like 6 rereads to understand why i absolutely did not understand this post
[QUOTE=Krahn;49244047]Sounds like I need to get me a Captain's hat, eye-patch and a peg leg and go all "Davy Jones" on some Mirelurks.[/QUOTE]
By the way, it's funny how you can apply all sorts of damage and features to character's face, most scars actually go over the eye (which makes sense, since it's pretty much a "trope" kind of feature), but can't get an eye patch. Beth plz.
[QUOTE=kyle877;49243807]I'm not saying "No characters need to be bisexual," so like you said, it's okay for certain characters to be bi. The fact is, though, that all the companions are bi for the express reason of... uhh... wish fulfillment I guess? Not wanting to rule anything out? I don't know why, but it's a shitty writing practice and it's shittier that if they didn't do this, people would get their panties up in a bunch.
Also the excuse of "It's the post-apocalypse" for people being sexually promiscuous is terrible, too. If I spent 15 years in the wilderness, I wouldn't instantly want to fuck the next person I saw, even if they were a guy. I'm straight, and no amount of time in that sort of a shitty situation would change that.[/QUOTE]
Sure, but maybe these guys i.e Danse happen to be bi and they just happened to have a lil old family with some chick.
Thing is, this feels like a really weird thing to pick at. There's tons of issues Fallout has and you need to come into this game with a seriously strong sense of suspension of disbelief since character interactions are always gonna be weird and this is what you choose to complain about, not the writing or the anything?
If anything I guess that means that Bethesdo did a kinda good job on the story.
[QUOTE=Jedi_Rayne;49240239]You can actually hang lights on the power lines by default. Only found out just recently about that one.
Edit: I'm not sure why I'm getting the disagrees, I don't have any mods for this, yet hanging lights from cables works just fine for me.[/QUOTE]
You can't on console, I've tried.
So exited finaly going to get it :)
[QUOTE=Sgt Doom;49244042]Doubt there's many things that can survive the raw force of an enormous ball of lead smashing them apart.
Speaking of which, where does one find more cannonball ammo?[/QUOTE]
There are a fair few near the cannons at Fort Strong.
[QUOTE=kyle877;49243807]I'm not saying "No characters need to be bisexual," so like you said, it's okay for certain characters to be bi. The fact is, though, that all the companions are bi for the express reason of... uhh... wish fulfillment I guess? Not wanting to rule anything out? I don't know why, but it's a shitty writing practice and it's shittier that if they didn't do this, people would get their panties up in a bunch.
Also the excuse of "It's the post-apocalypse" for people being sexually promiscuous is terrible, too. If I spent 15 years in the wilderness, I wouldn't instantly want to fuck the next person I saw, even if they were a guy. I'm straight, and no amount of time in that sort of a shitty situation would change that.[/QUOTE]
i guess its because the characters sexuality is meant to be meaningless for the story but the characters relation to the player char is supposed to be the defining part. doesn't really matter imo i never do romance stuff in rpgs.
its not like the narrative changes a lot if a character is gay. their relation to the player can change the narrative on the other hand (not that bethesda or p much anyone has ever implemented this in a meaningful way).
Playing through New Vegas is really showing me that most of the systems that were removed in 4 are actually better off not being there. Like I though I would miss karma, but going back to a game with it just shows how fucking dumb it is. Sure killing like 20 people is fine, but then taking some of those dead peoples things is bad right?
Also the weapon condition thing is real annoying too. I like the idea behind it, but it just turns the game into a gun hoarding simulator where you have a cupboard of 20 of the same guns back at base just so you can fix one of them every few hours.
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