• Fallout V23: "I got another thread that needs your help."
    5,002 replies, posted
[QUOTE=MrHeadHopper;49244178]Sure, but maybe these guys i.e Danse happen to be bi and they just happened to have a lil old family with some chick. Thing is, this feels like a really weird thing to pick at. There's tons of issues Fallout has and you need to come into this game with a seriously strong sense of suspension of disbelief since character interactions are always gonna be weird and this is what you choose to complain about, not the writing or the anything? If anything I guess that means that Bethesdo did a kinda good job on the story.[/QUOTE] I just think it reflects poorly upon Bethesda's range of character writing when they can't put their foot down and go "This one's straight. This one's gay. This one's bisexual. This one's a sentient toaster, but you can fuck it if you want i guess." It feels disingenuous to me. [editline]4th December 2015[/editline] [QUOTE=Falchion;49244222]i guess its because the characters sexuality is meant to be meaningless for the story but the characters relation to the player char is supposed to be the defining part. doesn't really matter imo i never do romance stuff in rpgs. its not like the narrative changes a lot if a character is gay. their relation to the player can change the narrative on the other hand (not that bethesda or p much anyone has ever implemented this in a meaningful way).[/QUOTE] It is a meaningless thing, but it's one of those little things that annoys me. Kinda like how I dislike Skyrim's "YOU ARE THE CENTER OF EVERY PROPHECY EVER" thing.
Quite frankly I feel as though enough time has passed in game that my character can move on with his crappy ass wife death and find feelings for/get it on with Danse.
I'm pretty sure whether a character is bi or not is just for the player to decide.
I did Minuteman version of ending and when [sp]Preston and friends teleport into institute I am greeted with "I got another settlement that needs your help"[/sp]
[QUOTE=iAmaNewb;49240345]You're tied to dis place kid, yer energee.[/QUOTE] "You don't need the Sight to see you've done real good for these people." :-)
I've got a case of RPG-ing too much and had to jump ship with my first character. Turns out I literally can't take it seriously unless my character is either a total blank-slate Courier-like character or full-on Geralt/Shepard. It all started to feel like a joke and I started a new game. Never thought I'm that dependent on PC being *there*. Now my character is a bald rock-faced bastard with claw-marks on his face (named Claw because Codsworth actually says that) who is as much of a dick to anyone around as possible. His kid got stolen? Well fuck the pussy-ass sucker cunt right up the ass, should've been tough enough to break free and murder everyone. I find it more enjoyable that way, and since the game doesn't really allow you to tell someone to fuck off permanently, I just pretend that everyone's too scared to take offence. It really brings Bethesda's exceptional writing skills to the surface though... I basically told Garvey to fuck himself (to which he replied like "well fuck you too") in the museum, told him multiple times that his Minutemen shit is bollocks and he's an idiot, and he's still like "I think you are the perfect person to lead the Minutemen!". I feel like I should just turn the essential flag off and raze the Sanctuary. Thank god settlements don't require you to join in with the idiots.
[QUOTE=gudman;49244081]By the way, it's funny how you can apply all sorts of damage and features to character's face, most scars actually go over the eye (which makes sense, since it's pretty much a "trope" kind of feature), but can't get an eye patch. Beth plz.[/QUOTE] Nor have one eye damaged like in Skaarim, beth plz
[QUOTE=gudman;49244312]I've got a case of RPG-ing too much and had to jump ship with my first character. Turns out I literally can't take it seriously unless my character is either a total blank-slate Courier-like character or full-on Geralt/Shepard. It all started to feel like a joke and I started a new game. Never thought I'm that dependent on PC being *there*. Now my character is a bald rock-faced bastard with claw-marks on his face (named Claw because Codsworth actually says that) who is as much of a dick to anyone around as possible. His kid got stolen? Well fuck the pussy-ass sucker cunt right up the ass, should've been tough enough to break free and murder everyone. I find it more enjoyable that way, and since the game doesn't really allow you to tell someone to fuck off permanently, I just pretend that everyone's too scared to take offence. It really brings Bethesda's exceptional writing skills to the surface though... I basically told Garvey to fuck himself (to which he replied like "well fuck you too") in the museum, told him multiple times that his Minutemen shit is bollocks and he's an idiot, and he's still like "I think you are the perfect person to lead the Minutemen!". I feel like I should just turn the essential flag off and raze the Sanctuary. Thank god settlements don't require you to join in with the idiots.[/QUOTE] so what you're saying is... you don't want.... 2 be a gudman
I have a Two-shot .44 revolver that, when fully upgraded, does 330 damage per shot. I named it "Handcannon" because this bitchitter murders everything in one shot. It's crazy. It does the most damage per shot out of all of my guns I hold. Wish it didn't take so long to draw the fucking thing out. You can start 4 nuclear wars in that timespan. Oh, and I don't even have Bloody mess ranked to 3 for that +15% damage yet. That's one of my goals. DLC maps will be piss easy to clear, I imagine.
[QUOTE=kapin_krunch;49244223]Playing through New Vegas is really showing me that most of the systems that were removed in 4 are actually better off not being there. Like I though I would miss karma, but going back to a game with it just shows how fucking dumb it is. Sure killing like 20 people is fine, but then taking some of those dead peoples things is bad right? Also the weapon condition thing is real annoying too. I like the idea behind it, but it just turns the game into a gun hoarding simulator where you have a cupboard of 20 of the same guns back at base just so you can fix one of them every few hours.[/QUOTE] karma was more important in fallout 3 than in NV anyway, I don't think it really gated anything besides a few perks and one or two companions in NV The faction system was a bit better, and is something I feel this game is sorely missing
[QUOTE=gudman;49244312]I've got a case of RPG-ing too much and had to jump ship with my first character. Turns out I literally can't take it seriously unless my character is either a total blank-slate Courier-like character or full-on Geralt/Shepard. It all started to feel like a joke and I started a new game. Never thought I'm that dependent on PC being *there*. Now my character is a bald rock-faced bastard with claw-marks on his face (named Claw because Codsworth actually says that) who is as much of a dick to anyone around as possible. His kid got stolen? Well fuck the pussy-ass sucker cunt right up the ass, should've been tough enough to break free and murder everyone. I find it more enjoyable that way, and since the game doesn't really allow you to tell someone to fuck off permanently, I just pretend that everyone's too scared to take offence. It really brings Bethesda's exceptional writing skills to the surface though... I basically told Garvey to fuck himself (to which he replied like "well fuck you too") in the museum, told him multiple times that his Minutemen shit is bollocks and he's an idiot, and he's still like "I think you are the perfect person to lead the Minutemen!". I feel like I should just turn the essential flag off and raze the Sanctuary. Thank god settlements don't require you to join in with the idiots.[/QUOTE] What you say to people don't actually have any real consequences, which stinks of player hand-holding. I started playing Fallout 1 not so long ago (I never actually played it), and I notice immediately that if you say the wrong things to some people then they basically tell you to fuck off and you've ruined any chance of pursuing other conversations with them.
[QUOTE=gudman;49244312]I've got a case of RPG-ing too much and had to jump ship with my first character. Turns out I literally can't take it seriously unless my character is either a total blank-slate Courier-like character or full-on Geralt/Shepard. It all started to feel like a joke and I started a new game. Never thought I'm that dependent on PC being *there*[/QUOTE] The courier wasn't a total blank-slate though. People like to see it that way, but courier is still a menial job, and you're thrown in to the shoes of a menial worker. I was still more comfortable with NV's start though. You can't even choose between races in FO4 exactly, just the skin color.
[QUOTE=Bat-shit;49244400]You can't even choose between races in FO4 exactly, just the skin color.[/QUOTE] The "racial" differences in 3 and New Vegas were adjusting the skin tone and some sliders for you. It's pretty much the same as making the character's face different yourself in Fo4.
[QUOTE=Bat-shit;49244400]The courier wasn't a total blank-slate though. People like to see it that way, but courier is still a menial job, and you're thrown in to the shoes of a menial worker. [/QUOTE] You're right. The thing is though that NV started by telling you that you were a courier, your job was to deliver a package, and some smug motherfucker shot you in the head. That's it. Your background, or how you feel towards things, that's all up to the player to decide. What I don't like about FO4, is that I am basically controlling a pre-written character, instead of controlling a projection of myself. For example: I didn't really care about Nora dying, and yet my PC was absolutely devastated, which kind of ruined the immersion a little bit.
Dropping in to say I finally got this done, I had to re-evaluate a lot of things doing this project (like how I go about texturing), but I got a lot out of it so that's fine. Animating and figuring out how to get it in the game should be fun, come the mod tools [t]https://cdn1.artstation.com/p/assets/images/images/001/594/801/large/adam-ridsdale-shot-1.jpg?1449164130[/t] [URL="https://www.artstation.com/artwork/mOJz1"]More shots plus a nifty 3d viewer here to not spam the thread[/URL] (and get those sweet sweet views :smug:)
[QUOTE=gudman;49244312]I've got a case of RPG-ing too much and had to jump ship with my first character. Turns out I literally can't take it seriously unless my character is either a total blank-slate Courier-like character or full-on Geralt/Shepard. It all started to feel like a joke and I started a new game. Never thought I'm that dependent on PC being *there*. Now my character is a bald rock-faced bastard with claw-marks on his face (named Claw because Codsworth actually says that) who is as much of a dick to anyone around as possible. His kid got stolen? Well fuck the pussy-ass sucker cunt right up the ass, should've been tough enough to break free and murder everyone. I find it more enjoyable that way, and since the game doesn't really allow you to tell someone to fuck off permanently, I just pretend that everyone's too scared to take offence. It really brings Bethesda's exceptional writing skills to the surface though... I basically told Garvey to fuck himself (to which he replied like "well fuck you too") in the museum, told him multiple times that his Minutemen shit is bollocks and he's an idiot, and he's still like "I think you are the perfect person to lead the Minutemen!". I feel like I should just turn the essential flag off and raze the Sanctuary. Thank god settlements don't require you to join in with the idiots.[/QUOTE] See this is also where the pretold story fails since the 50's setting doesn't allow for that character except maybe for a greaser. But someone like your char wouldn't live in a house like that. Maybe you could pretend that the Wasteland made him like that.
[QUOTE=The Rizzler;49244469]Dropping in to say I finally got this done, I had to re-evaluate a lot of things doing this project (like how I go about texturing), but I got a lot out of it so that's fine. Animating and figuring out how to get it in the game should be fun, come the mod tools [t]https://cdn1.artstation.com/p/assets/images/images/001/594/801/large/adam-ridsdale-shot-1.jpg?1449164130[/t] [URL="https://www.artstation.com/artwork/mOJz1"]More shots plus a nifty 3d viewer here to not spam the thread[/URL] (and get those sweet sweet views :smug:)[/QUOTE] Not sure if it's the angle, but the stock looks super awkward. Especially on the lower one.
aww shucks I managed to kill Lorenzo the hard way and I don't get to loot his awesome helmet
[QUOTE=ScottyWired;49244495]aww shucks I managed to kill Lorenzo the hard way and I don't get to loot his awesome helmet[/QUOTE] And you can't cheat it in either because it's marked so players can't use it. :scream:
[QUOTE=Bat-shit;49244400]You can't even choose between races in FO4 exactly, just the skin color.[/QUOTE] Uh, you can still "choose between races" with the presets if you want that, but the entire point of the new editor is that it's no longer pointlessly limited to a list of established races. That option was there in 3 and New Vegas to counteract the old as fuck and clumsy chargen system (which for some reason fromsoft also used for dark souls 1 and 2). Besides some of the base facial feature types you can pick are still designed to work for certain races.
[QUOTE=DeEz;49244494]Not sure if it's the angle, but the stock looks super awkward. Especially on the lower one.[/QUOTE] Haha too late jk, but blame the concept artist for that one. My excuse is that since the rifle is supposed to be used by heavily/PA armoured soldiers, the stock is low since they aren't able to bend their elbows as much, the sights high so that they can see through any kind of helmets/mask, and the kick not too much of an issue due to servos
[QUOTE=Combine 177;49244289]I did Minuteman version of ending and when [sp]Preston and friends teleport into institute I am greeted with "I got another settlement that needs your help"[/sp][/QUOTE] [sp]I got the quest to retake the Castle. I said we weren't ready yet because I'm trying to make the north west of the map somewhat livable. As soon as I say later I get "Okay, let me know when you're ready. I've got another settlement that needs your help." Preston, do you not see that we're a bit busy to be taking a Castle right now?[/sp]
[QUOTE=Bat-shit;49244400]The courier wasn't a total blank-slate though. People like to see it that way, but courier is still a menial job, and you're thrown in to the shoes of a menial worker. I was still more comfortable with NV's start though. You can't even choose between races in FO4 exactly, just the skin color.[/QUOTE] Fair points, and to add on to that, the Courier also has a pretty expansive backstory (implied in base game, revealed in The Lonesome Road DLC, in case someone doesn't know). But as far as their personality goes, the Courier is a total blank slate. Depending on what player likes, they can be a desperado-cowboy, living saint, psychotic murderer, align with Legion (which would be an idiot, but who says the Courier has to be smart?), with House, lean towards NCR, strive to absolute power via exterminating everyone who doesn't instantly agree with Independent New Vegas etc. etc. And the game, through the dialogue variants, allows you to have the Courier actually agree with either (or neither) of the ideas. By the end of New Vegas' story ark, you have a complete fleshed out character, if you so desire. Fo4 allows for none of that. Even though voiced protagonist supposedly allows for more fleshed-out characters, Bethesda utilized nothing of it, and castrated dialogues don't help. There's just simply no way to actually express your character's opinion on the situation because, as many already noticed, your choices in dialogue boil down to [quote] .....................QUEST? SARCASM(yes)..........YES(yes) .......................NO(sometimes also YES) [/quote] formula. Sometimes you have "hate newspapers" and "support news", that's the extent to which your character is capable of forming an opinion. In a way, Fo4's playable characters are even more of a blank-slate than in any previous game, the difference is, they remain that way throughout the game. You don't have a character at the end of Fo4, just as you don't have a character at the end of Skyrim. You have a "PC", a body that carries weapons, over-glorified dev_playermodel with voice. There's no place for character development, forming opinions, nothing. There's basically no tools for that. And so you're stuck with your character, unmoving unchanging braindead robot with less personality than gen 1 synths. No matter what Sole Survivor goes through on their way to [sp]SHAUN, MY BABY[/sp], they're still the same as when they first emerged from the Vault, and it's with the same understanding of the world they make their ultimate decisions. There's basically no character there, it's just PLAYER. What little of character there is, exists as a news-hating/news-liking joke with a sad excuse for motivation, one that is only marginally better than that of a Lone Wanderer, which is none.
[QUOTE=DeEz;49244431]For example: I didn't really care about Nora dying, and yet my PC was absolutely devastated, which kind of ruined the immersion a little bit.[/QUOTE] Actually he only really cares if you specifically interact with Nora and insist on mentioning your wife's death during conversations. You're frequently given the ability to pretty much not give a single fuck about Nora's death and focus on Shaun, or the ability to not even mention either of them. The game lets you go through the first half of the main quest either to save your child, avenge your spouse, or both. You can just ignore the main quest entirely if you feel like the motivations behind it aren't fitting for your character, same deal as in New Vegas where it's made clear there is no rational reason behind you even following benny - it's either a matter of revenge (when you could just as easily not go for it and take the second chance to do literally anything else) or a matter of completing a very menial task for a pathetic amount of caps even though there is practically no drawbacks to considering the job over and wrapped up.
One thing I don't get is why they didn't stick with the old colour slider system for skin and hair colours. I'm sad that you can't give your character crazy, bright pink hair any more.
[QUOTE=Killuah;49244492]See this is also where the pretold story fails since the 50's setting doesn't allow for that character except maybe for a greaser. But someone like your char wouldn't live in a house like that. Maybe you could pretend that the Wasteland made him like that.[/QUOTE] PTSD-stricken forcibly-conscripted soldier who was honourably discharged (to cover up multiple war crimes) and managed to make it home just barely before the lights have gone out. He was greeted by his wife pretending that there's nothing wrong and a baby who is obviously not his. His uncharacteristic unfitting behaviour we witnessed during the brief pre-war moments were his former, pre-army personality splitting off to cope with traumatic events.
[QUOTE=Jamsponge;49244596]One thing I don't get is why they didn't stick with the old colour slider system for skin and hair colours. I'm sad that you can't give your character crazy, bright pink hair any more.[/QUOTE] A bit disappointed by the lack of any form of sliders as well to be honest. Although that will be fixed rather quickly when someone figures out how to make the entire character editor slider based instead of that clumsy mouse system that doesn't really work.
[QUOTE=KaptonJack;49244421]The "racial" differences in 3 and New Vegas were adjusting the skin tone and some sliders for you. It's pretty much the same as making the character's face different yourself in Fo4.[/QUOTE] There was literally no point to even doing it either because if you play in first person you would never see your face Thats why the cinematic conversations are 1000000x better, makes it actually worth it to put some effort into how you look
[QUOTE=Ganerumo;49244619]A bit disappointed by the lack of any form of sliders as well to be honest. Although that will be fixed rather quickly when someone figures out how to make the entire character editor slider based instead of that clumsy mouse system that doesn't really work.[/QUOTE] I really like the mouse based system, it feels like I can control things a little more accurately. Plus, I can change little details without having to look through a big list of sliders. I would've liked sliders for colors, though.
[QUOTE=Ganerumo;49244619]A bit disappointed by the lack of any form of sliders as well to be honest. Although that will be fixed rather quickly when someone figures out how to make the entire character editor slider based instead of that clumsy mouse system that doesn't really work.[/QUOTE] I think the sculpting system is great, and it's more fun to mess around with than sliders in my view, but it'd be nice to have sliders too. Wasn't that in the recent Sims game or something?
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