Fallout V23: "I got another thread that needs your help."
5,002 replies, posted
Fuck special snowflake settlers
The Ghouls at The Slog only want to dick around in the farm, even when I remove all the food and assign them to Shops.
Plus everyone else likes to dick around at the farm too, it's weird.
Perfect settlement otherwise.
I really want some way to make a settler/companion be assigned to their "room" and they mostly hang out there but can also stroll around the settlement, that'd be perfect. I feel like a slaver when (endgame sp) [sp]Shaun[/sp] is working in the fields all day. And it's pretty fucking lame to have all of these [sp]Hey Dad![/sp] moments ruined because [I]he's merged with a fucking mutfruit tree[/I].
[QUOTE=Carnotite;49249585]As far as I'm aware, holding a pistol with two hands was just starting to be "in vogue" in the late 1950s. Thematically, holding them with one hand fits. Whether raiders and wastelanders would stick to a 200+ year old tradition that isn't very effective in practice is a different story.[/QUOTE]
There's no reason why they'd continue using a crappier firing stance though. Why would they not adopt a better stance if it arose? There's no technological reason for them not to, or for it to not have been adopted in the FO universe.
The guns in fallout are already for the part literally larger than your forearm who honestly cares about recoil and realistic handling at this point.
I'm just annoyed that in fallout 1 and 2 the guns are held one handed in a rather recognizable way and it became lost in fallout 4 where the weapons are all held in boring animations that lack dynamism and don't really fit in with the exaggerate art style of the weapons.
The plasma pistol for instance is absolutely massive and looks ridiculous but it's held in the most boring and mundane fashion imaginable.
Getting weapons like a sawn off dual barreled shotgun with no stock but the character just holds it like any other rifle instead of pointing it with one hand like what you'd find in mad max is disappointing.
The best way to describe the animations for Fallout 4 is that they "get the job done".
[editline]4th December 2015[/editline]
Even for the previous two games modding-side, I've seen things that "correct" the fugly ass shit they gave us for 3, but I've never seen anything add any sense of personality or character to the movement, at least for the 3rd person world anims.
[editline]4th December 2015[/editline]
Subtle stuff like the way Stranger holds his gun was kinda important.
[editline]4th December 2015[/editline]
Oh shit just realized: Replace Mysterious Stranger with Silver Shroud mod, wonder if that'd be possible now or if that's a CK level mod.
There was some cool animation replacers for new vegas that made the animations one handed and the guns completely lowered when just carried around. It gave the animations a gunslinger feel to them that worked perfectly with the wild west theme.
In a series that takes so much inspiration from mad max it's kind of a missed opportunity to not have more animations be simpler and more intimidating. Having a character stretch his arm forward with a sawn off shotgun at the end right into the face of someone is a lot better looking than the same character awkwardly hunched over their own gun gripping it close to their chest, even if the latter is more realistic.
[editline]5th December 2015[/editline]
[QUOTE=General J;49249627]Oh shit just realized: Replace Mysterious Stranger with Silver Shroud mod, wonder if that'd be possible now or if that's a CK level mod.[/QUOTE]
If the stranger uses a separate model for his clothes it's a simple matter of swapping models.
[QUOTE=Ganerumo;49249651]There was some cool animation replacers for new vegas that made the animations one handed and the guns completely lowered when just carried around. It gave the animations a gunslinger feel to them that worked perfectly with the wild west theme.
In a series that takes so much inspiration from mad max it's kind of a missed opportunity to not have more animations be simpler and more intimidating. Having a character stretch his arm forward with a sawn off shotgun at the end right into the face of someone is a lot better looking than the same character awkwardly hunched over their own gun gripping it close to their chest, even if the former is more realistic.
[editline]5th December 2015[/editline]
If the stranger uses a separate model for his clothes it's a simple matter of swapping models.[/QUOTE]
I mean, sure, [I]you[/I] want your character to be super bad ass and outstretch his arm when he uses his sawn off to blow someones face off in his total bad-assery, but not everyone does. Most people don't want that, actually. The safer, more grounded fashion of holding your gun like, yknow, a gun, is going to appeal to a lot more people.
it has nothing to do with realism.
there's a reason your preferred style comes in mod form and not the vanilla game.
[QUOTE=Carnotite;49249585]As far as I'm aware, holding a pistol with two hands was just starting to be "in vogue" in the late 1950s. Thematically, holding them with one hand fits. Whether raiders and wastelanders would stick to a 200+ year old tradition that isn't very effective in practice is a different story.[/QUOTE]
an airsoft pistol, yeah.
a real one, no.
[QUOTE=WillerinV1.02;49249666]I mean, sure, [I]you[/I] want your character to be super bad ass and outstretch his arm when he uses his sawn off to blow someones face off in his total bad-assery, but not everyone does. Most people don't want that, actually. The safer, more grounded fashion of holding your gun like, yknow, a gun, is going to appeal to a lot more people.
it has nothing to do with realism.[/QUOTE]
Seems a bit against the idea of a game about brutally mauling and dismembering people with firearms and all kind of nonsensical melee weapons to also expect the same game to handle all of its weapons realistically and without any charm or flash added to them.
Like I'm sorry but when I can pop someone's head open with a baseball bat and have my character nearly throw his entire weight to the floor swinging his bat as the enemy gets his skull split open and his brains splat across the walls and floor, it's a bit hard to take the puny pistol animations seriously at all.
[QUOTE=Ganerumo;49249690]Seems a bit against the idea of a game about brutally mauling and dismembering people with firearms and all kind of nonsensical melee weapons to also expect the same game to handle all of its weapons realistically and without any charm or flash added to them.
Like I'm sorry but when I can pop someone's head open with a baseball bat and have my character nearly throw his entire weight to the floor swinging his bat as the enemy gets his skull split open and his brains splat across the walls and floor, it's a bit hard to take the puny pistol animations seriously at all.[/QUOTE]
Think before you open up that big hole. It's a logical way to use two hand to hold a gun because of the fucking RECOIL. Would you want your aim flying all over the place after shooting just 1 bullet?
Y'know, I only invested in the gunslinger and rifleman perks initially because I wanted a more powerful 10mm and double-barrel to help in the early game.
Now it's getting to the point they're dictating my entire playstyle, and kellog's pistol / overseer's guardian are ripping through everything. Really glad I made those short-sighted impulse decisions, because they somehow became a long-term godsend.
[QUOTE=iAmaNewb;49249726]Think before you open up that big hole. It's a logical way to use two hand to hold a gun because of the fucking RECOIL. Would you want your aim flying all over the place after shooting just 1 bullet?[/QUOTE]
Would you want to swing a bat with sawblades badly duct taped onto it ?
[editline]a[/editline]
Would you want to fire a naval canon that you're carrying under your armpit
[QUOTE=Ganerumo;49249690]Seems a bit against the idea of a game about brutally mauling and dismembering people with firearms and all kind of nonsensical melee weapons to also expect the same game to handle all of its weapons realistically and without any charm or flash added to them.
Like I'm sorry but when I can pop someone's head open with a baseball bat and have my character nearly throw his entire weight to the floor swinging his bat as the enemy gets his skull split open and his brains splat across the walls and floor, it's a bit hard to take the puny pistol animations seriously at all.[/QUOTE]
It's almost as if I said it has nothing to do with realism.
I guess this just comes down to personal preference - the animations are at an all time high quality wise (at least for bethseda) in my opinion and the fact that every animation looks like as it should, is good enough for me. I don't need my character to tote around his pistol like a cowboy because, well, my character [I]probably isn't a cowboy[/I].
Remember that Fallout to many people [I]isn't[/I] about random violence and fun combat. While you might think the game is about "brutally mauling people and dismembering them", others find it equal parts about the quiet walks across the country side, or simple conversations with characters full of personality (as much as this is lacking in fallout 4), or scrubbing the meticulously detailed environments or even about cheesing the rpg system to make the most overpowered god character you can. Just because [I]you[/I] really want an emphasis on silly gun combat doesn't mean everyone else does.
Everyone holding their pistols like they're straight out of the wild west or everyone shooting their shotguns like they're bad ass mr. mad max would really dampen the experience for those who don't consider their characters cowboys or bad ass mr. mad max
[editline]5th December 2015[/editline]
[QUOTE=Ganerumo;49249754]Would you want to swing a bat with sawblades badly duct taped onto it ?[/QUOTE]
Probably not in real life. In Fallout I would. Similarly, I want to hold my guns like a normal human being in Fallout.
I think most people do.
[QUOTE=Ganerumo;49249754]Would you want to swing a bat with sawblades badly duct taped onto it ?[/QUOTE]
they're tied on with barbed wire and yes, yes I would. But I don't want to shoot a pistol with one hand unless I've got the proper strength to keep it steady.
Why the fuck are you throwing this huge tantrum about "realism" all of the sudden. I've found the animations to be pretty good and have alot of weight to them, even when the guns that I am using are loaded with recoil compensative stocks and muzzle brales. I don't see how you could exactly change them.
I got bored while waiting for a loading screen
[media]https://www.youtube.com/watch?v=2GND5KWyp5c[/media]
The ammo drops in this game makes no god damn sense. I have over 2000 rounds of .50 ammo but only like 500 of .308.
.50 snipers do more damage than the railway rifle and yet railway spikes are impossible to find.
Railway rifle's big benefit is enormous limb damage. With the right perks it will always cripple in one shot.
As for .50, you have so much because it was possible to find fairly early, but there was no way to use it until level 20 or so. Meanwhile .308 bolt actions are everywhere right from the start, so presumably you used a lot of it then.
[QUOTE=gbtygfvyg;49249820]The ammo drops in this game makes no god damn sense. I have over 2000 rounds of .50 ammo but only like 500 of .308.
.50 snipers do more damage than the railway rifle and yet railway spikes are impossible to find.[/QUOTE]
Do you have Scrounger? As far as I'm aware scrounger is broken and doesn't include all ammo types (but for some reason includes fusion cores) so if you take even one perk level of it you'll start finding massively lopsided amounts of ammo
[QUOTE=WillerinV1.02;49249872]Do you have Scrounger? As far as I'm aware scrounger is broken and doesn't include all ammo types (but for some reason includes fusion cores) so if you take even one perk level of it you'll start finding massively lopsided amounts of ammo[/QUOTE]
AFAIK rank 2+ makes rarer ammo (.50, 2mm, plasma, cores) more common, which takes spawn chances away from the more common ammo types and makes them less frequent.
Extremely helpful late-game since you'll probably never be using .38 ever again anyway, but it can actually be detrimental the earlier you get it.
[QUOTE=gbtygfvyg;49249820]
.50 snipers do more damage than the railway rifle[/QUOTE]
wot
It's happened to me a few times that I managed to run dry in relatively common ammunition for as long as four days (including most vendors), to the point where I just resolved to giving myself a hundred bullets of the right caliber and removing like 500 caps via the console because it became impossible to find that caliber in any substantial amount (at least enough to sustain even one firefight without running dry halfway through).
The ammo distribution is a bit fucked in this game, to say the least.
Happened to me with shotgun shells randomly. Didn't even notice until I couldn't reload my combat shotgun anymore mid-fight against a mirelurk queen.
Just goes to show how much of a one size fits all problem solver that thing is with rifleman. Current weapon not doing so well? Bust out the drum mag shotty, spam the trigger, done.
[QUOTE=Carnotite;49249585]As far as I'm aware, holding a pistol with two hands was just starting to be "in vogue" in the late 1950s. Thematically, holding them with one hand fits. Whether raiders and wastelanders would stick to a 200+ year old tradition that isn't very effective in practice is a different story.[/QUOTE]
hahaha
the funny thing is that people who don't know how to use a gun would probably stick to the method that is easiest to them, which would be a grip, of some sort, that uses two hands instead of one.
so, thematically, in a world consisting of people with a sense of using things with their brains, using a pistol with one hand doesn't fit.
[video=youtube;jP7J-JNSUu4]https://www.youtube.com/watch?v=jP7J-JNSUu4[/video]
[editline]5th December 2015[/editline]
Honestly, I think by 2077, they would have learned the same things we've learned about firing positions
[QUOTE=Minelayer;49249019]I love the world series bat.
Instantly ended a rooftop deathclaw encounter by flinging it across to some scaffolding on the other side and watching it hit beam after beam as it fell in the most comical manner possible :v:[/QUOTE]
[vid]http://giant.gfycat.com/CelebratedFlickeringBuck.webm[/vid]
(not mine)
I like that even then they knew that the way your held pistols in FO3/NV was pointless
Fallout 3 went for a typical 1930s old fashioned gangster animation for both guns and pistols where no proper aiming was done when firing from the hip. If the animations had been higher quality it would have come out a lot better, but the idea was good.
The relaxed, nonsensical but classy hip firing made sense for a game that was heavily based around a retrofuture aesthetic where form mattered more over substance.
my merge =(
[editline]5th December 2015[/editline]
damn
[QUOTE=Everything;49249885]AFAIK rank 2+ makes rarer ammo (.50, 2mm, plasma, cores) more common, which takes spawn chances away from the more common ammo types and makes them less frequent.
Extremely helpful late-game since you'll probably never be using .38 ever again anyway, but it can actually be detrimental the earlier you get it.[/QUOTE]
i'm about to be level 50 and i still use .38, i have at least 1300 rounds of it waiting to get used. i nicknamed the machine gun rambo.
[QUOTE=Vodkavia;49249981]The only real problem I have with gun animations in fallout 4 is how your character cocks the combat shotgun and the combat rifle in a really mushy not snappy way and even rides them forward. combine that with the guns kind of looking like crude toys and the gun porn aspect of the game we got in NV feels all but gone.[/QUOTE]
There was a gun porn aspect in vanilla NV ? All the new weapons had horrible models and animations.
I mean sure if you install hitman's animation and use millenia's guns I can see it but the vanilla game doesn't offer much in that aspect.
[editline]5th December 2015[/editline]
Also while I love the idle animations for all the guns and weapons in fallout 4 the fact there's no intermediary position between fully relaxed and ready to fire looks really weird in third person. There's no proper aim animation in third person (the camera zooms in and that's it) so any jump or press of a button other than W will make the character twitch into a combat ready position, even if you don't fire a single shot.
It was a perfect occasion to have a hip firing animation which would then transition into a proper aiming stance when actually aiming down the sights, instead of constantly aiming down the sights.
The unholster animation for the revolvers is also really slow an underwhelming, and it gets very repetitive.
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