• Fallout V23: "I got another thread that needs your help."
    5,002 replies, posted
[QUOTE=Ganerumo;49249960]Fallout 3 went for a typical 1930s old fashioned gangster animation for both guns and pistols where no proper aiming was done when firing from the hip. If the animations had been higher quality it would have come out a lot better, but the idea was good. The relaxed, nonsensical but classy hip firing made sense for a game that was heavily based around a retrofuture aesthetic where form mattered more over substance.[/QUOTE] It might fit in FO3 where the main character is a kid who had no real experience shooting and probably takes everything he/she knows from movies, but in FO4 you're a war vet or the wife or a war vet (He more than likely took her to the range sometime) and you'd more have an idea of what you're doing.
[QUOTE=goldenbuttocks;49249899]wot[/QUOTE] Actually I forgot that my .50 sniper is a double shot sniper. It does 222 and my railway rifle does 220. Also to the other poster, yeah I have rank 2 scrounger funnily enough. Now I know that it makes rarer ammo types more frequent. Also also what the fuck is with third person and bolt action weapons? In 3rd person whenever you "bolt" your gun it'll always reload it. What the hell? It makes the bolt times slower because it reloads it after every shot.
I was quite upset that we were pretty much forced to use ironsights. FO3 didn't have them and I thought it was perfect. Same for NV (though they were optional, giving you zoom instead which was 5000% better). I was hoping they made the gunplay similar to Wolfenstein TNO, where the ironsights weren't required to succeed in gun combat but you can still use them anyway.
The vanilla backstory of the lone wanderer shows outright that they've got experience with firearms, and heavily implies that they're a natural talent when it comes to shooting guns. The fact they were given a BB gun early explains their ability to easily repair most guns, their knowledge of how to operate them, and their ability to straight up build new guns from scratch (albeit with some schematics). It's actually a really nice way to explain most of the lone wanderer's abilities from the get go. This being said, the relaxed hip firing animations still snaps back to a more careful and precise animation when properly aiming. Also, the protagonist being experienced at combat doesn't mean that everyone else should be. It eventually all comes down to bethesda [I]still[/I] not being able to assign different animations for the same action to different characters, which would have helped with variation a lot. [editline]5th December 2015[/editline] [QUOTE=redBadger;49250045]I was quite upset that we were pretty much forced to use ironsights. FO3 didn't have them and I thought it was perfect. Same for NV (though they were optional, giving you zoom instead which was 5000% better). I was hoping they made the gunplay similar to Wolfenstein TNO, where the ironsights weren't required to succeed in gun combat but you can still use them anyway.[/QUOTE] If you use weapons oriented towards hip firing (one handed weapons, some of the big guns) you can still hit most things up to medium range.
[QUOTE=WillerinV1.02;49249758]or simple conversations with characters full of personality (as much as this is lacking in fallout 4) [/QUOTE] I disagree. The only character that is really lacking in the Player Character, but I actually found 4 to be comparable to New Vegas in the amount of interesting, fleshed-out characters you can get. Just about every companion is fleshed out. Even simple ones like Codsworth show off some personality with their dialogue [sp]he's actually a smarmy, violent jackass[/sp]. However, the PC isn't given any ability to roleplay and may as well be a Gordon Freeman-esque silent protagonist.
The lack of a pump action shotgun is really sad but the one in NV was really underwhelming, at least as far as the vanilla version went. The animation was just really weird and choppy. Definitely could do with a proper sniper rifle as well, but fuck any form of grenade launchers, especially if the enemy can get their hands on them. Raiders tossing molotovs everywhere and firing fat men at their own feet is bad enough.
A BB gun is far from a real one. It's missing the whole reason behind the arguement for double handed; recoil. And unlike the wanderer who spent his whole young life in a vault with just a BB gun, most people in the wasteland either have plenty of experience firing real weapons, or don't survive. [editline]5th December 2015[/editline] [QUOTE=Ganerumo;49250064] Definitely could do with a proper sniper rifle as well, but fuck any form of grenade launchers, especially if the enemy can get their hands on them. Raiders tossing molotovs everywhere and firing fat men at their own feet is bad enough.[/QUOTE] There is a proper sniper rifle though. It's literally called sniper rifle. :v:
[QUOTE=BananaFoam;49250059]However, the PC isn't given any ability to roleplay and may as well be a Gordon Freeman-esque silent protagonist.[/QUOTE] I didn't really feel that gimped in any of my runs. On my second run I roleplayed as a sleazy liar who made up his entire military background and essentially spent very little time in the army, inventing the rest as he went. He ended up marrying Nora because her law degree meant easy money. Entirely ignored Shaun and only brought him up after the war as a tear jerker to get easy sympathy and get people to ease up around me so I could steal their shit more easily. I also did a very serious, no-nonsense woman who couldn't stand watching her husband let himself go after his service, kept a very rigorous lifestyle even after she got out of vault 111, and who pretty much lost any form of charisma after the war due to the fact she treats everyone like bumbling morons. Then there's my current guy Tony, who was on Anchorage and one of the first soldiers to use Psycho. Turned out really badly for him, he was unceremoniously tossed back into civilian life afterward. He hired Nora as his lawyer to bring up a lawsuit against the US Army for the shit that Psycho did to him, won the case, ended up marrying her and bought a new house in Sanctuary Hills with the cash. Then the war broke out and shit got really nasty for him. As far as he's concerned, Shaun was essentially a byproduct of his relationship with Nora, and once he got her situation settled post-war, he turned to the BoS for some sense of purpose. Since their orders are to find the institute, he turned back to that to not let them down. Didn't really feel like it was hard to play any of these characters. [editline]5th December 2015[/editline] [QUOTE=overwatch pvt;49250094]There is a proper sniper rifle though. It's literally called sniper rifle. :v:[/QUOTE] I meant one like in fallout 1/2/3/NV, a big oversized hunk of fuck-you that just punches holes through everything, and isn't bolt action.
[QUOTE=Ganerumo;49250103] I meant one like in fallout 1/2/3/NV, a big oversized hunk of fuck-you that just punches holes through everything, and isn't bolt action.[/QUOTE] Ooh, so you're talking more like an antimatierial rifle. Ya, I feel like they could've easily fixed that with some modifications for the base sniper, but here's hoping mods or DLC comes through.
[QUOTE=Ganerumo;49250103]I meant one like in fallout 1/2/3/NV, a big oversized hunk of fuck-you that just punches holes through everything, and isn't bolt action.[/QUOTE] You can turn the combat rifle into a pretty damn strong semi-auto .308 sniper. Range and accuracy are both excellent with the right mods.
I'm not that worried about the amount of weapons anyway because within three months we'll get more weapon mods that we can chew.
[QUOTE=Ganerumo;49250103] I meant one like in fallout 1/2/3/NV, a big oversized hunk of fuck-you that just punches holes through everything, and isn't bolt action.[/QUOTE] Bolt action rifle>Semi auto rifle
[video=youtube;465dxlS2xUc]https://www.youtube.com/watch?v=465dxlS2xUc[/video] Holy shit.
[QUOTE=iAmaNewb;49249726]Think before you open up that big hole. It's a logical way to use two hand to hold a gun because of the fucking RECOIL. Would you want your aim flying all over the place after shooting just 1 bullet?[/QUOTE] have you ever shot a gun in your life? one-handed pistol shooting was the international standard until the sixties.
[QUOTE=gbtygfvyg;49249555]So I killed a random Legendary Glowing One in the middle of a river near the Ticonderoga building (it was standing on a floating piece of debris with a radioactive barrel next to it). Suddenly the Railroad became hostile and all of my quests regarding them failed. ?????????? What the fuck just happened. I reloaded the save and it happened again after killing this glowing one. Is he a fucking tourist for the railroad or something? The hell is going on. Had to reload a save 20 minutes ago to avoid that situation again. [editline]4th December 2015[/editline] Do you have a Geiger counter? Cause you clearly fucking forgot yours.[/QUOTE] I killed him on my way to the start of the freedom trail. Get on my level.
[QUOTE=iAmaNewb;49250207]Bolt action rifle>Semi auto rifle[/QUOTE] It can be semi auto with a fire rate so abysmal it might as well be bolt action. I just would appreciate some more variety, but we'll get that with mods.
[media]http://www.youtube.com/watch?v=A3lSZ7UUMK8[/media]
[QUOTE=Sector 7;49250212]have you ever shot a gun in your life? one-handed pistol shooting was the international standard until the sixties.[/QUOTE] So what? The Fallout world is set in the 2200s, not the sixties.
[QUOTE=iAmaNewb;49250278]So what? The Fallout world is set in the 2200s, not the sixties.[/QUOTE] my point is that firing a pistol one-handed is totally fine.
[QUOTE=Sector 7;49250212]have you ever shot a gun in your life? one-handed pistol shooting was the international standard until the sixties.[/QUOTE] yes, the standard is definitely the best. totally infallible.
[QUOTE=Ganerumo;49250138]I'm not that worried about the amount of weapons anyway because within three months we'll get more weapon mods that we can chew.[/QUOTE] Look, we can't just keep excusing things by saying "well a mod will fix it".
[QUOTE=IrishBandit;49250211] Holy shit.[/QUOTE] I got that mod and put it on the second highest setting, and yeah it's pretty crazy. I kept it on because I have a thing for dramatic gunfights in the rain, and more that one dramatic moment has been enhanced by the weather.
[QUOTE=Sector 7;49250280]my point is that firing a pistol one-handed is totally fine.[/QUOTE] So is racial segregation and discrimination until the sixties, your point being?
Any reason that my game is crashing on new character creation when everything else runs fine? :/
I hate how random settlers start tinkering around with your power armor. What the fuck are they doing? That's mine!
ugh I'm at the point where I've collected so much shit that I cannot decide how I want to kill people because I can't tell what's the most effective way to do it
[QUOTE=iAmaNewb;49250300]So is racial segregation and discrimination until the sixties, your point being?[/QUOTE] do you have head problems? Literally the only thing I'm saying is that people have been firing pistols one handed longer than not, so a one-handed pistol stance in a videogame would not be unrealistic.
[QUOTE=ElectricSquid;49250286]Look, we can't just keep excusing things by saying "well a mod will fix it".[/QUOTE] I didn't say it was excusable, I said it wasn't a very big issue. The game has a very comfortable amount of guns as far as I'm concerned and the weapons I complain about not being in the game are rather specific variations of weapons that are already in the game in some shape or form. It could have had more, but it's not that big of a deal, because it'll get fixed through modding, and through the expansions that they've planned. Like if you want something that mods can't fix, there's Preston's shitty voice acting (unless some really talented guy comes along and overhauls the whole thing) and the fact that animations will likely still be tied to types of weapons rather than to the weapon itself meaning less variation and really cool weapon models being limited to whatever animation the vanilla game offers. [editline]5th December 2015[/editline] [QUOTE=Skwee;49250283]yes, the standard is definitely the best. totally infallible.[/QUOTE] Wasn't the point of most of the people on this thread a few pages back that only two handed pistol handling was acceptable because it is the current standard ? The weapon animation discussion has gone for a bit too long, sorry I started this stupid shit. It clearly comes down to opinion anyway and if people like the current animations that's fine, I just hope there will be some good animation replacers once the creation kit is out so I can replace them with something a bit flashier.
[QUOTE=Kommodore;49249253]can we talk about AI molotov spam[/QUOTE] tangentially related, but i fast travel to the iron works a lot, and i swear to got every time i spawn there with a molotov about two inches from my face and then have to sit through a loading screen while i load my ass back to the other side of the map That said, I really like the forged. It takes balls for your first reaction being after a nuclear holocaust to go fire up a steel mill for no other reason than that's your thing. makes me wonder what they were supposed to be making though, the iron works has no blast furnace or rolling mill on the inside, but they still have BOP converters filled to the brim regardless
[thumb]http://images.akamai.steamusercontent.com/ugc/401181547226751680/16DA60F7DA17EF659E4AEE32D8A0694E0CD9A72F/[/thumb] radiation storms really complete my blade runner cosplay
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