Fallout V23: "I got another thread that needs your help."
5,002 replies, posted
[QUOTE=Vodkavia;49250712]I think making every weapon fucking massive to fit power armor was a mistake and a wasted opportunity.
there should have been a clearer divide between "heavy weapons" and small guns. Really things like Rocket launchers, mini guns, super sledges and such should be such that they're much less practical outside of PA unless you heavily specialised in them. There's thematic dissonance in PA being in lore designed as a walking tank and a player using PA shooting a 10mm and NOT looking like a goober. Making everything HUGE didn't solve the scale problem; it shifted the burden to players who opted not to go the iron man route; as if they and a vast majority of human enemies matter less.
NOT using PA should have a distinct feel, which it does but the difference is really understated. Using a regular sized weapon outside PA should be the ONLY way to be strealthy, tactical and have the ability to fit into nooks and crannies no PA could possibly fit but somehow do anyway. Walking into town in PA should alert every hostile to your presence, and you should feel motivated to use a minigun because you can swing the thing around like a roll of news paper.[/QUOTE]
Basically the weapons fall into 2 categories
1) weapons for power armor use which are big in size
2) every pipe weapon which have the proper scale for non power armor people
[QUOTE=_charon;49252531]Does anyone know how to install that NewDialog mod without NMM? I refuse to download it on principle or something.
Also I'd like to point at that I highly doubt there's any dialogue from the player in this game that is long enough to look bad if it was fully displayed on the wheel.
[t]http://images.akamai.steamusercontent.com/ugc/391048448065843029/3DE1EE04632740C1C67CF493C7103BAC14664569/[/t]
Damnit Bethesda.[/QUOTE]
[url]http://www.nexusmods.com/fallout4/mods/1235/?[/url]
I use this personally
[editline]5th December 2015[/editline]
[QUOTE]You will need to add the following line to the Fallout4Prefs.ini file below the section marked [Launcher]:
bEnableFileSelection=1
You will need to change the following line in Fallout4.ini:
sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\
[/QUOTE]
[QUOTE=TheRealRudy;49252730]or just have the old dialog box and not deal with all this new dialog wheel bullshit[/QUOTE]
They did it this way so it would've cover half of the screen during a cinematic moment.
The huge menu worked fine in the other games because you just had the character looking at you from over it, every time. Here, with the new camera angles, not so much.
Soemone should make it so that when you hover over you hear muffled version of it aka your character thinking of saying it in their head.
[QUOTE=Everything;49252758]They did it this way so it would've cover half of the screen during a cinematic moment.
The huge menu worked fine in the other games because you just had the character looking at you from over it, every time. Here, with the new camera angles, not so much.[/QUOTE]
you'd just need to put the dialog box almost at the bottom of the screen, like subtitles, so that way you wouldn't have a problem with the new camera angles.
and remember, some of these improvements are basically hindsight. Some others should have been obvious however (like having a preview of full text).
[QUOTE=gudman;49252634]Literally no reason Bethesda couldn't just do that. Too functional for them, I guess.[/QUOTE]
The dialogue menu is clunky as fuck. I don't mind the keywords that much because the position on the wheel already tells me what the answer will be (inquisitive/positive/negative/indecisive) and it adds a bit of a sense of discovery to listen to the character and what he has to say, but the fact the UI keeps popping in and out of existence every time a character moves, the fact it makes the walk key not work, the fact you can accidentally sprint out of conversation with the auto run key, the annoying mouse sensitivity drop, and the [I]really[/I] annoying moments where several conversations start at the same time because there is no down time and everyone can try to talk to you at the same time.
I've resorted to using the full dialogue mod to use the 1,2,3,4 keys to select the options instead of using the mouse or the arrow keys, and while it helps a lot it still causes issues because companions [I]never stop moving around[/I] so it's really common to try and trade things with a companion only to have them walk to the side, cancel the dialogue and make me eat some random chem I put on that hotkey.
[QUOTE=J!NX;49252700][url]http://www.nexusmods.com/fallout4/mods/1235/?[/url]
I use this personally
[editline]5th December 2015[/editline][/QUOTE]
That's the mod that he's talking about you dunce. That's literally the exact same mod but the Lite version.
it bugs me how much companions move
the other day I was carefully charging up my gauss rifle, scoped over someone's head and the second I pull the trigger preston fucking steps in the way and starts bitching that we're kicking up a lot of dust or something
I like the fact companions actually interact with the world and everything but at the very least having your weapon drawn should mean they instantly snap to your back and follow you like in the older games.
[QUOTE=Tidusete;49250944]Explosive shotgun + Rifleman max. lv. + Ninja perk lv.3 + Sandman lv. 3 + Bloody Mess lv.3 + Demo Expert lv. 4 = "Now I am become death, the destroyer of worlds"
It's so OP that it's amazingly fun to use against enemies, specifically groups of ghouls, but at the same time makes combat nothing but a bump in the road. [/QUOTE]
With those same perks I have a "violent" combat rifle that does like 90 damage per shot and is fully automatic and honestly it's far, far more overpowered.
People blow the explosive shotgun out of proportion. It's really powerful and definitely among the best legendary finds, but there's still much more potent combinations.
[QUOTE=gbtygfvyg;49252872]That's the mod that he's talking about you dunce. That's literally the exact same mod but the Lite version.[/QUOTE]
then SURELY it'll have the same installation instructions and there should be no problem at all?
[QUOTE]Installation
1. Go to ...\Documents\My Games\Fallout 4\ (typically found in C:\Users\<YourName>\My Documents\My Games\Fallout 4 )
2. Open your Fallout4.ini file, and find the following line:
sResourceDataDirsFinal=
3. Add ", INTERFACE\" (without quotes) to the end of this line, such that it looks like so:
sResourceDataDirsFinal=STRINGS\, INTERFACE\
4. In the same directory, find Fallout4Prefs.ini, and add the following line under [Launcher]:
bEnableFileSelection=1
NOTE: If the interface is not showing up, try adding step 3's modifications to Fallout4_Default.ini located in your root Fallout 4 directory. Further, try adding step 4's additions to the duplicate Fallout4Prefs.ini located in Fallout 4\Fallout 4 (no, this isn't a typo; there's another folder named Fallout 4 inside your root Fallout 4 directory). Finally, try setting the .ini files to read-only after you've edited them so that the game can't revert your changes. These steps may be necessary if you are bypassing the launcher.
IF INSTALLING MANUALLY (i.e., not with NMM), there's one last step:
* Extract the included folders to your Fallout 4\Data folder (usually C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data )[/QUOTE]
the instructions I posted will work with any mod though, because it enables it for all file paths
there's something that's been bugging me for a while now
is the phrase "never go it alone" intentional? because my mind keeps correcting it to "never do it alone" or "never go in alone" and i need an answer on this from an official source.
[QUOTE=ClarkWasHere;49252465]It's bullshit and should just be a mod for the pipboy that automatically gives the pipboy those override abilities. Now you have a holotape that you need to carry around with you taking up visual inventory space in trade menus and you can accidentally lose it permanently.[/QUOTE]
I actually really liked how robotics expert and total hack overrides work now.
Im usually not a huge fan of in-universe UI for stuff like inventory and stats, but i like that you need to plug your pipboy into robots or insert a holotape into terminals in order to run malicious software- makes me feel like im actually hacking stuff
[QUOTE=Pops;49252923]there's something that's been bugging me for a while now
is the phrase "never go it alone" intentional? because my mind keeps correcting it to "never do it alone" or "never go in alone" and i need an answer on this from an official source.[/QUOTE]
"its dangerous to go alone" would be too obvious
[QUOTE=Pops;49252923]there's something that's been bugging me for a while now
is the phrase "never go it alone" intentional? because my mind keeps correcting it to "never do it alone" or "never go in alone" and i need an answer on this from an official source.[/QUOTE]
'Go it alone' is a legit, if somewhat dated, phrase. It pretty much just means being by yourself in general, as opposed to 'go in alone' or 'do it alone', which kind of imply some sort of specific action.
[QUOTE=Sector 7;49250280]my point is that firing a pistol one-handed is totally fine.[/QUOTE]
There's a reason the standard was replaced [I]50 years ago.[/I]
[QUOTE=Ganerumo;49252851]and it adds a bit of a sense of discovery to listen to the character and what he has to say[/QUOTE]
What
When i pick a dialogue option for my character i want him to say and act like that. I [b]don't[/b] want a sense of discovery, i want the option i picked, as i picked. I don't want to pick one harmless "found him?" option just to find my character freaking out and threatening the other person when i just wanted an answer. There are lots of other places where this "sense of discovery" is appreciated in a game but dialogue is not of of them. Playing guesswork with your own character makes no goddamn sense, [i]you're him[/i].
Holy hell, those were some substantial memory improvements in the patch. Can finally play with 5k DSR.
Jaggies are now an extinct species
[t]http://i.cubeupload.com/einFVl.jpg[/t]
[QUOTE=TheRealRudy;49252883]Hang on, we're still playing Fallout right? Not Mass Effect or something?[/QUOTE]
I didn't mind the change. Bethesda tried something different for the majority of the game's mechanics and it worked fine.
Fallout 4 is the sixth game in the franchise (not counting cancelled stuff and the aberration that was BOS), it doesn't have to be the same formula all over again. If they want to change things, let them change things. It usually turned out quite well for them, with some exceptions.
[QUOTE=Shock_Coil;49249815]I got bored while waiting for a loading screen
[/QUOTE]
This reminds me, you can use WASD to move the object around the loading screen. We can totally get Pong running on this.
[QUOTE=Ruh-roh;49253074]What
When i pick a dialogue option for my character i want him to say and act like that. I [b]don't[/b] want a sense of discovery, i want the option i picked, as i picked. I don't want to pick one harmless "found him?" option just to find my character freaking out and threatening the other person when i just wanted an answer. There are lots of other places where this "sense of discovery" is appreciated in a game but dialogue is not of of them. Playing guesswork with your own character makes no goddamn sense, [i]you're him[/i].[/QUOTE]
Errant Signal made a pretty good point regarding that, and it's that Fallout 4 no longer aims to give a fully PC oriented experience but instead a full player oriented experience, where roleplaying doesn't function the same and goes for a different approach.
I like it. It doesn't take away my enjoyment of the previous games which had a lot more character-specific decisions. It's a different thing, and it works fine.
[QUOTE=Ganerumo;49253123]Errant Signal made a pretty good point regarding that, and it's that Fallout 4 no longer aims to give a fully PC oriented experience but instead a full player oriented experience, where roleplaying doesn't function the same and goes for a different approach.
I like it. It doesn't take away my enjoyment of the previous games which had a lot more character-specific decisions. It's a different thing, and it works fine.[/QUOTE]
Errant Signal made an entire video to say Fallout 4 is a fun game (something no one is discussing) but "if you want RPG elements and good writing go play Wasteland lol" which is dumb. One game doesn't stop the other from having good writing and plot, specially not the AAA title from the bigger, richer studio. Using Wasteland as a crutch for Fallout 4 shallow writing and rpg mechanics falls into the same lazy excuse as "don't complain about broken things because mods will fix it". I bought Fallout 4, not Wasteland 2 or other modders works, i am as entitled to complain about its flaws as you are to drool over about its virtues.
Also you already said plenty of times you just liked F3 from the previous games. Of course your enjoyment is not affected, but most people actually like the other games, so the discussion isn't really focused on your viewpoint. We're discussing what's good for Fallout, not what's good for Bethesda here.
The concept of a "true" fallout game is idiotic to begin with because the series has already managed to successfully make the transition from a top down perspective to a first person/third person shooter hybrid with real time combat.
It's a 20 years old licence. If they feel like changing up the formula and trying new things, let them - you're not forced to like it, but saying it's objectively worse because you didn't like it is asinine. I'd rather have them give me a new different experience every time than desperately reproduce the same thing over and over again.
[editline]a[/editline]
My favorite game in the series is still Fallout 1 and Fallout 4 will never take that away from me.
[vid]https://vt.tumblr.com/tumblr_nyus6dHFBV1qmvzf9_480.mp4[/vid]
[i]What a twist[/i]
Also worth mentioning that Errant Signal's point about wasteland isn't that fallout 4's writing is excused by another game existing but rather that there [I]are[/I] alternatives out there that would fit your perception of what fallout should be better than the current iteration of the series.
[editline]a[/editline]
At this point you're practically being a manchild and masquerading your own opinion of what you like in video games as "what's good for fallout" which makes no sense. You don't like Fallout 4, fine. Fallout 4 has flaws, fine. But decisions like changing dialogue to a voiced system, changing the effect of Jet, giving the main character a simple backstory or removing the skills system in favor of a fully perk oriented system aren't objectively horrible things that will objectively kill the franchise or make it worse - they're things that you don't like, and that's fine. But don't pretend like your own enjoyment of the game is somehow the only factor in its critical and financial success.
[QUOTE=Ganerumo;49253250]Also worth mentioning that Errant Signale's point about wasteland isn't that fallout 4's writing is excused by another game existing but rather that there [I]are[/I] alternatives out there that would fit your perception of what fallout should be better than the current iteration of the series.[/QUOTE]
Wasteland isn't Fallout, though. And what made Fallout so interesting and different from Wasteland was all the rich lore and stories they created for their world and all the ways we, the player, could create a player that would change this same world according to our choices. Too bad people like you and Errant Signal are more interested in "sniping people with rockets lol"
But i rest my case. You're not going to change your opinion and i'm not going to change mine. Try to tone down your bethesda fanboyism though: regardless of what you and other people might think, Bethesda [i]isn't[/i] Fallout and they aren't the ones who made it interesting or successful to begin with. So don't act surprised when people don't agree with you that "let bethesda do whatever they want because the games are old".
[QUOTE=RenegadeCop;49253292]If you're going to say the dialogue system did not objectively make the game worse, I think you're playing the wrong game.
By the way, has ANYONE SEEN MY BABY DARLING SHAUN, WHERE IN THE GOD DAMN IS HE, YOU TOOK HIM DIDNT YOU?[/QUOTE]
I didn't think the voiced dialogue made the game objectively worse. It didn't make me dislike the game at any point. You assuming I [I]should[/I] dislike the system because [I]you[/I] disliked it is asinine.
[QUOTE=Ganerumo;49253306]I didn't think the voiced dialogue made the game objectively worse. It didn't make me dislike the game at any point. You assuming I [I]should[/I] dislike the system because [I]you[/I] disliked it is asinine.[/QUOTE]
No, [B]you[/B] are assuming that all the other people complaining are wrong because [B]you[/B] didn't minded it
Oh the irony
[QUOTE=Ruh-roh;49253300]Wasteland isn't Fallout, though. And what made Fallout so interesting and different from Wasteland was all the rich lore and stories they created for their world and all the ways we, the player, could create a player that would change this same world according to our choices. Too bad people like you and Errant Signal are more interested in "sniping people with rockets lol"
But i rest my case. You're not going to change your opinion and i'm not going to change mine. Try to tone down your bethesda fanboyism though: regardless of what you and other people might think, Bethesda [i]isn't[/i] Fallout and they aren't the ones who made it interesting or successful to begin with. So don't act surprised when people don't agree with you that "let bethesda do whatever they want because the games are old".[/QUOTE]
My point is that we should let Bethesda try something new and play these games with an open mind because they're free to do so, and have enough experience as game developers to make it enjoyable - given people don't play them as closeminded as possible and practically refuse any form of new changes based on the immediate assumption that if it's not like the previous games, it's automatically going to suck.
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