• Fallout V23: "I got another thread that needs your help."
    5,002 replies, posted
[QUOTE=RenegadeCop;49253292]If you're going to say the dialogue system did not objectively make the game worse, I think you're playing the wrong game. By the way, has ANYONE SEEN MY BABY DARLING SHAUN, WHERE IN THE GOD DAMN IS HE, YOU TOOK HIM DIDNT YOU?[/QUOTE] literally your response is "stop liking what i don't like"
the whole jet thing is weird though, because that effect literally already existed on a different drug did everyone forget about turbo?
[QUOTE=Ruh-roh;49253311]No, [B]you[/B] are assuming that all the other people complaining are wrong because [B]you[/B] didn't minded it Oh the irony[/QUOTE] Except I'm just saying I didn't mind the system and it didn't impede my perception of the game while you and other people are flat out stating the system is horrible and that no one else should be allowed to enjoy it or at the least not be bothered by it. Like literally one of the above posts was "if you weren't annoyed by the dialogue system we didn't play the same game".
I kinda wish Fallout experimented more with spinoffs, but killing roleplaying in the main series is no the way to go
I actually enjoy the voiced player personally, it made the Silver Shroud quest that much better for example, but it definitely put a huge limit on the number of unique quests and dialogue options they could reasonably put in the game, no getting past that.
[QUOTE=Zezibesh;49253334]I kinda wish Fallout experimented more with spinoffs, but killing roleplaying in the main series is no the way to go[/QUOTE] And its not like they werent against it - we had Tactics and BoS (one good and one terrible) They were sensible enough to not make the totally different game a main one though. Hell even Bethesda had a successful spinoff already - Shelter. X-COM tried to change things drastically with Bureau and mostly failed, but people ain't bothered because Bureau is a side game and the main x-com series remains just like they were before [QUOTE=Ganerumo;49253332]Except I'm just saying I didn't mind the system and it didn't impede my perception of the game while you and other people are flat out stating the system is horrible and that no one else should be allowed to enjoy it or at the least not be bothered by it. Like literally one of the above posts was "if you weren't annoyed by the dialogue system we didn't play the same game".[/QUOTE] That was an exageration, but the point still stands. Even people who loved Fallout 4 got bothered by the new dialogue system. Even ErrantSignal, the video you keep refering, didn't enjoyed it that much. No one is complaining about the better gunplay or the settlement system or the new weapon modding system (except for lacking depth so far) - some changes are good specially when they improve where the other games failed, but you don't change something that wasn't broken with something that many think is worse. You are literally the only person i'm seeing around that think the dialogue was improved.
[QUOTE=AxelTheDragon;49253342]I actually enjoy the voiced player personally, it made the Silver Shroud quest that much better for example, but it definitely put a huge limit on the number of unique quests and dialogue options they could reasonably put in the game, no getting past that.[/QUOTE] while I didn't like the voiced player character personally, I think the idea could work IF there were multiple voice choices for each gender with different accents and such plus a pitch changer and the option to just not have a voice. Not to mention the dialogue system not being complete bullshit. However that is a giant IF since I'm not sure it's really feasible with today's technology. Maybe in half a decade we will have completely natural sounding voice synthesizers and video games will do away with hiring voice actors completely, but until then it would be an overambitious dream.
I get that you people are super enthusiastic about Fallout as a franchise and seeing it go a different way makes you sour, but personally I don't put too much chalk on "franchise" anymore. Instead, I treat them as groups of games with a similar topic. If they change gameplay, I adapt to it. I can't unmake Fallout 4 from being what it is, and while I did enjoy New Vegas and understand why so many people praise it, I also don't mind Fallout 4 for what it is. At the end of the day, it's a game and shouldn't really make people as horrifyingly salty as they make themselves out to be. Yes, you paid for it and made a bad purchase if you don't like it. I do that all the time with beer. I buy a bottle, it tastes bad, I don't buy it again. I think demos could be a great return to that nowadays. Alternatively, you can watch videos about the game and read reviews that news journalists get to do pre-emptively nowadays. Maybe I'm just far more detached from Fallout than you guys, I mean I do enjoy it but them changing the formula doesn't irk me. It's a fucking game, Jesus H. Christ.
[QUOTE=Ganerumo;49253306]I didn't think the voiced dialogue made the game objectively worse. It didn't make me dislike the game at any point. You assuming I [I]should[/I] dislike the system because [I]you[/I] disliked it is asinine.[/QUOTE] The fact that conversations are voiced is not a problem. The fact that the dialogues are [b]extremely limited[/b] and never at any point in the game allow you to so much as ask a question you'd actually want to ask instead of "last-word-you-said-question-mark" (should've hired David Hayter to voice the Sole Survivor, both genders) makes Fo4 dialogues objectively worse than previous games period. Mass Effect, which is what Bethesda was going for, allows you much more freedom thanks to sub-menu dialogue options aka "Investigate", which seems to not even be allowed by the system Bethesda created - there can't be an option that simply changes the options - it's always a variant (look at "Talk" option" in companion dialogue menu). It's fine if you enjoy it. However, it doesn't make it stand any better when compared to previous games (and other games in the genre) though.
So is there any actual limit on the number of stupid quests preston gives you?
[QUOTE='[Green] Yes, you paid for it and made a bad purchase if you don't like it. I do that all the time with beer. I buy a bottle, it tastes bad, I don't buy it again.[/QUOTE] Are you seriously comparing an expensive AAA game from a notorious franchise to beer I don't even You really are detached from Fallout. And from reality it seems.
[QUOTE=icarusfoundyou;49253459]So is there any actual limit on the number of stupid quests preston gives you?[/QUOTE] No, they're all radiant quests, they're repeatable ad nauseam (FALLOUT 4 HAS INFINITE QUESTS!).
Console-command knowledge request involving Danse spoilers: [sp]Is it possible to console-force bring him back? He's gone after I destroyed the Prydwen, but he wasn't on it nor was he at the Police Station. He just disappeared. When I tele to him in console I just appear at the Police station but he's nowhere to be found. As well as console-force being at the end of his personal quest? Yeah this is really cheese I know and I'm totally down for living with my consequences and choices, but I think if he really should have been gone based on my choices then I should have had to fight him on the Prydwen or something. Just curious to see what would happen if he was brought back from the dead now.[/sp]
Great, I knew this would happen eventually. Money's really tight and I can't buy much right now, but I've been able to play Fallout 4 thanks to the kindness of a friend letting me try it with the Steam family sharing system. Problem is, there are a whole lot of problems with that system, like the inability to play the game when they're doing anything on their end, and the need to constantly re-authenticate whenever a driver updates. As of today, they've given up trying to deal with this frustrating system and aren't going to re-auth me anymore, so it could be months before I can buy it myself and play again. Was hoping if that did happen I'd at least have beaten the game first, but sadly that didn't work out. I'm really going to miss playing it. :frown:
[QUOTE='[Green];49253453']At the end of the day, it's a game and shouldn't really make people as horrifyingly salty as they make themselves out to be. Yes, you paid for it and made a bad purchase if you don't like it. I do that all the time with beer. I buy a bottle, it tastes bad, I don't buy it again. I think demos could be a great return to that nowadays. Alternatively, you can watch videos about the game and read reviews that news journalists get to do pre-emptively nowadays.[/QUOTE]A bottle of beer doesn't usually cost 60€, not even in Finland.
[QUOTE=RichyZ;49253540]if you don't think fallout should be a player character driven rpg with real meaningful choices and fun dialog, you're playing the wrong series they make this one called borderlands that would be right up your alley though[/QUOTE] But Borderlands actually has meaningful choices like the final one where you can kill jack or you don't and lilith kills him instead and it changes nothing dear christ just like Fallout 4
has anyone else noticed the "re-coloring" clothing fad of the nexus only being them spray painting 80-100% of the clothing jet black? how anyone would prefer super black clothes with the excuse of the vanilla colors being washed out/lack of color/desaturated is beyond me.
[QUOTE=Sgt Doom;49253561]A bottle of beer doesn't usually cost 60€, not even in Finland.[/QUOTE] Beer also very rarely is comes in series. Heineken 4. [QUOTE=Ruh-roh;49253598]But Borderlands actually has meaningful choices like the final one where you can kill jack or you don't and lilith kills him instead and it changes nothing dear christ just like Fallout 4[/QUOTE] Damn dude spoilers.
Just add two more conversation options and more perks related to dialog. And it would actually work, but it would require a lot more voice acting.
[QUOTE=RichyZ;49253540]if you don't think fallout should be a player character driven rpg with real meaningful choices and fun dialog, you're playing the wrong series they make this one called borderlands that would be right up your alley though[/QUOTE] One of the reasons that I think "NewDialogue" is without a doubt, [I]the[/I] most important mod on the nexus. Yeah F4's is still not the best, but when the two-word paraphrasing is removed I found out that I was actually choosing more things to say other than "Good-guy A button." Actually seeing if you're going to say "I'm being an asshole"- and "I'm being an asshole and also I'm going to murder you." made such a difference it's mind-boggling why they decided to keep the paraphrasing so short. There are a few moments where the voiced dialogue shines, though I guess arguably not enough. Once again it seems to be more of a Bethesda writing problem instead of the new system.
[QUOTE=gudman;49253602]Beer also very rarely is comes in series. Heineken 4.[/QUOTE] And it tastes like wine now, unlike the previous one. But i trust Heineken International, all their changes are usually succesful
[QUOTE=RichyZ;49253540]if you don't think fallout should be a player character driven rpg with real meaningful choices and fun dialog, you're playing the wrong series they make this one called borderlands that would be right up your alley though[/QUOTE] Exactly my thoughts. If you were paying attention to Borderlands far before its release you probably would've been psyched for a game that was promised to be an open world RPG--instead they delivered absolute shite. Fallout 4 isn't far from borderlands. You can't even kill kids in Fallout 4.
[QUOTE=SonicHitman;49253599]has anyone else noticed the "re-coloring" clothing fad of the nexus only being them spray painting 80-100% of the clothing jet black? how anyone would prefer super black clothes with the excuse of the vanilla colors being washed out/lack of color/desaturated is beyond me.[/QUOTE]That's generally the level of quality of most retextures released. For every Millenia there's a million McShitnuggets.
[QUOTE=Cl0cK;49253605]Just add two more conversation options and more perks related to dialog. And it would actually work, but it would require a lot more voice acting.[/QUOTE] For the ammount of work the VA's already did, I don't think it would have been an issue. Example: When talking to [sp]Virgil[/sp] about the [sp]serum, or relay[/sp] or something sciencey I forgot, there's a Sarcastic option where the PC says some science mumbo-jumbo as a joke, and he responds to it seriously at first because it sounded legit. That easily could have been a real INT or Medicine check dialogue choice.
[QUOTE=General J;49253618]One of the reasons that I think "NewDialogue" is without a doubt, [I]the[/I] most important mod on the nexus. Yeah F4's is still not the best, but when the two-word paraphrasing is removed I found out that I was actually choosing more things to say other than "Good-guy A button." Actually seeing if you're going to say "I'm being an asshole"- and "I'm being an asshole and also I'm going to murder you." made such a difference it's mind-boggling why they decided to keep the paraphrasing so short. There are a few moments where the voiced dialogue shines, though I guess arguably not enough. Once again it seems to be more of a Bethesda writing problem instead of the new system.[/QUOTE] Alpha Protocol is a good example of how dialogue can be improved even when using this same system. But even then Alpha Protocol isn't an established series like Fallout and it had no previous point of comparison. The voice acting per se isn't bad enough (i'm not a fan though) but the limitations it brings due to VA budgets limiting the number of choices and flavour text your character can have is. It doesn't help the VAs when the writing is not as good, too. So in places like the Silver Shroud you don't mind it or you even enjoy it, but in the rest of the game (specially when preston is around) it's bad again and the voice acting annoys you. I think Bethesda pushed a fully voiced character too soon.
Intimidation lines could have been tied with the actual Intimidation Perk instead of High CHR, etc.
[QUOTE=Cl0cK;49253605]Just add two more conversation options and more perks related to dialog. [/QUOTE] While we're at it, I was very saddened by the fact that there's no checks in dialogues other than charisma. Like, does my 10-strength scarred buff-ass motherfucker really have to be a smooth-talker to say "Hand over all your money" or "you're dealing with me" and actually intimidate someone. [QUOTE=General J;49253657]Intimidation lines could have been tied with the actual Intimidation Perk instead of High CHR, etc.[/QUOTE] Or Strength. Or gun-related perks. Damn New Vegas, you spoiled me.
Mothership Zeta was cool how it gave you a little dialogue option if you had Mysterious Stranger, saying "Maybe a friend of mine will show up to help."
Do the guns suck in this game or something? Seems with the pipe pistols/rifles it takes like 15 shots to down your average raider...
The reason im so unhappy with some of the things bethesda has changed in fallout 4 isn't because "what i like is objective great and nobody else's opinions matter", it's because there are already plenty of good games that do what fallout 4 does already, and not very many that do what new vegas does. I can't just go out and buy another game that better suits what im after because, unlike the kind of game fallout 4 is, there aren't a whole bunch of games that fit the bill.
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