Fallout V23: "I got another thread that needs your help."
5,002 replies, posted
[QUOTE=General J;49253694]Mothership Zeta was cool how it gave you a little dialogue option if you had Mysterious Stranger, saying "Maybe a friend of mine will show up to help."[/QUOTE]
[sp]Nick Valentine[/sp] will comment if he spawns when you have him as a companion.
[editline]5th December 2015[/editline]
So I started a new character, and as soon as I was out of the vault, I decided to book it west and just avoid everything and go where ever the hell I wanted. Almost got killed by 4 raiders. Going full Melee build here, and one of them had a knuckles
So I have 100+ hours on Steam and my actual game time (based upon what my latest save says) is 2 days and 16 hours.
How is it that even though the game only has 3-4 settlements that are 'safe' (i.e. you can trade etc) that Bunker Hill isn't mentioned by anyone except [sp]father[/sp]?
Makes absolutely no sense whatsoever.
[QUOTE=SPESSMEHREN;49253711]Do the guns suck in this game or something? Seems with the pipe pistols/rifles it takes like 15 shots to down your average raider...[/QUOTE]
No Pipe guns just suck in general.
Look for something to replace it because it's not something you should stick with, like it's alright for really early game, but other than that, it sucks.
[QUOTE=jonu67;49253787]No Pipe guns just suck in general.
Look for something to replace it because it's not something you should stick with, like it's alright for really early game, but other than that, it sucks.[/QUOTE]
Any suggestions? I'm only about an hour into the game.
Look for hunting rifles. And put points into rifleman
[QUOTE=gudman;49253665]While we're at it, I was very saddened by the fact that there's no checks in dialogues other than charisma. Like, does my 10-strength scarred buff-ass motherfucker really have to be a smooth-talker to say "Hand over all your money" or "you're dealing with me" and actually intimidate someone.[/QUOTE]
I don't know a guy can be a six feet tall pile of muscles and still have absolutely no charisma whatsoever.
If you're a huge motherfucker but you talk with a lisp and keep mumbling nobody's going to be scared.
Besides the people of the wasteland are pretty tough already so I don't think someone being physically strong is really that surprising or that much of a worry in their time and age. Anyone can wave around a pipe and threaten people, it takes some actual charisma to make it work. As Trashcan Carla points out, you're not the first and certainly not the last guy who's tried to act tough in the commonwealth.
[t]http://staticdelivery.nexusmods.com/mods/1151/images/3857-7-1449016117.jpg[/t]
This hud mod is nice. I wish the objective markers were a little bit bigger though.
Is there anyway to rebind some keys? Like the hold breath button, the Take and Transfer buttons when looting, bunch on keys while in menus and shit like that?
[QUOTE=Ganerumo;49253822]I don't know a guy can be a six feet tall pile of muscles and still have absolutely no charisma whatsoever.
If you're a huge motherfucker but you talk with a lisp and keep mumbling nobody's going to be scared.
Besides the people of the wasteland are pretty tough already so I don't think someone being physically strong is really that surprising or that much of a worry in their time and age. Anyone can wave around a pipe and threaten people, it takes some actual charisma to make it work.[/QUOTE]
If the guy with a lisp is strong enough to grind your bones to ash with a few punches not only you would be afraid but you would even say that his lisp was endearing
I don't know what charisma means to you but usually rude, burly people that get things their way only by threatening and intimidating others are not considered to be charismatic you know
example: dog and god in DM are intimidating. dean is charismatic. they are very different.
[QUOTE=icarusfoundyou;49253785]So I have 100+ hours on Steam and my actual game time (based upon what my latest save says) is 2 days and 16 hours.
How is it that even though the game only has 3-4 settlements that are 'safe' (i.e. you can trade etc) that Bunker Hill isn't mentioned by anyone except [sp]father[/sp]?
Makes absolutely no sense whatsoever.[/QUOTE]
If you mean on the level of NPC discussion of Diamond City, I always got the feeling that Bunker Hill was a anti-social brahmin trade caravan pit-stop instead of a notable town.
Those damn locals always telling me "You don't look the caravan type, beat it."
[QUOTE=icarusfoundyou;49253459]So is there any actual limit on the number of stupid quests preston gives you?[/QUOTE]
I actually hit a point where he said "I have nothing for you at the moment."
At that point you need to send him off on a trade route to an empty settlement in the corner of the map or something, so you never ever see him again.
[QUOTE=Ganerumo;49253822]I don't know a guy can be a six feet tall pile of muscles and still have absolutely no charisma whatsoever.
If you're a huge motherfucker but you talk with a lisp and keep mumbling nobody's going to be scared.
Besides the people of the wasteland are pretty tough already so I don't think someone being physically strong is really that surprising or that much of a worry in their time and age. Anyone can wave around a pipe and threaten people, it takes some actual charisma to make it work. As Trashcan Carla points out, you're not the first and certainly not the last guy who's tried to act tough in the commonwealth.[/QUOTE]
See, that would work in some other game. Some game where you don't see and hear your character talk [i]with no lisp or voice cracking[/i] whatsoever. It would certainly help if the lines of dialogue would also change depending on if you fit the requirement or you don't, like [i]in some other game[/i]... That's beside the points that you're kinda misinterpreting the whole "charisma" thing, but other than that it's fine. Just doesn't work in Fo4.
[QUOTE=SPESSMEHREN;49253711]Do the guns suck in this game or something? Seems with the pipe pistols/rifles it takes like 15 shots to down your average raider...[/QUOTE]
Don't worry, soon you'll be one-shotting things and wishing for the days when you had a challenge. The weapons scale up fast. Even with damage re-balance mods, most pipe weapons suck.
If you're going any sense of combat you should consider perking into at least one of the weapons damages
Iron Fist
Big Leagues
Heavy Weapons
Rifleman
Explosive Expert
Gunslinger
Commando
(The Radiation one I forget)
etc.
Charisma in Fallout is a general measure of how you get people to do what you want, which does include forcing them to follow your orders, pacifying them with threats, and otherwise being an asshole to get what you want.
As I pointed out, people in the commonwealth are fucking [I]tough[/I]. Being a big muscular guy is not a feat, it's a common occurrence, because people live tough lives and are surrounded by raiders and super mutants every other day of the week.
It's also rather clear that Charisma is also a measure of your general self-esteem/self-confidence/bravado, hence why drinking increases it (drunkards are rarely charismatic, but they are usually quite confident). Having low charisma on a really muscular guy means that even though you're strong, you don't actually have the confidence to use that to manipulate people.
[QUOTE=gudman;49253879]See, that would work in some other game. Some game where you don't see and hear your character talk [i]with no lisp or voice cracking[/i] whatsoever. It would certainly help if the lines of dialogue would also change depending on if you fit the requirement or you don't, like [i]in some other game[/i]... That's beside the points that you're kinda misinterpreting the whole "charisma" thing, but other than that it's fine. Just doesn't work in Fo4.[/QUOTE]
It's not the system, it's the delivery.
[QUOTE=Ganerumo;49253882]Charisma in Fallout is a general measure of how you get people to do what you want, which does include forcing them to follow your orders, pacifying them with threats, and otherwise being an asshole to get what you want.
As I pointed out, people in the commonwealth are fucking [I]tough[/I]. Being a big muscular guy is not a feat, it's a common occurrence, because people live tough lives and are surrounded by raiders and super mutants every other day of the week.
It's also rather clear that Charisma is also a measure of your general self-esteem/self-confidence/bravado, hence why drinking increases it (drunkards are rarely charismatic, but they are usually quite confident). Having low charisma on a really muscular guy means that even though you're strong, you don't actually have the confidence to use that to manipulate people.[/QUOTE]
And being "charismatic" magically makes my character saying [b]exactly the same thing with exactly the same tone[/b] somehow more convincing because reasons.
[QUOTE=General J;49253901]It's not the system, it's the delivery.[/QUOTE]
Absolutely. Fo4 system can certainly work, there's some potential there. The problem is that it's done by Bethesda, where talent and potential come to die.
[QUOTE=gudman;49253903]And being "charismatic" magically makes my character saying [b]exactly the same thing with exactly the same tone[/b] somehow more convincing because reasons.[/QUOTE]
Well that's a different problem entirely.
Would definitely have been a plus if failed speech checks simply had the protag awkwardly mumble something that makes no sense.
[QUOTE=Ganerumo;49253882]Charisma in Fallout is a general measure of how you get people to do what you want, which does include forcing them to follow your orders, pacifying them with threats, and otherwise being an asshole to get what you want.[/QUOTE]
Nope, it's that way in F4. The other games (even F3) had options (as in perks and skills) to convince/persuade/intimidate others without needing 10 CHA
[QUOTE=Ganerumo;49253882]As I pointed out, people in the commonwealth are fucking [I]tough[/I]. Being a big muscular guy is not a feat, it's a common occurrence, because people live tough lives and are surrounded by raiders and super mutants every other day of the week[/QUOTE]
Just like every other game then?
[QUOTE=Ganerumo;49253882]It's also rather clear that Charisma is also a measure of your general self-esteem/self-confidence/bravado, hence why drinking increases it (drunkards are rarely charismatic, but they are usually quite confident). Having low charisma on a really muscular guy means that even though you're strong, you don't actually have the confidence to use that to manipulate people. [/QUOTE]
Interesting interpretation. I don't think the game does enough to reinforce this point though (and the voice acting actually detracts from this - you character sounds confident enough, he has no lisp, no speech problems, doesn't act scared or pushed around in dialogue, etc) so it falls flat.
[QUOTE=Ganerumo;49253912]Well that's a different problem entirely.[/QUOTE]
No it isn't a different problem. It's the same problem - it's a system that doesn't work due to being badly thought-through. There's too many stuff there based on the following approach:
[quote]Here's a list of what our managers want:
1...
2...
3...
4...
And by the way, all of these should be in, and no one cares if those things don't fit with each other, just do it[/quote]
[QUOTE=Ganerumo;49253912]
Would definitely have been a plus if failed speech checks simply had the protag awkwardly mumble something that makes no sense.[/QUOTE]
Aka cross between Fo3 RNG and FoNV failure to meet the requirement. Like, by default you already can't say for certain what your character is about to say, so why not do it?
[QUOTE=SPESSMEHREN;49253814]Any suggestions? I'm only about an hour into the game.[/QUOTE]
10mm pistol or Pipe Revolver with upgrades. The Pipe Revolver can do some decent damage if you get the weapon damage perks and such.
The ingame description of Charisma is "A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words". Booze increases your charisma, and party boy pushes the use of alcohol further. The game does a pretty good job at indicating that any character who wants to convince/persuade/coerce people needs to have good charisma, and justifies the decision rather well in the same sentence.
[QUOTE=Ganerumo;49253943]The ingame description of Charisma is "A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words". Booze increases your charisma, and party boy pushes the use of alcohol further. The game does a pretty good job at indicating that any character who wants to convince/persuade/coerce people needs to have good charisma, and justifies the decision rather well in the same sentence.[/QUOTE]
You don't need charisma to coerce people though. You need strength. Or big, mean guns. The thug bouncer isn't blocking you from entering the party because his charisma is off the charts. He's blocking you because he would kick your ass.
It's explained by the game but the explanation is shallow. That's not an acceptable excuse.
example:
[url]http://fallout.wikia.com/wiki/Terrifying_Presence[/url]
you don't need charisma for Terrifying Presence. You just need speech. Which is boosted by but not reliant on Charisma to work.
So this happened
[media]https://www.youtube.com/watch?v=3_wNmRI0AzI&feature=youtu.be[/media]
[QUOTE=gbtygfvyg;49253827][t]http://staticdelivery.nexusmods.com/mods/1151/images/3857-7-1449016117.jpg[/t]
This hud mod is nice. I wish the objective markers were a little bit bigger though.[/QUOTE]
You got a link to it?
[QUOTE=Hogie bear;49253982]You got a link to it?[/QUOTE]
[url]http://www.nexusmods.com/fallout4/mods/3857/?[/url]
Here ya go.
I keep reading it as Peasant UI.
I think the 'Radar' should stay in the center, either the top or bottom
[QUOTE=Tuskin;49254005]I think the 'Radar' should stay in the center, either the top or bottom[/QUOTE]
Here ya go.
[url]http://www.nexusmods.com/fallout4/mods/1476/?tab=3&selected_game=1151&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodimages%2F%3Fid%3D1476%26user%3D2%26gid%3D1151&pUp=1[/url]
I never understood the decision to have speechchecks as random success odds.
I know it might be considered 'cheating', but what is the point if I can just quicksave and quickload - and always successfully pass speechchecks? You cannot do that with anything else in the game.
Charisma really is completely useless in Fallout 4.
[QUOTE=Ganerumo;49253943]The ingame description of Charisma is "A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words". Booze increases your charisma, and party boy pushes the use of alcohol further. The game does a pretty good job at indicating that any character who wants to convince/persuade/coerce people needs to have good charisma, and justifies the decision rather well in the same sentence.[/QUOTE]
Yeah fair enough. It's kind of contradicted by the way the whole conversation thing is handled (charismatically starting a conversation with "Heeeeeey missssa" after a bottle of beer) in gameplay though, but I guess it's just something we have to accept. Once again, I think it comes down to the fact that Bethesda designers didn't really know where they were going with this whole thing...
In Fo3 there was a random-factor (with percentages shown, though), and it resulted in the same line being either accepted or denied proper result based on something you don't see, which is really gamey and sort of doesn't fit the overall dynamic of the dialogue system. FoNV did away with randomness and introduced a concept in which you always know what your character is going to say - you either fit the requirement and say something smart, or you don't and spout something stupid. There's no other way with silent PC, it's just a given. Which in itself resulted in players not bothering with checking the NPC responses, so much of the voice acting (atrocious as it was in NV) was wasted. Fo4's dialogue system introduces a new system in which your character is given some freedom - but instead of doing things properly and making a viable cross between systems of previous two games, utilizing a huge advantage voiced PC has over a silent one, Bethesda decided to go with their way of Fo3 and it results in a wasted opportunity.
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