• Fallout V23: "I got another thread that needs your help."
    5,002 replies, posted
You mean the dirt that covers it?
what the fuck exactly do you think dust is?
[QUOTE=Ruh-roh;49254427]You're purposefully downplaying the importance of Nerve, specially in Hardcore mode which was a staple from NV. The companion number is irrelevant because you can have two regardless in NV. Sure, this makes it seems that charisma was nerfed in FNV because of it, but when you take into consideration that 2 companions with several nerve bonuses are way better than 5 meatshield companions like miria, lenny and myron, you know they did it better in FNV. Tactics is a different case, i was just using the main games into consideration but sure, i agree with you. Promotion rate is useful as heck. Still not better than giving nerve bonuses to ED-E and Boone and never having to kill anything again if you don't want to.[/QUOTE] Even discounting the terrible companions like Miria, you still need a decent charisma if you want to recruit several companions. For example if you want to have Sulik, Vic and Cassidy (who are all good companions), you need to have 6 Charisma (or 4 Charisma with Magnetic Personality). That's not dumping it to 1 like you can do in New Vegas (and having played New Vegas exclusively on very hard hardcore mode, I can't say that I ever felt the necessity for nerve). Don't get me wrong, I love the companions in New Vegas, and I don't think we need to be running around with 5 companions like you could in the older games, but I think the way they implemented Charisma into that game was awful, since it barely affects anything.
Dead skin and bones from the millions of people that died m89
[QUOTE=GHOST!!!!;49254506]Dead skin and bones from the millions of people that died m89[/QUOTE] I feel like you'd walk out of Wall-E as soon as the dust storm started :v:
[QUOTE=Dancingonpie;49239203][B]TONIGHT! [/B] [t]https://i.ytimg.com/vi/gljZ96-9ne0/maxresdefault.jpg[/t] [t]http://images.akamai.steamusercontent.com/ugc/392174347965250074/3B8EDFCD6D693848A366459FDC63B065771B52D7/[/t] We're in for our toughest challenge yet; Trying to cross the glowing sea in a Fiat panda with no air conditioning! James May reviews a pre-war motorbike, to find out if fusion cores can be outstripped by pure motoring horsepower! Meanwhile, Richard gets shot in attempt to out drive The Stig's automated turrets. [sp]And on that literal Bombshell...[/sp][/QUOTE] Too bad unarmed characters aren't much fun
I really think Bethesda could do with either expanding or getting a longer development cycle. They seem to make enough money that they could get away with adding an extra year or two onto development, and I liked pretty much every new direction they took Fallout 4 in, I just felt that a lot of their new ideas (and even some of the old ones) were somewhat half-baked. It's a step forward in many ways, a step back in a couple of others, and there's a fair few steps at bizarre angles. I'm happy with Fallout 4, and I do actually think it's a good Fallout game because in my view, Fallout is just as much about the exploration and fun as it is about the conversations (although those definitely need improvement in the DLCs or next game), and I'm overall feeling that most of that will be improved in Fallout 5, whenever it may come.
[QUOTE=Glent;49254505]Even discounting the terrible companions like Miria, you still need a decent charisma if you want to recruit several companions. For example if you want to have Sulik, Vic and Cassidy (who are all good companions), you need to have 6 Charisma (or 4 Charisma with Magnetic Personality). That's not dumping it to 1 like you can do in New Vegas (and having played New Vegas exclusively on very hard hardcore mode, I can't say that I ever felt the necessity for nerve). Don't get me wrong, I love the companions in New Vegas, and I don't think we need to be running around with 5 companions like you could in the older games, but I think the way they implemented Charisma into that game was awful, since it barely affects anything.[/QUOTE] Vic is not a good companion at all. Seriously? You mentioned him over Marcus? I still think that nerve was a welcomed addition to make charisma less useless but i agree with you that dumping charisma to 1 had harsher repercussions in 2 (one just had ian and tycho as good companions anyway) than NV now. so woe is me, i admit i was wrong.
Made a little home thingy [t]http://puu.sh/lKJZH.jpg[/t][t]http://puu.sh/lKK1B.jpg[/t] [t]http://puu.sh/lKK4g.jpg[/t][t]http://puu.sh/lKK3T.jpg[/t] [t]http://puu.sh/lKK5l.jpg[/t]
[QUOTE=MrProComics;49254619] [t]http://puu.sh/lKK5l.jpg[/t][/QUOTE] That cabin looks so [i][b]homey[/b][/i] :D Is there another settlement object mod that includes the christmas tree and the lanterns?
[QUOTE=fulgrim;49254629]That cabin looks so homely :D Is there another settlement object mod that includes the christmas tree and the lanterns?[/QUOTE] I used these mods [url]http://www.nexusmods.com/fallout4/mods/1145/?[/url] [url]http://www.nexusmods.com/fallout4/mods/1478/?[/url] [url]http://www.nexusmods.com/fallout4/mods/4270/?[/url]
[QUOTE=fulgrim;49254629]That cabin looks so [B]homely [/B]:D Is there another settlement object mod that includes the christmas tree and the lanterns?[/QUOTE] homey. Homey. [B][U]Homey[/U][/B]. Not Homely. Never make this mistake with a woman.
How'd you get the water cooler? [editline]From the future[/editline] Ah, mods.
I remember playing fallout 4 a little bit and I had like 4 options to respond, one of them was "I'll do it" the other was "I'll take care of them". I select "I'll do it" and my character says "I'll take care of them" A fuckin plus Bethedsa
[QUOTE=brenz;49253843]Is there anyway to rebind some keys? Like the hold breath button, the Take and Transfer buttons when looting, bunch on keys while in menus and shit like that?[/QUOTE] I tried to jump and ended up eating a dead body
[media]https://www.youtube.com/watch?v=LZKERiuLCJI[/media] Look at all the effort here. This is where the budget on VA paid off, unfortunately this stuff happens way too little. I can think of like 8 times the player character comments about stuff in the world, and companions only chime in on conversations occasionally. The character should have commented on at least half the locations in the game upon discovering them. If they were going to sacrifice the blank-slate RPG factor they should have went all out. "Mayoral shelter? ...Disgusting." "Salem...this place used to give me the creeps." "Is that the USS Constitution?!" "A Chinese sub? Here?" "Hubris Comics! Awesome!" ect
aw shit you can't ballistic weave the harness underclothes. how am I going to show off my muscles for my strength character now?
[QUOTE=Everything;49254388]I've always thought it would be neat if charisma affected the likelihood of being attacked unprovoked. If you radiate confidence and look like you really belong (10 CHR), you might be able to just waltz right through hostile territory without much trouble, and on the flip side if people can't stand the sight of you (1 CHR), you'll get picked on a lot more even in normally peaceful areas, maybe even stolen from. All three render the whole camp non-hostile.[/QUOTE] they have had the tooltip "sometimes just put your weapon away to end a fight" in like 3 games now but i cannot think of any situation where that would ever work. ya it would be great if you had more raider camps who demanded tolls instead of outright shooting you, i loved running across one of them in fallout 4 somewhere, they demanded a toll and i was able to threaten them down to a very trivial amount, that was great and immersive, but they were the very small fraction of total raider camps where they just all try to kill you. i applauded that group for making very good life-choices and not picking a fight with the guy toting around a PA-boosted arsenal of death and a BoS palidan in tow, i would love to pay tolls instead of having to fight my way through every damn place. however that said most of those raider camps do exist to keep you from making a b-line straight to diamond city, boston just gets so much harder and harder to get through before you finally arrive at the gates [editline]5th December 2015[/editline] its also just much easier to place a bunch of enemies out as hostile instead of setting things up right i suppose
[QUOTE=JCDentonUNATCO;49254760][media]https://www.youtube.com/watch?v=LZKERiuLCJI[/media] Look at all the effort here. This is where the budget on VA paid off, unfortunately this stuff happens way too little. I can think of like 8 times the player character comments about stuff in the world, and companions only chime in on conversations occasionally. The character should have commented on at least half the locations in the game upon discovering them. If they were going to sacrifice the blank-slate RPG factor they should have went all out. "Mayoral shelter? ...Disgusting." "Salem...this place used to give me the creeps." "Is that the USS Constitution?!" "A Chinese sub? Here?" "Hubris Comics! Awesome!" ect[/QUOTE] Companions commenting on eachother was one of the first real positive things I picked up on in regards to the higher focus and budget on the vA, and I fucking love it. Some of the companions revealing prior connections to other companions, danse and the courser at ends, deacon just being generally a cheeky cunt, etc. It's that level of detail I really want to see expanded to more than just companion characters.
[QUOTE=JCDentonUNATCO;49254760][media]https://www.youtube.com/watch?v=LZKERiuLCJI[/media] Look at all the effort here. This is where the budget on VA paid off, unfortunately this stuff happens way too little. I can think of like 8 times the player character comments about stuff in the world, and companions only chime in on conversations occasionally. The character should have commented on at least half the locations in the game upon discovering them. If they were going to sacrifice the blank-slate RPG factor they should have went all out. "Mayoral shelter? ...Disgusting." "Salem...this place used to give me the creeps." "Is that the USS Constitution?!" "A Chinese sub? Here?" "Hubris Comics! Awesome!" ect[/QUOTE] Man that video does a really good job of showing how much of an asshole Danse is.
[QUOTE=JCDentonUNATCO;49254760] Look at all the effort here. This is where the budget on VA paid off, unfortunately this stuff happens way too little. I can think of like 8 times the player character comments about stuff in the world, and companions only chime in on conversations occasionally. The character should have commented on at least half the locations in the game upon discovering them. If they were going to sacrifice the blank-slate RPG factor they should have went all out. "Mayoral shelter? ...Disgusting." "Salem...this place used to give me the creeps." "Is that the USS Constitution?!" "A Chinese sub? Here?" "Hubris Comics! Awesome!" ect[/QUOTE] codsworth talking to random robots in the wasteland, you don't expect it ever, and its very simple dialogue to rig up because you [I]can[/I] recycle all the voices for the robots or even just clip beeps and boops together
[sp]I think at some point if you have Nick and Danse in the same area, Nick asks you what you consider "human" and Danse chimes in, at which point Nick asks him the same question and he can't think of an answer.[/sp] It's all really well thought out, I'm impressed.
[QUOTE=simkas;49254893]Man that video does a really good job of showing how much of an asshole Danse is.[/QUOTE] i sort of wish there was a danse character in the NV type setting, because in NV you are the native, he is the foreigner. i do love in FO4 that you essentially teach him how to keep his ear to the ground and work in the wasteland, i love how he actually complains about me picking up junk but then is actually supprised when im able to pick locks, hack computers, repair my power armor and upgrade stuff
[QUOTE=Sableye;49254880]they have had the tooltip "sometimes just put your weapon away to end a fight" in like 3 games now but i cannot think of any situation where that would ever work. ya it would be great if you had more raider camps who demanded tolls instead of outright shooting you, i loved running across one of them in fallout 4 somewhere, they demanded a toll and i was able to threaten them down to a very trivial amount, that was great and immersive, but they were the very small fraction of total raider camps where they just all try to kill you. i applauded that group for making very good life-choices and not picking a fight with the guy toting around a PA-boosted arsenal of death and a BoS palidan in tow, i would love to pay tolls instead of having to fight my way through every damn place. however that said most of those raider camps do exist to keep you from making a b-line straight to diamond city, boston just gets so much harder and harder to get through before you finally arrive at the gates [editline]5th December 2015[/editline] its also just much easier to place a bunch of enemies out as hostile instead of setting things up right i suppose[/QUOTE] If you punch / shoot a friendly NPC in a town on accident, holstering your weapon can turn them from hostile back to friendly. You can punch people and immediately lower your fists so they don't punch back, it's great. Doesn't work if you've already severely damaged them though. As for getting to diamond city without having to fight your way there, you can find a copy of the wasteland survival guide at [sp]Gorski cabin[/sp] which marks it on your map, so you can fast travel there if you haven't already discovered it.
[QUOTE=Joekirk;49254919]If you punch / shoot a friendly NPC in a town on accident, holstering your weapon can turn them from hostile back to friendly. You can punch people and immediately lower your fists so they don't punch back, it's great. Doesn't work if you've already severely damaged them though. As for getting to diamond city without having to fight your way there, you can find a copy of the wasteland survival guide at [sp]Gorski cabin[/sp] which marks it on your map, so you can fast travel there if you haven't already discovered it.[/QUOTE] As far as I'm aware that doesn't actually mark it for fast travel, only marks it in general.
[QUOTE=WillerinV1.02;49254946]As far as I'm aware that doesn't actually mark it for fast travel, only marks it in general.[/QUOTE] Really? Wow that's incredibly pointless. What a waste of a perk book, then. [editline]Now[/editline] I mean, hell I'm pretty sure talking to some people on the way there marks it on your map anyway. What useless book.
[QUOTE=salty peanut v2;49254877]aw shit you can't ballistic weave the harness underclothes. how am I going to show off my muscles for my strength character now?[/QUOTE] You can wear Cait's Corset. Try that, maybe? Also, I like how my method for passing speech checks is chugging a bottle of beer, taking some pills, and putting on a laundered denim dress. As a male. That ups my Charisma to around 8 or 9 from 1 and I keep those items on me at all times in case of a check :v: [thumb]http://images.akamai.steamusercontent.com/ugc/398930103904891247/B7A7328BF4A0E5002263D409603074C389944311/[/thumb]
[QUOTE=Joekirk;49254919]If you punch / shoot a friendly NPC in a town on accident, holstering your weapon can turn them from hostile back to friendly. You can punch people and immediately lower your fists so they don't punch back, it's great. Doesn't work if you've already severely damaged them though. As for getting to diamond city without having to fight your way there, you can find a copy of the wasteland survival guide at [sp]Gorski cabin[/sp] which marks it on your map, so you can fast travel there if you haven't already discovered it.[/QUOTE] it only marks it on your map, it doesn't make it so you can fast travel [editline]5th December 2015[/editline] [QUOTE=Joekirk;49254954]Really? Wow that's incredibly pointless. What a waste of a perk book, then. [editline]Now[/editline] I mean, hell I'm pretty sure talking to some people on the way there marks it on your map anyway. What useless book.[/QUOTE] well i mean if you start the game with 0 knowledge, knowing where diamond city is on the map relative to everything else is sort of helpful, once you know the map though its kind of pointless
[QUOTE=Sableye;49254979]it only marks it on your map, it doesn't make it so you can fast travel [editline]5th December 2015[/editline] well i mean if you start the game with 0 knowledge, knowing where diamond city is on the map relative to everything else is sort of helpful, once you know the map though its kind of pointless[/QUOTE] It's not really a helpful book even with no knowledge of it. Don't you find out where Diamond City is by talking to Mama Murphy?
Post MQ Spoilers [sp]Talking with Virgil after you blow the Institute to hell just highlights why you should have the option to, I don't know, actually use the tech down there and not blow it up, killing a lot of people in the process?[/sp]
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