• Fallout V23: "I got another thread that needs your help."
    5,002 replies, posted
X6-88 is my third favorite companion now, the way he looks up to you as the Director is so awesome. And he's not as much of a dick as I thought he was, he's actually rather likable and the more you get to know him the better he becomes. He's honestly rather underrated.
[QUOTE=Ruh-roh;49254289][B]Intimidation is a feat of strength.[/B] Thinking it's tied to charisma somehow is something Skyrim players would think because all the persuasion stuff were tied to the same path there when they're clearly not. Fallout 1 and 2 disproved that by having your dumb 1 INT 1 CHA character still being able to intimidate people by his raw strength alone and that makes sense. Speech not being reliant on Charisma is not a New Vegas thing so if you want to blame a game for it, blame all of them. Charisma was always a dump stat since F1 But New Vegas added the nerve mechanic so you're wrong, while charisma is still useless, new vegas still is the game that gave it more reason than any of the others before. So i don't really get you rant. I agree with you that Charisma was useless and speech should be more tied to it, but i disagree when you want to blame New Vegas for it when they activelly tried to improve it[/QUOTE] It really, really isn't. I've known professional boxers who couldn't intimidate a little girl if they tried. My cousin could kick the shit out of me with one hand if he wanted to, but even when he was angry with me he has never intimidated me because he's a big softy who has 0 charisma. Physical strength has very little to do with intimidation in real life because intimidation is something that affects a persons mind, it's a way of convincing someone something bad will happen if they get on your bad side.
MQ endings [sp]I don't mind the fact you can only get to blow up the institute and not keep it as it is, at least on the short term. New Vegas' endings all end up with a faction getting control of the dam and there's no option to blow it up or abandon it. You practically have no impact on the actual outcome of the four main quests directly, even though I personally would have liked at least one ending where I get to walk out of the mojave and be a dumb anarchist and blow the whole thing up so nobody has it.[/sp] I will however never understand why Bethesda dislikes the ending slideshow so much though, especially in a game with so many companions that should all have their own slide.
If I get an armor piece that like, makes it easier to pick locks, and put it on Cait, will that make her more likely get a lock picked? Or I mean anything similar that comes with a legendary enemy's armor/weapon drop like damage being reflected or something
[QUOTE=optimussentinel;49255062]Post MQ Spoilers [sp]Talking with Virgil after you blow the Institute to hell just highlights why you should have the option to, I don't know, actually use the tech down there and not blow it up, killing a lot of people in the process?[/sp][/QUOTE] If you did Minutemen ending they will atleast give chance to [sp]evacuate.[/sp]
[QUOTE=SPESSMEHREN;49253711]Do the guns suck in this game or something? Seems with the pipe pistols/rifles it takes like 15 shots to down your average raider...[/QUOTE] I'm like level 80 and the overseer's guardian still kills every human in one or two shots
[QUOTE=Ruh-roh;49254179]Not only mentats but all the magazines and the other drugs and equipment that raised several stats and skills. With the right perks and equips you don't even need to max any skill more than 75 because you can still get to 100 using drugs and equips anyway People complaining about NV checks never bothered to check how many options they gave you to bypass it if you were smart enough. But i guess being smart is too much to ask for gamers these days.[/QUOTE] The irony of being smart enough to use mentats, the drug that makes you smarter
[QUOTE=butre;49255258]I'm like level 80 and the overseer's guardian still kills every human in one or two shots[/QUOTE] That is fully up to RNG, on Survival every now and then it spawn normal mook versions of enemies instead of correcet Fancynamehere Raider.
It's handy to favorite some Nuka Cola Quantum for extended jetpacking.
[QUOTE=SPESSMEHREN;49253711]Do the guns suck in this game or something? Seems with the [B]pipe pistols/rifles[/B] it takes like 15 shots to down your average raider...[/QUOTE] Well there's your problem guy, .38 rounds do dick all. I've got Riflemen 4 and pipe rifles still only manage like 35-40 dmg.
[QUOTE=Minelayer;49255327]It's handy to favorite some Nuka Cola Quantum for extended jetpacking.[/QUOTE] Please, someone, i can't wait for a power armor mod that lets you shove Nuka-Cola Quantums into the fusion core slot for an alternative power source Also, spoilers for Blind Betrayal: [sp]Um, was Danse supposed to be naked for this quest? i loved the hell out of the confrontration with Maxson and the writing and acting was on point, especially with the custom animation work done, but he was standing there in his flight cap and briefs, looking really cold the whole time.[/sp] [sp]oh wait. maybe i took his brotherhood officer uniform from him in the past and never gave it back...[/sp]
You know, the whole "Preston pretty much being in charge and you being a general in name only" thing could have been handled so much better. Hell Oblivion handled stuff that like well enough, like when you eventually become the head of the fighters guild, you get to determine the guild's overall priorities and you no longer do the dirty work. Or like with the Dark brotherhood instead of dirtying your hands with the murders after becoming the Listener you merely chat with the night mother and relay the assassinations. Like if I'm the General of the Minutemen I should be able to control my troops to the point of sending them out to protect settlements in my stead, I should have missions that send my troops out for resources or perhaps even attempt daring raids on old world technological centers/armories/raider outposts for a chance at gaining better technology/weaponry/armour, so my army can be better outfitted instead of me having to do the work for them. I should really feel like a general instead of a fucking ordered around soldier, it certainly would have made the minutemen a more unique faction, since it's pretty generic as of right now, it's a faction based around crappy radiant quests which come from one of the most badly acted characters in the game, which makes it the least interesting in most respects, Hopefully mods gives us the experience Bethesda failed to implement to any degree.
I think the previous fallout games of using number skills is bullshit. Oh? You only have 74/75 Speech? Fuck you, you're not convincing this person to give your more sensitive info. Oh? You only have 24/25 Lockpick? Fuck you, you're not lock picking this safe. Oh? You only have 49/50 Guns? Fuck you, you're not using this minigun.
I guess the idea is that even the general gets to help, and it's always been that way - the minutemen are rather loosely organized and not a very strong force (especially not after you reform them) so you still have to get your hands dirty. The promotion however remains, just like the minutemen as a whole, very underwhelming. All it would have taken was for preston to shut the fuck up after the promotion and have the thing moved to a billboard/specific room where you can either take each mission into your own hands or attribute someone to it. [editline]6th December 2015[/editline] [QUOTE=iAmaNewb;49255569]I think the previous fallout games of using number skills is bullshit. Oh? You only have 74/75 Speech? Fuck you, you're not convincing this person to give your more sensitive info. Oh? You only have 24/25 Lockpick? Fuck you, you're not lock picking this safe. Oh? You only have 49/50 Guns? Fuck you, you're not using this minigun.[/QUOTE] That's why you only level things by increments of five, especially in New Vegas. It's a game that, if anything, rewards OCD. At least you can carry a good amount of mentats on yourself to avoid these situation.
[QUOTE=Ganerumo;49255582]I guess the idea is that even the general gets to help, and it's always been that way - the minutemen are rather loosely organized and not a very strong force (especially not after you reform them) so you still have to get your hands dirty. The promotion however remains, just like the minutemen as a whole, very underwhelming. All it would have taken was for preston to shut the fuck up after the promotion and have the thing moved to a billboard/specific room where you can either take each mission into your own hands or attribute someone to it.[/QUOTE] I entirely understand that I would have to help set the groundwork for the organisation but once it's up and running, which it fucking is already, I shouldn't be doing all the fucking grunt work. Like seriously at a certain point it becomes ridiculous that I as the general of the Minutemen still consistently have to do the work for an organisation I set up to[I] do the fucking work[/I] in the first place, like how shit does it seem when only one guy shows up to protect a settlement, when you've got an entire organisation that you've set up who could have totally taken the job off your hands. I should be able to delegate at least SOME of the work.
Well you're not the only one to do the ground work, you can find minutemen going left and right. I think at this point it's actually a hidden plot point that Preston is just playing you for a fool and that entire "promotion" to General is just a ploy to have someone take the fall for him in case he fucks up. Preston's a shitbag who constantly abuses the protagonist's kindness, so I wouldn't put him past that to only wave the whole "general of the minutemen" thing in your face so that he can keep bossing you around and not have to do anything on his own. [editline]a[/editline] When mods come out to actually overhaul the minutemen (bound to happen), I hope at least one of them comes with a quest where you get to choose how to deal with Preston, and you can either kick him out forcibly, shoot him outright, persuade him or find a lot of dirt on him to prove that he's a piece of shit, and get him exiled into the glowing sea.
[QUOTE=Ganerumo;49255607]Well you're not the only one to do the ground work, you can find minutemen going left and right. I think at this point it's actually a hidden plot point that Preston is just playing you for a fool and that entire "promotion" to General is just a ploy to have someone take the fall for him in case he fucks up. Preston's a shitbag who constantly abuses the protagonist's kindness, so I wouldn't put him past that to only wave the whole "general of the minutemen" thing in your face so that he can keep bossing you around and not have to do anything on his own.[/QUOTE] You should fuck that man and learn about him.
[QUOTE=Ganerumo;49255607]Well you're not the only one to do the ground work, you can find minutemen going left and right. I think at this point it's actually a hidden plot point that Preston is just playing you for a fool and that entire "promotion" to General is just a ploy to have someone take the fall for him in case he fucks up. Preston's a shitbag who constantly abuses the protagonist's kindness, so I wouldn't put him past that to only wave the whole "general of the minutemen" thing in your face so that he can keep bossing you around and not have to do anything on his own.[/QUOTE] No it's clearly not a joke, Bethesda meant it to be serious thing, they just implemented it in such a haphazard and gamey way. Because of this, honestly the Minutemen feel like an afterthought of a faction. [editline]edit[/editline] And yes, you do see Minutemen doing things, Minutemen I had no control over nor actually ordered, nor actually had any idea existed because fucking Preston Gravy didn't tell me anything.
[QUOTE=Ganerumo;49255582]I guess the idea is that even the general gets to help, and it's always been that way - the minutemen are rather loosely organized and not a very strong force (especially not after you reform them) so you still have to get your hands dirty. The promotion however remains, just like the minutemen as a whole, very underwhelming. All it would have taken was for preston to shut the fuck up after the promotion and have the thing moved to a billboard/specific room where you can either take each mission into your own hands or attribute someone to it. [editline]6th December 2015[/editline] That's why you only level things by increments of five, especially in New Vegas. It's a game that, if anything, rewards OCD. At least you can carry a good amount of mentats on yourself to avoid these situation.[/QUOTE] Maybe instead of having to level things by increments of five, maybe they could've made the leveling to the smallest denominator to get rid of that problem. 5/100->1/20
[QUOTE=Combine 177;49255619]You should fuck that man and learn about him.[/QUOTE] Him being depressed doesn't mean he's not a manipulative shitlord who practically uses the protagonist as a crutch for his own failure at pretty much anything.
[QUOTE=Ganerumo;49255638]Him being depressed doesn't mean he's not a manipulative shitlord who practically uses the protagonist as a crutch for his own failure at pretty much anything.[/QUOTE] I still would chip it into Bethesdas story telling rather than claiming him be manipulative shitlord, I mean he is such great guy I gave him a island where he can be all by himself without telling anyone about settlements needing help.
[QUOTE=jonu67;49255621]No it's clearly not a joke, Bethesda meant it to be serious thing, they just implemented it in such a haphazard and gamey way. Because of this, honestly the Minutemen feel like an afterthought of a faction. [editline]edit[/editline] And yes, you do see Minutemen doing things, Minutemen I had no control over nor actually ordered, nor actually had any idea existed because fucking Preston Gravy didn't tell me anything.[/QUOTE] Don't get me wrong though, I really don't like the way the minutemen are handled. They're an incredibly boring faction. The most authority you have over them is how you build their settlements and who you assign for what, and no further abilities is added to that mechanic after you become general.
[vid]http://horobox.co.uk/u/reag/falloutbankmfw.webm[/vid] mfw this actually worked dxtory also really does not like to capture fallout 4, whole thing says 60fps but its clearly only captured 20 in places, the new renderer must be kinda funky or something to cause this
[QUOTE=Ganerumo;49255656]Don't get me wrong though, I really don't like the way the minutemen are handled. They're an incredibly boring faction. The most authority you have over them is how you build their settlements and who you assign for what, and no further abilities is added to that mechanic after you become general.[/QUOTE] On the bright side, they're an obvious starting point for some good mod ideas. Lots could be done using them.
[QUOTE=Reagy;49255667][vid]http://horobox.co.uk/u/reag/falloutbankmfw.webm[/vid] mfw this actually worked dxtory also really does not like to capture fallout 4, whole thing says 60fps but its clearly only captured 20 in places, the new renderer must be kinda funky or something to cause this[/QUOTE] how the heck is that a charisma check <.< that should really have been a luck check
[QUOTE=Reagy;49255667][vid]http://horobox.co.uk/u/reag/falloutbankmfw.webm[/vid] mfw this actually worked dxtory also really does not like to capture fallout 4, whole thing says 60fps but its clearly only captured 20 in places, the new renderer must be kinda funky or something to cause this[/QUOTE] that could have been a luck check. :frown:
Minutemen are the yes man of Fallout 4.
[QUOTE=Combine 177;49255689]Minutemen are the yes man of Fallout 4.[/QUOTE] Given they bring a stable force to the commonwealth in the form of a military, they are more like a shit NCR.
[QUOTE=jonu67;49255704]Given they bring a stable force to the commonwealth in the form of a military, they are more like a shit NCR.[/QUOTE] i think he means that the minutemens are like yes man in that their ending is always avaliable regardless of actions
[QUOTE=Max;49255714]i think he means that the minutemens are like yes man in that their ending is always avaliable regardless of actions[/QUOTE] Ah I see, I didn't realize you didn't have the ability to not make enemies with the Minutemen, I suppose it makes sense really, they aren't exactly a faction that gets in the way of anyone else. Unless you actually go with them as a full on faction choice that is, [sp]still can't believe they destroyed the fucking Institute, they didn't even have any good or legitimate reason for it's destruction, hell they could have kept it as a sweet ass headquarters! that goes double for the fucking railroad as well[/sp]
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