Fallout V23: "I got another thread that needs your help."
5,002 replies, posted
Is there any way to find X-01 armor anywhere but on a power armor frame? I've collected just about every static frame spawn, and I'm fairly certain Raiders can't spawn in X-01 suits (Although I remember one in a full suit of T-60, I think that was a named Raider that doesn't respawn). Between all of them I've only made 3 full sets, but with a right leg and 2 left legs I can complete two more.
I've done some googling and looked on the wiki, and at this point I'm pretty sure frames that spawn in the wild are the only vanilla source of X-01 parts (I'm not gonna get a mod to craft them or whatever), but I wanted to ask here to make sure.
So for some reason there is an adult Shaun wearing a Vault suit you are able to spawn.
[t]http://i.imgur.com/Mfm5LnZ.jpg[/t]
[QUOTE=Omolong;49251837]I'd recommend [url=http://www.nexusmods.com/fallout4/mods/2228/?]Armorsmith Extended[/url] over More Armor Slots, it does the same thing as that, but covers pretty much every outfit, and allows you to apply ballistic weave (and a whole bunch of other mods) to[/QUOTE]
Yeah I read about that one..
Does that mod override the need for the Railroad armored clothing quest-chain? :v: (Still never got around to that..)
[QUOTE=t-man;49256919]Playing fallout like
[t]http://i68.tinypic.com/fvwc9g.jpg[/t][/QUOTE]
Alright kid, you win. Ol' Mama Murphy will get clean. Just put away the scary eyes.
[QUOTE=gk99;49256813]I actually flicked my pip-boy radio on to listen to it and as it turns out he's not as bad as I thought
I guess it's that I was expecting more of a "real" dj when I first played.[/QUOTE]
When I first heard him on the radio, I didn't catch the "Diamond City" part and thought somebody that nerdy and socially inept could only belong to the Institute. It wasn't until a few dozen hours in that I realized the truth.
[editline]6th December 2015[/editline]
[QUOTE=t-man;49257158]I've been following FP's fallout threads for a while, and finally posted when I got my ~fashionable glasses~, so I wanted to ask something.
For my next cosplay project due next August I'm planning on making a suit of Advanced power armor from fallout 2 utilizing an exoskeleton made from custom fit orthotic braces, a 14mm pistol with a bunch of cool functionality, and a wattz 2000 laser rifle. I'm a cnc machinist and have made a bunch of detailed 1:1 metal props for cosplay in my free time over the last two years. Should I post progress pictures occasionally in this thread since its fallout series related? Or would it be more appropriate to make a separate thread in GD?
Pic of the WIP 14mm pistol model I'm working on that I'm going to machine parts from
[t]http://i65.tinypic.com/10yjlky.png[/t][/QUOTE]
It looks kinda blocky/basic, but maybe that's just the lack of textures, idk.
[QUOTE=MissingGlitch;49257190]So for some reason there is an adult Shaun wearing a Vault suit you are able to spawn.
[/QUOTE]
don't know why you thought it was a good idea to post this without any spoiler warnings but now that its over with, is there a ref id?
[QUOTE=MissingGlitch;49257190]So for some reason there is an adult Shaun wearing a Vault suit you are able to spawn.
[t]http://i.imgur.com/Mfm5LnZ.jpg[/t][/QUOTE]
Shaun relay grenade?
I've been forgetting to do it, but I finally took Nick to Vault 111 where your [sp]deceased spouse is.[/sp] He says "No way that's... oh no.. I'm so sorry." The way he said it actually [I]almost[/I] made me feel bad about it, which is really sad considering it's 1 line from a companion and it did a better job of expressing the terrible situation you're in more than Bethesda did.
[QUOTE=Keychain;49257330]I've been forgetting to do it, but I finally took Nick to Vault 111 where your [sp]deceased spouse is.[/sp] He says "No way that's... oh no.. I'm so sorry." The way he said it actually [I]almost[/I] made me feel bad about it, which is really sad considering it's 1 line from a companion and it did a better job of expressing the terrible situation you're in more than Bethesda did.[/QUOTE]
It just goes to show how well made character Nick really is, his voice actor is top notch. If only we'd get more characters like him.
[QUOTE=ripsipiirakk;49257338]It just goes to show how well made character Nick really is, his voice actor is top notch. If only we'd get more characters like him.[/QUOTE]
Literally nick sold me on synth rights. He is a walking, smooth talking, bucket of philosophical nuts and bolts.
Nick is honestly my favorite companion so far. It's really weird to me that he feels the most human out of all of them, but pretty much every MQ dialog he's chimed in on, he's had something genuinely meaningful to say. Musing about life rights, criticizing circular logic, praising how I handled something previously...
As a character, he's more interesting than the one I'm playing.
[QUOTE=ElectricSquid;49257280]It looks kinda blocky/basic, but maybe that's just the lack of textures, idk.[/QUOTE]
All the painting/weathering is done IRL, the software only renders in solid colors
I've got a bunch of geometry work to do still, I'll post when I get a more finalized model
[QUOTE=Everything;49257350]Nick is honestly my favorite companion so far. It's really weird to me that he feels the most human out of all of them, but pretty much every MQ dialog he's chimed in on, he's had something genuinely meaningful to say. Musing about life rights, criticizing circular logic, praising how I handled something previously...
As a character, he's more interesting than the one I'm playing.[/QUOTE]
~it's something in his eyes~
Just finished the game, tried very hard to avoid any and all spoilers for the past two weeks so didn't even stop by this thread ever. But skimming now I'm pretty certain everything I wanted to say about the game that built up over the past 2 weeks have been said over and over and over again.
I was disappointed.
It is a good FPS with light RPG elements in. It is fun to gun down enemies and to try to sneak into a compound picking up enemies from distance. But the moment you slap the name Fallout on it, you have to have more. I cannot complain too much about the game itself, it gave me a solid 40+ hours of entertainment, if nothing else that is good value for money, but I simply wish I hadn't bought it expecting a new Fallout game.
I cannot find a single comparison with the previous games that puts F4 in a good light. If it was called anything else I would have no reason to complain but also no reason to care as much.
I was railroaded into a story that only becomes slightly interesting in the last quarter. You get little to no choice in anything you do, but that isn't too much of a problem because almost all you do is shoot various creatures in various settings. Helping people so they help you in your quest, that is fine. That is the basis of almost all RPGs. But most of the time in this game I had no idea why I was helping the person. Why me specifically, don't I have more important things to do? Why is everyone so eager to pass the buck to a complete stranger who was frozen before the bombs fell and therefore has no idea how things work in life now?
I found that the lore has been cut out a lot. The stories of the locations you piece through notes and terminals, where almost always some grim reality becomes apparent through snooping has been cut down to a couple of entries in one terminal and then a whole lot of fairly useless turret and protectron control terminals. Which are almost always entirely pointless because if I have to destroy the turret to get to the control panel what is the point of the whole exercise. Why would I even try to sneak through all that?
Weapon mods, settlement building these are all details that are nice but don't make up for the shortcomings. Having to craft the same mod over and over again for different weapons doesn't make sense (so you can create a tracking recon scope for a pipe rifle from glass, circuitry and nuclear material found in the wasteland, but you cannot repurpose the same scope to use on an assault rifle?) and settlement building doesn't add any meaningful depth to the story.
Also related, why has no progress been made in the last 200 years? You would expect people to build relatively decent houses and settlements, even after a nuclear apocalypse. Building a hut is not that difficult even when you have no materials, but the good thing about the apocalypse is you have all the junk you want. When you try to stretch the timeline to change things up, you need to think very carefully about us as a species. We've managed to do amazing things in the past 200 years and even after a nuclear war we would recover far more than what the lazy Commonwealth citizens have achieved easily.
Finally it ends with the speech wheel. That completely broke the game for me. Again I know this must have been mentioned but "Sarcastic"? Really? Is that how lazy we have become. Is it insane to want to know exactly what I'm going to say the next second. Well not really because none of it ever matters. This is not your story, this is a veterans story that you are just along for the ride. Voice acting is fun and all, but it removes replayability from the game, removes an element of exploration, removes an element of humour (all the speech etc... checks with the funny dialogue options) and discovering that you end up in the same conversation 2 sentences after you pick any speech option simply takes away any fun character development and lore could have been. The conversation doesn't flow, which wasn't a problem with text because that was imagined speech but having two people stare at each other for minutes before speaking in very obviously disjointed sentences (the points in dialogue you can skip to) is ridiculous. The camera or the NPC commonly goes insane and has no bearing on where the conversation is happening, the NPCs or the world in general doesn't really react to what you have done so doing things don't really matter.
Whew that was a long rant and I'm disappointed it came to all this. Again I am more pissed at the Fallout title than anything. For all its faults it is a good and fun SP shooter, well worth the money. But as a Fallout game it is a shame in my opinion.
(I have to say chasing Synths with a modified 10mm pistol and recreating Blade Runner in my mind was pretty fucking cool. The game gets extra points just for that)
[QUOTE=Everything;49257350]Nick is honestly my favorite companion so far. It's really weird to me that he feels the most human out of all of them, but pretty much every MQ dialog he's chimed in on, he's had something genuinely meaningful to say. Musing about life rights, criticizing circular logic, praising how I handled something previously...
As a character, he's more interesting than the one I'm playing.[/QUOTE]
Yeah, he is more believable than the ancient popsicle that was crowned king by everyone.
[QUOTE=SonicHitman;49257287]don't know why you thought it was a good idea to post this without any spoiler warnings but now that its over with, is there a ref id?[/QUOTE]
I don't exactly remember what the ref ID was. but if you do [B]help shaun 0[/B] in the console I believe it is the first one out of a list of 4.
In my defense, I didn't think of it as much as a spoiler because it iis something you do not see in game and must use the console to spawn. Showing an unused adult Shaun doesn't say anything about the story.
I finally put on the effort boots and separated the main coat from the rest for better recoloring, progress of Hancock Coat Recolor Pack 2.0:
[thumb]http://i.imgur.com/FejA1UK.png[/thumb]
[thumb]http://i.imgur.com/eInbkJp.png[/thumb]
vs:
[thumb]http://i.imgur.com/m4mnITF.png[/thumb]
v1 for those interested: [URL]http://www.nexusmods.com/fallout4/mods/4393/?[/URL]
[QUOTE=Zenreon117;49257365]Yeah, he is more believable than the ancient popsicle that was crowned king by everyone.[/QUOTE]
Nick feels very specifically like that one friend a lot of people have who they could have deep as fuck conversations with for hours.
[QUOTE=Fetret;49257364]Long Review[/QUOTE]
The 200 years argument has been an issue with every Fallout since 2.
It's a tradeoff between the lapse of time that needs to be there for story elements- as well as keeping things in a certain visual style as well.
Fallout-post apoc is not one that makes much sense, and it's one you just gotta run with to have fun.
When in doubt, just chalk it up to a different science direction in the 50's that branched into ~different science~ atom bombs that had more severe effects than how normal A-bombs work.
In terms of re-building, I think of it as: Yeah there's people about nowadays, but honestly it's not that many. If you count all unique npcs, all raider spawns, etc, there's probably <500 people in the Commonwealth. It's more time-effective to just retrofit your house into existing areas of the world (Ex: Diamond City)
[QUOTE=FlakTheMighty;49257079][video=youtube;Jp-Lv77olO0]https://www.youtube.com/watch?v=Jp-Lv77olO0[/video][/QUOTE]
I had the same thing happen in the same place.
[QUOTE=General J;49257369]I finally put on the effort boots and separated the main coat from the rest for better recoloring, progress of Hancock Coat Recolor Pack 2.0:
vs:
[thumb]http://i.imgur.com/m4mnITF.png[/thumb]
v1 for those interested: [URL]http://www.nexusmods.com/fallout4/mods/4393/?[/URL][/QUOTE]
You gonna do a black one?
Black with a red trim would look good. Or black and a light gray.
[QUOTE=General J;49257382]The 200 years argument has been an issue with every Fallout since 2.
It's a tradeoff between the lapse of time that needs to be there for story elements- as well as keeping things in a certain visual style as well.
Fallout-post apoc is not one that makes much sense, and it's one you just gotta run with to have fun.
When in doubt, just chalk it up to a different science direction in the 50's that branched into ~different science~ atom bombs that had more severe effects than how normal A-bombs work.
In terms of re-building, I think of it as: Yeah there's people about nowadays, but honestly it's not that many. If you count all unique npcs, all raider spawns, etc, there's probably <500 people in the Commonwealth. It's more time-effective to just retrofit your house into existing areas of the world (Ex: Diamond City)[/QUOTE]
You are absolutely right, all the Fallout games have the same issue, but apart from F1 (which I haven't played) this is the first time I distinctly got the impression there is something wrong with the timeline. I think it has more to do with drawing too much attention to a problem rather than things being too different in this case. I mean how much time has passed and how many things you have missed is brought up quite often and the fact that you are 200+ years old is an important point. Then you start settlement building and realize how easy it is to put down all sorts of buildings and how easy it is to remove debris and think why hasn't this been done before. And then [sp] there is the Institute with its magnificent underground bunker that is apparently strapped for power and space but can have a massive nuclear silo sized atrium with water features and you start to think if scientists who were trapped in the basement of a university can do this over 200 years, surely people can come together to achieve something too[/sp].
How do you initiate the dialogue with Holly at The Slog? Every time I talk to her, my character just asks if she wants to trade.
God damn. Running around with piper, both of us in x-01 suits, her with ashmaker, me with a Gatling laser. Feels like the grim dark future.
Bethesda made a pretty decent wh40k game.
[QUOTE=General J;49257382]The 200 years argument has been an issue with every Fallout since 2.
It's a tradeoff between the lapse of time that needs to be there for story elements- as well as keeping things in a certain visual style as well.
Fallout-post apoc is not one that makes much sense, and it's one you just gotta run with to have fun.
When in doubt, just chalk it up to a different science direction in the 50's that branched into ~different science~ atom bombs that had more severe effects than how normal A-bombs work.
In terms of re-building, I think of it as: Yeah there's people about nowadays, but honestly it's not that many. If you count all unique npcs, all raider spawns, etc, there's probably <500 people in the Commonwealth. It's more time-effective to just retrofit your house into existing areas of the world (Ex: Diamond City)[/QUOTE]
I think the main difference between Fallout 1/2, NV and Fallout 4 is that in Fallout 4 there are at max 3-4 locations where you can go and talk/trade to people without having a fight. One of these cities is left entirely out of all quests/etc until you reach near the endgame.
Fallout 1 and 2 were actually built upon you being able to go and visit locations, talk/listen to people and learn things. Of course there were raider camps here and there, but nowhere near the level that Fallout 4 has.
It isn't so much a complaint about how many enemies there are in Fallout 4, but more that besides the small towns you, yourself create, there really isn't much in the wasteland.
[QUOTE=Del91;49257447]God damn. Running around with piper, both of us in x-01 suits, her with ashmaker, me with a Gatling laser. Feels like the grim dark future.
Bethesda made a pretty decent wh40k game.[/QUOTE]
[IMG]http://i.imgur.com/ijAiPau.jpg[/IMG]
[url]http://www.nexusmods.com/fallout4/mods/1079/?[/url]
[editline]6th December 2015[/editline]
[QUOTE=Chains!;49257415]You gonna do a black one?
Black with a red trim would look good. Or black and a light gray.[/QUOTE]
I will certainly try!
Trying right now to fiddle with a revolutionary-themed color. It's not satisfactory enough to me but I believe it's getting there.
[thumb]http://i.imgur.com/fzFIIZB.jpg[/thumb]
What'd be a good ENB/Reshade to try? Tried Uber Fidelity Suite, that was categorically arse. Enhanced Wasteland Preset was nice, but a shade too subtle.
Everytime I try to pickpocket things like I see in videos I get caught. It literally isn't a thing that you can do for fun. Like, how often am I going to be in a situation where aggroing the target wouldn't be that bad, but I also never plan to kill the target, ignoring Quicksaves Godmode.
[QUOTE=Fetret;49257417]You are absolutely right, all the Fallout games have the same issue, but apart from F1 (which I haven't played) this is the first time I distinctly got the impression there is something wrong with the timeline. I think it has more to do with drawing too much attention to a problem rather than things being too different in this case. I mean how much time has passed and how many things you have missed is brought up quite often and the fact that you are 200+ years old is an important point. Then you start settlement building and realize how easy it is to put down all sorts of buildings and how easy it is to remove debris and think why hasn't this been done before. [/QUOTE]
Settlement building breaks it all thematically. Some dude who just emerged from the vault, with no idea how the world works, creates this entire economy from scratch, in a very short timespan. You can have up to 30 settlers per settlement (okay, 21, going over that is abuse of mechanics), so two big towns you create are substantially bigger than the Great Green Jewel of the Commonwealth, oldest and biggest settlement there is, one that has a title of "City".
Literally every other person in the Commonwealth now looks like a moron kicking all those tin cans lying around for 200 years. I'm perfectly willing to let it slide because Player character is OP, but then you have Abernathy farm, three people who managed to build something pretty big and magically have lights without generators (probably caught enough rad-fireflies). This time Bethesda literally shoved in all the things they wanted without any second-thoughts on how it's going to fit the theme of the game. It's fun as hell to play, but it feels like Fo3 packed choke-full of lore-unfriendly mods.
[QUOTE=MightyLOLZOR;49257428]How do you initiate the dialogue with Holly at The Slog? Every time I talk to her, my character just asks if she wants to trade.[/QUOTE]
If you mean to initiate dialogue to trade items (Like making her wear something), I found it works to assign her to a Shop (Any besides Med Station or Trading station iirc), and then it comes up.
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