Fallout V23: "I got another thread that needs your help."
5,002 replies, posted
it pleases me that, 50something hours in, most of what I see people talking about in here is stuff I haven't done
[QUOTE=gudman;49257563]Settlement building breaks it all thematically. Some dude who just emerged from the vault, with no idea how the world works, creates this entire economy from scratch, in a very short timespan. You can have up to 30 settlers per settlement (okay, 21, going over that is abuse of mechanics), so two big towns you create are substantially bigger than the Great Green Jewel of the Commonwealth, oldest and biggest settlement there is, one that has a title of "City".
Literally every other person in the Commonwealth now looks like a moron kicking all those tin cans lying around for 200 years. I'm perfectly willing to let it slide because Player character is OP, but then you have Abernathy farm, three people who managed to build something pretty big and magically have lights without generators (probably caught enough rad-fireflies). This time Bethesda literally shoved in all the things they wanted without any second-thoughts on how it's going to fit the theme of the game. It's fun as hell to play, but it feels like Fo3 packed choke-full of lore-unfriendly mods.[/QUOTE]
idk if you don't abuse mechanics with Settlement limit or Settler limit it all seems reasonable in terms of lore. At least for my settlements personally.
I think another plot argument, although potentially weak, is that these people cannot make the super-awesome settlements because of the constant harassment from raiders and super mutants alike. So when PC comes in like a shining knight and removes the issue then the people can suddenly make the super-settlements. (I guess)
it's at least enough not to break immersion for me, and the fun-to-lore ratio makes it worth it imo
[editline]6th December 2015[/editline]
Pick this apart and find something wrong with it:
[thumb]http://i.imgur.com/dDj8ELK.jpg[/thumb]
Confirmed for my mod: Going to make a warring faction based on [B]Revolutionary War reenactment ghouls.[/B]
[thumb]http://i.imgur.com/kaDygU8.jpg[/thumb]
[editline]6th December 2015[/editline]
I don't think the red is virbrant enough, am I just being too picky or is it fine
[QUOTE=General J;49257579]If you mean to initiate dialogue to trade items (Like making her wear something), I found it works to assign her to a Shop (Any besides Med Station or Trading station iirc), and then it comes up.[/QUOTE]
I probably should've phrased that better, I meant how do you actually have the conversation with her about dating a ghoul?
no idea
[editline]6th December 2015[/editline]
[QUOTE=Chains!;49257415]You gonna do a black one?
Black with a red trim would look good. Or black and a light gray.[/QUOTE]
[thumb]http://i.imgur.com/syEEYbn.jpg[/thumb]
Final version's buttons are more red less pink
don't be offended but I named the project subfile 'Hancock_d_edgy'
going to redo the joker one, tune the revolutionary one a bit, take some pics, do the update process and maybe I'll have this all on the nexus in an hour or two
[editline]6th December 2015[/editline]
actually scratch that taking a KF2 break and breakfast, expect it later today
I don't know the original sauce of this but appearently someone created Mr Bean in Fallout 4.
[IMG]http://www.wduwant.com/index_uploads/uploads/f90756a10b87.png[/IMG]
Has anyone else had Legendary Enemies not drop anything?
The last 7 legendaries I've killed don't have any legendaries on them.
[QUOTE=Chains!;49257780]Has anyone else had Legendary Enemies not drop anything?
The last 7 legendaries I've killed don't have any legendaries on them.[/QUOTE]
Had this happen a couple times randomly, not often but randomly once or twice for sure.
[QUOTE=iAmaNewb;49255569]I think the previous fallout games of using number skills is bullshit.
Oh? You only have 74/75 Speech? Fuck you, you're not convincing this person to give your more sensitive info.
Oh? You only have 24/25 Lockpick? Fuck you, you're not lock picking this safe.
Oh? You only have 49/50 Guns? Fuck you, you're not using this minigun.[/QUOTE]
74 out of 75 speech? use any of the many equipments that boost charisma or speech, or read a speech magazine, or take any alcohol or mentats, or boost your luck through something like the lucky shades.
the same with lockpick but use drugs, magazine and equipments that boost lockpick/perception instead (like hats)
there are SEVERAL options, you just need to use your head instead of banging the square block in the circular hole and wondering why it doesnt work
and what are you talking about? you can use miniguns (and any other gun) even with 1 gun skill. you will just not be able to handle it with precision. sorry if this hurts your special snowflake character
I hope when GECK comes out, somebody makes random battles in the woods between ghouls dressed up as Redcoats and Patriots. Since joining the Minutemen I've been wanting to carry out squad ambush operations with like four other randomly generated minutemen
[QUOTE=TheRealRudy;49257825]Apperantly a lot of people want in Fallout to have the line between what your player character can do and what you as the player can do blurr so much it's not even noticable. It's called for a reason "A Post Nuclear [B][I]Role Playing Game[/I][/B]".[/QUOTE]
To be fair the games are not being called that anymore for some time now. Guess Bethesda took that as their new motto
Who else skips dialogue exact moment it is going to end anyway? I mean it is quite neat when someone is telling you something really horrible or terrible and you character just goes "Yeah sure aha ofcourse".
Hopefully someone hasn't done this already since I haven't been following the thread, but I found this way too hilarious
[video=youtube;O5H6TP4gRqA]https://www.youtube.com/watch?v=O5H6TP4gRqA&[/video]
[QUOTE=Everything;49257350]Nick is honestly my favorite companion so far. It's really weird to me that he feels the most human out of all of them, but pretty much every MQ dialog he's chimed in on, he's had something genuinely meaningful to say. Musing about life rights, criticizing circular logic, praising how I handled something previously...
As a character, he's more interesting than the one I'm playing.[/QUOTE]
Yeah, by far the best character in the game, I'm really hoping one of the DLCs are based around him.
[QUOTE=salty peanut v2;49254877]aw shit you can't ballistic weave the harness underclothes. how am I going to show off my muscles for my strength character now?[/QUOTE]
[url=http://www.nexusmods.com/fallout4/mods/2228/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodfiles%2F%3Fid%3D2228&pUp=1]With this.[/url]
Memory Lounger DLC where you play as Valentine back in the good old days he and Skinny Malone talk about, plz Beth
[QUOTE=ripsipiirakk;49257338]It just goes to show how well made character Nick really is, his voice actor is top notch. If only we'd get more characters like him.[/QUOTE]
Fun fact: He's voiced by Stephen Russell, the guy who voices all Mr Handys (including Codsworth), a bunch of FO3 characters (including Harold), over 30 characters in Skyrim and Garrett in the Thief series.
I wish Lockpicking and Hacking in Fallout 4 were a lot similar to Skyrim where you don't need to max your Lockpicking skill just to lockpick a door with Master lock(Hell, you don't even have to put a skill point into it), you just have a lot harder time doing it.
[QUOTE=miroki;49257917]I wish Lockpicking and Hacking in Fallout 4 were a lot similar to Skyrim where you don't need to max your Lockpicking skill just to lockpick a door with Master lock(Hell, you don't even have to put a skill point into it), you just have a lot harder time doing it.[/QUOTE]
it'd make the lockpicking and hacking not worth taking, though
why spend perk points on something you can do anyway? I don't think I ever put points into lockpicking in skyrim because I could do it anyway so why bother
If you go to the memory den before you need to in the main quest, you can actually use it and experience that scene in the vault again but with comments from your character reliving it
[QUOTE=TheRealRudy;49252823]I rather have no cinematic dialog system with angles and voiced player character and such at the cost of a proper implemented dialog system with various options like all previous games had.
Hell [B]EVEN[/B] something in the vain of Skyrim's dialog box would have been much, much better than this awful system.
[t]http://static-4.nexusmods.com/15/mods/110/images/22650-1-1356890770.jpg[/t][/QUOTE]
I absolutely agree with this. I've been one of those annoying twats complaining about some of the fallout 4 changes since day 1 e3 reveals, and playing through the game for the first 15 hours or so has really only confirmed those frustrations (all of which center around npc interaction)
I don't like the voiced protag and I don't like the dialogue wheel. But those things are only highlighted by camera shifts in conversation. It worked in Mass effect, it doesn't work (for me) in fallout. I play pretty much fully in first person. The camera shift makes it feel less like I'm playing my character and more like I'm watching it. I feel less in control of what's going on. This feeling combines with the dialogue wheel where you don't really know what you're going to say, and the voiced dialogue not knowing what inflection with which you'll say it.
All of these things combine and drag me out of my immersion, feeling less like I'm in the wasteland and more like I'm watching someone else in the wasteland. I want to keep dialogue first person.
[editline]6th December 2015[/editline]
This was only highlighted when I was jumping around like an idiot before meeting Piper, resulting in a [b] dramatic and cinematic [/b] shot of having a serious conversation with her as my character stood on a trashcan fire
[QUOTE=BrickInHead;49258006]All of these things combine and drag me out of my immersion, feeling less like I'm in the wasteland and more like I'm watching someone else in the wasteland. I want to keep dialogue first person.[/QUOTE]
I think I'm actually of the opposite opinion. Having the dynamic camera in conversations, as well as an actual voice, makes me seem like much more of a character.
The dialogue wheel is a UI thing which I agree is shit, but it has at least been modded out.
[QUOTE=Samiam22;49258022]I think I'm actually of the opposite opinion. Having the dynamic camera in conversations, as well as an actual voice, makes me seem like much more of a character.
The dialogue wheel is a UI thing which I agree is shit, but it has at least been modded out.[/QUOTE]
I can't really explain the feeling because the camera works fine in Mass effect, however Mass effect is particularly cinematic in structure whereas fallout is not and never has been. That might explain the disparity
Is there an easy way of telling what tier armour is when looking at it in a shop?
Or will I have to quicksave, buy it wear it and find out myself?
If I think of great games that really well integrate you into a world, I think of the elder scrolls, I think of stalker, and I think of fallout 3/nv (1/2 are great rpgs but don't espouse the same sense of immersion due to the top down perspective).
The first person perspective maintained throughout with complete player control over dialogue and camera position. The result (for me) over time is the gradual breakdown of the class t between me and the game - it really sucks me in and everything else fades away. It's a very delicate state to be in and is different for everyone. If stalker suddenly switched to showing strelok at the bar chugging some vodka to reduce his radiation, with dramatic cameral angles, itd rip me out of the experience
I acknowledge this is different for everyone though
[QUOTE=BrickInHead;49258006]I absolutely agree with this. I've been one of those annoying twats complaining about some of the fallout 4 changes since day 1 e3 reveals, and playing through the game for the first 15 hours or so has really only confirmed those frustrations (all of which center around npc interaction)
I don't like the voiced protag and I don't like the dialogue wheel. But those things are only highlighted by camera shifts in conversation. It worked in Mass effect, it doesn't work (for me) in fallout. I play pretty much fully in first person. The camera shift makes it feel less like I'm playing my character and more like I'm watching it. I feel less in control of what's going on. This feeling combines with the dialogue wheel where you don't really know what you're going to say, and the voiced dialogue not knowing what inflection with which you'll say it.
All of these things combine and drag me out of my immersion, feeling less like I'm in the wasteland and more like I'm watching someone else in the wasteland. I want to keep dialogue first person.
[editline]6th December 2015[/editline]
This was only highlighted when I was jumping around like an idiot before meeting Piper, resulting in a [b] dramatic and cinematic [/b] shot of having a serious conversation with her as my character stood on a trashcan fire[/QUOTE]
the only problem that I have with npc interactions is the camera angles are fucked up if you're wearing power armor during a conversation and I liked the companion wheel from new vegas
[editline]6th December 2015[/editline]
[QUOTE=Samiam22;49258022]I think I'm actually of the opposite opinion. Having the dynamic camera in conversations, as well as an actual voice, makes me seem like much more of a character.
The dialogue wheel is a UI thing which I agree is shit, but it has at least been modded out.[/QUOTE]
yeah in 3 and new vegas all I ever managed to do was fuck around with props and try to climb things that I shouldn't have. I never got immersed in the character like I have with 4.
[QUOTE=TheRealRudy;49257825]Apperantly some people here want in Fallout to have the line between what your player character can do and what you as the player can do blurr so much it's not even noticable. It's called for a reason "A Post Nuclear [B]Role Playing Game[/B]".[/QUOTE]
People who think RPG mean the player should have 0 input on what the character can do piss me off so much. Yeah, let's have random fucking chance determine if we can unlock doors or hack computers. Fuck it, let's have all the fighting done in VATS and have skills assigned randomly, seeing as the person playing the game is supposed to have no input in a RPG according to you.
combat is the only thing I don't like left to chance
I actually don't mind the voiced protagonist, but I do wish it didn't come at the expense of the roleplaying.
I like the off-times I'm walking around and my character actually comments about something.
[QUOTE=kyle877;49258123]I actually don't mind the voiced protagonist, but I do wish it didn't come at the expense of the roleplaying.
I like the off-times I'm walking around and my character actually comments about something.[/QUOTE]
LOCKS TOO TOUGH
[QUOTE=kyle877;49258123]I actually don't mind the voiced protagonist, but I do wish it didn't come at the expense of the roleplaying.
I like the off-times I'm walking around and my character actually comments about something.[/QUOTE]
The voiced protagonist only has little to do with the lack of roleplaying. Bethesda had a definite character in mind when they wrote the plot for Fallout 4.
If the protagonist was voiced in New Vegas, I don't think it would have impacted roleplaying much at all, provided the performance was good.
Sorry, you need to Log In to post a reply to this thread.