Fallout V23: "I got another thread that needs your help."
5,002 replies, posted
So the loading screens have suddenly become absymal, 6 minutes and I'm still sitting on a loading screen to load the castle.
[B]FRESH OFF THE GRILL THESE COATS ARE SIZZLIN'[/B]
[IMG]http://staticdelivery.nexusmods.com/mods/1151/images/3807-0-1449419453.png[/IMG]
[URL]http://www.nexusmods.com/fallout4/mods/3807/?[/URL]
Django Unchained colors coming soon
EDIT:
Keep in mind, the bottom row's pictures were taken after I decided to put on Enhanced Wasteland preset, so the pop row ones pop just as much- I'll update the header pic later on.
[QUOTE=Toro;49258871]Fuck the whole dodging thing assaultrons and mr. gutsies do when you try to snipe them.
How the fuck do you dodge a bullet thats going atleast 800mph?[/QUOTE]
They are pretty sophisticated robots. i'm sure at least half the time they can correctly predict the timing of a gunshot and react accordingly.
man, i do love how much robotics in Fallout works like that in Star Wars. Without explaining how, other than 'SCIENCE!!,' most robots are emotional, free-thinking, sentient beings.
of course, both franchises also include robots who fall on the opposite end of the spectrum, like factory droids and Protectrons, but the Choppers, HK-47s, & all those sad lonely Jawa slave droids, and the Ironsides, ED-Es, & Robobrains are so interestingly parallel.
Codsworth is basically R2-D2's loyalty and functionality with C-3PO's intelligible human interfacing, so it's no wonder everyone loves him.
I don't like Codsworth because he keeps bitching at everything I do.
[QUOTE=Gentleman Cat;49258775]So, when will someone make this as a modification?
[video=youtube;hasipuR7-as]https://www.youtube.com/watch?v=hasipuR7-as[/video][/QUOTE]
Thanks for reminding me why that movie was bad, its not jack, its everything else
[editline]6th December 2015[/editline]
[QUOTE=Ganerumo;49258892]I miss skill checks (literally fixing situations with appropriate perks) but I don't miss them in conversations. Bypassing parts of some quests in which you would have had to fight by using a perk/skill designed to facilitate fighting, never made that much sense to me. It's best used to actually change the way a quest operates and not just to bypass/"fix" some elements.
Speaking of skill checks, there's one that always bothered me from a story standpoint in new vegas - when you go check on Caesar and find out about his brain acting up, if your medicine skill is high enough. It's cool that it happens, but Caesar's first reaction is to make you his personal doctor, seemingly the [I]only one[/I] he has around that was even competent enough to notice his very obvious issues. So why does he let you go ? Why would Caesar, a guy trying to win a really difficult struggle against the NCR, who never moves out of his tent and who is constantly surrounded by bodyguards, send you, his only doctor, out in the wasteland for literally anything ? From this point in the story, Caesar would have no reason to ever send you out anywhere and would practically forbid you from leaving the fort in any situation, because you've become a more valuable asset to him by just being there and making sure he doesn't get or have any more medical issues than you would ever be outside. You're far from the only guy in the wasteland who has the competence to shoot a few people and carry the platinum chip, so he could very easily delegate that to pretty much anyone else.[/QUOTE]
He sends you out to either locate a doctor that can help him, or find the parts to fix the autodoc, your medical skills are good but you can't do brain surgery and you tell him that I think, which is why you either sell him arcade Gannon or fix his autodoc
[QUOTE=Sableye;49259119]He sends you out to either locate a doctor that can help him, or find the parts to fix the autodoc, your medical skills are good but you can't do brain surgery and you tell him that I think, which is why you either sell him arcade Gannon or fix his autodoc[/QUOTE]
Yeah, if you don't have a high enough medical skill. But if you do, then why would Caesar ever toss you out for any reason ?
I wish there weren't so many essential characters in fallout 4, I do miss being able to kill everyone like when I read [sp] that the diamond city mayor was a synth, I tried to stealth kill him, but being essential he doesn't die, even though later on there is a quest where you expose him and do exactly the same thing and his secretary takes over as mayor, why not let me kill him and have the secretary take over a few days later instead of making me wait for some random question after the storyline[/sp]
Or, [sp] If I unilaterally kill him, some asshole takes his place instead of the secretary and if I want to put the right person in place I have to wait till I can expose him[/sp]
That would have been more immersive than the guy that can get back up after I beat him to death and throw him out a window
[editline]6th December 2015[/editline]
[QUOTE=Ganerumo;49259147]Yeah, if you don't have a high enough medical skill. But if you do, then why would Caesar ever toss you out for any reason ?[/QUOTE]
It's been a long time since I played that ending but I thought it was because you aren't a doctor, you just have a great medical skill, and he needs an actual physician, to his credit he doesn't exactly like the idea of letting you go either
[QUOTE=Sableye;49259151]I wish there weren't so many essential characters in fallout 4, I do miss being able to kill everyone like when I read [sp] that the diamond city mayor was a synth, I tried to stealth kill him, but being essential he doesn't die, even though later on there is a quest where you expose him and do exactly the same thing and his secretary takes over as mayor, why not let me kill him and have the secretary take over a few days later instead of making me wait for some random question after the storyline[/sp][/QUOTE]
The essential status in the vanilla game is here to prevent NPCs who walk around a lot from accidentally dying and breaking the progression of quests.
[QUOTE=Sableye;49259151]I wish there weren't so many essential characters in fallout 4, I do miss being able to kill everyone[/QUOTE]
mods
[QUOTE=Ganerumo;49259165]The essential status in the vanilla game is here to prevent NPCs who walk around a lot from accidentally dying and breaking the progression of quests.[/QUOTE]
Ya but inside diamond city there isn't anyone to kill him and there isn't any quests that he's useful for after you progress to the point where you [sp]find out for sure that he is a synth[/sp]
[QUOTE=Ganerumo;49259165]The essential status in the vanilla game is here to prevent NPCs who walk around a lot from accidentally dying and breaking the progression of quests.[/QUOTE]
We have another specific status just for that very problem though, a status that prevents them from getting themselves killed by random occurrences but still allows the player to kill them.
Drinking Buddy has said status in fact.
[QUOTE=Sableye;49259180]Ya but inside diamond city there isn't anyone to kill him and there isn't any quests that he's useful for after you progress to the point where you [sp]find out for sure that he is a synth[/sp][/QUOTE]
It's Creation Engine, you never know. He may accidentally walk off the balcony of his office instead of taking the lift and die from the fall.
Also yeah it's pretty obvious they wanted to [sp]keep the twist around[/sp] and actually keep him alive until that point.
If it's that bothersome you can always pop off the essential status of anything using a couple of console commands.
[QUOTE=Ganerumo;49259220]It's Creation Engine, you never know. He may accidentally walk off the balcony of his office instead of taking the lift and die from the fall.
Also yeah it's pretty obvious they wanted to [sp]keep the twist around[/sp] and actually keep him alive until that point.
If it's that bothersome you can always pop off the essential status of anything using a couple of console commands.[/QUOTE]
Again though, we have a status other than the essential status that pretty much works better for freedom of choice in most regards, if I want someone dead I can and I don't have to worry about the quirks of the game engine killing them off before I get the chance.
That's one of the quest specific NPC's, ala Drinking Buddy in a nutshell.
[QUOTE=jonu67;49259243]Again though, we have a status other than the essential status that pretty much works better for freedom of choice in most regards, if I want someone dead I can and I don't have to worry about the quirks of the game engine killing them off before I get the chance.[/QUOTE]
If you want someone dead and all the quests related to him made inaccessible before they happen you can always use the console.
[QUOTE=Ganerumo;49259256]If you want someone dead and all the quests related to him made inaccessible before they happen you can always use the console.[/QUOTE]
I shouldn't have to use the console for something like that, to even suggest that means it's obviously a flawed system, I should be able to use the proof I was provided with and make a call all on my own.
Instead of waiting for a designated time in which Bethesda wants me to kill said person instead.
[QUOTE=Ganerumo;49259256]If you want someone dead and all the quests related to him made inaccessible before they happen you can always use the console.[/QUOTE]
"Wait for mod tools". Exactly the same non-argument.
[QUOTE=jonu67;49259272]I shouldn't have to use the console for something like that, to even suggest that means it's obviously a flawed system, I should be able to use the proof I was provided with and make a call all on my own.
Instead of waiting for a designated time in which Bethesda wants me to kill said person instead.[/QUOTE]
I don't think anyone was denying that the system is flawed.
Do NPCs not see the sides of concrete foundation floors as walls? I used them to build an arena and people are trying to run through them to fight the yao guai inside :v:
[QUOTE=jonu67;49259272]I shouldn't have to use the console for something like that, to even suggest that means it's obviously a flawed system, I should be able to use the proof I was provided with and make a call all on my own.
Instead of waiting for a designated time in which Bethesda wants me to kill said person instead.[/QUOTE]
Complaining that the game doesn't let you do exactly what you want down to the smallest possible way is fucking stupid.
The game has a bit of railroading and brackets you in certain situations to provide for a specific experience. You're actively fighting the game and trying to break out of these (still really permissive) boundaries, and then you complain that the game doesn't function as well if you actively try to fight the way the story is told and the way quests are constructed.
Guess what ? The console is turned on by default. The commands are there, available for use. They're here specifically so that players who want to stray off the beaten path can do so. Otherwise, the game ensures that it's not actually possible for someone who [I]doesn't[/I] want to get fucked over to get locked out of quests based on whether or not a single character is dead or alive.
You're still playing a video game, not everything is doable by default and there are some boundaries that are set in order to offer a firsthand experience that's not a fucking mess. If you want to break out of the boundaries fine, but don't complain when you refuse to use the tools given to you by the developers to break out of the boundaries.
Could it have been handled better than to make one character invulnerable until a certain quest is active ? Sure. Is it actually a problem that the game is built so that you, and any other firsthand player, may be able to experience the game without breaking it ? No.
[QUOTE=Sableye;49259151]I wish there weren't so many essential characters in fallout 4, I do miss being able to kill everyone like when I read [sp] that the diamond city mayor was a synth, I tried to stealth kill him, but being essential he doesn't die, even though later on there is a quest where you expose him and do exactly the same thing and his secretary takes over as mayor, why not let me kill him and have the secretary take over a few days later instead of making me wait for some random question after the storyline[/sp]
Or, [sp] If I unilaterally kill him, some asshole takes his place instead of the secretary and if I want to put the right person in place I have to wait till I can expose him[/sp]
That would have been more immersive than the guy that can get back up after I beat him to death and throw him out a window[/QUOTE]
I feel the same way about every inaccessible, requires key or chained door I run into as well. Make them master level, make the skill check very very high (oops impossible now) but artificially blocking my way just breaks immersion. You are telling me I was able to pick sliding doors with no obvious lock using a bobby pin but this flimsy wooden door absolutely requires a key? I'm wearing power armor and wielding a sledgehammer yet a door being held by two pieces of chain the other side prevents me?
I think completely unskippable doors should have been used much more sparingly. They are good to set up certain set pieces (doors locking behind you, but even then you should have the option to escape if you are good enough) but apart from that if you are going for the sandbox experience make things bypassable. Not easily maybe, but the potential should be there.
[QUOTE=RenegadeCop;49259365]r.i.p. console players i guess (as in playstation, not the in-game console)[/QUOTE]
Good thing the game is going to get mod support on consoles as well then.
there's only like 2-3 essentials in Diamond City, at least according to my last rampage.
That's pretty okay.
[editline]6th December 2015[/editline]
wasn't the ones I was expecting either
[QUOTE=Fetret;49259371]I feel the same way about every inaccessible, requires key or chained door I run into as well. Make them master level, make the skill check very very high (oops impossible now) but artificially blocking my way just breaks immersion. You are telling me I was able to pick sliding doors with no obvious lock using a bobby pin but this flimsy wooden door absolutely requires a key? I'm wearing power armor and wielding a sledgehammer yet a door being held by two pieces of chain the other side prevents me?
I think completely unskippable doors should have been used much more sparingly. They are good to set up certain set pieces (doors locking behind you, but even then you should have the option to escape if you are good enough) but apart from that if you are going for the sandbox experience make things bypassable. Not easily maybe, but the potential should be there.[/QUOTE]
The doors being chained are here because these doors are shortcuts to exit the dungeon faster, when that shortcut isn't a hole in the ceiling or in the wall that's too high to reach (what Beantown Brewery or Federal Ration does, for instance). The doors that require keys are here to prevent breaking quests or certain scripts.
They're not here just to cripple you, they're here because most of the level design would otherwise make no sense.
This entire argument is retarded because it's practically just people complaining they can't break the game or render quests inaccessible, and I'm willing to bet the same people would complain that it'd be possible to break some quests and render them inaccessible if the same safeguards ([I]that are easily removable should you wish to remove them[/I]) weren't in place.
[QUOTE=Ganerumo;49259256]If you want someone dead and all the quests related to him made inaccessible before they happen you can always use the console.[/QUOTE]
are you an undercover agent for an anti rpg militia?
[QUOTE=TheRealRudy;49252823]I rather have no cinematic dialog system with angles and voiced player character and such at the cost of a proper implemented dialog system with various options like all previous games had.
Hell [B]EVEN[/B] something in the vain of Skyrim's dialog box would have been much, much better than this awful system.
[t]http://static-4.nexusmods.com/15/mods/110/images/22650-1-1356890770.jpg[/t][/QUOTE]
Nah. I was getting really bored of not giving a shit about Fallout's dialogue, story, or anything. I was a floating interrogation box that liked to make craigslist voice actors tell their entire stories. I mean holy shit Skyrim was the pinnacle of this, but even in F:NV's community-lauded story, I still couldn't give a shit.
I would rather work with a limited character than not work with a character at all.
[QUOTE=Agent 47;49259438]are you an undercover agent for an anti rpg militia?[/QUOTE]
There's a fucking ton of RPGs that don't even let you attack quest givers. They're either in areas where they can't be attacked, or they're immune to begin with.
It's not exactly a far-out concept that RPGs are designed to railroad the player to a certain extent, or don't have pure 100% freedom of action. Stop acting like Bethesda is somehow incompetent for doing the thing that's been done time and time over in so many other RPGs before they even started making their own games.
[QUOTE=Ganerumo;49259361]Complaining that the game doesn't let you do exactly what you want down to the smallest possible way is fucking stupid.[/QUOTE]
I'm not even complaining about the smallest possible details, When the game gives me the information required to actually do something and then retroactively makes me wait, That's not a small detail, that's a large mistake that could have easily been rectified by NOT making him immortal until the game says so.
[QUOTE=Ganerumo;49259361]The game has a bit of railroading and brackets you in certain situations to provide for a specific experience. You're actively fighting the game and trying to break out of these (still really permissive) boundaries, and then you complain that the game doesn't function as well if you actively try to fight the way the story is told and the way quests are constructed.[/QUOTE]
The way the story was told was that I was given the information on the mayor that he was a synth, given the very details that would allow me to deal with the problem and then depriving me of anyway of actually having to deal with that in any shape or form.
So yes, the story was trying to railroad me into the specific path of dealing with the fact that the Mayor was a Synth all along and yet doesn't allow to deal with it until a specific amount of time has pasted despite having all the proof that I need.
[QUOTE=Ganerumo;49259361]Guess what ? The console is turned on by default. The commands are there, available for use. They're here specifically so that players who want to stray off the beaten path can do so. Otherwise, the game ensures that it's not actually possible for someone who [I]doesn't[/I] want to get fucked over to get locked out of quests based on whether or not a single character is dead or alive.[/QUOTE]
That's not, what... Just because the console exists doesn't mean it's a catch all thing to excuse every single problem in the game.
[QUOTE=Ganerumo;49259361]You're still playing a video game, not everything is doable by default and there are some boundaries that are set in order to offer a firsthand experience that's not a fucking mess. If you want to break out of the boundaries fine, but don't complain when you refuse to use the tools given to you by the developers to break out of the boundaries.[/QUOTE]
The boundaries that were set for that specific quest don't make any sense, when you are basically railroaded into knowing but not being able to deal with the mayor until a later date, despite the fact it's entirely possible for you to deal with him now but the game says otherwise, because again those set boundaries don't make any sense, then yes I have a problem with it, And said "Boundaries" wouldn't be broken if they had just made him semi-invincible like Drinking Buddy.
Even a game as old as Ultima VII had parts of the story that, even if you as the player knew about, had to be played through exactly as the game wanted you to play them to actually make sure the story and the quests worked as intended.
It's not a new concept and it's not a bad one. The game isn't broken or horrible or even remotely made worse by the fact there's one fat motherfucker you can't kill on sight because of a story element that requires him to stay alive until a certain point.
[QUOTE=Ganerumo;49259484]Even a game as old as Ultima VII had parts of the story that, even if you as the player knew about, had to be played through exactly as the game wanted you to play them to actually make sure the story and the quests worked as intended.
It's not a new concept and it's not a bad one. The game isn't broken or horrible or even remotely made worse by the fact there's one fat motherfucker you can't kill on sight because of a story element that requires him to stay alive until a certain point.[/QUOTE]
Yes but this isn't foreknowledge of what's about to happen from the player, this is knowledge learnt in game as your character.
And you can't use said knowledge gained until a specific point in time, after the main game, which is ridiculous.
[editline]edit[/editline]
Like it's not huge problem sure, but it's just not very well put together, it makes everything about it feel very disjointed.
[QUOTE=jonu67;49259521]Yes but this isn't foreknowledge of what's about to happen from the player, this is knowledge learnt in game as your character.
And you can't use said knowledge gained until a specific point in time, after the main game, which is ridiculous.
[editline]edit[/editline]
Like it's not huge problem sure, but it's just not very well put together, it makes everything about it feel very disjointed.[/QUOTE]
Ultima VII paints this church that supposedly only does good and is superior to the previous religion based around the Avatar, but the leader is an obviously shady fuck that even the protagonist doesn't trust, every time the church is mentioned it's somehow related to ritualistic murders, children and women getting dismembered and nailed to the walls and whatnot, yet even though the protagonist has every tool at his disposal to make the decision to just kick down the door and kill the guy, you still need to play through the game and investigate.
The game literally starts with the big evil elder god who's at the head of the church taunting the protagonist through the screen about how he's going to rule over the world.
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