• Fallout V23: "I got another thread that needs your help."
    5,002 replies, posted
speaking of which, the missile launcher is not bad, its pretty great at taking down stuff, doesn't tend to kill the user, and aside from the 4 launcher mod which looks like a bad idea, its a pretty good weapon without perks, i imagine if you took all the explosives and heavy weapons perks, itd be a pretty good main weapon, with missiles being pretty readily available
[QUOTE=Dmaster;49263058]It makes sense that they know how to make Vertibirds. BoS get the blueprints from the Chosen One in FO2, and that happens before the whole West/Midwest/East split the BoS does after they make their airships.[/QUOTE] Beat me to it. FO2 is when Enclave tech starts to leak out. BoS most likely has the knowhow, but not the [I]facilities[/I] to produce most of the advanced stuff.
[QUOTE=Grenadiac;49263132]Vertibirds were originally ICE powered which was one barrier to other groups trying to use them, even if they were captured from the Enclave. That detail may have been retconned. What I really want to know is why the pre-war Vertibirds have the carrier hooks on the spine for docking to an airship. I could swallow it being a post-war modification by the BoS on theirs only but what about the pre-war ones?[/QUOTE] Maybe it was designed for compact storage in hangars ? Basically have the vertibird land on a moving platform, retract its wing, get inserted into the hangar and then hung by this hook so that people can still walk around underneath and boarding docks are higher up, meaning less confusion on ground level.
[QUOTE=Ganerumo;49263142]Maybe it was designed for compact storage in hangars ? Basically have the vertibird land on a moving platform, retract its wing, get inserted into the hangar and then hung by this hook so that people can still walk around underneath and boarding docks are higher up, meaning less confusion on ground level.[/QUOTE] Maybe, in FO3 they have that vertical beehive hangar thing going on IIRC. So weird hangars weren't out of the question.
[QUOTE=RichyZ;49263139]i'd be more capable of ignoring it if they didn't introduce coursers in the way they did the gunners were being ripped apart followed by building shaking explosions and shit then you just meet a dude with an institute laser pistol who can cloak and thats it[/QUOTE] Yeah the coursers should have still been a bit tougher. Imho coursers should have had some form of body armor underneath the coat and only wear the coat when they actually need to somewhat blend in. Imagine trying to find a courser and expecting to fight this sleek guy in a coat with just a pistol and then he just throws the coat and carries a fucking minigun.
[QUOTE=Sableye;49263135]speaking of which, the missile launcher is not bad, its pretty great at taking down stuff, doesn't tend to kill the user, and aside from the 4 launcher mod which looks like a bad idea, its a pretty good weapon without perks, i imagine if you took all the explosives and heavy weapons perks, itd be a pretty good main weapon, with missiles being pretty readily available[/QUOTE] I assure you, quad barrel is in fact the best idea. It's not all four at once, it's four semi-auto shots in sequence, and the fire rate is very fast too. Combine that with the targeting system and you have a field-clearer almost as effective as the fat man.
you people are massively overthinking a poorly crafted storyline
[QUOTE=Sector 7;49263169]you people are massively overthinking a poorly crafted storyline[/QUOTE] Speculation is always fun though [editline]7th December 2015[/editline] [QUOTE=Atlascore;49263158]God, the more I think about east coast BOS the more I realize that they're fanfiction made canon. Giant death robot? ✔ Giant fortress? That can fly?? ✔ Army of knights, which wear special armor that exist nowhere else in lore but somehow it's one of the best armors available? ✔ Author inserted themselves into fiction as leader, despite being totally unfit cause they're a young, inexperienced, unkempt nerd? [URL="http://hydra-media.cursecdn.com/fallout.gamepedia.com/0/04/Fo4_Elder_Maxson.png"]✔[/URL] I like em, but I just thought this observation was kinda funny.[/QUOTE] Well to be fair the BOS in fallout 1 were literally just really pissed off paladins, as part of the game's general design direction of taking fantasy tropes and putting them in a post apocalyptic environment. Seems like a decent if not tacky idea to keep on with that original concept and kick it into overdrive.
Fuck the story, I just realised there's no Pump-Action Shotguns in the game.
[QUOTE=Dmaster;49263077]I don't think it so crazy that the knowledge was kept and passed around or documented, that's kind of what BoS does. My biggest question I've got with the BoS and their vertibirds is what the hell are they running on? They use oil to run.[/QUOTE] Since its Fallout I feel like nuclear power is a safe bet. General Electric and Pratt & Whitney both worked on nuclear jet engines for the Air Force back in the 50s and the Soviets developed a working testbed (that killed most of its crew with radiation poisoning), so it's not hard to imagine that the US could come up with a nuclear turboprop in a world where batteries and cars are nuclear powered. If you look at the crashed airliners in the Commonwealth they have passenger seating in the wings, which is where real-world aircraft usually store fuel, so it seems likely that they were running nuclear engines.
The rule of thumb is that anything that's motorized and still moves in Fallout is fission powered unless specifically stated otherwise. [editline]7th December 2015[/editline] [QUOTE=GHOST!!!!;49263210]Fuck the story, I just realised there's no Pump-Action Shotguns in the game.[/QUOTE] I think pump action animations and ladders are the two things Bethesda will never be able to figure out. The pump action in New Vegas had trash animations and a trash model but at least it was there as a bed for mods that put in actual good looking shotguns :v:
You know for a world that's basically out of oil there sure are a lot of gas cans lying around, oil poured on the floor, and all your generators are gas powered.
[QUOTE=IrishBandit;49263242]You know for a world that's basically out of oil there sure are a lot of gas cans lying around, oil poured on the floor, and all your generators are gas powered.[/QUOTE] The gas cans and oil on the floor are probably not petrol or gasoline and just flammable liquids, but I have no idea how the generators work.
[QUOTE=Ganerumo;49263246]but I have no idea how the generators work.[/QUOTE] They run on PISS!
I am having difficulty with this game's performance on my computer. To begin, here are my system's specifications: AMD Phenom II x4 955 (4 CPU's, ~3.2 Ghz) According to Dxdiag. 8,192 Mb Ram AMD Radeon HD7700 Series, 1024 Mb GDDR5 (I think it's a 7770). Catalyst version 15.7.1 I have tried tweaking this game and running it at lower graphics settings, yet I still find my framerate becoming very low in areas that are very cluttered with buildings, mostly downtown, though not limited to downtown. This has caused me some confusion, as my computer has proven itself capable of running games like MGSV and The Witcher 3: Wild Hunt at acceptable framerates and graphics levels. If anyone has any advice to help with this, I would appreciate it, as this is making this game less enjoyable for me to play.
[QUOTE=Ganerumo;49263246]The gas cans and oil on the floor are probably not petrol or gasoline and just flammable liquids, but I have no idea how the generators work.[/QUOTE] Maybe they run on ethanol brewed from the settlements' radioactive corn and the oil you have to collect is used as a lubricant rather than fuel [QUOTE=Julz;49263268]I am having difficulty with this game's performance on my computer. -stuff- I have tried tweaking this game and running it at lower graphics settings, yet I still find my framerate becoming very low in areas that are very cluttered with buildings, mostly downtown, though not limited to downtown. This has caused me some confusion, as my computer has proven itself capable of running games like MGSV and The Witcher 3: Wild Hunt at acceptable framerates and graphics levels. If anyone has any advice to help with this, I would appreciate it, as this is making this game less enjoyable for me to play.[/QUOTE] If you haven't tried it, the Texture Optimization mod might help you. It replaces the game's enormous textures with smaller ones that are easier for weaker machines to handle [url]http://www.nexusmods.com/fallout4/mods/978/?[/url]
Man I can't wait to get gun nut 4. Going to put the MIRV upgrade on the big boy and rename it "How about no" To be used only in situations requiring extreme catharsis.
[QUOTE=Sableye;49263119]anyone else find the constant praise for beating a courser sort of annoying, i mean its not like they're that tough, they were pretty stupid in my opinion, getting into a pistol vs rocket fight with me[/QUOTE] Just like Alduin in Skyrim, the fight with the first courser was the lamest shit ever that everyone hyped up super hard. One critical shotgun blast to the face at point blank and I won.
idk what you guys are talking about, but coursers later on actually use machine guns that will tear your asshole open if you don't have power armor.
maybe it's cuz I'm playing on very hard or cuz I was level 40 when I did it but the first courser fight was a pain in the ass for me cuz he'd just blow half my health off in a single shot and the only way I could beat him was to lure him over a pile of 10 frag mines, 3 bottlecap mines, and a nuke mine, and even that didn't completely kill him
[QUOTE=Everything;49263279]Man I can't wait to get gun nut 4. Going to put the MIRV upgrade on the big boy and rename it "How about no" To be used only in situations requiring extreme catharsis.[/QUOTE] Big Boy..? Man nukes are way too big explosions imho. I'm was thinking about going a single-barrel Rocket launcher with my power armor at some point, maybe with the legendary effect so that no reload needed, but going easy with it, and bashing people. And blowing people up, but not nuking them. :v:
[QUOTE=Bat-shit;49263378]Big Boy..? Man nukes are way too big explosions imho. I'm was thinking about going a single-barrel launcher at some point with my power armor at some point, maybe with the legendary effect so that no reload needed, but going easy with it, and bashing people. And blowing people up, but not nuking them. :v:[/QUOTE] The people of the wasteland are going to bask in Atom's glow. Whether they want to or not, damn it!
[QUOTE=Ganerumo;49263246]The gas cans and oil on the floor are probably not petrol or gasoline and just flammable liquids, but I have no idea how the generators work.[/QUOTE] Seeing as how it's Fallout, they probably generate power by fusing hydrogen into radioactive sludge.
[t]http://i.imgur.com/O0OteNP.jpg[/t] Truly it is Christmas time.
Whoa Nick comments on the mysterious stranger? He's popped up twice with Danse and he never said a word. [i]" You! Stop! ... Damn, he vanished... "[/i]
did u guys know that "Fallout 4 does not have a level cap, although after the level 65535 the game crashes."
[QUOTE=RenegadeCop;49263445][sp]go check Nick's house, under his bed[/sp][/QUOTE] Wait, was that always there? Nick just keeps becoming more and more interesting of a character the longer I play.
[QUOTE=Everything;49263484]Wait, was that always there? Nick just keeps becoming more and more interesting of a character the longer I play.[/QUOTE] I haven't traveled with him, just got to the point where they prydwin showed up and after reading that I went to check and sure enough....
It seems like the dialogue system in this game doesn't get tired of poking me with a stick. Its failure to allow more than one path of conversation becomes annoying and borderline broken. I completed a couple of quests to unlock some settlements without joining the minutard(s), and one of those quests triggered "talk to Preston". I think it was Abernathy farm, which is funny because the dialogues recognized that I'm not with the minutards, and it still sends me to them. Now, I go to Sanctuary and speak to Preston and what do you think he has to say? "So you ready to lead the minutemen?" - "Yes; Yes; Tell me more; I'll think about it". No way to definitely say "NO", so by extension, no way to complete the quest. I either have to join the minutards, complete those quests and get a fresh supply of radiant quests forever, or I keep just one quest hanging there indefinitely with no way to get rid of it, and I have a feeling it's not going to be the only one like that. Anyone knows what happens if I kill Preston? Will it fail the quests? Will I still be able to make settlements become available without having to murder their inhabitants? I really don't want this much clutter in my quest list. I'd be fine with letting him live, but if I have to pulverize his ass to get a clean quest list, it'll have to happen.
Random question, what's the range on the artillery I set up at the castle? I assume it's roughly a mile, but I haven't really tested that yet.
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