Fallout V23: "I got another thread that needs your help."
5,002 replies, posted
[t]http://images.akamai.steamusercontent.com/ugc/395552047686294838/D2A9375731B5ED38FCD089FDB027BA9EBCBF33E3/[/t]
Poor buddy, just wants a drink
I don't know if this has been mentioned before but in the event you make Danse un-essential during the ArcJet quest and kill him the game correctly fails the quest and makes you an enemy of the BoS. This makes me think that at some point in development you would have been able to kill companions.
Saw General J's Hancock recolors, not gonna lie those could be done better. What bugs me the most is that you just did a straight recolor(even over the torn clothing bits) and they are so brightly colored. I prefer more natural looking stuff so I ended up making some of my own as a test to see what I could do in FO4. I've even got a .PSD set up so I can change colors around easily.
Should I even release these?
[IMG]http://i.imgur.com/8CYSfR4.jpg?1[/IMG]
Please do. They look great.
as someone mentioned, facepunch power armour when?!
Oh no wait, I posted the wrong patch notes, the one that I posted was one of the older beta patches.
[QUOTE]New Features
Number pad keys can now be used for remapping (PC)
Remapping Activate now works on Quick Container (PC)
Fixes
General memory and stability improvements
Performance improvements inside the Corvega Assembly Plant
Optimizations to skinned decal rendering
Fixed issue with player becoming stuck in terminals
Fixed issue where equipped weapons become locked after completing "Reunions"
Fixed issue with "When Freedom Calls" where the quest would not complete
During "Confidence Man" fixed issue where player’s health would continuously regenerate
Fixed crash related to jumping into water and reloading saved games
Fixed issue where Launcher would not save God Rays Quality setting properly (PC)[/QUOTE]
My current character, went for a combat engineer look.
[img]http://i.imgur.com/br9ttiJ.jpg[/img]
Apparently there was a scrapped alternate BoS ending that has you challenge Maxson to combat and take his place as Elder and also [sp]keep Danse in the BoS[/sp]
[URL="http://tentacle-explosion.tumblr.com/post/134440441756/huge-fallout-4-spoilers-in-the-audio-and-the-text"]http://tentacle-explosion.tumblr.com/post/134440441756/huge-fallout-4-spoilers-in-the-audio-and-the-text[/URL]
BoS spoiler.
I hope I'm not too late, but this guy is hilarious. Also spoilers.
[media]http://www.youtube.com/watch?v=DUhbpERYIsk[/media]
[QUOTE=jonu67;49265336]Also here is another workaround for mods, if for some reason you can't get the first workaround to work.
[url]https://www.reddit.com/r/fo4/comments/3vswbq/new_fallout_4_patch_requires_workaround_to_use/[/url][/QUOTE]
Wait, why does he tell me to re-enable my mods when they're already enabled in the mod manager?
[QUOTE=Combine 177;49265480]I removed all TVs but yet my settlers do this every time clock hits 9pm.
[t]http://images.akamai.steamusercontent.com/ugc/579074089080195920/640277606624618219059DC9FF32388F2E9ADC55/[/t][/QUOTE]
The shops are yet another thing that I feel like is lacking in depth/interest. Why is there nothing on the shelves? why don't settlers really seem to use them? Why can't I assign two people to make it 24 hour?
Aside from people using the bar at night, they just seem sort of dead.
Does building the [sp]institute teleporter[/sp] with a faction affect the others? Sturges gave me the download data from the institute mission so I'm wondering if other factions give you different quests too.
[QUOTE=iAmaNewb;49265694]Apparently there was a scrapped alternate BoS ending that has you challenge Maxson to combat and take his place as Elder and also [sp]keep Danse in the BoS[/sp]
[URL="http://tentacle-explosion.tumblr.com/post/134440441756/huge-fallout-4-spoilers-in-the-audio-and-the-text"]http://tentacle-explosion.tumblr.com/post/134440441756/huge-fallout-4-spoilers-in-the-audio-and-the-text[/URL]
BoS spoiler.[/QUOTE]
Fucking hell Bethesda really you scrapped THAT? That would have been fucking great.
It might have also allowed a peaceful option between all factions to actually work too!
[QUOTE=Combine 177;49265480]I removed all TVs but yet my settlers do this every time clock hits 9pm.
[t]http://images.akamai.steamusercontent.com/ugc/579074089080195920/640277606624618219059DC9FF32388F2E9ADC55/[/t][/QUOTE]
How the [B]fuck[/B] did you place fence pieces in front of your shop stalls like that? I try building like that all the time, but the build function is so goddamn anal and finicky about object placement that no matter what I do I'm always in the red.
[QUOTE=-Iker-;49265734]Does building the [sp]institute teleporter[/sp] with a faction affect the others? Sturges gave me the download data from the institute mission so I'm wondering if other factions give you different quests too.[/QUOTE]
No none of them really care.
So that retail update was really just the Beta patch going live.
Also for people complaining about the launcher disabling mods, its because the beta launcher did that and they clearly forgot to re-enable it.
Either way I just kept a backup of the original launcher which has the mod menu.
[QUOTE=iAmaNewb;49265694]Apparently there was a scrapped alternate BoS ending that has you challenge Maxson to combat and take his place as Elder and also [sp]keep Danse in the BoS[/sp]
[URL="http://tentacle-explosion.tumblr.com/post/134440441756/huge-fallout-4-spoilers-in-the-audio-and-the-text"]http://tentacle-explosion.tumblr.com/post/134440441756/huge-fallout-4-spoilers-in-the-audio-and-the-text[/URL]
BoS spoiler.[/QUOTE]
Oh god. I would work with the brotherhood every time if this was still in game.
[QUOTE=Reagy;49265771]So that retail update was really just the Beta patch going live.
Also for people complaining about the launcher disabling mods, its because the beta launcher did that and they clearly forgot to re-enable it.
Either way I just kept a backup of the original launcher which has the mod menu.[/QUOTE]
Kinda odd how they'd 'forget' something as important as that in the beta, then still forget to have it in the actual update.
[QUOTE=jonu67;49265747]Fucking hell Bethesda really you scrapped THAT? That would have been fucking great.
It might have also allowed a peaceful option between all factions to actually work too![/QUOTE]
It might still be possible to implement it once we get the GECK, provided that working voice lines for all of the other involved characters exist.
[QUOTE=UntouchedShadow;49265748]How the [B]fuck[/B] did you place fence pieces in front of your shop stalls like that? I try building like that all the time, but the build function is so goddamn anal and finicky about object placement that no matter what I do I'm always in the red.[/QUOTE]
Everything I build is made by "cheating" because the building system eats so much ass, use TCL.
Oh boy. I can't go to sanctuary anymore without crashing, Even with mods disabled I can't go back there.
Had to load back an old 8 hour younger file. There goes all that work. On the bright side I am pretty sure most of that is building and the end game mission.
[QUOTE=UntouchedShadow;49265748]How the [B]fuck[/B] did you place fence pieces in front of your shop stalls like that? I try building like that all the time, but the build function is so goddamn anal and finicky about object placement that no matter what I do I'm always in the red.[/QUOTE]
modpos (x/y/z) (amount)
tcl works but you can't build inside world geometry and it's messy to use
Here it is if anyone wants these.
[img_thumb]http://i.imgur.com/8CYSfR4.jpg?1[/img_thumb]
[URL="http://www.nexusmods.com/fallout4/mods/4983/?"]http://www.nexusmods.com/fallout4/mods/4983/?[/URL]
[QUOTE=iAmaNewb;49265694]Apparently there was a scrapped alternate BoS ending that has you challenge Maxson to combat and take his place as Elder and also [sp]keep Danse in the BoS[/sp]
[URL="http://tentacle-explosion.tumblr.com/post/134440441756/huge-fallout-4-spoilers-in-the-audio-and-the-text"]http://tentacle-explosion.tumblr.com/post/134440441756/huge-fallout-4-spoilers-in-the-audio-and-the-text[/URL]
BoS spoiler.[/QUOTE]
I am going to add something to this. But this may explain the odd way of getting the Elder paint for the t-60. You were originally going to receive it when you become elder. But since this was cut they had to find another way for you to retrieve the paint or scrap the skin as well.
So I've been messing around with settlements and they got pretty much all they need to survive but their happiness keeps declining, any idea what I am missing ?
[t] https://i.imgur.com/7E7ZO0v.jpg [/t]
More than enough food, water, beds, electricity and beds and yet their happiness is slowly declining. I am using a few mods like settlements expanded but that only adds stuff.
The scrapped BOS stuff may still end up in the full game as DLC, like what both Fallout 3 and NV did for some of the story elements.
[QUOTE=allon;49266037]So I've been messing around with settlements and they got pretty much all they need to survive but their happiness keeps declining, any idea what I am missing ?
[t] https://i.imgur.com/7E7ZO0v.jpg [/t]
More than enough food, water, beds, electricity and beds and yet their happiness is slowly declining. I am using a few mods like settlements expanded but that only adds stuff.[/QUOTE]
Hmm try these?
-Get more settlers
-Make one of them a provisioner for a supply line to another settlement
-Add stores and assign some settlers to work at them
[QUOTE=SFArial;49265700]I hope I'm not too late, but this guy is hilarious. Also spoilers.
[video=youtube;DUhbpERYIsk]http://www.youtube.com/watch?v=DUhbpERYIsk[/video][/QUOTE]
I like the part were a very sharp knife
Why are the viewmodels for the SMG so much further out than literally every other weapon?
[QUOTE=Ganerumo;49266045]The scrapped BOS stuff may still end up in the full game as DLC, like what both Fallout 3 and NV did for some of the story elements.[/QUOTE]
Fallout 4: Brokener Steel
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