• Fallout V23: "I got another thread that needs your help."
    5,002 replies, posted
Is there a vault door closing animation if not there goes my player home plan.
[QUOTE=Kite_shugo;49236065]what the hell that looks amazing looks like I'm rebuying on pc[/QUOTE] I'd prefer it was standalone, personally :>
Didn't Ayo say that synths don't know the concept of wanting, and the only reason they wanted to escape was because [sp]that kid was reprogramming them[/sp]? I just view synths as robots that do the institutes dirty work (like shop-keeping, janitorial work, and mercenaries / retrieving escaped synths) so the institute can allocate humans to scientific research and other things that are more important to the interests of the institute.
Finally got a PC that can run Fallout 4 decently
[QUOTE=Toro;49236180]Didn't Ayo say that synths don't know the concept of wanting, and the only reason they wanted to escape was because [sp]that kid was reprogramming them[/sp]? I just view synths as robots that do the institutes dirty work (like shop-keeping, janitorial work, and mercenaries / retrieving escaped synths) so the institute can allocate humans to scientific research and other things that are more important to the interests of the institute.[/QUOTE] Ayo is a tad bias in what he says remember, he IS the head director for the SRB after all and he doesn't understand at all that they are thinking intelligent beings and will try to make up anything that fits the basis for why some Synths seem to want to leave the Institute. And from what I got from working for the Institute/Railroad before I wiped them out, they weren't reprogrammed in the slightest, nor was that ever implied or shown, hell a Synth even fell in love with the "kid" all by herself, they just didn't want to stay with the Institute any longer, they gained a desire for freedom all on there own, as would any thinking sentient being, also Synths or at least Generation 3 Synths aren't robots and from what I've seen the only Synths that would understandably do the dirty work are the Generation 1/2 Synths, who are machines, Generation 3 Synths seem to do more of the less menial jobs, more lab work, more terminal work, that sort of thing. Or in the case of Coursers, they are a special case, Justin Ayo hints that Coursers are heavily brainwashed and altered when compared to the normal generation 3 Synths, even so I've noticed even X6-88 starts to act more human the more you travel with him, going as far as to actually think of the player character as his hero.
[QUOTE=Del91;49235169]I sent him to my settlement and he never showed up :([/QUOTE] After I sent him somewhere I found him dead in the streets later on.
[QUOTE=jonu67;49236215]Ayo is a tad bias in what he says remember, he IS the head director the SRB after all and he doesn't understand at all that they are thinking intelligent beings and will try to make up anything that fits the basis for why some Synths seem to want to leave the Institute. And from what I got from working for the Institute/Railroad before I wiped them out, they weren't reprogrammed in the slightest, they just didn't want to stay with the Institute any longer, they gained a desire for freedom all on there own, as would any thinking sentient being would after learning there is a world outside what you've known since you were created. Also Synths or at least Generation 3 Synths aren't robots, from what I've seen the only Synths that are the ones that understandably do the dirty work are the Generation 1/2 Synths, Generation 3 Synths seem to do more of the less menial jobs, more lab work, that sort of thing.[/QUOTE] Then what was the point of the [sp]kid reprogramming the synths[/sp] also, I have to disagree with you on them not being robots.
[QUOTE=Toro;49236301]Then what was the point of the [sp]kid reprogramming the synths[/sp] also, I have to disagree with you on them not being robots.[/QUOTE] [URL="https://www.youtube.com/watch?v=u2xMQ43v5AI"] He didn't reprogram them, they wanted freedom all by themselves, that's the point.[/URL] And explain to me why you think they are robots? When it's clearly shown they are basically just lab grown enhanced humans?
[QUOTE=jonu67;49236323]He didn't reprogram them, they wanted freedom all by themselves, that's the point. And explain to me why you think they are robots?[/QUOTE] a robot is a "a machine that can do the work of a person and that works automatically or is controlled by a computer". Tell me how synths are not robots controlled by a computer (in this case, their AI)?
[URL="http://i.cubeupload.com/MJtZTO.png"]I belong in to the trashcan, yes?[/URL] [sp]Curie is best[/sp]
[QUOTE=Toro;49236382]a robot is a "a machine that can do the work of a person and that works automatically or is controlled by a computer". Tell me how synths are not robots controlled by a computer (in this case, their AI)?[/QUOTE] Aren't normal humans also controlled by a computer? *ahem* brain *ahem*
[QUOTE=Toro;49236382]a robot is a "a machine that can do the work of a person and that works automatically or is controlled by a computer". Tell me how synths are not robots controlled by a computer (in this case, their AI)?[/QUOTE] Because they go beyond what we understand as what would be classified as "machines", as quite frankly your very basic understanding of what a machine is shows, we could classify ourselves as a machine, because of how you are trying to put this, by using such a crap definition, I'm a biological machine, my brain is my computer, Synths themselves are biological, despite a few augmentations, they [I]are[/I] biological, would you call Clones machines, would you call test tube babies machines? Because that's what they basically are. In a sense they are 3D printed humanity.
[QUOTE=lol user;49233128]Hey guys, this ain't my mod but I thought it looked good so I thought why not share [url]http://www.nexusmods.com/fallout4/mods/2187/?[/url] [IMG]http://staticdelivery.nexusmods.com/mods/1151/images/2187-3-1448232044.jpg[/IMG] It looks nice for a vault suit replacer, imo[/QUOTE] Would look better if the textures weren't as noisy, it clashes too much with the rest of the game's art direction.
Easiest way to fix Preston's radiant quests would've been to add a dialogue option where you fucking ask for them.
most people are playing this on PC correct
[url]http://www.nexusmods.com/fallout4/mods/3770/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodfiles%2F%3Fid%3D3770&pUp=1[/url] best mod
[QUOTE=Hatley;49236477]Easiest way to fix Preston's radiant quests would've been to add a dialogue option where you fucking ask for them.[/QUOTE] Which is what the BOS does so it baffles me that Preston doesn't. It does drive the point home that Preston's an asshole who abuses your kindness though :v:
I dunno about you guys, but I preferred the leathery Vault Suits of FO3 and NV.
[QUOTE=Hatley;49236516]I dunno about you guys, but I preferred the leathery Vault Suits of FO3 and NV.[/QUOTE] I dunno man, that male ass got it going on.
[QUOTE=Hatley;49236516]I dunno about you guys, but I preferred the leathery Vault Suits of FO3 and NV.[/QUOTE] The suit in F4 is literally an updated version of the one in F1 with very few changes and I like it a lot for that. The one in F3 looked like a saggy jumpsuit and while it was a bit more realistic, it definitely wasn't as cool looking.
Getting really, really fucking tired of enemies being able to throw grenades from the other side of buildings, who [I]can't see me[/I] flying onto me and killing me nearly instantly. They fucking home in.
[QUOTE=Zeos;49236627]Getting really, really fucking tired of enemies being able to throw grenades from the other side of buildings, who [I]can't see me[/I] flying onto me and killing me nearly instantly. They fucking home in.[/QUOTE] I don't really like it either that they have unlimited grenades if they have atleast one in their inventory or it seems that way
I was in a building full of supermutants once that was really vertical, and they constantly threw grenades through the floor at me
Yeah, the AI with grenades is nearly as good as STALKER Clear Sky. [editline]3rd December 2015[/editline] I always give my grenades to companions because they're far more accurate with them than I am.
[QUOTE=Kite_shugo;49236647]I don't really like it either that they have unlimited grenades if they have atleast one in their inventory or it seems that way[/QUOTE] It's weird too, because apparently enemies can run out of ammo for the weapons they are using but for some odd reason they can't fucking run out of grenades, The Forge raiders are a pain in the ass with the fact they can throw what amounts to unlimited molotov cocktails. Despite the fact I'm in Power Armour, getting hit by fire fucking blinds my character, it's like getting hit by a fucking constant stream of flashbangs.
[QUOTE=jonu67;49236681]flashbangs.[/QUOTE] Hey, at least they don't get actual flashbangs, it'd be like playing Counterstrike with Brazilians on your team.
[IMG]http://fallout-nevada.ucoz.ru/_si/0/95688757.jpg[/IMG] Shame that most of you will never be able to play it (due to it's availability only in Russian) but there's a huge fan mod/total conversion of sorts for Fallout 2 called Fallout of Nevada. It's been in development since 2009 with beta-release of sorts in 2011 (named v0.99) and finally reached status of 1.0 in 2015. Taking place in, well, Nevada and neighboring places (such as New Vegas, Salt Lake City and New Reno) it tells a story Vault-City, before it became what it is today with full color of their techno-faschist ways. Story takes place in 2140 with a little bit of 2091 in prologue (Richard Moro makes a cameo) and because of that lot of things are different: people still use pre-war money for trade, anarchy and lawlessness are even more of a problem than in original. With pre-war industry of all kinds still in ruins it makes game hard and distinctive in some aspects such as literally almost no ammo until you get on making it yourself. In other things there are ways for you to revive the wasteland, like opening and managing your own Nuka-Cola production factory, crime-fighting and even providing basic hygiene for survivors. Game features only one power-armor set that needs to be build from scratch, using schematics that you need to understand and getting yourself a car is way more difficult than obtaining good old Highwayman. Game is hard, way harder than original F1&2 with game balance that's tough but fair. Tough enough that only the most determined and hardcore players will see the end credits.
[QUOTE=iAmaNewb;49236411]Aren't normal humans also controlled by a computer? *ahem* brain *ahem*[/QUOTE] On the topic of brain computers I'm deeply disappointed the robobrains have disappeared. I loved their stupid wavy arms and apologetic attitudes As far as synths having free will goes, it seems like they vary wildly between the mindless janitor synths, the [del]terminators[/del]Coursers and the more intelligent ones like Nick and Curie [sp]and Buzz Lightyear[/sp], but nobody ever really hits on that. The Institute and Brotherhood just want to enslave/destroy them all, but there's a lot more nuance to it since they have such a high degree if individuality. What's really baffling about it all is that a fair portion of the random pre-war robots, like Codsworth and Kleo scattered around approach sentience but nobody even notices them.
[QUOTE=Toro;49236382]a robot is a "a machine that can do the work of a person and that works automatically or is controlled by a computer". Tell me how synths are not robots controlled by a computer (in this case, their AI)?[/QUOTE] [media]https://www.youtube.com/watch?v=cvZRA4C1Oi4[/media] Here's how synths are made. They are biological. Also try listening in on the conversation in the background. It should give you a pretty clear idea of how the Institute scientists legitimately have no damn clue if Synths are actually sentient or not, they've just assumed they weren't from the get go and ignored any possibility of being wrong.
[QUOTE=Alan Ninja!;49236748]What's really baffling about it all is that a fair portion of the random pre-war robots, like Codsworth and Kleo scattered around approach sentience but nobody even notices them.[/QUOTE] Incorrect, the BoS does notice, and Danse even comments on it sometimes, he as well as what I could assume the BoS, also thinks the sentience of such machines are also an "abomination." He comments on the fact in several instances, just recently with me, as I visited and helped out the Mr. Handy's at Greygarden, which were programmed by a high up in robco with actual growth and sentience in mind, despite the fact they are extremely nice and intelligent, he thinks they shouldn't exist.
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