Fallout V23: "I got another thread that needs your help."
5,002 replies, posted
[QUOTE=_charon;49235651]Also [URL="http://www.nexusmods.com/fallout4/mods/4274/?"]this mod is pretty crappy[/URL], but it's interesting that there's an unused revolver fanning animation.[/QUOTE]
That would be a neat benefit for the gunslinger perk. All revolvers gain permanent +100% fire rate and get the fanning animation.
i like picking the institute over the BOS/Railroad because[sp]you become the director and can take things in a new perspective of how the institute works, and aim to create a better world, and not become another ignorant leader like shaun and many of the scientists were and still are. the BOS's removal ensures that they stop damaging the "ecosystem" of robots, mutated creatures, synths and people working together to create a better common wealth. the removal of the railroad ensures the removal of a group of people/synths that seek to destroy you at all costs, even though with you now leading the institute, you could do what they do, and possibly even better than what they're able to achieve.[/sp]
but for the sake of keeping companions and ties to two major factions of the game, i'll just stick with being a minute man.
Synths remain machines in the sense that unless specifically given free will by erasing all current directives and not replacing them with different ones, they're still limited to a specific path in their actions and thoughts. The amount of leeway they have depends on what orders they were given, but they still obey.
Even someone like Nick Valentine is basically operating on a set routine with the ability to improvise to complete the routine, but he can't differ from it.
There are extremely few synths who have free will and they typically break down really hard when they find out they're human. Harkness and (F4 BOS spoilers) [sp]Paladin Danse[/sp] are two good examples of this.
They're literally a science fiction, modernized version of Frankenstein's monster. Artificial beings created from the flesh of others, who are about as dumb as lobotomized monkeys for a while and who get really agitated when the truth surfaces about them.
Doing all the preplanning and sorts for my mod, I think I've decided on my location. It's going to be around Buffalo in New York State.
[QUOTE=elowin;49236754]Also try listening in on the conversation in the background. It should give you a pretty clear idea of how the Institute scientists legitimately have no damn clue if Synths are actually sentient or not, they've just assumed they weren't from the get go and ignored any possibility of being wrong.[/QUOTE]
It's not so much that they refuse the possibility as much as there's internal tensions concerning whether the gen 3 synths should be kept as they are or given free will unconditionally. Because Father is widely in favor of the gen 3 synths having [I]no[/I] free will at all, then the majority of the scientists follow suit. Whether this remains the case after the game ends is up to the player and how he treated synths throughout (you can disagree with Father on the subject of synths pretty much every time they're mentioned).
Whats everyone doing with Covenant as a settlement? I'm trying to keep most of it the way it was, but turn the Shop into a bar and trying to figure out where I can put more beds.
[QUOTE=Ganerumo;49236829]they're still limited to a specific path in their actions and thoughts. The amount of leeway they have depends on what orders they were given, but they still obey.[/QUOTE]
No they aren't, they eventually gain as much free will as any person but if they start to act up they are mind wiped back to square one.
For most Gen 3's It's either hidden behind a facade that they have to keep up to survive or they truly believe in the Institute.
[QUOTE=Ganerumo;49236829]
There are extremely few synths who have free will and they typically break down really hard when they find out they're human. Harkness and (F4 BOS spoilers) [sp]Paladin Danse[/sp] are two good examples of this.[/QUOTE]
Both those examples are silly as hell, they don't "break down" They have a crisis, one example is a person who's entire existence has taught him to hate something that which he now knows he is, and because he's so loyal to his ideology wants to die because of it, It's as human as they come and shows just how much free will Synths truly have.
And Harkness doesn't take his life being a lie well, again human as fuck, if your life turned out to be a lie you wouldn't take it very well either.
[QUOTE=Ganerumo;49236829]Even someone like Nick Valentine is basically operating on a set routine with the ability to improvise to complete the routine, but he can't differ from it.[/QUOTE]
Nick Valentine is a prototype, a prototype that uses the memories of another person, but said memories are just that, memories, the rest is him.
He's basically a cloned mind of the original Nick in the body of a Synth, but his experiences make him just as much himself as any clone of you would be.
[QUOTE=SonicHitman;49236823]i like picking the institute over the BOS/Railroad because[sp]you become the director and can take things in a new perspective of how the institute works, and aim to create a better world, and not become another ignorant leader like shaun and many of the scientists were and still are. the BOS's removal ensures that they stop damaging the "ecosystem" of robots, mutated creatures, synths and people working together to create a better common wealth. the removal of the railroad ensures the removal of a group of people/synths that seek to destroy you at all costs, even though with you now leading the institute, you could do what they do, and possibly even better than what they're able to achieve.[/sp]
but for the sake of keeping companions and ties to two major factions of the game, i'll just stick with being a minute man.[/QUOTE]
[sp]Shame the only reason Shaun was like that was because he was brainwashed from birth. So much in fact that he knows the institute kidnapped him and killed his mother/father just to have a pure uninfected leader that follows the extremist view that the institute holds yet still believes everything he has been told.[/sp]
[QUOTE=MissingGlitch;49236900][sp]Shame the only reason Shaun was like that was because he was brainwashed from birth. So much in fact that he knows the institute kidnapped him and killed his mother/father just to have a pure uninfected leader that follows the extremist view that the institute holds.[/sp][/QUOTE]
Institute spoilers
[sp]Given that Shaun was brainwashed and raised without their surviving parent's input, can you even really call him their son? He's the protagonist's son in blood only. Perhaps I'm just a philosophical piece of shit.[/sp]
[t]http://staticdelivery.nexusmods.com/mods/1151/images/4215-1-1449103014.jpg[/t]
[url=http://www.nexusmods.com/fallout4/mods/4215]The world is fucking doomed.[/url]
[QUOTE=Hatley;49236913]Institute spoilers
[sp]Given that Shaun was brainwashed and raised without their surviving parent's input, can you even really call him their son? He's the protagonist's son in blood only. Perhaps I'm just a philosophical piece of shit.[/sp][/QUOTE]
Institute spoilers
[sp] As you work with him he says how he is proud of you and loves you. Not even 2-3 missions before that he admits that you were just an experiment to him. You are being used for his goals. One could say you to have been brainwashed if you work with him. Which is why he names you the director. He feels he convinced you enough of his goals that he trusts you to run it the same as him.[/sp]
[QUOTE=jonu67;49236780]Incorrect, the BoS does notice, and Danse even comments on it sometimes, he as well as what I could assume the BoS, also thinks the sentience of such machines are also an "abomination."
He comments on the fact in several instances, just recently with me, as I visited and helped out the Mr. Handy's at Greygarden, which were programmed by a high up in robco with actual growth and sentience in mind, despite the fact they are extremely nice and intelligent, he thinks they shouldn't exist.[/QUOTE]
I pretty much abandoned Danse outside of his quests, I'll try rolling with him for a while. The only thing I've noticed from the Brotherhood is that they hate Nick
[QUOTE=Chains!;49236873]Whats everyone doing with Covenant as a settlement? I'm trying to keep most of it the way it was, but turn the Shop into a bar and trying to figure out [B]where I can put more beds.[/B][/QUOTE]
If you don't mind them being an eyesore you could just plaster the floor with mattresses in one of the houses, otherwise your options are pretty limited, or I guess you could build some really tall buildings above the existing ones
[QUOTE=Ganerumo;49236829]They're literally a science fiction, modernized version of Frankenstein's monster. Artificial beings created from the flesh of others, who are about as dumb as lobotomized monkeys for a while and who get really agitated when the truth surfaces about them.[/QUOTE]
Synths are more like Frankstein's monster was in the original novel; artificial superhuman monsters, built from pieces of a real person; but very intelligent and capable of self-reflection.
[QUOTE=MissingGlitch;49236944]Institute spoilers
[sp] As you work with him he says how he is proud of you and loves you. Not even 2-3 missions before that he admits that you were just an experiment to him. You are being used for his goals. One could say you to have been brainwashed if you work with him. Which is why he names you the director. He feels he convinced you enough of his goals that he trusts you to run it the same as him.[/sp][/QUOTE]
Yup, he basically uses you as [sp]Kellogg's replacement since you killed him[/sp].
[QUOTE=MissingGlitch;49236944]Institute spoilers
[sp] As you work with him he says how he is proud of you and loves you. Not even 2-3 missions before that he admits that you were just an experiment to him. You are being used for his goals. One could say you to have been brainwashed if you work with him. Which is why he names you the director. He feels he convinced you enough of his goals that he trusts you to run it the same as him.[/sp][/QUOTE]
institute spoilers
[sp]double edged sword. if he really thinks you're going to continue his reign in the same exact fashion, its dependant on the player after his passing. the PC can easily turn it around towards helping people of the common wealth and granting synths the recognition that they aren't infact just brainwashed machines with a simple set of duties. him thinking i'm just an experiment/tool/lackey/kellogg 2.0 for his endeavours in return of me taking control of the entire organization? why not[/sp]
[sp] What happens if you convince Doctor Li to join the BoS but say with The Institute anyways? [/sp]
[QUOTE=Reagy;49236934]
[url=http://www.nexusmods.com/fallout4/mods/4215]The world is fucking doomed.[/url][/QUOTE]
What is this
[t]http://staticdelivery.nexusmods.com/mods/1151/images/3135-3-1448629948.jpg[/t]
[url]http://www.nexusmods.com/fallout4/mods/3135/?[/url]
[QUOTE=Tureis;49237053][sp] What happens if you convince Doctor Li to join the BoS but say with The Institute anyways? [/sp][/QUOTE]
[sp]I did that, I didn't hear from her at all after she left the Institute, presumably shes probably dead after later events in the story [/sp]
[QUOTE=SonicHitman;49237022]institute spoilers
[sp]double edged sword. if he really thinks you're going to continue his reign in the same exact fashion, its dependant on the player after his passing. the PC can easily turn it around towards helping people of the common wealth and granting synths the recognition that they aren't infact just brainwashed machines with a simple set of duties. him thinking i'm just an experiment/tool/lackey/kellogg 2.0 for his endeavours in return of me taking control of the entire organization? why not[/sp][/QUOTE]
Can you actually do that?
I finished the USS Constitution quest.
I guess this technically is like a musket???
[QUOTE=redBadger;49237229]Can you actually do that?[/QUOTE]
[sp]sort of, again the end game content for factions is all pretty shit, but you can replace the SRB head with someone who is more friendly to Synths, and Synths start doing patrols in the Commonwealth dealing with Raiders and Super mutants and there are a few gen 1 Synths in diamond City presumably sent as protection, but neither of those are your doing, you can presume it was because of you though[/sp]
Other than that, end game content just sort of sucks for everyone.
[QUOTE=jonu67;49237296][sp]sort of, again the end game content for factions is all pretty shit, but you can replace the SRB head with someone who is more friendly to Synths[/sp]
Other than that, end game content just sort of sucks for everyone.[/QUOTE]
"Are you with the Minutemen?"
[QUOTE=PacifistHeavy;49237186]What is this
[t]http://staticdelivery.nexusmods.com/mods/1151/images/3135-3-1448629948.jpg[/t]
[url]http://www.nexusmods.com/fallout4/mods/3135/?[/url][/QUOTE]
the true idiot savant build
[QUOTE=PacifistHeavy;49237186]What is this
[t]http://staticdelivery.nexusmods.com/mods/1151/images/3135-3-1448629948.jpg[/t]
[url]http://www.nexusmods.com/fallout4/mods/3135/?[/url][/QUOTE]
I feel bad for their son.
Speaking about robobrains, it's weird that they're not ingame since one appears on the cover of that magazine about robots with the issue being called "I married a robot" and the terminal on the robotics disposal ground mentions it receiving a batch of broken robobrains. Sure some of them would have survived the great war if they were present on the commonwealth right?
[QUOTE=-Iker-;49237544]Speaking about robobrains, it's weird that they're not ingame since one appears on the cover of that magazine about robots with the issue being called "I married a robot" and the terminal on the robotics disposal ground mentions it receiving a batch of broken robobrains. Sure some of them would have survived the great war if they were present on the commonwealth right?[/QUOTE]
Perhaps they just weren't as numerous in the Commonwealth? either way I'm betting we'll see them in DLC or someone will eventually mod them in with a monster mod or something.
[editline]edit[/editline]
[url]http://imgur.com/a/62W4g[/url]
[t]http://i.imgur.com/Fynd7TN.jpg[/t][t]http://i.imgur.com/qINDCdJ.jpg[/t][t]http://i.imgur.com/jBI0Nqo.jpg[/t]
Also this is a fantastic idea, using the ability to build settlements anywhere to make Vault 111 into something worth a damn.
I always felt it was a waste just to leave a functioning Vault like that and not do anything with it, he's using a mod he made himself to "clean up" all the rust/ice/grime on the walls in Vault 111 though, so if you did do it, it wouldn't look as pristine.
[t]http://images.akamai.steamusercontent.com/ugc/643250027190536008/16518653E1DFE16484E960EFF0D946419F42FAC2/[/t]
I just found out that this game is [I]really[/I] heavy on HDD usage. I don't have an SSD, and my HDD's are dying. What can I do to make this game read/write less than it does now, or at least make sure that the reading and writing doesn't affect my frame rates? It makes it totally un-fucking-playable, with speeds up to 1 frame per 10 seconds at average if I'm really unlucky.
[QUOTE=PacifistHeavy;49237186]What is this
[t]http://staticdelivery.nexusmods.com/mods/1151/images/3135-3-1448629948.jpg[/t]
[url]http://www.nexusmods.com/fallout4/mods/3135/?[/url][/QUOTE]
Bjork and Thom Yorke?
Inon Zur did such a fucking fantastic job on the soundtrack. Each faction's theme music fits them so perfectly.
[QUOTE=redBadger;49237229]Can you actually do that?[/QUOTE]
other than what jonu67 said, its all really implied considering all the decisions you can make as its leader. [sp]the options of what you can say for each quest shows whether your open to reason and leniency or your strict and ruthless like the previous leadership. looking at it that way gives me a different view of how the institute can be used to do good than to stick with its past practices that no one liked. all it would take is trust and acceptance of synths. they wipe out super mutants, raiders and protect major settlements, where as the brotherhood would wipe all sentient robots, synths, along with raiders and mutants, enemy or not.[/sp]
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