Fallout V23: "I got another thread that needs your help."
5,002 replies, posted
Scrounger early on means loadsa cores
[QUOTE=bananarBanana;49275522]how do you guys do multi-floor buildings? mine all look like garbage[/QUOTE]
Don't go overboard with them, but try to make the building "relatively simple," and the settlers will climb up to God knows how high you build it.
Use the Floors+Stairs building block from Wood -> Stairs, settlers can climb it easily at least.
Also, you may wanna just make Wooden buildings (also has sheet metal in them), while the actual Metal buildings have some really annoying/awkward pieces to work with.
[QUOTE=Simplemac3;49277950]So automatic weapons are objectively awful and pointless compared to semis, evidently. Speaking as someone who loves the aesthetic and feel of the automatic AR and has been trying to use one for most of the game.
Basically the way the DR system works as-is, if you fire 50 10 damage rounds or 1 500 damage round, the 500 damage round is going to do a LOT more of its intended damage. I was actually really terrified something like this was going to happen with the weapon customization system being like it is, and as it happens I was a little right. [I]​Great.[/I][/QUOTE]
This annoyed the hell out of me as well, and I realized it's the damage resistance that's being applied at different difficulties.
I wanted a Metro/Stalker "Master" difficulty experience where each hit was powerful, but the same applied to my character as well.
With a bit of console tweaking / modding I was able to get that working quite well, by doing the following:
- Set the difficulty to easy or very easy (depending on how tough you want your enemies to be).
- Get the legendary spawn multiplier mod and use that to set it to 1x or whatever frequency you want legendary enemies to happen.
- Use "player.modav health -x" in console to reduce your health to somewhere between 30-50 HP (depending on how hard you want it).
I haven't noticed any funkiness or weirdly high drops and such.
It's made my experience much nicer; My automatic weapons hit hard, still not as semi-automatics (which is to be expected), but it's a better balance between them.
Enemies aren't bullet sponges anymore, but neither is my character.
It also makes Deathclaws really fucking scary bastards.
It also has the side effect of making Power Armor less overpowered; it's a good damage reduction, but it doesn't make you completely invincible anymore.
[QUOTE=Nemisis116;49277997]
[t]http://i.imgur.com/myfTRTJ.jpg[/t][/QUOTE]
I don't trust this person at all.
Does anyone know how to enable crash logs?
Does anyone use [url=http://www.nexusmods.com/fallout4/mods/3615/?]Precise object moving and rotating[/url] mod? Does it work, is it usable?
I would totally dig this in my settlements
[img]http://staticdelivery.nexusmods.com/mods/1151/images/3615-1-1448842358.png[/img]
but the scripting behind it scares me.
Okay what the hell, I can't build Water Purifier Plants... why?
Like, it just doesn't appear when building&placing, jesus christ
[editline]9th December 2015[/editline]
Okay when trying to build, it only has ESC as the available action.., when it's supposed to have E for Build, T for Tag, Tab for Cancel... wtf ?!
-snip-
[QUOTE=L'Citizen;49278357]I don't trust this person at all.[/QUOTE]
I made it so she has that smile pretty much permanently so that's not a bad idea :v:
if you're going to make a girl character is more fun to make a crazy person than a supermodel waifu
[QUOTE=Bat-shit;49278587]Okay what the hell, I can't build Water Purifier Plants... why?
Like, it just doesn't appear when building&placing, jesus christ
[editline]9th December 2015[/editline]
Okay when trying to build, it only has ESC as the available action.., when it's supposed to have E for Build, T for Tag, Tab for Cancel... wtf ?![/QUOTE]
You need to have slightly more resources than the amount you need. Like if something required 2 crystals, you actually need 3.
I don't get it either.
[QUOTE=Hatley;49278603]You need to have slightly more resources than the amount you need. Like if something required 2 crystals, you actually need 3.
I don't get it either.[/QUOTE]
Seriously?
But alright, I'll trust your word, but fuuuuck. The senselessness of it all. :disgust:
[media]https://www.youtube.com/watch?v=GueLLIGtFj8&feature=youtu.be[/media]
Parked vehicles keep trying to murder me
What did I just do?
I cleared about 10 settlements from all their food production, mean while Sanctuary is pumping out over 60 food, more will come. Maybe 1 other Settlement can help with farming..
The other settlements don't even have the triangle warning icon in the data menu despite 0 food in all of them! :v: Yay, it just werks.
So other than the [sp]Vault Tec Rep[/sp] and Sheffield, who else can be 'recruited' to your settlements?
[QUOTE=-Ben_Wolfe-;49278697]So other than the [sp]Vault Tec Rep[/sp] and Sheffield, who else can be 'recruited' to your settlements?[/QUOTE]
[sp]Trader Rylee. Go to Longneck Lukowski's Cannery.[/sp]
Molecular Level spoilers:
[sp]That teleporter looks so cool. I wish you could build more than just the one, even if only for decoration. It would be cool to be able to set up teleport waypoints, but would be kind of pointless with fast travel.[/sp]
[QUOTE=-Ben_Wolfe-;49278697]So other than the [sp]Vault Tec Rep[/sp] and Sheffield, who else can be 'recruited' to your settlements?[/QUOTE]
This girl Anne, I believe she's the level 4 clothes merchant if you recruit her. She's at a radio station in the southwest. [sp] Rex Goodman is also there but you can't recruit him. [/sp]
[t]http://i.imgur.com/gCRgUsd.jpg[/t]
Railway Rifle is actually a blood vacuum.
[QUOTE=Ardosos;49278734]Molecular Level spoilers:
[sp]That teleporter looks so cool. I wish you could build more than just the one, even if only for decoration. It would be cool to be able to set up teleport waypoints, but would be kind of pointless with fast travel.[/sp][/QUOTE]
I built 2 so I have spare of each in my Sanctuary.
[QUOTE=Chains!;49271788]I think everyone slept with Wonderwoman the first time they went to Good Neighbour.[/QUOTE]
Cait dislikes like a solid half of the dialogue options for her so I just ended the conversation asap and decided to come back later
[QUOTE=-Ben_Wolfe-;49278697]So other than the [sp]Vault Tec Rep[/sp] and Sheffield, who else can be 'recruited' to your settlements?[/QUOTE]
This doesn't really count but there is a guy selling dogs that can be added to a settlement.
[QUOTE=Hatley;49278603]You need to have slightly more resources than the amount you need. Like if something required 2 crystals, you actually need 3.
I don't get it either.[/QUOTE]
It's probably when they did the crafting they used the wrong relational operator. ie playerItem = 3 and requiredItem = 3 they might be checking requiredItem > playerItem for god knows why
[url]http://www.nexusmods.com/fallout4/mods/4550/?[/url]
[QUOTE]This mod enables Light, Sturdy and Heavy armor mods in the armor workbench.
Requires the perk Armorer rank 3 for Sturdy upgrades, and Armorer rank 4 for Heavy upgrades.
Misc mod items are also created when replacing a modification, so you can downgrade a random [Heavy Chest] and apply it to that [★Legendary Light Chest] you just got off a gunner.
It works on all Leather, Metal, Combat, Raider and Synth armor parts.
The reasoning behind this is easy: we can craft missile turrets using tin cans, but we cannot add a patch of leather under the Light Leather armor to make it Sturdy.
[/QUOTE]
Neat mod upgradable armour pieces.
[QUOTE=jonu67;49278945][url]http://www.nexusmods.com/fallout4/mods/4550/?[/url]
Neat mod upgradable armour pieces.[/QUOTE]
This is brilliant.
Fuck Assaultrons. Fuck my melee character, but fuck assaultrons more.
[QUOTE=gudman;49278971]Fuck Assaultrons. Fuck my melee character, but fuck assaultrons more.[/QUOTE]
The trick is limb damage. See if you can make a heavy sledgehammer.
Melee VATS is bad becaue it doesn't allow you choose limbs to attack.
[editline]9th December 2015[/editline]
Also yeah, some robots take x2 more damage from getting hit to limbs than to head.
I've encountered a weird and frustrating problem that may or may not be a glitch, where I'll get a notification that a settlement is under attack, FT to it, and either nothing will be wrong or [sp]Synths will be attacking it[/sp]. The "under attack" status doesn't disappear, but nothing seems to be wrong. I can't figure out what to do (I've read that it's because one settler [sp]has been replaced by a synth[/sp] but the methods of figuring out which is the one don't seem to be working) and if I leave the area, I fail the quest. What the fuck do I do?
[QUOTE=Ardosos;49278734]Molecular Level spoilers:
[sp]That teleporter looks so cool. I wish you could build more than just the one, even if only for decoration. It would be cool to be able to set up teleport waypoints, but would be kind of pointless with fast travel.[/sp][/QUOTE]
Maybe a hardcore mod will come out later on and remove fast travel unless you have those waypoints built.
[QUOTE=Samiam22;49278975]The trick is limb damage. See if you can make a heavy sledgehammer.[/QUOTE]
Bastards dodge my heavy attacks and turn me to ash with their lazor. My only hope is usually if something distracts them. In short, I suck.
[QUOTE=ElectricSquid;49279002]
Maybe a hardcore mod will come out later on and remove fast travel unless you have those waypoints built.[/QUOTE]
a mod that limits fast travel to only when you're in a settlement to another settlement and [sp] requiring you to walk into the teleporter at your settlement each time you want to enter the instutite [/sp] would be awesome imo.
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