Fallout V23: "I got another thread that needs your help."
5,002 replies, posted
To me the Institute is basically:
"Why are we doing this?"
"Because we can!"
[QUOTE=JCDentonUNATCO;49238455]To me the Institute is basically:
"Why are we doing this?"
"Because we can!"[/QUOTE]
You could say that about every faction.
[QUOTE=JCDentonUNATCO;49238455]To me the Institute is basically:
"Why are we doing this?"
"Because we can!"[/QUOTE]
It's like, you know
[media]http://www.youtube.com/watch?v=4PLvdmifDSk[/media]
[QUOTE=JCDentonUNATCO;49238455]To me the Institute is basically:
"Why are we doing this?"
"Because we can!"[/QUOTE]
"Science isn't about why. It's about why not."
[QUOTE=MightyLOLZOR;49238485]You could say that about every faction.[/QUOTE]
except for the black guy and the underground railroad
but yeah, it's a running theme
Holy shit children are retarded.
I mean while massacring everyone in Prydwen they just tell me how lucky they are to be there and how they are mad because they are not old enough to fight, also if you speak to them during Rockets' Red Glare mission you get into dialogue where you can [sp]trick them about stealing the vertibird[/sp] but they lack all voice lines.
Also the small bit is minor spoilers about one Railroad mission, not that much of a spoiler.
For anybody who's planning to breach that level 50 point: Fuck these things. Another one killed my BoS Knight hostage shortly after the image was taken :(
[t]http://i.cubeupload.com/w99iIo.jpg[/t]
I wasn't expecting the game to rubber-band past level 50, but it seems that there's some nightmare-tier enemies that start popping up at that point.
[QUOTE=hypno-toad;49238536]For anybody who's planning to breach that level 50 point: Fuck these things. Another one killed my BoS Knight hostage shortly after the image was taken :(
[t]http://i.cubeupload.com/w99iIo.jpg[/t]
I wasn't expecting the game to rubber-band past level 50, but it seems that there's some nightmare-tier enemies that start popping up at that point.[/QUOTE]
Damn good thing too, was worried it was going to be too easy!
How can I properly make use of a new full-legendary kit if I don't have equally badass opposition.
When I fast traveled back to my base there was two of these and one was legendary, and the fight was awesome! Actually made use of my settler emergency-alarm system.
[editline]3rd December 2015[/editline]
Minutemen Airship Captain's hat:
[thumb]http://i.imgur.com/WWEBHAz.png[/thumb]
(hat text slightly lightened too, wasn't looking right or something.)
+bonus garish Hancock recolor
[thumb]http://i.imgur.com/dljKth9.png[/thumb]
Should I release any of these?
[QUOTE=hypno-toad;49238536]For anybody who's planning to breach that level 50 point: Fuck these things. Another one killed my BoS Knight hostage shortly after the image was taken :(
[t]http://i.cubeupload.com/w99iIo.jpg[/t]
I wasn't expecting the game to rubber-band past level 50, but it seems that there's some nightmare-tier enemies that start popping up at that point.[/QUOTE]
It's a goddamn demon
I'm not complaining mind you because the lvl 50+ freak enemies are a very reliable source of XP lategame
[QUOTE=JCDentonUNATCO;49238455]To me the Institute is basically:
"Why are we doing this?"
"Because we can!"[/QUOTE]
[t]http://gunshowcomic.com/comics/20120227-robotthatscreams.png[/t]
Basically.
[QUOTE=Combine 177;49238532]Holy shit children are retarded.
I mean while massacring everyone in Prydwen they just tell me how lucky they are to be there and how they are mad because they are not old enough to fight, also if you speak to them during Rockets' Red Glare mission you get into dialogue where you can [sp]trick them about stealing the vertibird[/sp] but they lack all voice lines.
Also the small bit is minor spoilers about one Railroad mission, not that much of a spoiler.[/QUOTE]
Brought a little fucked-up ness to that mission. You can't [sp]slaughter them in person. but the ship goes down in a fireball anyway, so you still have effectively killed children.[/sp]
all for the greater good I guess?
[editline]3rd December 2015[/editline]
[QUOTE=Everything;49238612][t]http://gunshowcomic.com/comics/20120227-robotthatscreams.png[/t]
Basically.[/QUOTE]
[video=youtube_share;IKBJxZf-Dgs]http://youtu.be/IKBJxZf-Dgs[/video]
[QUOTE=Mbbird;49238441]who the hell thought the armor should be placed further from the body with baggier clothes. they're strapped to you, not glued to the fabric. it makes people look unnecessarily fat instead of strapped with gear.[/QUOTE]
It'd clip really badly if they didn't do otherwise.
It wouldn't be a problem however if they hadn't been so dickish with the ballistic weave options, there's just no rationality to some of them, like why the army fatigues but not the gunner harness? etc
Any mods that restores [sp]vault tech rep to his original form [/sp]
[QUOTE=Chains!;49238338]What clothing looks best with Combat Armor?[/QUOTE]
I personally like the athletic outfit and the harness.
[QUOTE=redBadger;49238651]Any mods that restores [sp]vault tech rep to his original form [/sp][/QUOTE]
that would mean [sp]reversing ghoulification[/sp] which i dont think has ever been done in canon?
also he'd have the same voice
[QUOTE=bananarBanana;49238701]also he'd have the same voice[/QUOTE]
[B]I SMOKED CIGARETTES FOR 200 YEARS.[/B]
People complaining about the bed situation.
There's 20 fucking beds and 18 people, so I seriously have to assign each of you to a specific fucking bed? Why do Bethesda do this, why's there nothing by an NPC that can show me if they're assigned to a bed or not? And no I'm not talking about that fucking useless glowing shit when you look at them, not everyone is standing in the area of a bed at all times.
One mod I'm really hoping for is a mod that makes KL-E-0 into a Synth and a companion, that way I can go on wasteland adventures with my favorite homicidal lady-bot. :v:
If there is nothing to complain about they will complain about bed situation.
[editline]3rd December 2015[/editline]
Also mod that shows settler's current job if there is would be nice.
[QUOTE=GHOST!!!!;49238781]People complaining about the bed situation.
There's 20 fucking beds and 18 people, so I seriously have to assign each of you to a specific fucking bed? Why do Bethesda do this, why's there nothing by an NPC that can show me if they're assigned to a bed or not? And no I'm not talking about that fucking useless glowing shit when you look at them, not everyone is standing in the area of a bed at all times.[/QUOTE]
I had the same problem, except with 40 beds and 20 people instead. The AI is retarded and the beds have to be very easily accessible or they will not sleep and bitch at you, while staring at the vacant goddamn bed.
"But it's out of my way, yo gimme more beds you fucker I hate you" like goddamnit does anyone here actually do anything, fuck
[editline]4th December 2015[/editline]
[QUOTE=QueenSasha24;49238809]One mod I'm really hoping for is a mod that makes KL-E-0 into a Synth and a companion, that way I can go on wasteland adventures with my favorite homicidal lady-bot. :v:[/QUOTE]
Nooooooooo [sp]Curie[/sp] was bad enough, don't make even more cool robots into people
[QUOTE=I am Error;49238822]Nooooooooo [sp]Curie[/sp] was bad enough, don't make even more cool robots into people[/QUOTE]
But I want to be able to equip her with human guns. ;-;
Do we really gotta keep spoiler tagging curie at this point lol
[QUOTE=I am Error;49238822]
Nooooooooo [sp]Curie[/sp] was bad enough, don't make even more cool robots into people[/QUOTE]
[sp]Waifu Curie > Ice cream Curie[/sp]
[QUOTE=redBadger;49238878]Do we really gotta keep spoiler tagging curie at this point lol[/QUOTE]
[sp]Curie[/sp]
Also what's this about new enemies spawning after 50? I'm like 64, and all I get is the occasional Mirelurk queen.
[img]http://i.j2.io/NGW4.png[/img]
Something about the way this game shades metal surfaces is awesome.
why do you people care if your vegetable peons are happy?
[QUOTE=maniacykt;49236719][IMG]http://fallout-nevada.ucoz.ru/_si/0/95688757.jpg[/IMG]
[/QUOTE]
shit, are there any plans for translation? I'll buy you a pizza if you do it :v:
[QUOTE=I am Error;49238822]I had the same problem, except with 40 beds and 20 people instead. The AI is retarded and the beds have to be very easily accessible or they will not sleep and bitch at you, while staring at the vacant goddamn bed.
"But it's out of my way, yo gimme more beds you fucker I hate you" like goddamnit does anyone here actually do anything, fuck[/QUOTE]
[QUOTE=Combine 177;49238816]If there is nothing to complain about they will complain about bed situation.
[editline]3rd December 2015[/editline]
Also mod that shows settler's current job if there is would be nice.[/QUOTE]
Yep, if they can highlight the object they're assigned to itself, surely they could have also displayed info on the Workshop view itself when mouse-overing them or smth.
Also I never really get bed complaints unless there is shortage. Then I fix it, they complain for the day, then they stop complaining.
(And mind ya I've got people sleeping in 3rd floors, 2nd floors, or 10 stuffed into a small shack, or people basically sleeping outside under drive-in roofs etc. Anything goes.)
I think the trick is making clear, unobstructed and thus kinda simplistic settlements, but I haven't been building shit in a while tho..
Sometimes when I arrive at my poor druggie settlement by fast travel, they are all bunched up around the shack, then they all go sleep.. at [I]4am[/I].
Then they wake up, start drinking around bar, cooking food, and drugs, then go about their jobs.. those that have 'em anyway.
With all the complaints against this game, nobody's noticed that it DOESNT have some annoying as shit phrase like the infamous
Patrolling the mojave...
[editline]3rd December 2015[/editline]
[QUOTE=archangel125;49238931][img]http://i.j2.io/NGW4.png[/img]
Something about the way this game shades metal surfaces is awesome.[/QUOTE]
Is that a mod or is that in the game?
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