Fallout V23: "I got another thread that needs your help."
5,002 replies, posted
[QUOTE=Atlascore;49287332]We're not talking about a few lives here, you're dropping troops into a giant hornet's nest, the casualties would be huge.
Also, would even the West Coast BOS keep Synth tech? It's far more dangerous than the atomic bombs that obliterated humanity 200 years ago, [sp]we're talking about artificial humans that excel over humans in every category, can infiltrate any group, and can produce more of themselves infinitely. A rebellion would be catastrophic, and if they started turning on humanity as a whole they'd win.[/sp][/QUOTE]
we're talking about replicants, they're disposable people to the institute
[QUOTE=jonu67;49287349]They don't excel over humans in every category, that was coming from a guy who basically WANTS them to, but who's opinions were shut down by "You don't like how we are doing things here, you can go to the teleporter and leave"
They aren't fucking Super Human, the only Synths that ARE super human would be the Coursers and they aren't your normal average Gen 3, they are basically filled with all sorts of cybernetic implants and brainwashed to hell and back, Gen 3's are just humans with control chips basically.[/QUOTE]
They do though, they're exactly like humans, but they're much more resilient and also don't need to eat or anything.
[QUOTE=Jamie1992GSC;49287344][sp]Yes but the point was that they've already taken it over, blowing it up after doing that is just a massive waste of tech, information, potential research and resources[/sp][/QUOTE]
not to mention, they've already recruited from the institute before, they could set it up as their new base of operations
[QUOTE=Sableye;49287392]not to mention, they've already recruited from the institute before, they could set it up as their new base of operations[/QUOTE]
Exactly, or as I even stated earlier, a giant secure underground warehouse of sorts to house weapons, suits, food and meds etc.
I'm at a legitimate quandary over who I should side with. On one hand, [sp]when you get to finally see the institute, it's obvious they're not evil, just misguided, in need of new management[/sp], but on the other, [sp]betraying the BoS would mean killing a lot of people who are just following orders, and interesting characters like Ingram, and making others like Danse hostile[/sp].
I really don't know what to do here. Is there a way to just [sp]kill Maxson and force a retreat rather than annihilating all of them[/sp]?
[QUOTE=Zenreon117;49287000]I wish there was a medic power armor in F4. I loved that thing in F3.[/QUOTE]
I'd love to mod in a sorta Mr. Gutsy style AI into power armor to make quips about stuff.
[QUOTE=Atlascore;49287413][sp]You're missing the point, they're CAPABLE of excelling over humans in any category, that alone puts them above humans, the brainwashing for coursers isn't a requirement for turning them super-human, they only do it to keep them under control, and it isn't foolproof either.[/sp][/QUOTE]
They aren't capable of excelling over humans in every category, I don't remember any Synth I met that was capable of beating anyone in any category, they were basically average wastelanders, they all seemed like normal individuals, none of them seemed to possess anything that allowed them to excel.
And actually the Head of the SRB even states they basically load Coursers with tons of implants to make them into the perfect threats and brainwash them as well.
[QUOTE=simkas;49287384]They do though, they're exactly like humans, but they're much more resilient and also don't need to eat or anything.[/QUOTE]
So, that's not "super human", a gun is a gun in the wasteland, that's like saying we should get rid of all ghouls because they have a one up on humans, given they are functionally immortal and heal from radiation, or we should kill Mama Murphy because she can see into the future, or we should kill the peaceful mutants left over from The Masters army because they also have a one up on us humans.
You can put down a Synth just as well as any other human.
[QUOTE=Everything;49287423]I'm at a legitimate quandary over who I should side with. On one hand, [sp]when you get to finally see the institute, it's obvious they're not evil, just misguided, in need of new management[/sp], but on the other, [sp]betraying the BoS would mean killing a lot of people who are just following orders, and interesting characters like Ingram, and making others like Danse hostile[/sp].
I really don't know what to do here. Is there a way to just [sp]kill Maxson and force a retreat rather than annihilating all of them[/sp]?[/QUOTE]
You're after a solution that's more complex than running in and murdering everyone and everything? Sorry, you're playing the wrong Fallout game for that line of thinking.
[QUOTE=Atlascore;49287551][sp]Except they are, you said it yourself, they're capable of being modified to excel over humans, but the guy that wants do it is told to fuck off. The potential is still there for them to be better than humans.[/sp][/QUOTE]
And? One guy, one guy wanted to make them better than us, you want to kill off an entire race because of that one small instance with one guy, because of that one idea, when the rest of the Institute thinks completely differently in regards to his ideas.
How shallow a thought process to condemn an entire race to death for.
[QUOTE=Atlascore;49287590]We already have humans, why do we need to introduce synthetic replicas that are capable of being better than us?
I'm not saying we should kill them, but the tech to make more Gen 3s should be destroyed.[/QUOTE]
Oh we agree in once instance then, while I don't think destroying the Institute, or the existing Gen 3 Synths is a good idea in any respect.
I would most certainly shut down the Gen 3 Synth project, it's a waste of resources that [sp]could have very easily been correlated into the Cybernetics division that Father shut down because of his political bias and his own bias for humankind, I mean Kellogg was a huge example of just how effective that research would have been for humans.[/sp]
The reason Maxson wants to [sp]destroy the Institute is simple. He doesn't trust anybody, not even the Brotherhood, with that technology and he is afraid that unless every piece of the Institute is destroyed and anyone holding its knowledge is killed, the synths could eventually be remade[/sp].
It's not great justification but it goes well with his short-sighted personality.
I'll say the only reason I wanted to kill the Institute is because they're so fucking incompetent. I don't know how Bethesda could write the smart super genius faction to be so DUMB.
[sp]They're making synths to be 'humanity's next step' or whatever, with whatever messed up goals come with that. But when they suddenly start exhibiting human emotions they're all "THEY'RE MACHINES NOT HUMANS REEEE!" Then you've got them pulling shit like making a guy live for over 100 years with cybernetics, CURING FEV, but they can't cure an 'aggressive' cancer. Seriously what the fuck?[/sp]
At that point I went against the Institute to cleanse the gene pool and break their dumb toys. That's moral high ground enough for me.
A Nexus user tried to make Danse's face look more like Buzz Lightyear's.
[img]http://staticdelivery.nexusmods.com/mods/1151/images/5383-1-1449766247.jpg[/img]
[i]jesus[/i]
[QUOTE=jonu67;49287306]Pretty much, the reactor itself is worth a significant amount.
Which they took from Rivet City, leaving them powerless and the reactor on the Prydwen is nothing compared to the reactor in the Institute.[/QUOTE]
I don't recall the Brotherhood complaining about power shortages or anything like that on the Prydwen so they probably weren't that concerned. I guess they could rip out the Institute's reactor if they wanted to, but it'd be an expensive and unnecessary refit to use it on the Prydwen and I can't picture the Brotherhood just giving a super-advanced reactor away to anyone else.
Also Rivet City can get fucked, they had the best location for a settlement in the Capital Wasteland and didn't use it for anything productive
So what are the chances of an [sp] independent/pacifist/compromise route being added to the main quest through DLC? [/sp]
Pretty low, I take it?
Hell, I'd even take a mod if it meant [sp] just getting through the rest of the fucking game without having to kill innocent people. [/sp]
[QUOTE=Alan Ninja!;49287705]I don't recall the Brotherhood complaining about power shortages or anything like that on the Prydwen so they probably weren't that concerned. I guess they could rip out the Institute's reactor if they wanted to, but it'd be an expensive and unnecessary refit to use it on the Prydwen and I can't picture the Brotherhood just giving a super-advanced reactor away to anyone else.
Also Rivet City can get fucked, they had the best location for a settlement in the Capital Wasteland and didn't use it for anything productive[/QUOTE]
The technology, the level of technology to even build these things is lost, that reactor was extremely powerful, it wasn't just a bog standard reactor like on the Prydwen, this was the kind of reactor that could possibly power an entire city.
They destroyed a [I]valuable[/I] asset, not many of these things still exist, Also no, fuck Maxson's BoS for screwing over the Capital Wasteland for there own gain.
[QUOTE=Atlascore;49287743][sp]Compromise already kind of exists, 3 out of 4 factions survive the Minuteman ending, and it's also the independence route too.[/sp]
But yeah, probably pretty low, sadly.[/QUOTE]
Sadly I'd like to [sp] include the Institute. I was on their path before I realized "Stop being dicks to synths" was one dialogue option that was just too much to ask for. [/sp]
[QUOTE=jonu67;49287766]The technology, the level of technology to even build these things is lost, that reactor was extremely powerful, it wasn't just a bog standard reactor like on the Prydwen, this was the kind of reactor that could possibly power an entire city.
They destroyed a [I]valuable[/I] asset, not many of these things still exist, Also no, fuck Maxson's BoS for screwing over the Capital Wasteland for there own gain.[/QUOTE]
[sp]What would they have done with it? Power the Prydwen? Now their mobile flying base is grounded indefinitely.[/sp]
It's entirely depended on if they add that "challenge Maxson for his power as Elder and take control of the BoS for yourself" ending that was cut.
I'm sure that would have allowed for a more diplomatic ending, with him out of the picture.
[QUOTE=DChapsfield;49287786][sp]What would they have done with it? Power the Prydwen? Now their mobile flying base is grounded indefinitely.[/sp][/QUOTE]
Power the Commonwealth, power whatever, literally anything else other than destroy it.
Does anyone here know the ini line to run console commands on startup? I remember it was posted in either this thread or the last one, but I can't find it.
Nevermind, I found it immediately after posting, and it even had the command I intended to use it with too. For anyone curious:
[QUOTE=Everything;49239181]By the way, it's out of left field a bit, but I seriously recommend adding the following to your Fallout4.ini
[code][General]
sStartingConsoleCommand=cl rim 0.002[/code]
This will tone the rimlight way down and make the shading of objects in shadow more accurate. It also makes peoples' faces look less greasy. It's what I used in the screenshot up top, to give you an idea of the results.[/QUOTE]
I hate the Institute [sp]Because they performed FEV experiments on human test subjects for reasons that never seem to go further than "why not it's for science lol"[/sp]
[QUOTE=Zenreon117;49284882]He is one of those special children that blew through the main quest and concluded that the game was shit.[/QUOTE]
To be fair you don't need to take your time with Fallout 3's main quest to deduce that it's not very good.
Though it's also not hard to fucking pay attention.
Damn, I didn't know that in Fallout 3 the Winterized T-51 you get from Operation Anchorage was bugged so badly. I used to always roll the tesla enclave armor because of it not messing with agility, but the winterized T-51 doesn't fuck agi, and has almost unlimited durability.
[QUOTE=QueenSasha24;49287799]I hate the Institute [sp]Because they performed FEV experiments on human test subjects for reasons that never seem to go further than "why not it's for science lol"[/sp][/QUOTE]
Actually they had reasons, not very good ones but reasons neither the less, I think they were trying to perfect the FEV in some fashion to create perfect humans or something I can't really remember.
It was Father who pushed the program to continue despite diminishing returns, honestly I feel as though he was the cancer in the Institute, get him out of the picture and you would have had advanced Cybernetics, the FEV project would have been shutdown WHEN they had got what they needed all that jazz.
[QUOTE=jonu67;49287791]It's entirely depended on if they add that "challenge Maxson for his power as Elder and take control of the BoS for yourself" ending that was cut.
[/QUOTE]
[B][I]What[/I][/B]
[QUOTE=kapin_krunch;49287814]Damn, I didn't know that in Fallout 3 the Winterized T-51 you get from Operation Anchorage was bugged so badly. I used to always roll the tesla enclave armor because of it not messing with agility, but the winterized T-51 doesn't fuck agi, and has almost unlimited durability.[/QUOTE]
It also gives you power armor training instantly.
[QUOTE=QueenSasha24;49287799]I hate the Institute [sp]Because they performed FEV experiments on human test subjects for reasons that never seem to go further than "why not it's for science lol"[/sp][/QUOTE]
[sp]I like how that's even brought up on a terminal in the abandoned FEV research office, Virgil made a terminal entry saying how he doesn't know why they keep doing the FEV stuff since they aren't getting any new data from it, and the department overseers aren't answering his questions about it. There's probably more to that story that I've missed.[/sp]
Before the game came out I wanted to eradicate the synths because I hate androids as a concept (I personally believe they take all the fun out of robot designs) [sp]but after I reached the institute and saw they were just quick-dry clones with computer brains(?, I assume they have computer brains because otherwise the sleeper agent recall code bullshit wouldn't work as well, also it's the only way I can be bothered to explain where synth components are held)[/sp]
I was impressed bethesda managed to make manufactured humans even less interesting and worth my time. [sp](now all they do is take all the fun out of making new people)[/sp]
At least Nick is cool, gen 3s haven't got shit on him.
[QUOTE=jonu67;49287815]
I feel as though he was the cancer in the Institute[/QUOTE]
[sp]Too soon[/sp]
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