• Fallout V23: "I got another thread that needs your help."
    5,002 replies, posted
[QUOTE=_charon;49291372]Who is working on this? A seperated version of the coat would be greatly appreciated. edit: Jesus told me to make this a pageking, you're all welcome[/QUOTE] I think it's from some person on /fog/. Either that or probably the nexus
[QUOTE=goldenbuttocks;49291353][img]http://i.imgur.com/PHo5rMj.jpg[/img][/QUOTE] Oh my that is sexy
[QUOTE=goldenbuttocks;49291353][img]http://i.imgur.com/PHo5rMj.jpg[/img][/QUOTE] I hope the eyes glow like the X-01 when the flashlight is turned on.
[QUOTE=goldenbuttocks;49291353][img]http://i.imgur.com/PHo5rMj.jpg[/img][/QUOTE] i've seen some people online vehemently insist that it will be impossible to add physics-based armor in with modding can anyone who's smart with this shit verify this for me
gotta get the cash [t]http://images.akamai.steamusercontent.com/ugc/645502556548144015/882ACB1D0677A423B2C6D4CE80CB29217874F9C0/[/t] gotta let the water flow.
[QUOTE=WillerinV1.02;49291518]i've seen some people online vehemently insist that it will be impossible to add physics-based armor in with modding can anyone who's smart with this shit verify this for me[/QUOTE] There already are a few long coats already in the game. Don't know any reason why a mod couldn't have one.
[QUOTE=WillerinV1.02;49291518]i've seen some people online vehemently insist that it will be impossible to add physics-based armor in with modding can anyone who's smart with this shit verify this for me[/QUOTE] what the fuck does physics based armor even mean in the context of Beth games? It'll probably just be rigging the model to the current skeleton that the humans use, and that's really it. Maybe if they want the coat to sway when you move they'll have to figure out how bethesda implemented it first. [editline]10th December 2015[/editline] [QUOTE=Dr.Pootis;49291560]There already are a few long coats already in the game. Don't know any reason why a mod couldn't have one.[/QUOTE] well I do know a probable reason. The way verlet was implemented in Skyrim was hardcoded and only applied to Lord Harkon's cape when he was in his vampire lord form. Maybe the clothes in fo4 are the same? I hope not though.
[img]http://i.cubeupload.com/fhBClZ.png[/img] "Bandage"
Okay I take it back. I think NOW I've found the most broken thing for a stealth gunslinger. [t]http://i.imgur.com/9VIco1T.png[/t] [I]It spawned with all these mods too holy shit. [/I] [editline]t[/editline] Look how massive this stupid thing is [t]http://i.imgur.com/zeB6zL6.jpg[/t]
[QUOTE=ClarkWasHere;49291561]what the fuck does physics based armor even mean in the context of Beth games? It'll probably just be rigging the model to the current skeleton that the humans use, and that's really it. Maybe if they want the coat to sway when you move they'll have to figure out how bethesda implemented it first. [/QUOTE] thats what I mean, I've seen people insist that it will never be possible to add armor that sways when you move, only static armor. something something about the havok SDK.
[QUOTE=WillerinV1.02;49291647]thats what I mean, I've seen people insist that it will never be possible to add armor that sways when you move, only static armor. something something about the havok SDK.[/QUOTE] well it'll probably never be possible with that kind of thinking, but I think I know what they mean. That's pretty shit tbh. That also probably means no modded hairs with hair physics that the default game uses.
Guys we were able to get physics with modding in Skyrim (yes you know what physics I'm talking about), I think we can mod some physics on clothing later down the line.
There's already physics in both hair and clothes.
[QUOTE=kyle877;49291804]There's already physics in both hair and clothes.[/QUOTE]Fantastic, now how to we make it apply to tits?
[QUOTE=gbtygfvyg;49291756]Guys we were able to get physics with modding in Skyrim (yes you know what physics I'm talking about), I think we can mod some physics on clothing later down the line.[/QUOTE] Except those physics were pretty bad in most cases where FPS goes over or under 60, and they were overall a bit janky. But that's probably down to the modders not setting the inertia or mass correctly on the bones for the physics enabled parts of hairs and other things that may jiggle. [QUOTE=kyle877;49291804]There's already physics in both hair and clothes.[/QUOTE] the issue is that it may require more than what the modding community can do.
So, 55 damage * 3.5x sneak attack + 1.75x sandman bonus (5.25x total) * 2x instigating bonus That 10mm pistol has a damage potential of 578 from just one sneak attack, even more if it's a headshot
[QUOTE=Jad Hinto;49291813]Fantastic, now how to we make it apply to tits?[/QUOTE] If it comes to it we could make the helmet/coat a hairstyle.... hey we all remember the train thing, its Gamebryo, sometimes you've got to think outside the box
[QUOTE=ClarkWasHere;49291855]Except those physics were pretty bad in most cases where FPS goes over or under 60, and they were overall a bit janky. But that's probably down to the modders not setting the inertia or mass correctly on the bones for the physics enabled parts of hairs and other things that may jiggle. the issue is that it may require more than what the modding community can do.[/QUOTE] Fallout 4's going to have access to the same community that implemented physics-based clothing/jiggly bits, and a [B]multiplayer game mode[/B] to Skyrim. I'd be absolutely shocked if that'd be beyond their range of ability.
[QUOTE=kyle877;49291875]Fallout 4's going to have access to the same community that implemented physics-based clothing/jiggly bits, and a [B]multiplayer game mode[/B] to Skyrim. I'd be absolutely shocked if that'd be beyond their range of ability.[/QUOTE] We still haven't really been able to use the verlet solution from skyrim that has been included in the game for 3 years now. (IIRC, unless HDT was doing that, which I don't think it is UPDATE: It is totally not.) you are not understanding what I'm saying. I'm saying we might not be able to use the physics that the game has for it's hair and cloth physics because it might be hardcoded like the verlet solution they used for skyrim. Sure we could implement our own way of making physics on hair and cloth (as was done in skyrim), but as I said in the post you quoted, that shit can be janky, and the jarring difference between the two systems might be weird during gameplay.( Seeing Bethesda's hair and cloth physics and a different implementation modded in)
[QUOTE=ClarkWasHere;49291905]We still haven't really been able to use the verlet solution from skyrim that has been included in the game for 3 years now. (IIRC, unless HDT was doing that, which I don't think it is) you are not understanding what I'm saying. I'm saying we might not be able to use the physics that the game has for it's hair and cloth physics because it might be hardcoded like the verlet solution they used for skyrim. Sure we could implement our own way of making physics on hair and cloth (as was done in skyrim), but as I said in the post you quoted, that shit can be janky, and the jarring difference between the two systems might be weird during gameplay.( Seeing Bethesda's hair and cloth physics and a different implementation modded in)[/QUOTE] I have no idea what the verlet solution is.
I just learned that if you hold alt while aiming down the sights, your gun's vertical aim is locked. You just aim left and right. Really helps hit things that are trying to strafe you.
[QUOTE=rhx123;49290012]Moan of the day: Radiation Storms. Very cool and atmospheric, but nothing you can do about them. Was hoping going inside a building in your settlement would protect you, and settlers would run inside when there was a storm, alas nothing.[/QUOTE] My totally inappropriate jab in the dark when I figured this out: I feel like someone at Bethesda was a huge fan of STALKER (along with some of the concept artists) and decided to try the concept of blowouts in Fallout, so they created more or less the same thing in Fallout and made some bullshit up about "radiation storms". Then, as a game feature it was decided that it would be too hard core, would mean that it is capable to "mess up" even on lower difficulties (getting stuck somewhere far from shelter), etc. That's why we got the consequence-less radiation storm, contiguous with the rest of the game's consequence-less features.
[QUOTE=kyle877;49291915]I have no idea what the verlet solution is.[/QUOTE] basically it's soft-body physics. Think of what we have for ragdolls in Fallout 4 as hard bodies, where the shape of the body doesn't change when the joints rotate and stuff. verlet is soft-body physics, where the general shape of an object can change (it's sort of hard to explain right now it's like 1 in the morning) HDT uses bones to simulate cloth and hair physics (and the jigglies if you want you perv) wher the bones have a specific collision detection box and can rotate and stuff. We've never been able to use the good stuff (verlet) because it requires the havok SDK or something along those lines.
[IMG]http://i.imgur.com/RoK85y1.png[/IMG] is this a joke about twinkies surviving nuclear war
[QUOTE=ClarkWasHere;49291556]gotta get the cash [t]http://images.akamai.steamusercontent.com/ugc/645502556548144015/882ACB1D0677A423B2C6D4CE80CB29217874F9C0/[/t] gotta let the water flow.[/QUOTE] How do you avoid raiders with all that?
[QUOTE=spekter;49292012]How do you avoid raiders with all that?[/QUOTE] if you don't have settlers, you don't get attacked. At least I haven't been attacked yet. and more water for me.
[QUOTE=ClarkWasHere;49291556]gotta get the cash [t]http://images.akamai.steamusercontent.com/ugc/645502556548144015/882ACB1D0677A423B2C6D4CE80CB29217874F9C0/[/t] gotta let the water flow.[/QUOTE] For a moment, I thought I was in the Cities Skylines thread and someone had flooded a city again.
[QUOTE=Jetamo;49292034]For a moment, I thought I was in the Cities Skylines thread and someone had flooded a city again.[/QUOTE] I wish the game has some form of water physics for those pumps. It'd be hilarious to see the ocean literally dry up right next to my island abode.
[QUOTE=ClarkWasHere;49292014]if you don't have settlers, you don't get attacked. At least I haven't been attacked yet. and more water for me.[/QUOTE] I thought you need at least one settler to collect the water for it to show up in the workbench
I finished my first playthrough with the BOS Ending. I honestly would be lying to himself if I said it was satisfying.
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