• Fallout V23: "I got another thread that needs your help."
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[QUOTE=salty peanut v2;49291999][IMG]http://i.imgur.com/RoK85y1.png[/IMG] is this a joke about twinkies surviving nuclear war[/QUOTE] the computer must have had face recognition and saw u
[QUOTE=ClarkWasHere;49291905]Sure we could implement our own way of making physics on hair and cloth (as was done in skyrim), but as I said in the post you quoted, that shit can be janky, and the jarring difference between the two systems might be weird during gameplay.( Seeing Bethesda's hair and cloth physics and a different implementation modded in)[/QUOTE] It isn't likely the physics simulation for the dresses and such are hardcoded, as that would prevent that half-skirt glitch you see sometimes. I've seen what causes the glitch to happen, too. The bottom half of dresses seem to be a physics object, and sometimes it can go all the way up and go over its pivot point, and when it does that it doesn't come back down and becomes invisible.
[QUOTE=Everything;49292094]I thought you need at least one settler to collect the water for it to show up in the workbench[/QUOTE] It's weird. I don't know, sometimes it spawns water in the workshop, sometimes it doesn't. [editline]11th December 2015[/editline] [QUOTE=Samiam22;49292175]It isn't likely the physics simulation for the dresses and such are hardcoded, as that would prevent that half-skirt glitch you see sometimes. I've seen what causes the glitch to happen, too. The bottom half of dresses seem to be a physics object, and sometimes it can go all the way up and go over its pivot point, and when it does that it doesn't come back down and becomes invisible.[/QUOTE] I don't think it'll be so bad, it's probably something we'll get to learn how to implement in a tutorial when we get the GECK.
[QUOTE=goldenbuttocks;49291353][img]http://i.imgur.com/PHo5rMj.jpg[/img][/QUOTE] I'm gonna cry tears of pure happiness once this mod gets in working order and the coat can finally wave in the wind in all its glory
[QUOTE=WillerinV1.02;49291518]i've seen some people online vehemently insist that it will be impossible to add physics-based armor in with modding can anyone who's smart with this shit verify this for me[/QUOTE] Skyrim already has physics armour with the HDT plugins, and this game is just Skyrim with guns, and Skyrim was just Fallout with swords.
I wonder does anyone play the game with melee weapons with a rocket launcher / Fat man to occasionally join a tough fight? I'm doing my second playthrough now, and basically I've been going down the road using a fully upgraded Super Sledge only.
A quick google search led me to find that [URL="https://twitter.com/dogtoothcg"]this fellow[/URL] is recreating the riot gear for fallout 4 [IMG_thumb]http://i64.tinypic.com/z0lrd.png[/IMG_thumb]
How easy is it to make models/textures and import them into Gamebryo's format? I experimented with doing L4D2 mods a few months back and the sheer number of steps you've gotta do kind of put me off it, is it better or worse for FO3/NV? Or potentially FO4?
[QUOTE=Merijnwitje;49292224]I wonder does anyone play the game with melee weapons with a rocket launcher / Fat man to occasionally join a tough fight? I'm doing my second playthrough now, and basically I've been going down the road using a fully upgraded Super Sledge only.[/QUOTE] This is exactly what my last character was. Melee for most things, and a rocket launcher or Gatling laser when killing power was needed.
[QUOTE=LolzMan1325;49292225]A quick google search led me to find that [URL="https://twitter.com/dogtoothcg"]this fellow[/URL] is recreating the riot gear for fallout 4 [IMG_thumb]http://i64.tinypic.com/z0lrd.png[/IMG_thumb][/QUOTE] Holy shit the dream
The more side content I play, the more I'm starting to realize they went through a lot of extra effort to ensure you can clear entire locations without being detected if you're smart, sometimes without even going into caution. Stealth was a very quicksave/quickload heavy affair in FO3/NV, but here it feels a lot more fluid. The area designs and enemy placements are considerably more conducive to stealth, it's much easier to avoid lines of sight long enough to establish an ideal killzone, and lure everyone into it to pick them off one by one.
At the same time, it's still a bit of Bethesda stealth. I went into a hospital filled with raiders and snuck through the whole place despite being quite loud. The highlight was shooting a man in the face with an explosive shotgun, while the guy next to him just turns and looks at the gib pile, simply asking "Who did this?" Didn't even trigger a caution state.
That depends a lot on your perks though. What I mean is that even right at the start of the game, remaining undetected through a whole area is actually quite doable as long as you don't get overly greedy. Pay attention to where enemies are, watch their movements from a dark or elevated place, and only move when their back is turned to you. Also walls and floors/ceilings seem to properly obscure sound now, rather than just visual contact, which is probably the biggest step forward that I've noticed. The only things that will get you detected through geometry are running (when very close), jumping (if you aren't crouched) or unsuppressed gunfire.
Early on after the creation of his latest character, my friend made a bunch of clones of himself to use as a defense mechanism, his "Army of Me". He figured he killed them all up in Sanctuary when he was done with them. A couple days on now, he is heading in to the Glowing Sea and he sees his character running around in the Glowing Sea. They start to run away so he chases them down and finds another clone of himself. His clones escaped and sought refuge in the Glowing Sea.
So I have the worst luck in the world. Mods flat out refuse to load anything in the Data folder besides the plugins and shit the base game needs. Before you ask, yeah I set up the INIs as Gopher himself said to, to the fucking dot. Nope. So anything that adds anything in those folders will not work. Installing manually or through NMM, no difference. The files exist right where they need to be, they aren't corrupted, NMM's virtual install shit is on the same Drive as the game, I have tried everything possible, nothing fixes this. No one else on the internet is having this issue, so I can't find a fix. Doubt anyone here has had this issue, but hey, never know.
[QUOTE=Doctor Zedacon;49292607]Early on after the creation of his latest character, my friend made a bunch of clones of himself to use as a defense mechanism, his "Army of Me". He figured he killed them all up in Sanctuary when he was done with them. A couple days on now, he is heading in to the Glowing Sea and he sees his character running around in the Glowing Sea. They start to run away so he chases them down and finds another clone of himself. His clones escaped and sought refuge in the Glowing Sea.[/QUOTE] [sp]GARY[/sp]
Man I haven't been enjoying fo4 as much as I have other bethesda releases. Oblivion, Fo3, and Skyrim all had me playing for weeks and weeks But I got kinda bored of 4 I guess I'll just wait for the tidal wave of mods. Hopefully that'll rekindle my love
[QUOTE=VincentVanGoat;49292610]So I have the worst luck in the world. Mods flat out refuse to load anything in the Data folder besides the plugins and shit the base game needs. Before you ask, yeah I set up the INIs as Gopher himself said to, to the fucking dot. Nope. So anything that adds anything in those folders will not work. Installing manually or through NMM, no difference. The files exist right where they need to be, they aren't corrupted, NMM's virtual install shit is on the same Drive as the game, I have tried everything possible, nothing fixes this. No one else on the internet is having this issue, so I can't find a fix. Doubt anyone here has had this issue, but hey, never know.[/QUOTE] Go to: C:\Users\****\AppData\Local\Fallout4 and make plugins.ini read only AFTER you loaded NMM and re-did the mod load order. Re-doing the order re-writes this file, and after you make it read only, Fallout 4 can't edit it *until you want to play again after a computer restart/shut down.* This is what I'm doing and my mods work fine.
[QUOTE=Doctor Zedacon;49292607]Early on after the creation of his latest character, my friend made a bunch of clones of himself to use as a defense mechanism, his "Army of Me". He figured he killed them all up in Sanctuary when he was done with them. A couple days on now, he is heading in to the Glowing Sea and he sees his character running around in the Glowing Sea. They start to run away so he chases them down and finds another clone of himself. His clones escaped and sought refuge in the Glowing Sea.[/QUOTE] ...How?
Jesus that NCR Ranger armor looks so good.
all I want from mods at this point is one that makes all the armors and clothings separate pieces. I just want to mix and match shoes, shirts, and pants
[QUOTE=purvisdavid1;49292625]Go to: C:\Users\****\AppData\Local\Fallout4 and make plugins.ini read only AFTER you loaded NMM and re-did the mod load order. Re-doing the order re-writes this file, and after you make it read only, Fallout 4 can't edit it *until you want to play again after a computer restart/shut down.* This is what I'm doing and my mods work fine.[/QUOTE] Didn't help any, cause my plugins load fine, in order, all of that. It's just even with proper INI tweaks and a successful Steam Files Validation, the stuff in folders such as textures, that is the stuff that will not load at all. So simple ESP mods are working. But that's a problem with stuff like Homemaker, it crashes the game if I even eyeball the generator section. And that power armor mod that makes painting them better, that works just fine, but no textures work, luckily they just default to the basic texture, instead of a missing texture. EDIT: You know what it ended up being? Somehow a spare Fallout4.ini was in the data folder. Deleted it. Works. Been modding Bethesda titles for 5 years or so now, still get surprised like this. Well for now it works at least.
[QUOTE=LolzMan1325;49292225]A quick google search led me to find that [URL="https://twitter.com/dogtoothcg"]this fellow[/URL] is recreating the riot gear for fallout 4 [IMG_thumb]http://i64.tinypic.com/z0lrd.png[/IMG_thumb][/QUOTE] Riot gear is literally the best looking piece of armor in the entire series imo.
so is [sp]Bunker​ Hill[/sp] actually bugged to fuck and back or what? [sp]I didn't inform the BoS but it acted like I informed both teams.[/sp] Everyone was ignoring me so I just walked into the final area without any challenge at all. The only enemy was four turrets which isn't even a real threat. And then the conversation with [sp]Father acted like I told the BoS[/sp] which I didn't do. Why were they there? He even said that they should have had no idea. Not to mention the horrible clusterfuck that is the mission description for that mission. They should have made that mission a few different missions that all take place in the same space instead of one mission that has multiple was of getting in and ending. edit: oh god I accidentally bolded instead of spoiler tagged. Fixed now.
[QUOTE=skylortrexle;49292871]so is [sp]Bunker​ Hill[/sp] actually bugged to fuck and back or what? [sp]I didn't inform the BoS but it acted like I informed both teams.[/sp] Everyone was ignoring me so I just walked into the final area without any challenge at all. The only enemy was four turrets which isn't even a real threat. And then the conversation with [sp]Father acted like I told the BoS[/sp] which I didn't do. Why were they there? He even said that they should have had no idea. Not to mention the horrible clusterfuck that is the mission description for that mission. They should have made that mission a few different missions that all take place in the same space instead of one mission that has multiple was of getting in and ending. edit: oh god I accidentally bolded instead of spoiler tagged. Fixed now.[/QUOTE] Yeah that mission is a complete mess. And all the factions do show up no matter what you do.
[QUOTE=simkas;49292872]Yeah that mission is a complete mess. All the factions show up no matter what you do.[/QUOTE] please fix my quote D: edit: thanks :D
[QUOTE=Everything;49292480]That depends a lot on your perks though. What I mean is that even right at the start of the game, remaining undetected through a whole area is actually quite doable as long as you don't get overly greedy. Pay attention to where enemies are, watch their movements from a dark or elevated place, and only move when their back is turned to you. Also walls and floors/ceilings seem to properly obscure sound now, rather than just visual contact, which is probably the biggest step forward that I've noticed. The only things that will get you detected through geometry are running (when very close), jumping (if you aren't crouched) or unsuppressed gunfire.[/QUOTE] not really stealth works like: in the beginning everything can see you regardless and then you get some perks and nothing can see you regardless not that i'm complaining, if you put points in sneak stuff you should be good at it, but it's not as well implemented as you're saying either
That mission really left a sour taste in my mouth. Seeing the game blatantly not work and then go "WHAT THE FUCK MAN WHY DID YOU DO THAT?" even though I didn't really makes me feel not good.
[QUOTE=skylortrexle;49292879]That mission really left a sour taste in my mouth. Seeing the game blatantly not work and then go "WHAT THE FUCK MAN WHY DID YOU DO THAT?" even though I didn't really makes me feel not good.[/QUOTE] I reloaded an earlier save like 3 times when I first did that mission because I thought it kept breaking, but nope that's just how it is.
I literally shot everyone I saw for the SICK loot, except for the faction I was sided with, and I had NO ramifications. That was so fucking weird.
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