Valve / Steam / Steam Machines, General Discussion v2.0- "Is Steam Down again?"
5,004 replies, posted
They should add button "Donate".
A little popup when you subscribe to the mod that says "If you find you enjoy this mod, consider donating to the creator to encourage continued support and more modifications" would be perfectly satisfactory and is something they should've done to begin with
[QUOTE=Jojje;47613865]A little popup when you subscribe to the mod that says "If you find you enjoy this mod, consider donating to the creator to encourage continued support and more modifications" would be perfectly satisfactory and is something they should've done to begin with[/QUOTE]
I reckon, instead of a popup dialgog, it should be a divider than slides out from the susbscribed button
[t]https://a.pomf.se/scryeo.png[/t]
Several modders have said barely anyone donates though. So, if this is the way forward maybe Valve could incentivize that more. Give donators a badge or an item or something.
[URL="http://www.develop-online.net/news/valve-s-anna-sweet-joins-oculus-vr/0205941"]Yet another Valve employee (Steam business developement for HW and SW) joins Oculus[/URL]
and
[IMG]http://i.imgur.com/2AjysRw.png[/IMG]
[QUOTE=jazzpunk;47616904][IMG]http://i.imgur.com/2AjysRw.png[/IMG][/QUOTE]
Please do it right this time and don't have it be another Deadly Premonition.
[QUOTE=jazzpunk;47616904][URL="http://www.develop-online.net/news/valve-s-anna-sweet-joins-oculus-vr/0205941"]Yet another Valve employee (Steam business developement for HW and SW) joins Oculus[/URL]
[/QUOTE]
She's really sweet.
When looking at the post valve made once they announced the cancellation of paid mods, it seemed they were after trying to encourage more mods like the previous dota and counter strike games. Which is fine seeing as in those cases they were actual games, separate from the main game they were based from and took a lot of effort to create.
Whereas they show cased the paid mod program with an existing retail game that's been out for awhile, in which the mods are purely just cosmetic, novelty and enhancement mods for the original game.
Thats what really seemed to not make any sense to me, it's a completely different form of modding than what they were picturing. Surely focusing rather on mods like fistful of frags, fortress forever or any other mod on steam that simply uses the engine to make their own games would be a better choice, especially when those are in desperate need of support.
Even then, a donation system would have been the way to go, where people can contribute and support the developers if they wanted to but didn't create a barrier for what was originally free content. Just my opinion on the matter.
[QUOTE=CaptainDedede;47625742]When looking at the post valve made once they announced the cancellation of paid mods, it seemed they were after trying to encourage more mods like the previous dota and counter strike games. Which is fine seeing as in those cases they were actual games, separate from the main game they were based from and took a lot of effort to create.
Whereas they show cased the paid mod program with an existing retail game that's been out for awhile, in which the mods are purely just cosmetic, novelty and enhancement mods for the original game.
Thats what really seemed to not make any sense to me, it's a completely different form of modding than what they were picturing. Surely focusing rather on mods like fistful of frags, fortress forever or any other mod on steam that simply uses the engine to make their own games would be a better choice, especially when those are in desperate need of support.
Even then, a donation system would have been the way to go, where people can contribute and support the developers if they wanted to but didn't create a barrier for what was originally free content. Just my opinion on the matter.[/QUOTE]
When it comes to content that used to be free suddenly being put behind a paywall, I don't think that even mods such as Black Mesa Source, Fistful of Frags, PVKII, Synergy, No More Room In Hell, or Fortress Forever would have been able to 'survive' the transition. Especially the multiplayer ones where the health of the mod relies solely on player count.
As for the donation system, I'm not so sure that would have been the right way of doing things, either. It seems about as effective as trying to get someone to pay for a commercial version of WinRar. Being that, for many, the pleas for donations would be ignored by almost everyone, unless they were personally invested in the mod author's well being.
[url]https://twitter.com/SteamDB/status/593505352697516034[/url]
ugh, not sure about this
[QUOTE=jazzpunk;47626870][url]https://twitter.com/SteamDB/status/593505352697516034[/url]
ugh, not sure about this[/QUOTE]
Why? Just don't cheat.
[QUOTE=Darth_Toast;47626873]Why? Just don't cheat.[/QUOTE]
It's also not something like a Steam-wide ban or something. It's a ban explicitly for the game the devs made.
[QUOTE=jazzpunk;47626870][url]https://twitter.com/SteamDB/status/593505352697516034[/url]
ugh, not sure about this[/QUOTE]
I can already see some dev's exploiting it.
[QUOTE=HappyHead;47627052]I can already see some dev's exploiting it.[/QUOTE]
Especially if this blocks you from launching the game at all it could mean getting barred from singleplayer for cheating
I was assuming it wasn't a change to the current non-vac cheat systems, and just valve allowing it to be displayed on profiles, nothing else.
But now reading it, I guess it's a bit more.
i could see that being used to intimidate potential critics of a game.
what was the gamedev who went ham all over total biscuit for his review?
is some regular joe shmoe going to leave a thumbs down on a game page if they could potentially receive a gameban that displays prominently on their community page?
I only wish for transparency with these thigns
And for it to be implemented into Rust :v:!
[editline]30th April 2015[/editline]
Alright, Looks like I was in the lucky One Thousand for mobile auth
Yeah putting bans in the hands of the developers like this is an awful idea.
I can see some AGG dev's trying to ban GG'ers, and vise versa. There is some potential for this to be used for nefarious purposes.
[QUOTE=SpotEnemyBoat;47629714]I can see some AGG dev's trying to ban GG'ers, and vise versa. [/QUOTE]
this is a problem that solves itself lol
GG'ers will probably not buy games that appeal to the AGG demographic and vice versa.
Looks like the new SteamVR / OpenVR APIs are up: [url]https://github.com/ValveSoftware/openvr/wiki/API-Documentation[/url]
[QUOTE=aiusepsi;47632795]Looks like the new SteamVR / OpenVR APIs are up: [url]https://github.com/ValveSoftware/openvr/wiki/API-Documentation[/url][/QUOTE]
[quote]Joe Ludwig edited this page 9 days ago · 4 revisions [/quote]
[QUOTE=Qaus;47630201]this is a problem that solves itself lol
GG'ers will probably not buy games that appeal to the AGG demographic and vice versa.[/QUOTE]
such an ignorant statement
[QUOTE=Mio Akiyama;47632817]such an ignorant statement[/QUOTE]
I can't name a single AGG person who's interested in Hatred.
I can't name a single GG person who's interested in Life is Strange.
I could go on but you get the idea.
[IMG]http://i.imgur.com/MQUE5ka.png[/IMG]
what
[QUOTE=Qaus;47635295]I can't name a single AGG person who's interested in Hatred.
I can't name a single GG person who's interested in Life is Strange.
I could go on but you get the idea.[/QUOTE]
I am a GG person and I love Life is Strange
[url]http://steamcommunity.com/id/bpc908/stats/319630/?tab=achievements[/url]
What the fuck does AGG and GG means in those situations?
[QUOTE=DEMONSKUL;47637478]What the fuck does AGG and GG means in those situations?[/QUOTE]
Gamer-BlahBlah
Anti-Gamer-BlahBlah
[QUOTE=DEMONSKUL;47637478]What the fuck does AGG and GG means in those situations?[/QUOTE]
Gamergate and "Anti-gamergate" (which doesn't exist except in the figment of one's imaginations.) Which I'm not surprised exists here as well.
Rate me 100 x Late but what the fuck is this GamerGate shit everyone is talking about? I tried googling but I still don't get it.
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