Undertale megathread v5 - An award-winning RPG where nobody has to get SPOILERS. YES, that STILL inc
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Question: should you manage to [sp]escape from Undyne till the water machine in Hotland but refuse to give her a glass of water, what consequences you are bringing on yourself?[/sp]
At first I was against aiding the survival of someone who relentlessly pursued me to kill me, but at the last second I thought "Oh well, I'm already trying a No Mercy run, best be a bloody goody-goody to the core and oblige the monster" (which is something I really shouldn't do in this kind of games)
[QUOTE=EliaMoroes;50929391]Question: should you manage to [sp]escape from Undyne till the water machine in Hotland but refuse to give her a glass of water, what consequences you are bringing on yourself?[/sp]
At first I was against aiding the survival of someone who relentlessly pursued me to kill me, but at the last second I thought "Oh well, I'm already trying a No Mercy run, best be a bloody goody-goody to the core and oblige the monster" (which is something I really shouldn't do in this kind of games)[/QUOTE]
Well, [sp] She won't be your friend, for one, and that means missing out on several other things. [/sp]
In other words, if you [sp]didn't show her pity, you gotta go reload your save. It's one of many vital links in the Pacifist "questline".[/sp]
I didn't expect to put out another issue of DoctorTale so soon, but strangely enough I finally got out of Waterfall.
In the process, however, I learned a valuable lesson. [URL="http://archiveofourown.org/works/6515734/chapters/17924845"]Stare Not At The Abyss, Lest The Abyss Start Singing Karaoke.[/URL]
It was a strange lesson, like something out of a fortune cookie, but a valuable lesson nonetheless.
Two questions:
1) After achieving the True Pacifist Ending, there's something that can still be done around the world before leaving it forever? I've missed [sp]the memetic village of small furryfucks[/sp] and would like to make a visit
2) Is it possible to complete a Genocide run by sparing [sp]Toriel and [I]only[/I] Toriel[/sp] and murder anyone or anything else? If not, what ending would I recive instead?
[QUOTE=EliaMoroes;50938942]Two questions:
1) After achieving the True Pacifist Ending, there's something that can still be done around the world before leaving it forever? I've missed [sp]the memetic village of small furryfucks[/sp] and would like to make a visit
2) Is it possible to complete a Genocide run by sparing [sp]Toriel and [I]only[/I] Toriel[/sp] and murder anyone or anything else? If not, what ending would I recive instead?[/QUOTE]
1) [sp]When True Pacifist has been achieved, you can go back and talk to EVERYONE in the Underground. What's more, if you go back to the start of the Ruins, you'll find a pleasant surprise.[/sp]
2) I'm pretty sure sparing [sp]Toriel[/sp] aborts the Genocide Run, no matter how many folks you murderize afterwards. This yields one of the "worse" Neutral endings.
[QUOTE=ironman17;50938950]
2) I'm pretty sure sparing [sp]Toriel[/sp] aborts the Genocide Run, no matter how many folks you murderize afterwards. This yields one of the "worse" Neutral endings.[/QUOTE]
Then that's it, no Genocide Run for me
I could never kill someone who showed me unrequired kindness, never
Same here, there's nothing big enough at the end to make me want a Genocide. If Flowey actually responded to aborting Genocide at different stages, culminating in a BIG change if I quit [sp]after he had second thoughts[/sp], THAT would motivate me. Because it'd likely grant me more Insight without incurring "True Judgement" and ruining any future chances I would have.
Killing the bosses in a neutral run is far worse than on genocide.
[sp]Undyne[/sp] in particular. That one's just Debbie Depressing.
[QUOTE=bloboo;50939088]do it coward
beat her into the dirt with a stick[/QUOTE]
I couldn't bring myself to do it
The only reason I'd do such a run would be to give Flowey [I]precisely what he was asking for[/I]
[QUOTE=EliaMoroes;50940324]I couldn't bring myself to do it
The only reason I'd do such a run would be to give Flowey [I]precisely what he was asking for[/I][/QUOTE]
Flowey should be [sp]careful what he wishes for[/sp]
[QUOTE=EliaMoroes;50938963]Then that's it, no Genocide Run for me
I could never kill someone who showed me unrequired kindness, never[/QUOTE]
[sp]But Toriel is capable of killing you. Papyrus is the only monster in the game that won't no matter what. Well besides some loser that hangs out in the forests near snowdin and makes you wish he would.[/sp]
[QUOTE=Cliff2;50940753][sp]But Toriel is capable of killing you. Papyrus is the only monster in the game that won't no matter what. Well besides some loser that hangs out in the forests near snowdin and makes you wish he would.[/sp][/QUOTE]
[sp]I'm told that Toriel will deliberately start missing her attacks if your life gets too low, and that she has a special reaction if she does kill you, and she appears utterly [I]destroye[/I]d by what she just did[/sp]
[QUOTE=EliaMoroes;50941769][sp]I'm told that Toriel will deliberately start missing her attacks if your life gets too low, and that she has a special reaction if she does kill you, and she appears utterly [I]destroye[/I]d by what she just did[/sp][/QUOTE]
[sp] It's a split second reaction, the instant before the death screen plays, she looks mortified.[/sp]
I'm so glad this thread is still semi-alive, and even using spoilers. I just really hope that a game like this can be followed up by toby fox, though I would understand if he hung it up right here.
[QUOTE=ntzu;50941838][sp] It's a split second reaction, the instant before the death screen plays, she looks mortified.[/sp]
I'm so glad this thread is still semi-alive, and even using spoilers. I just really hope that a game like this can be followed up by toby fox, though I would understand if he hung it up right here.[/QUOTE]
I don't think Toby Fox could ever do something as big as Undertale again by raw design, you can't resonate with people in that way by way of making the correct choices.
[QUOTE=thisguy123;50942004]I don't think Toby Fox could ever do something as big as Undertale again by raw design, you can't resonate with people in that way by way of making the correct choices.[/QUOTE]
But while lightning doesn't usually strike twice, you can at least try to make a follow-up that's still great.
Though personally, if Toby made something like "DarkTale" or whatever, one way to build upon the notion of the game remembering resets would be taking notes from a game by the name of Stories: The Path of Destinies. How, you may ask? Well, Path of Destinies had this intriguing "Truth" system, wherein the protagonist (a swashbuckling pirate fox with a hookshot, no less) remembers the previous bad endings that you got on previous runs, and in later comes to use that "foreknowledge" to change the path of destiny laid out before him and achieve the true ending.
I'd like to see a similar system pop up. If not in Toby's next game, then in other games. Though for DarkTale (or whatever the true name is for Toby's "shrouded in darkness" game), it'd probably work out alright, where the protagonist is "on the clock" to try and stop the "darkness", but since they know barely anything they are practically guaranteed to fail on the first run, but then they reset and try again, learning more and reaching new conclusions each time, until they finally succeed and get the ending that they're content with. A bit like Majora's Mask, in a way, but with more darkness. (and presumably more dating skeletons and lesbian fish)
Btw I mentioned this sometime ago to Elderlolz during a steam chat but I post it about here as well.
Did any of you ever heard of HorrorTale? Honestly, I think it's a pretty cool concept. It's basically Undertale after a No Mercy run.
Undyne becomes pretty much a tyrant queen and the Underground is crumbling bit by bit with everybody going slowly insane due to how long they have been stuck in mount ebott.
It does a far better job than Underfell when it comes to putting the characters into their more darker side.
[sp] Also the characters don't use black and red and Papyrus is still silly :v [/sp]
Can't say I've heard of this branch, but it sounds promising at least.
Why do people think Toby Fox can't pull multiple amazing games in a row?
Look at the Mother series, which heavily inspired him.
All three games are considered to be near perfect masterpieces in their own respects.
Besides, this was Toby's first venture into real game-making. There's definitely a steady incline in the quality of the game throughout.
I mean, compare the spritework of the characters and areas like The Ruins, to the spritework of the characters and areas around Hotland, MTT resort, and The Core.
There's a lot of signs of him and his small team of friends improving over the course of development, and if they're even better at doing this sort of thing now, why shouldn't the next game be even better?
tbh as long as his music stays good I'm probably on-board for any of his projects.
I honestly though Undertale was just another generic pixel-graphics indie game until I heard the music for the Asgore fight.
[QUOTE=Cold Finger;50943298]tbh as long as his music stays good I'm probably on-board for any of his projects.
I honestly though Undertale was just another generic pixel-graphics indie game until I heard the music for the Asgore fight.[/QUOTE]
The music is what made me want to give the game a chance in the first place
[QUOTE=Lunik;50943730]The music is what made me want to give the game a chance in the first place[/QUOTE]
On that topic:
I was actually introduced to the game in the TF2 thread of all places, because someone wanted to know what to rename a gun that shot scrap metal. Someone replied with "Metal crusher" and posted the song.
[video=youtube;DdK5eshlWlg]http://www.youtube.com/watch?v=DdK5eshlWlg[/video]
I thought the song was catchy as hell, and thought that the character design (the exact picture in the video above) looked interesting, so I decided to find out more.
So I have a game about ludicrously over the top violence to thank for introducing me to a (usually) pacifistic game. :v:
So let me get this straight. Should I decide to go on a murdering rampage:
[sp]1) First, the Big Bad will chew me out because I'm about to erase all the happyness and peace I brought to the characters myself. Forever.
2) Second, upon finishing up my handywork, the game becomes "tainted" forever and a new force prevents me to avert my "decision" by hijacking my own character during the neutral or pacifist routes and let them all end in agony regardless[/sp]
Holy shit.
No, I can't. I[B] refuse[/B].
This is Spec Ops: The Line-grade guilt tripping, only ten times worst
[QUOTE=ironman17;50942354]Stories: The Path of Destinies.[/QUOTE]
Oh wow someone who actually know of this game outside of its steam page.
It is a shame that the game had such a mediocre loop built atop a brilliant principle.
[QUOTE=EliaMoroes;50945037]So let me get this straight. Should I decide to go on a murdering rampage:
[sp]1) First, the Big Bad will chew me out because I'm about to erase all the happyness and peace I brought to the characters myself. Forever.
2) Second, upon finishing up my handywork, the game becomes "tainted" forever and a new force prevents me to avert my "decision" by hijacking my own character during the neutral or pacifist routes and let them all end in agony regardless[/sp]
Holy shit.
No, I can't. I[B] refuse[/B].
This is Spec Ops: The Line-grade guilt tripping, only ten times worst[/QUOTE]
You're missing a huge chunk of the story if you don't, the genocide route is the part that I found the most fascinating and mindfucking. It's out there.
Definitely worth it. People get caught up on the whole guilt thing and that's only one part of what the run is actually trying to tell you.
[QUOTE=The Civ;50942631]Why do people think Toby Fox can't pull multiple amazing games in a row?
Look at the Mother series, which heavily inspired him.
All three games are considered to be near perfect masterpieces in their own respects.
Besides, this was Toby's first venture into real game-making. There's definitely a steady incline in the quality of the game throughout.
I mean, compare the spritework of the characters and areas like The Ruins, to the spritework of the characters and areas around Hotland, MTT resort, and The Core.
There's a lot of signs of him and his small team of friends improving over the course of development, and if they're even better at doing this sort of thing now, why shouldn't the next game be even better?[/QUOTE]
Takes time to create, if not it's gonna end up like Five Nights at Freddy's; overdoing it.
[QUOTE=Noob4life;50945143]Oh wow someone who actually know of this game outside of its steam page.
It is a shame that the game had such a mediocre loop built atop a brilliant principle.[/QUOTE]
True that, the combat was kinda shallow since switching swords just switched your dull powers. If anything, the different weapons should have handled differently, with each weapon having different attack speed, damage, range, what have you. That's something that Marlow Briggs and the Mask of Death got right, and it definitely helped that particular game.
In a way Path of Destinies is kind of like those old choose-your-own-adventure books, in that you can fail in a multitude of spectacular ways like [sp]awakening a Great Old One by feeding souls to the Iblis Stone, sucking the entire world into a black hole thanks to the mishandling of an ancient superweapon, and getting shot in the gut by a double-crossing rabbit.[/sp]
We can only hope that more games adopt the principle of "foreknowledge". 'cause it's such a cool concept to get right. Come to think of it, Undertale itself has strains of "foreknowledge".
[QUOTE=EliaMoroes;50945037]So let me get this straight. Should I decide to go on a murdering rampage:
[sp]1) First, the Big Bad will chew me out because I'm about to erase all the happyness and peace I brought to the characters myself. Forever.
2) Second, upon finishing up my handywork, the game becomes "tainted" forever and a new force prevents me to avert my "decision" by hijacking my own character during the neutral or pacifist routes and let them all end in agony regardless[/sp]
Holy shit.
No, I can't. I[B] refuse[/B].
This is Spec Ops: The Line-grade guilt tripping, only ten times worst[/QUOTE]
In regards to that second thing, you don't actually have to taint your game. You can just quit at the very last second before you succeed, and you'll have seen all the content.
[QUOTE=ironman17;50945568]We can only hope that more games adopt the principle of "foreknowledge". 'cause it's such a cool concept to get right. Come to think of it, Undertale itself has strains of "foreknowledge".[/QUOTE]
Not so much for Undertale as it does intentionally require you to struggle (not much of a struggle if you already know how) through your commitment (Pacifist or Genocide), and most of the choices outside of your commitment doesn't really matter (e.g. dialogue choices); while Stories wants you to learn from unintentional failures (all non-hero endings, and at one point during development, regular gameplay deaths), it can afford this because theoretically the game is less than an hour in length, put on repeat. The game would perform so much better if it doesn't just silver platter the hero ending but requiring players to really, really pick their decisions right by piecing the truths together on their own (probably revamping the simple ending branching structure, and getting rid of nonsensical / weaker endings).
However, if Undertale is to be expanded, the concept could definitely work for [sp]Gaster[/sp] or [sp]saving goatkid[/sp].
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