Undertale megathread v5 - An award-winning RPG where nobody has to get SPOILERS. YES, that STILL inc
4,993 replies, posted
I still feel like there should've been a Sans "fight" in Pacifist where he just doesn't even do anything.
Then again, I'm just desperate to find a use for STMPWYFS in-game, because it's such a fucking good song.
[sp]It'd also be a really good opportunity for extra surprise during a genocide run. Have the player "defeat" him, only to have him seem to phase out or teleport, instead of dying. Most first-time players wouldn't know this, and would assume they'd killed him, only to have him appear at the very end of the game in the judgement hall, making that twist even more effective. Maybe this could also set up a reason for him only really having 1 HP during the final fight?[/sp]
What would be neat in a hard mode pacifist run is if [sp]Sans starts the fight like the genocide one(With less "burn in hell" during his speech, but still the surprise drop into bone pit) but pulls back when you hit 1HP and just laughs it off saying fighting's too much work and heals you back again. Similar to how he suddenly implies he's capable of bad times during the dinner date, then jokes about it.
But if you dodge the first few surprise attacks he asks you how you knew what he was going to do and then fights you for real instead of stopping.[/sp]
Personally, one thing I'd like to see from Hardmode would be if Flowey showed up more often. As in actual encounters, rather than scooting away if you backtrack.
It doesn't even need to involve a recurring set of boss battles a'la Ultros, I'd be happy with him popping up in the different regions to mock you or talk about how he doesn't "get you". Bring us a little closer to everyone's favourite sociopathic flower, in between the hard-fought battles.
[QUOTE=The Civ;51010174]I still feel like there should've been a Sans "fight" in Pacifist where he just doesn't even do anything.
Then again, I'm just desperate to find a use for STMPWYFS in-game, because it's such a fucking good song.
[/QUOTE]
[media]https://www.youtube.com/watch?v=D5XKe51ZXPo[/media]
I want hard mode so I can feel the heavenly punishment weight heavily down my shoulders while doing Genocide.
[sp] Yes, I'm a masochist [/sp]
I'd just really like a more challenging mode because I find the way Undertale does bullet hell patterns really fun, they're some of the more creative ones I've seen.
I knew he wasn't done when he said he was done.
Seems like nobody is ever just "done" with Undertale.
i had a feeling that track was coming after he did core. That and core are my favorite overworld songs (well, next to undertale if that counts?)
[QUOTE=postal;51016932]i had a feeling that track was coming after he did core. That and core are my favorite overworld songs (well, next to undertale if that counts?)[/QUOTE]
Undertale is my favorite track in the entire game. It blends most of the games motifs together really well and is impactful each time I hear it.
The only downside is that because of those two reasons, I rarely see covers of it. Its not a song that builds hype like the boss fights, which have thousands of covers. Its also the longest track in the game at 6:20 I think, with the most instruments as well, so a complete cover is also rare.
I can play a lot of the song on piano, and its actually what got me started on playing music.
[editline]7th September 2016[/editline]
Actually, I think its my favorite song of all time. Coming from a video game makes it hard to share with others but it hits all the right chords for me.
[QUOTE=RIPBILLYMAYS;51018362]Undertale is my favorite track in the entire game. It blends most of the games motifs together really well and is impactful each time I hear it.
The only downside is that because of those two reasons, I rarely see covers of it. Its not a song that builds hype like the boss fights, which have thousands of covers. Its also the longest track in the game at 6:20 I think, with the most instruments as well, so a complete cover is also rare.
I can play a lot of the song on piano, and its actually what got me started on playing music.
[editline]7th September 2016[/editline]
Actually, I think its my favorite song of all time. Coming from a video game makes it hard to share with others but it hits all the right chords for me.[/QUOTE]
Video game music can be amazing, I hate that it's so underappreciated by a lot of people. Ruins and a slowed down Saria's Song are probably my two favorite songs to play on piano. You know Undertale actually got me back into playing piano regularly for a while, there's just so many fun songs to play.
[QUOTE=RIPBILLYMAYS;51018362]Undertale is my favorite track in the entire game. It blends most of the games motifs together really well and is impactful each time I hear it.
The only downside is that because of those two reasons, I rarely see covers of it. Its not a song that builds hype like the boss fights, which have thousands of covers. Its also the longest track in the game at 6:20 I think, with the most instruments as well, so a complete cover is also rare.
I can play a lot of the song on piano, and its actually what got me started on playing music.
[editline]7th September 2016[/editline]
Actually, I think its my favorite song of all time. Coming from a video game makes it hard to share with others but it hits all the right chords for me.[/QUOTE]
It's a beautiful tune in its own right, and the context in which it's played in the game makes it even more impactful. The first time you hear it, an epiphany sparks in your head when you realize that the music box melody fits perfectly with the Undertale theme. It reflects the game itself; the song wasn't whole until His Theme was added.
This is what I love about Undertale's soundtrack, and other soundtracks need to strive to be like this. There's emotional significance beyond the music because it intertwines with the story so well. And now I still can't not tear up a little when I hear some of those songs. It's an utter outpouring of emotions and it's great
[editline]edit[/editline]
Too bad that the name of that song is literally Undertale. Makes it especially hard to find covers or remixes :v:
When a song is played in the right context and its build up with a meaning your brain links these two, every time i hear undertale the whole moment, and emotion comes back at me. every single time
[QUOTE=Lunik;51020145]
Too bad that the name of that song is literally Undertale. Makes it especially hard to find covers or remixes :v:[/QUOTE]
yea fucking this. this is the only solid cover of it I've come across so far
[media]https://www.youtube.com/watch?v=tRw26sEEywY[/media]
hmm this ones pretty decent too
[media]https://www.youtube.com/watch?v=mEhSBoVS0XM[/media]
[QUOTE=postal;51022602]yea fucking this. this is the only solid cover of it I've come across so far
[media]https://www.youtube.com/watch?v=tRw26sEEywY[/media][/QUOTE]
no flute 0/10
[editline]8th September 2016[/editline]
On a serious note, Undertale is peobably what keeps drawing back to the game and the hope for an update. Each time I hear it, the entirety of the game's plot comes back to me. His Theme has a similar effect that reminds me of the ending. Undertale is the backstory, and His Theme is the resolution.
[QUOTE=werewolf0020;51020394]When a song is played in the right context and its build up with a meaning your brain links these two, every time i hear undertale the whole moment, and emotion comes back at me. every single time[/QUOTE]
Just realized that's probably the reason I feel so strongly about most music I've listened to in my life. Makes a hell of a lot of sense.
[QUOTE=The Civ;51016086]I knew he wasn't done when he said he was done.
Seems like nobody is ever just "done" with Undertale.[/QUOTE]
I'm sure we will get new game content from toby
soon
for the anniversary
right
[IMG]http://i.imgur.com/ui8nsJk.jpg[/IMG]
I'm just curious as to what he's been doing over the past year. I know he's not super-prolific or anything, but I hope that he's been working on at least something, especially with how quiet he's been recently.
The anniversary's kind of the cut-off point in our minds, like if he hasn't fulfilled his promises by the time the anniversary's passed, he's probably not gonna do them. Which I imagine would put a proper damper on his reputation.
[QUOTE=ironman17;51023999]I'm just curious as to what he's been doing over the past year. I know he's not super-prolific or anything, but I hope that he's been working on at least something, especially with how quiet he's been recently.
The anniversary's kind of the cut-off point in our minds, like if he hasn't fulfilled his promises by the time the anniversary's passed, he's probably not gonna do them. Which I imagine would put a proper damper on his reputation.[/QUOTE]
I don't know about you but if I was some studenty graduate layabout type who suddenly got somewhere ion the region of.... actually how much money DID he make?
Quick bit of sort-of-but-not-quite-maths, if UT sold a million copies and is priced at about ten bucks a pop (It's 6.99 over here and the exchanges has been fucked in both directions since then) and steam takes a %40 cut? then he'd have about 6 million dollars before tax. Actually lets even assume that a good chuck of those sales were during a steam sale, so lets say that he got about 4 million before tax, even if he got taxed for %30 he'd have about at least 2.8 Million dollars.
What would YOU do with 2.8 million dollars?
Me I'd still be obscenely drunk, or to quote one Sterling Malory Archer "I need to stay drunk else the cumulative hangover would kill me."
[B][U]Chapter Number Seventeen[/U][/B]
[B]Dorky[/B]
[B]Dorkier[/B]
[B][URL="http://archiveofourown.org/works/6515734/chapters/18298174"]Yet Dorkier Still[/URL][/B]
[B]The dorkiness keeps growing[/B]
[B]The speculations cutting deeper[/B]
[B]Fanon readings positive[/B]
[B]This next issue of DoctorTale[/B]
[B]Seems[/B]
[B]Very[/B]
[B]Very[/B]
[B]"Interesting"[/B]
[B]...[/B]
[B]What do you guys think?[/B]
[QUOTE=thisguy123;51024219]I don't know about you but if I was some studenty graduate layabout type who suddenly got somewhere ion the region of.... actually how much money DID he make?
Quick bit of sort-of-but-not-quite-maths, if UT sold a million copies and is priced at about ten bucks a pop (It's 6.99 over here and the exchanges has been fucked in both directions since then) and steam takes a %40 cut? then he'd have about 6 million dollars before tax. Actually lets even assume that a good chuck of those sales were during a steam sale, so lets say that he got about 4 million before tax, even if he got taxed for %30 he'd have about at least 2.8 Million dollars.
What would YOU do with 2.8 million dollars?
Me I'd still be obscenely drunk, or to quote one Sterling Malory Archer "I need to stay drunk else the cumulative hangover would kill me."[/QUOTE]
A smart person stashes the money and lives off of the interest generated by the money. I get $0.01/mo for the $3000 I have in the bank, but when you dump 3million you get a couple hundred or thousand per month. Keep investing the money and dumping more into your bank account until you get comfy making $50k a year doing literally nothing.
If you end up spending the reserve money then your interest growth isnt worth as much, and you end up blowing it all within a few years. That's happened time and time again for people who win the lottery.
That's why I'm a big saver. I don't really buy all that much all that often (I am a simple man, at heart, with simple needs), so my cash reserves just keep on growing (five figures in the bank, boyee). It's a little like maximizing the yields of your Golden Cookies in Cookie Clicker, in that "Lucky!" yields a big bonus of cookies, worth either 15 minutes worth of CpS (cookies per second) or 15% of your current balance in the Cookie bank. (whichever is lowest)
Not to mention, it's not like 2.8 million dollars landed in Toby's lap the second the game hit the Steam store. That amount likely grew gradually over the course of many months, during which he's been doing... whatever he's been doing. Which is hopefully at least something.
[QUOTE=ironman17;51025826]That's why I'm a big saver. I don't really buy all that much all that often (I am a simple man, at heart, with simple needs), so my cash reserves just keep on growing (five figures in the bank, boyee). It's a little like maximizing the yields of your Golden Cookies in Cookie Clicker, in that "Lucky!" yields a big bonus of cookies, worth either 15 minutes worth of CpS (cookies per second) or 15% of your current balance in the Cookie bank. (whichever is lowest)
Not to mention, it's not like 2.8 million dollars landed in Toby's lap the second the game hit the Steam store. That amount likely grew gradually over the course of many months, during which he's been doing... whatever he's been doing. Which is hopefully at least something.[/QUOTE]
No disrespect but 5 figures isn't that much to a bank. I'm guessing you get like $20 for interest which is still nice. I'm in college so I don't bother saving my money, I just blow it on paying off student loans which is currently the best investment I can do. I have $3k right now because I'm planning on getting eye surgery soon that's not covered by my insurance.
I would imagine toby blew something like $100,000 to cover certain personal growth things (debt, car, new housing) but is saving the rest. None of that has to be fancy but it doesn't hurt to have things most adults have. I doubt he's scrapped for cash, otherwise we would've seen an update or kickstarter goal met. I hope something wakes up his creative side again, the lack of news makes it seem like he's too comfy right now.
[IMG]http://i.imgur.com/eEt8uaq.png[/IMG]
[QUOTE=RIPBILLYMAYS;51026064] I hope something wakes up his creative side again, the lack of news makes it seem like he's too comfy right now.[/QUOTE]
I think the real issue is that kickstarter projects need to be held accountable with some kind of contract for the stretch goals.
The people that crowdfunded untertale basically are the "publisher" if a game company didnt fulfill the same promises for an actual publisher there would be hell to pay.
Either do the stretch goals or refund the money especially at this point since toby has made WELL over the kickstarter amount.
I JUST finished this game... Full pacifist run, having seen NO footage of the game that I had any context for, and really only knowing that the short Skeleton dude was probably not to-be-trifled-with/quite-what-he-seemed. And that's only because of incredibly pervasive, impossible to avoid fanart.
And... I don't even know what to say. This isn't even something AMAZING that I can sum up with "wow, what a ride!" I'm literally speechless... aside from these word-things I'm typing... I'm struck with [I]awe.[/I] The words just don't [I]exist [/I] for the feelings invoked once the credits have finished, and the game leaves you staring at those last words, forcing you to choose closing the game, severing you from their world. An action that feels as gut-wrenching as turning the far cover, after turning the last page of the last book of a series you adore, or of the screen going dark on a film that CHANGED you, and daring to move from your seat and rip yourself back into reality.
I admit up front, it barely being an hour from the moment of writing... I couldn't stop crying.
[sp]I was moved to blurriness, thinking my battle with Asgore would pan out much the same the second time... only to see this incredibly warm scene of all my friends showing up to stop the fighting. And it took all I had not to lose complete composure while saving and reminding my friends of themselves, with a degree of pathos I believed IMPOSSIBLE for a six hour game (on average) and even now, just THINKING about it makes me fight back tears.
And from that point, I couldn't stop. It was too much. My heart overflowed for the entire brilliant finale of this... [I]paragon[/I] of what all things should STRIVE to be in art, storytelling, games, music, you name it...
I'd heard enough harsh critics I respect, like Jim Sterling and Yahtzee, sing this game's praises to actively avoid spoilers until I finally sat myself down for this... but I could NEVER have known that even the countless accolades from "game of the year" lists and other truckloads of praises... would be insufficient.
It's not just a great game. It's [I]perfect[/I].
Every time I tried to criticize the game, the best I could come up with was "maybe an additional save-slot for alternate simultaneous playthroughs?" "Maybe Alphys could have had more of a personality to like... than the other entire cast of superbly charming and lovable characters outshining her...?"
And that was IT. Every time I tried to build a case for emotional manipulations/sucker-punches... I realized the moments involved well-established characters, and the events portrayed follow from the rules of the world; ALL of it was EARNED.
I dunno, maybe something could be said about the anachronisms, but people are talking about cell phones and stuff from the start, so it's probably just presumption that gave me the idea this was set in some distant medieval past...
Any time I thought it was getting too tongue-in-cheek, there are these dark moody sections to balance it out and remind you of the darkness looming in the corners of this world. It kept balancing utter laugh-out-freaking-loud hysterics with deep abiding sadness, the warmest love, and the truest aspect of horror.
To a point, I never found the game had much worse than a sense of foreboding, as all the monsters were just people, and could be reasoned with in their own ways...
And then fucking Flowey happened. This whole, horrific balls-out abomination, messing with your head, breaking the 4th wall, closing your game and relentlessly attacking. All the while, acting like total Save-Scum, saving and reloading the game so he can hone his hits on you, something I've never seen any other game do.
Actually, the subversions of our basic understandings of gaming concepts was also a running theme. Sans' explanation of EXP and leveling is inspired stuff, and utterly vindicating to a pacifist-run, let alone the various feels between his judgement, and the story of Asriel's tragedy moments prior... I mean MY GOD.
Oh, and naturally I ignorantly killed Toriel the first time, not knowing what else to do. Reverted after Flowey mocked me, and then delighted with chills to see him call me out for reloading my save.
But oh, back to HORROR.
I was NOT prepared for Alphy's hidden lab. One of the bleakest, most truly disturbing and horrific sections of ANY game I've ever played. Once you realize that the creatures are all these amalgamated monsters in a state of amorphous living death... and that these experiments MIGHT have given life to Flowey? Holy [I]shit[/I].
A true sendup to the entire ending of Earthbound. Hell, one of the music pieces for the lab-monster battles is CLEARLY sampled HEAVILY from the music and sound effects of Giygas' lair FROM Earthbound. I can never look at Alphys the same way again, I mean Jesus Christ!
Actually, I feel like the ENTIRE GAME, apart from having Earthbound aesthetics, is the entire finale of Earthbound distilled, quantified, and expanded. That wonderful moment where the "pray" function is suddenly your only hope after being useless the whole game, and the game asks the player for help. Being able to explore the world freely before it ends, with peaceful cozy music playing throughout the world.
Undertale took that and ran fucking AMOCK with it, and by god is it beautiful... I can't believe it, but... this game is [I]better [/I]than Earthbound... It has everything that game had, shortened it, and super-concentrated it with everything that made it great and MORE.
Fuck, even the bullet-hell dodging sequences, unique as they all are, were used to help tell the story, and emphasize a character's thoughts and feelings, like when Toriel's fireballs start deliberately missing you. Not a goddamn thing is wasted here, and don't get me STARTED on how well they communicated emotion with the pixel art... I even recognized during the OmegaFlowey fight that the articles of clothes I was picking up for weapons and armor... were almost certainly items belonging to the previous six souls that died underground, hence how few there even are. I literally got chills when I put that together.[/sp]
It cannot be understated; however big of a success this game is, it SHOULD be bigger. Like Bennett White once said, I don't care if you're dirt-poor and live in Rwanda, I will personally develop telekinetic abilities so I can show this to EVERYONE.
What else can be said but... FUCK!
Oh, and, "I've got something in my eye... TEARS!"
Glad you liked it
Now you can wait in update purgatory for all eternity with the rest of us
If you get angry you can kill literally everyone in the game out of spite for a completely different experience. That ending might set you free from purgatory but we will still be here.
Forever
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