• Undertale megathread v5 - An award-winning RPG where nobody has to get SPOILERS. YES, that STILL inc
    4,993 replies, posted
So a little fun fact about eye-patches: [QUOTE]Pirates frequently had to move above and below decks, from daylight to near darkness, and Sheedy says the smart ones "wore a patch over one eye to keep it dark-adapted outside." When the pirate went below decks, he could switch the patch to the outdoor eye and see in the darkness easily (potentially to fight while boarding and plundering another vessel)[/QUOTE] This actually clicks a lot with Undyne's character. I'm starting to think wearing a eye-patch for her doesn't have anything to do with a sense of fashion.
[QUOTE=SoftHearted;51081900]So a little fun fact about eye-patches: This actually clicks a lot with Undyne's character. I'm starting to think wearing a eye-patch for her doesn't have anything to do with a sense of fashion.[/QUOTE] I think something from this may be related to why she has an eyepatch: (SPOILERS AHEAD) [IMG]http://vignette3.wikia.nocookie.net/undertale/images/9/99/Undyne_(genocide_armor).gif[/IMG]
I've never understood quite what that is. An eye laser? Although it seems more like some sort of energy leaking out from behind the patch.
[QUOTE=SergerantJoe;51083272]I've never understood quite what that is. An eye laser? Although it seems more like some sort of energy leaking out from behind the patch.[/QUOTE] It the graphic for her spear attacks, it's probably symbolic of something that we could speculate about all day, but the answer is probably just "Toby thought it looked neat"
[QUOTE=geferon;51083197]I think something from this may be related to why she has an eyepatch: (SPOILERS AHEAD) [/QUOTE] You know people are more likely to see the spoiler image before "SPOILERS AHEAD", right? :v:
[t]http://i.imgur.com/o4CfwLO.png[/t] [t]http://i.imgur.com/IWmqOQi.png[/t] Base colors and (kinda) finished model. Rigging is almost done.
[QUOTE=thisguy123;51083837]It the graphic for her spear attacks, it's probably symbolic of something that we could speculate about all day, but the answer is probably just "Toby thought it looked neat"[/QUOTE] I always assumed it was meant to be a representation of how she lost her eye, silly as that might be.
[QUOTE=ILLUMM;51085675][t]http://i.imgur.com/o4CfwLO.png[/t] [t]http://i.imgur.com/IWmqOQi.png[/t] Base colors and (kinda) finished model. Rigging is almost done.[/QUOTE] those are some really long arms
[video=youtube;cbe5zk3SBSk]https://www.youtube.com/watch?v=cbe5zk3SBSk[/video] [editline]22nd September 2016[/editline] The train doesn't stop
[t]http://i.imgur.com/2nH7O5a.jpg[/t] A. A. A. A. A. A. Does anyone know how to fix shrinking parts when posing?
the rig is fucked. it needs to be fixed
[QUOTE=RocketRacer;51086391][video=youtube;cbe5zk3SBSk]https://www.youtube.com/watch?v=cbe5zk3SBSk[/video] [editline]22nd September 2016[/editline] The train doesn't stop[/QUOTE] Looks like these guys might be up to something. [video=youtube;O3iKShomQlE]https://www.youtube.com/watch?v=O3iKShomQlE[/video] [video=youtube;zhfMEj6Q3ek]https://www.youtube.com/watch?v=zhfMEj6Q3ek[/video] [video=youtube;Nn6evNmdZOk]https://www.youtube.com/watch?v=Nn6evNmdZOk[/video] Again.
[QUOTE=geferon;51083197]I think something from this may be related to why she has an eyepatch: (SPOILERS AHEAD) [IMG]http://vignette3.wikia.nocookie.net/undertale/images/9/99/Undyne_(genocide_armor).gif[/IMG][/QUOTE] Undyne: The Zaraki Kenpachi of Undertale. [sp] I still like my dark adapted eye theory way more thought. Since I'm pretty sure what triggered Undyne's Undying form was her raw determination. Don't think it had anything to with her having a eyepatch.[/sp]
I always thought she had 2 eyes and wears the eyepatch because it looks cool. Undyne suplexes boulders just because she can, wearing a pointless eyepatch for style seems pretty in character for her.
like I posted before Eye-patches aren't just for people that are missing a eye. Pirates used to have those so they could have the upper hand in combat since it would give them better vision with one eye when fighting someone in the dark. And knowing how Undyne is a maniac when it comes to knowing battle strategies and Warfare I think is not completely unplausable. [sp] But then again Toby probably didn't think anything about that and just put the eyepatch on Undyne's final design because "Why the fuck not?". Hell if I know[/sp]
I like to believe she wears an eyepatch because of anime
I just thought she was missing an eye because she's so rough and tumble and reckless and generally violent
[QUOTE=SoftHearted;51091542] [sp] But then again Toby probably didn't think anything about that and just put the eyepatch on Undyne's final design because "Why the fuck not?". Hell if I know[/sp][/QUOTE] I always wonder how much of undertales quality was an accident on toby's part
[QUOTE=SoftHearted;51091542]like I posted before Eye-patches aren't just for people that are missing a eye. Pirates used to have those so they could have the upper hand in combat since it would give them better vision with one eye when fighting someone in the dark. And knowing how Undyne is a maniac when it comes to knowing battle strategies and Warfare I think is not completely unplausable. [sp] But then again Toby probably didn't think anything about that and just put the eyepatch on Undyne's final design because "Why the fuck not?". Hell if I know[/sp][/QUOTE] (The snopes in me really wants to interject that the idea of pirates wearing eyepatches comes entirely from depictions of them by authors like Robert Louis Stevenson, and eyepatches were not really known to have ever been a real pirate thing) The other part of me wants to contribute and say that Undyne probably has an eye patch so that [genocide] [sp]it could come off, showing the glowing eye underneath as an indication of her power level. if one could ask her, she would probably say it's because it's a cool feature and what some of her favorite real life heroes wore (see: anime characters)[/sp]
you people forget that Undyne isn't the only one in this little charade that has a glowing eye. I wonder if Sans alternating the eye he blinks at you when doing pacifist and Genocide has to do with the whole right and left side of the brain thing people keep talking about. That and he's glowing eye ball of bad times. Like what hell is with all the glowing left eyes in this game when doing genocide.
Looks like Underfell has its own fan-made game now :v:.
[QUOTE=EmilyVasquez;51093311]Looks like Underfell has its own fan-made game now :v:.[/QUOTE] Underswap is getting its own game to
[QUOTE=BarJarHinks;51094909]Underswap is getting its own game to[/QUOTE] Are you serious?
We'll make our own Undertale sequel, with edgelords and characters where other characters were before
[QUOTE=LolzMan1325;51097830]We'll make our own Undertale sequel, with edgelords and characters where other characters were before[/QUOTE] Will it also include blackjacks and hookers?
[QUOTE=EmilyVasquez;51098228]Will it also include blackjacks and hookers?[/QUOTE] [I]especially blackjacks and hookers[/I]
[QUOTE=LolzMan1325;51098331][I]especially blackjacks and hookers[/I][/QUOTE] So long as there's a blackjack battle and a fishing battle, we should be ok. And while we're talking about fangames, the [sp]Dreemurr Reborn[/sp] guy has been working on an "Aftertale" kind of fangame, titled "The End", for quite a while. It's where the "Mug Knight" character came from. I'm fine with all these fangames, taking their own directions, but one thing I would like to see is an Undertale fangame done in the style of Yume Nikki. As in revolving around non-linear exploration of very strange, almost dreamlike places.
So, ever since I first gushed about this game, I've run into sparse detractors. Generally, it's been people being fiercely unfair, or tying the game to the actions of the worst members of its fanbase. So, since I like to be honest with myself, I've tried to drip-feed myself some more sane, leveled criticism from those who mostly played Undertale and just shrugged. It's been interesting. Naturally, I'm avoiding the raging assholes. Like I mentioned, Spoony is flatout behaving with rose-tinted nostalgic elitism, and while I can agree with hesitating to say that Undertale trumps all of gaming history (I can never in good conscience say something like that; I mean, I haven't even played Chrono Trigger yet, and people have raved over THAT game for something on 20 years) it's not as big a deal to call it the most important game of 2015 at least. So I was pleasantly surprised to see the end of ProJared's run, and his summation, since he's a pretty level-headed guy with a mind for detail. His impression was... "I don't get it." He clarified that he thought it was good, well written, and that the soundtrack was untouchable, but he didn't see why people were so instantly attached and went wild over it. I've come to the conclusion that Undertale's impression is going to WILDLY differ depending on whether you find it funny, and just how well it's able to draw you in. Comedy is subjective, so if you just don't like the game's humor, you're going to be suffering through it the whole time. And since many of the characters endear themselves to the player by making them laugh, those characters will basically be empty shells or outright annoyances when that fails. It's even worse if you're playing something to review it as analytically as someone like Jared seems to do. He also had some fair criticism in regard to the "ACT" aspect of the game. His argument was that, rather than talking down enemies and actually conversing with them, you're still using "attacks" functionally, but within a framing that suggests a peaceful angle to the confrontation. Perhaps that's a little nitpicky and pedantic, but fair. He also commented to the characters as being rather one-dimensional, and how there's not really much of a story. I had to think about this one, because at first I agreed. The creatures you find on random encounters are typically one-note, and even most of the main cast is exactly what they seem. And true enough, the story doesn't even really get elaborated on until it's practically over. I always DID have the criticism in the back of my head that Undertale was rather blatant with its exposition. [sp]Snowdin gives you your first real clues inside the Library, which you can totally pass-up if you're not checking everything in every room. But then, aside from what Papyrus tells us, the most important info we get in Waterfall comes in the form of convenient plaques in random cavern walls, clearly arranged to be read by someone traveling the long way from Snowdin to Hotland. I mean, why are those there, if not specifically to info-dump the player? What purpose do they serve in the world to the monsters, and why HERE? It seemed like something that ought to be found in a grand war memorial to monsters slain in the last fight with humanity, so at least it would make sense. And of course, one of the most beautiful moments in the game, the story of Asriel's death. It kills me that something so emotionally evocative is tainted with nitpicks in my brain. Why are these monsters here, in Asgore's home, and all along the path leading to the throne room? Why are they telling this story? Clearly they planned this, all telling their own parts as you progress. But why? Do they do this to every monster that sees the king? Is this their job? Why do they think you don't know this? Because they CLEARLY recognize you as another monster, unless the words "you're going to be 'free' " is a way of saying you're going to die, and they felt the human should be regaled with their story before that happens. Plainly, it's meant to inform the player, and not much else. It's jaw-dropping in presentation... I just wish it didn't prompt so many questions. But... Then I started thinking further. Yes, it takes a while for us to get the complete picture in Undertale. The various players and their motivations are slowly revealed, as we blindly seek our freedom at the other side of the underground... but how is Frisk's journey, the fights they face, the friends they win... how is that not "story"? I remembered just how much of the world came into focus as the game went. The bits that told us more about the characters and regime. For instance... we first hear of Asgore from Toriel, and we've NO idea who or what he is, just that he wants our SOUL. His name is intimidating, and we envision some black-armored vision of Sauron with a crooked mace, ordering the deaths of all humans, and anyone fool enough to get in the way. Papyrus is the first one to say anything further, and he opines that Asgore is a pushover, beloved and kind. But, we know Papyrus to be naive, not even knowing what will happen to us once we're captured and sent to the capitol, so we assume he's just ignorant. Our first encounters with Undyne seem to bear this out. This armoured ghoul, stalking and ambushing us, striking with neither mercy nor hesitation. We begin to wonder if Asgore is a despot, and if his regime is oppressive towards otherwise good monsters. Monster Kid gets caught, and we wonder if she killed him... but no. And then we find Undyne has concern for even a monster abetting a human, risking the fate of their kind. Willing to stand down and back off, letting the key to the monsters' freedom walk away, than EVER harm or risk the safety of a citizen. From here, we begin to see clearer, as more we hear about Asgore not being the cruel villain we believed. And then we meet Catty and Bratty, stoked over the destruction of humanity, and we go, "oh... so yeah, he's a great guy... but only to monsters..." THAT is storytelling. Letting the player piece things together as they are shown where things stand, and speculate all along the way. Show, don't tell. It's a more overt take on the "Dark Souls" style of storytelling, and nobody who knows what they're talking about is going to say that Dark Souls has no story... And while most of the characters DO seem very archetypal, I think it's only Papyrus who goes the whole game without some major reveal that forces you to look at their character differently than when you first met them.[/sp] Admittedly, I don't know what specific points he's using to call them one-dimensional, but every time I try to see the argument that the characters aren't terribly deep, I just remember all these moments that informed us with things that made us think about the cast in a different light. And best of all, they were all characters that you'd probably LOVE to be friends with in real life, and they play off each other so well in group sequences... So I don't know, but I keep trying to stop myself from getting carried away and turning into an outright fanboy... only to reach reasoning in the game's favor that my cynical side just can't counter or escape. It's not perfect-perfect. Nothing is flawless. But wow, does it have so much going for it...
TBH the best thing from Underswap is Undyne [t]http://img1.reactor.cc/pics/post/full/Undertale-%D1%84%D1%8D%D0%BD%D0%B4%D0%BE%D0%BC%D1%8B-underswap-Undertale-AU-3328831.jpeg[/t] :ok:
[QUOTE=ElderLolz;51102936]hell yeah dude good ol' undyne [t]http://pngimg.com/upload/fish_PNG1158.png[/t] :ok::ok::ok::ok::ok:[/QUOTE] This guys gets it.
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